https://wiki.archlinux.org/api.php?action=feedcontributions&user=Pulec&feedformat=atomArchWiki - User contributions [en]2024-03-28T23:21:21ZUser contributionsMediaWiki 1.41.0https://wiki.archlinux.org/index.php?title=Talk:PC_Engines&diff=783080Talk:PC Engines2023-07-13T12:39:30Z<p>Pulec: section about bios and link to docs, e.g. for doing stay off after power loss</p>
<hr />
<div>=Section about BIOS and it's setting and recommendations=<br />
See docs https://github.com/pcengines/apu2-documentation/blob/master/docs/runtime-configuration.md<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 12:39, 13 July 2023 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Dwarf_Fortress&diff=766100Talk:Dwarf Fortress2023-02-01T17:24:32Z<p>Pulec: /* Describe aur package dwarffortress-linuxdwarfpack-appimage more */ new section</p>
<hr />
<div>== Add info for Steam download ==<br />
<br />
Add link to the [https://store.steampowered.com/app/975370/Dwarf_Fortress/ Dwarf Fortress] Steam page and its SDL dependencies for Pacman (as it won't run on Proton without then).<br />
{{Unsigned|2022-12-28T20:48:37|FlatBoulders}}<br />
<br />
== Describe aur package dwarffortress-linuxdwarfpack-appimage more ==<br />
<br />
{{AUR|dwarffortress-linuxdwarfpack-appimage}} is probably the simplest option from all the AUR options just because [https://www.dwarffortresswiki.org/index.php/Utility:Lazy_Newb_Pack Lazy New Pack] is great launcher allowing to easily edit critical settings like population cap which is easy enough to do manually. But options like disabling aquifers or changing graphics and updating savegames while at it, are pretty tricky to do manually.<br />
<br />
LNP itself is all python but building it 'properly' somehow failed, not sure why. So app image is probably the best option, but it might have some limitations, I am not sure how it might conflict with the regular {{Pkg|dwarffortress}} package and what happens to {{ic|~/.dwarfortress}} files. That should be explored.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 17:24, 1 February 2023 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Valheim&diff=763059Valheim2023-01-04T00:15:00Z<p>Pulec: Init</p>
<hr />
<div>[[Category:Gaming]]<br />
<br />
[https://www.valheimgame.com/ Valheim] is a survival and sandbox game made by a Swedish developer [https://irongatestudio.se/ Iron Gate Studio]. It's currently in early access since 2nd February 2021 and a full release is planned this year, 2023.<br />
<br />
This guide is related to the [https://store.steampowered.com/app/892970/Valheim/ Steam] version of the game, which has a native Linux build since it's built with [[Unity3D]] engine.<br />
<br />
== Server without mods Installation ==<br />
<br />
{{Note|The official [https://valheim.fandom.com/ wiki] says the [https://valheim.fandom.com/wiki/Valheim_Dedicated_Server#Server_Requirements Valheim Dedicated Server requirements] are at least 4 core CPU with 2GB of RAM and 2 GB of storage. In practice even with a relatively small world (~25 MB) and few players server will require ~3 GB of RAM, so make sure you're VPS or server is up for it.}}<br />
<br />
If you buy the game on Steam you will also have [https://steamdb.info/app/896660/ Valheim Dedicated Server tool], but you can build {{AUR|valheim-server}} and edit:<br />
<br />
/etc/valheim/server.conf<br />
<br />
To change the name, port, password, and world name of the server and start and optionally enable the [[systemd]] service.<br />
<br />
systemctl start valheim-server<br />
<br />
And to see the server status: <br />
<br />
journalctl -u valheim-server -f<br />
<br />
If you want to import the world you played previously, you should find your data in:<br />
<br />
~/.config/unity3d/IronGate/Valheim/worlds_local<br />
<br />
or if you played with Proton:<br />
<br />
$SteamLibrary/steamapps/compatdata/892970/pfx/drive_c/users/steamuser/AppData/LocalLow/IronGate/Valheim/worlds_local<br />
<br />
This server uses its own config folder here:<br />
<br />
/opt/valheim-server/.config/unity3d/IronGate/Valheim/worlds_local<br />
<br />
The default port is 2456, if you have public IP forward that port and you're good to go.<br />
<br />
== Installation with mods, BepInEx client and server ==<br />
<br />
[https://github.com/BepInEx/BepInEx BepInEx] is a plugin/modding framework for Unity games.<br />
<br />
Due to an [https://github.com/BepInEx/BepInEx/issues/251 issue] with stripped DLLs, the release from the BepInEx page can't be used.<br />
<br />
[https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/ Denikson's pack] contains the fixed DLLs. Download the zip manually, we will not cover using Windows only Thunderstore Mod manager.<br />
This will work only with the native version, not when launching via Proton.<br />
<br />
In the zip, there is folder BexInPack_Valheim, unpack its contents to the root folder of Valheim, so you have BenInEx folder and start_game/server/bepinex.sh in the same folder as valheim.exe.<br />
<br />
Makee the start_game_bepinex.sh executable:<br />
<br />
chmod u+x start_game_bepinex.sh.<br />
<br />
In steam go to the game's properties and set the game's launch arguments to<br />
<br />
./start_game_bepinex.sh %command%<br />
<br />
And start the game, you should see in the top left corner that 1 plugin is loaded and the bottom right corner should have information that Valheim is modded.<br />
<br />
Now you can download [https://valheim.thunderstore.io/package/ mods] and unpack the .dlls to Valheim/BepInEx/Plugins.<br />
<br />
* [https://valheim.thunderstore.io/package/TJzilla/BepInEx_ConfigurationManager/ BepInEx ConfigurationManager] - allows Open Config Menu button in the bottom left to check which mods loaded and edit their configs.<br />
<br />
=== Server ===<br />
<br />
{{Note|This might be possible to get running with valheim-server from aur, but my tries pointing it to that binary failed in errors}}<br />
<br />
For the server, you will need to have [https://steamdb.info/app/896660/ Valheim Dedicated Server tool] installed (available in Steam), unpack the same [https://valheim.thunderstore.io/package/denikson/BepInExPack_Valheim/ Denikson's pack] to the root of a dedicated server. Edit the start_server_bepinex.sh and edit the name, password, etc parameters.<br />
<br />
Run the script and the server should create .../BepInEx/config/org.bepinex.valheim.displayinfo.cfg<br />
<br />
Some mods will require the .dll to be in the plugin folder on both the client and server.</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Virtual_reality&diff=758457Talk:Virtual reality2022-11-29T14:37:51Z<p>Pulec: /* Steam VR requires sudo priviliges to finnish setup */ - cmd fix</p>
<hr />
<div>== Steam VR requires sudo priviliges to finnish setup ==<br />
After installing and SteamVR on default Steam Library at $HOME Steam tries to run setcap command bellow.<br />
Running steam in commandline I get systemctl a prompt for password but it fails and Steam VR shows dialogue window with failure and to check /tmp/SteamVRLauncherSetup.log where there is just: "Error: setcap of vrcompositor-launcher failed."<br />
<br />
Running command seperately fixes this.<br />
<br />
sudo setcap CAP_SYS_NICE=eip ~/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher<br />
<br />
More about CAP_SYS_NICE in https://man7.org/linux/man-pages/man7/capabilities.7.html.<br />
I am not sure about the "=eip" though.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 14:36, 29 November 2022 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Virtual_reality&diff=758456Talk:Virtual reality2022-11-29T14:36:54Z<p>Pulec: Testing ALVR, SteamVR page is in a mess, found this Steam VR issue to start things</p>
<hr />
<div>== Steam VR requires sudo priviliges to finnish setup ==<br />
After installing and SteamVR on default Steam Library at $HOME Steam tries to run setcap command bellow.<br />
Running steam in commandline I get systemctl a prompt for password but it fails and Steam VR shows dialogue window with failure and to check /tmp/SteamVRLauncherSetup.log where there is just: "Error: setcap of vrcompositor-launcher failed."<br />
<br />
Running command seperately fixes this.<br />
<br />
sudo setcap CAP_SYS_NICE=eip ~/.local/share/Steam/steamapps/common/SteamVR/bin/linux64/vrcompositor-launcher<br />
<br />
More about CAP_SYS_NICE in https://man7.org/linux/man-pages/man7/capabilities.7.html.<br />
I am not sure about the "=eip" though.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 14:36, 29 November 2022 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Steam&diff=757167Talk:Steam2022-11-16T07:39:04Z<p>Pulec: /* Mention steam-screensaver-fix-native */ it works, edit</p>
<hr />
<div>== NVIDIA driver mention ==<br />
<br />
How about a mention that you need to <br />
<br />
pacman -S lib32-nvidia-utils <br />
<br />
For this to work with the proprietary nvidia drivers? That would have saved me 1-2 hours investigation.<br />
<br />
{{Unsigned|21:43, 13 June 2019 (UTC)|Kristianlm}}<br />
<br />
:Not necessary since the nvidia page already mentions this.[[User:Grazzolini|Grazzolini]] ([[User talk:Grazzolini|talk]]) 21:57, 13 June 2019 (UTC)<br />
<br />
::On which page? I can't seem to find it.<br />
::{{Unsigned|08:33, 14 June 2019 (UTC)|Kristianlm}}<br />
<br />
:::See item 4 here: [[NVIDIA#Installation]] [[User:Grazzolini|Grazzolini]] ([[User talk:Grazzolini|talk]]) 14:36, 14 June 2019 (UTC)<br />
<br />
:::: Oh, right. That just mentions that you need 32-bit version of the drivers if you'll be running 32-bit opengl apps. This is kinda obvious when you think about it, but much less so when faced with a cryptic Steam error message. I still think it will be useful to mention this explicitly on the Steam page. Mainly because people are likely to be running the proprietary drivers when running Steam since they'll be gaming. But I'm new here, and I don't make the calls :)<br />
:::: {{Unsigned|21:32, 16 June 2019 (UTC)|Kristianlm}}<br />
<br />
== Killing compsitors (Compton) ==<br />
<br />
Instead of <br />
<br />
killall compton && %command%; nohup compton &<br />
<br />
wouldn't <br />
<br />
killall compton; %command%; nohup compton &<br />
<br />
be better as it does not rely on compton running when you start up a game? I've been frustrated more than a few times when I'd start a game, forgetting that compton wasn't running and the steam game would hang. {{unsigned|15:38, 9 March 2015|Wartz}}<br />
<br />
:I think both are terrible. The proper way would be to to read the compton manual and adjust the configuration accordingly (i.e {{ic|1=unredir-if-possible = true}}). But if you did use a command like this, know that compton has a {{ic|-b}} switch to daemonize, making nohup redundant. -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 14:58, 9 March 2015 (UTC)<br />
<br />
::Thanks for pointing me in that direction. unredir-if-possible seems to work fine with fullscreen games instead of outright killing the compositor. I'm not sure how much of an effect the compositor has on windowed games though. [[User:Wartz|Wartz]] ([[User talk:Wartz|talk]]) 17:30, 9 March 2015 (UTC)<br />
<br />
== Hardware decoding for In-Home Streaming ==<br />
<br />
=== For Intel Graphics ===<br />
See https://bbs.archlinux.org/viewtopic.php?id=187922<br />
<br />
=== For NVIDIA Graphics ===<br />
First, make sure that lib32-libva-vdpau-driver is installed from the AUR.<br />
Then, move the old steam vdpau folder out of the way:<br />
<br />
mv ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau/ ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau.bak<br />
<br />
Then, link in the vdpau folder from your system:<br />
<br />
ln -s /usr/lib32/vdpau ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/.<br />
<br />
To prove to yourself that it's working properly, make sure you have "Display performance information" ticked in your steam settings on the client under In-Home Streaming/Advanced Client Options. Now when you start streaming, press F6 on the client. The "Decoder:" line should show "VDPAU hardware decoding"<br />
<br />
An update of the steam-runtime will likely overwrite these changes.<br />
[[User:Greyltc|Greyltc]] ([[User talk:Greyltc|talk]]) 12:29, 15 April 2015 (UTC)<br />
<br />
== How to read Minidumps? ==<br />
<br />
Set up Steam and have been playing around with a runtimeless install. It seems to work okay sometimes, other times it seems to randomly crash, giving minidumps that sit in /tmp. I'm familiar with using gdb to backtrace coredumps but these minidumps are something else, and I'm having a hard time finding out how to actually use them to figure out what's going on. Anyone have any clues? If so, that's perhaps something to add to this page. [[User:Insidious611|Insidious611]] ([[User talk:Insidious611|talk]]) 16:10, 28 April 2016 (UTC)<br />
<br />
== Running games with bumblebee ==<br />
<br />
Hello,<br />
<br />
it took me some time to find out why my games wouldn't run on the nvidia graphic card. I found out, that I needed [[Bumblebee]] and primus installed with 32-bit support. Also [https://support.steampowered.com/kb_article.php?ref=6316-GJKC-7437 this page] by steam was very helpful. Maybe somebody more experienced can add this to the article or I'll do that when I find the time.<br />
<br />
[[User:Nomalag|Nomalag]] ([[User talk:Nomalag|talk]]) 14:55, 3 August 2017 (UTC)<br />
<br />
:Correct me if I'm wrong, but isn't this the case for all GPU rendering and not just a Steam issue? Or do other GPU-intensive programs run on your NVIDIA card without Bumblebee and only Steam requires it? If it's the former, then we don't need to change the article.<br />
:[[User:Silverhammermba|Silverhammermba]] ([[User talk:Silverhammermba|talk]]) 21:36, 3 August 2017 (UTC)<br />
<br />
:The emphasis lies on the 32-bit support. At the time that I installed [[Bumblebee]] I didn't have any 32-bit programs. When installing Steam I did not go through the installation guide of Bumblebee again. Also it might be helpful to mention that some games are 32-bit and that you actually need to install 32-bit support.<br />
:[[User:Nomalag|Nomalag]] ([[User talk:Nomalag|talk]]) 08:42, 4 August 2017 (UTC)<br />
<br />
== Proton Arch Pkg vs Proton from within Steam ==<br />
The section about proton does not discuss the possibility to use the system installed proton (https://aur.archlinux.org/packages/proton/) as an archlinux package instead of the steam downloaded binary. people might end up having two different proton setups without knowing.<br />
<br />
[[User:Dp|Dp]] ([[User talk:Dp|talk]]) 20:37, 7 May 2021 (UTC)<br />
<br />
== Mention steam-screensaver-fix-native ==<br />
<br />
Seems there is huge amount of users who just accept their screen doesn't go off with steam. More on [https://github.com/ValveSoftware/steam-for-linux/issues/5532 the issue at Valve's github]..<br />
<br />
With {{AUR|steam-screensaver-fix}} and running either:<br />
steam-screensaver-fix-native<br />
or<br />
steam-screensaver-fix-runtime<br />
<br />
Testing with<br />
xset dpms force off<br />
<br />
Doesn't seem to work as screen wakes up few seconds later.<br />
However regular 15 minute or so wait time of innactivity causes regular working screenoff as without steam running.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 00:20, 16 November 2022 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Steam&diff=757103Talk:Steam2022-11-16T00:20:05Z<p>Pulec: /* Mention steam-screensaver-fix-native */ new section</p>
<hr />
<div>== NVIDIA driver mention ==<br />
<br />
How about a mention that you need to <br />
<br />
pacman -S lib32-nvidia-utils <br />
<br />
For this to work with the proprietary nvidia drivers? That would have saved me 1-2 hours investigation.<br />
<br />
{{Unsigned|21:43, 13 June 2019 (UTC)|Kristianlm}}<br />
<br />
:Not necessary since the nvidia page already mentions this.[[User:Grazzolini|Grazzolini]] ([[User talk:Grazzolini|talk]]) 21:57, 13 June 2019 (UTC)<br />
<br />
::On which page? I can't seem to find it.<br />
::{{Unsigned|08:33, 14 June 2019 (UTC)|Kristianlm}}<br />
<br />
:::See item 4 here: [[NVIDIA#Installation]] [[User:Grazzolini|Grazzolini]] ([[User talk:Grazzolini|talk]]) 14:36, 14 June 2019 (UTC)<br />
<br />
:::: Oh, right. That just mentions that you need 32-bit version of the drivers if you'll be running 32-bit opengl apps. This is kinda obvious when you think about it, but much less so when faced with a cryptic Steam error message. I still think it will be useful to mention this explicitly on the Steam page. Mainly because people are likely to be running the proprietary drivers when running Steam since they'll be gaming. But I'm new here, and I don't make the calls :)<br />
:::: {{Unsigned|21:32, 16 June 2019 (UTC)|Kristianlm}}<br />
<br />
== Killing compsitors (Compton) ==<br />
<br />
Instead of <br />
<br />
killall compton && %command%; nohup compton &<br />
<br />
wouldn't <br />
<br />
killall compton; %command%; nohup compton &<br />
<br />
be better as it does not rely on compton running when you start up a game? I've been frustrated more than a few times when I'd start a game, forgetting that compton wasn't running and the steam game would hang. {{unsigned|15:38, 9 March 2015|Wartz}}<br />
<br />
:I think both are terrible. The proper way would be to to read the compton manual and adjust the configuration accordingly (i.e {{ic|1=unredir-if-possible = true}}). But if you did use a command like this, know that compton has a {{ic|-b}} switch to daemonize, making nohup redundant. -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 14:58, 9 March 2015 (UTC)<br />
<br />
::Thanks for pointing me in that direction. unredir-if-possible seems to work fine with fullscreen games instead of outright killing the compositor. I'm not sure how much of an effect the compositor has on windowed games though. [[User:Wartz|Wartz]] ([[User talk:Wartz|talk]]) 17:30, 9 March 2015 (UTC)<br />
<br />
== Hardware decoding for In-Home Streaming ==<br />
<br />
=== For Intel Graphics ===<br />
See https://bbs.archlinux.org/viewtopic.php?id=187922<br />
<br />
=== For NVIDIA Graphics ===<br />
First, make sure that lib32-libva-vdpau-driver is installed from the AUR.<br />
Then, move the old steam vdpau folder out of the way:<br />
<br />
mv ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau/ ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau.bak<br />
<br />
Then, link in the vdpau folder from your system:<br />
<br />
ln -s /usr/lib32/vdpau ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/.<br />
<br />
To prove to yourself that it's working properly, make sure you have "Display performance information" ticked in your steam settings on the client under In-Home Streaming/Advanced Client Options. Now when you start streaming, press F6 on the client. The "Decoder:" line should show "VDPAU hardware decoding"<br />
<br />
An update of the steam-runtime will likely overwrite these changes.<br />
[[User:Greyltc|Greyltc]] ([[User talk:Greyltc|talk]]) 12:29, 15 April 2015 (UTC)<br />
<br />
== How to read Minidumps? ==<br />
<br />
Set up Steam and have been playing around with a runtimeless install. It seems to work okay sometimes, other times it seems to randomly crash, giving minidumps that sit in /tmp. I'm familiar with using gdb to backtrace coredumps but these minidumps are something else, and I'm having a hard time finding out how to actually use them to figure out what's going on. Anyone have any clues? If so, that's perhaps something to add to this page. [[User:Insidious611|Insidious611]] ([[User talk:Insidious611|talk]]) 16:10, 28 April 2016 (UTC)<br />
<br />
== Running games with bumblebee ==<br />
<br />
Hello,<br />
<br />
it took me some time to find out why my games wouldn't run on the nvidia graphic card. I found out, that I needed [[Bumblebee]] and primus installed with 32-bit support. Also [https://support.steampowered.com/kb_article.php?ref=6316-GJKC-7437 this page] by steam was very helpful. Maybe somebody more experienced can add this to the article or I'll do that when I find the time.<br />
<br />
[[User:Nomalag|Nomalag]] ([[User talk:Nomalag|talk]]) 14:55, 3 August 2017 (UTC)<br />
<br />
:Correct me if I'm wrong, but isn't this the case for all GPU rendering and not just a Steam issue? Or do other GPU-intensive programs run on your NVIDIA card without Bumblebee and only Steam requires it? If it's the former, then we don't need to change the article.<br />
:[[User:Silverhammermba|Silverhammermba]] ([[User talk:Silverhammermba|talk]]) 21:36, 3 August 2017 (UTC)<br />
<br />
:The emphasis lies on the 32-bit support. At the time that I installed [[Bumblebee]] I didn't have any 32-bit programs. When installing Steam I did not go through the installation guide of Bumblebee again. Also it might be helpful to mention that some games are 32-bit and that you actually need to install 32-bit support.<br />
:[[User:Nomalag|Nomalag]] ([[User talk:Nomalag|talk]]) 08:42, 4 August 2017 (UTC)<br />
<br />
== Proton Arch Pkg vs Proton from within Steam ==<br />
The section about proton does not discuss the possibility to use the system installed proton (https://aur.archlinux.org/packages/proton/) as an archlinux package instead of the steam downloaded binary. people might end up having two different proton setups without knowing.<br />
<br />
[[User:Dp|Dp]] ([[User talk:Dp|talk]]) 20:37, 7 May 2021 (UTC)<br />
<br />
== Mention steam-screensaver-fix-native ==<br />
<br />
Seems there is huge amount of users who just accept their screen doesn't go off with steam. More on [https://github.com/ValveSoftware/steam-for-linux/issues/5532 the issue at Valve's github]..<br />
<br />
With {{AUR|steam-screensaver-fix}} and running either:<br />
steam-screensaver-fix-native<br />
or<br />
steam-screensaver-fix-runtime<br />
<br />
and testing with<br />
xset dpms force off<br />
<br />
You can test it out, but it doesn't work for me as screen is awake itself as if I applied input.<br />
<br />
This issue needs to be fixed. We need to save energy.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 00:20, 16 November 2022 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Parted&diff=729549Talk:Parted2022-05-14T10:30:20Z<p>Pulec: /* exfatprogs vs exfat-utils and formatting to exfat */ new section</p>
<hr />
<div>== Resizepart command when resizing ==<br />
<br />
I noticed there's a difference between the "Growing partitions" and "Shrinking partitions" sections. The latter ends with the following command, while the former doesn't:<br />
<br />
# resizepart device number size<br />
<br />
So it seems one should notify the kernel about the new size of the partition only when shrinking it. But why one doesn't need it when growing a partition? It would be nice if someone could add an explaination (which I unfortunately don't know). Thanks.<br />
<br />
[[User:Fturco|Fturco]] ([[User talk:Fturco|talk]]) 16:15, 28 August 2015 (UTC)<br />
<br />
<br />
=== Resizepart command was removed in version 3.0 ===<br />
<br />
[[User:BStrauss3|BStrauss3]] ([[User talk:BStrauss3|talk]]) 12:47, 4 July 2020 (UTC)<br />
<br />
== Auto alignment with using 0%. ==<br />
<br />
https://wiki.archlinux.org/index.php?title=GNU_Parted&type=revision&diff=424616&oldid=412084<br />
Auto alignment work if using 'mkpart primary ext4 0% 100%' but didnt with something like '(parted) mkpart primary ext4 0% 513mib'.<br />
<br />
{{unsigned|10:59, 23 May 2016|Althathwe}}<br />
<br />
== Linked to 'parted' Manual doesn't list ext3 or ext4 for fs-type ==<br />
<br />
:Moved from [[Talk:Beginners' guide]] -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 14:27, 5 July 2016 (UTC)<br />
<br />
Hi guys. Recent Arch convert here. Loving it. No bloat! Noticed this during Beginners Guid install though:<br />
<br />
In the section on using parted ( [[Beginners%27_guide#Partition_schemes]] ), it links to the Gnu parted manual at [http://www.gnu.org/software/parted/manual/parted.html#mkpart http://www.gnu.org/software/parted/manual/parted.html#mkpart] for fs-types, but the (rather dated?) manual doesn't list ext3 or ext4. At this point I 'guessed' ext2 was the right choice... Only to find that LATER in the 'Beginners Guide' page it recommended ext4. Damn! Wasn't sure if I had to go back and re-do. Seemed not. But anyway, confusing for 'Beginners'. Anyway, dare not edit the wiki being an Arch noob at this point. Keep up the good work! Cheers. -- [[User:Peterg4000|Peterg4000]] ([[User talk:Peterg4000|talk]]) 00:53, 7 April 2015 (UTC)<br />
<br />
:Yes, this is a rather confusing concept: the file system type associated to a partition is a different thing from the file system that you later use to format that partition... It's explained in a bit clearer way in [[Wikipedia:Disk_partitioning#PC_partition_types]], but we should probably explain it better here too.<br />
:In theory, using "ext2", "ext3" or "ext4" when you use {{ic|(parted) mkpart}} shouldn't make any difference at all, as they all set the same partition type code. What does make a difference is the file system you choose when you actually format the partition in [[Beginners'_guide#Create_filesystems]].<br />
:Of course it's wise to make sure the ''fs-type'' corresponds to the file system that is going to be used, but even though I've never tested it, I guess you could use e.g. "NTFS" for ''fs-type'' and still be able to format the partition with ext4 or whatever file system you want.<br />
:— [[User:Kynikos|Kynikos]] ([[User talk:Kynikos|talk]]) 13:49, 7 April 2015 (UTC)<br />
<br />
:: Oh, so for ext3/4 one should just set fs-type to ext2 in parted (etc). Lesson learnt. A one liner would be good saying something like "If you don't know any better, set fs-type to ext2 (Which is the correct option for ext2/3/4), and then format with ext4 below." -- [[User:Peterg4000|Peterg4000]] ([[User talk:Peterg4000|talk]]) 23:32, 7 April 2015 (UTC)<br />
<br />
:::We needed something more generic and educational, I've added [https://wiki.archlinux.org/index.php?title=Beginners%27_guide&action=historysubmit&diff=368977&oldid=368819], I hope it's clear enough, please re-open the discussion if it's not :) — [[User:Kynikos|Kynikos]] ([[User talk:Kynikos|talk]]) 07:17, 8 April 2015 (UTC)<br />
<br />
::::Looks great. Loving the Arch way, community, Wiki etc. Cheers. -- [[User:Peterg4000|Peterg4000]] ([[User talk:Peterg4000|talk]]) 08:49, 8 April 2015 (UTC)<br />
<br />
::::Actually, parted 3.2 has an explicit label for ext4: {{bc|<nowiki><br />
(parted) help mkpart <br />
mkpart PART-TYPE [FS-TYPE] START END make a partition<br />
...<br />
FS-TYPE is one of: btrfs, nilfs2, </nowiki>'''ext4, ext3'''<nowiki>, ext2, fat32, fat16, hfsx, hfs+, hfs, jfs, swsusp, linux-swap(v1), linux-swap(v0),<br />
ntfs, reiserfs, hp-ufs, sun-ufs, xfs, apfs2, apfs1, asfs, amufs5, amufs4, amufs3, amufs2, amufs1, amufs0, amufs, affs7, affs6,<br />
affs5, affs4, affs3, affs2, affs1, affs0, linux-swap, linux-swap(new), linux-swap(old)<br />
...<br />
</nowiki>}}<br />
::::If they are all mapped to the same partition code is another matter, so I'm fine with the current wording. Alternatively we could leave out FS-TYPE completely, after all it is optional (but this is not reflected in the BG).<br />
::::-- [[User:Lahwaacz|Lahwaacz]] ([[User talk:Lahwaacz|talk]]) 14:41, 8 April 2015 (UTC)<br />
<br />
:::::Do we want to reopen and investigate this further? Thanks for reminding of the help command, however I can find many sources that seem to confirm that many Linux native file systems (but not all of the above!) map to 0x83: [http://www.win.tue.nl/~aeb/partitions/partition_types-1.html] [http://askubuntu.com/questions/230930/whats-the-difference-of-partition-type-and-filesystem-type] [http://www.tldp.org/HOWTO/Partition-Mass-Storage-Definitions-Naming-HOWTO/x190.html] [http://thestarman.pcministry.com/asm/mbr/PartTypes.htm] [http://datarecovery.com/rd/hexadecimal-flags-for-partition-type/]. Unfortunately, as [[Wikipedia:Partition_type#Overview]] says, these codes are not standardized, so we won't be able to find an official reference. Last thing, quoting the [http://www.gnu.org/software/parted/manual/parted.html#mkpart manual], " fs-type is required for data partitions (i.e., non-extended partitions)", so I wouldn't leave it out as optional. — [[User:Kynikos|Kynikos]] ([[User talk:Kynikos|talk]]) 09:46, 9 April 2015 (UTC)<br />
<br />
::::::The clearest would either be {{ic|mkpart primary linux}} or {{ic|mkpartfs ext4}} but I doubt either is supported... -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 12:47, 9 April 2015 (UTC)<br />
<br />
:::::::I doubt too, I've [https://wiki.archlinux.org/index.php?title=Beginners%27_guide&diff=369201&oldid=368977 replaced] the link to the manual with "help mkpart". — [[User:Kynikos|Kynikos]] ([[User talk:Kynikos|talk]]) 13:21, 10 April 2015 (UTC)<br />
<br />
:::::::I wasn't sure where to put this as I'm also new and it's really minor, but also in the parted section when making partitions it says to put 'm' for MiB, this should probably be updated as in my install just 'm' set my sizes to MB not MiB. Suggest updating or preferably instructing the user to define units when entering parted: so set units MiB or GiB or whatever so that just numbers can be used afterwards in creating partitions.[[User:Jjex22|Jjex22]] ([[User talk:Jjex22|talk]]) 05:04, 27 August 2015 (UTC)<br />
<br />
== exfatprogs vs exfat-utils and formatting to exfat ==<br />
<br />
Usually on a fresh system when I install {{Pkg|gparted}} I have {{Pkg|exfat-utils}}, but that does not support formating to exfat (option is greyed out).<br />
<br />
Instaling {{Pkg|exfatprogs}}, which is in conflict with {{Pkg|exfat-utils}} fixed that. Maybe important bit to add?<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 10:30, 14 May 2022 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:I3&diff=729117Talk:I32022-05-10T23:24:54Z<p>Pulec: /* clipmenu hotkey tip */ new section</p>
<hr />
<div>== [[I3#Containers]] ==<br />
<br />
This section has a note saying it should be expanded. After reading the linked article ([http://i3wm.org/docs/userguide.html#_tree here) I don't see what needs expansion; to me it's quite clear and concise in conveying i3's concept of containers.<br />
--[[User:Pyroh|Pyroh]] ([[User talk:Pyroh|talk]]) 23:25, 27 July 2014 (UTC)<br />
<br />
:Well to the experienced user it may be quite clear, but personally I've found it not easy to tackle for the beginner. I'd thought of some simple examples (like a tabbed container layout with splits), as well as "focus child" which is not covered in the user's guide. Thoughts? -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 23:54, 27 July 2014 (UTC)<br />
<br />
::What has spountaneously come to my mind after reading these comments, is that i3 focuses so much on clarity of official documentation that they'd probably be happy if someone reported that some section is not clear enough, possibly attaching a "patched" version or some suggestions on how to improve it. However, I understand this is not as practical as editing this article directly, so at least I guess the reason for the Expansion template should be "expanded" with more precise indications of what's required. -- [[User:Kynikos|Kynikos]] ([[User talk:Kynikos|talk]]) 12:35, 29 July 2014 (UTC)<br />
<br />
== xautolock -lockaftersleep ==<br />
<br />
:''[Forward from email. -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 19:02, 21 December 2015 (UTC)]''<br />
Hi, i've seen you've reverted back my changes on i3's wiki page, but i've seen that the -lockaftersleep of xautolock doesn't exist under its man.<br />
<br />
-- [[User:Toketin|Toketin]] Sun 20:29<br />
<br />
::The reason I've reverted the edit is because it duplicated [[Power management]], which users of other window managers benefit from as well (I realize I didn't set the right example by posting power management tips in the BBS i3 thread ...)<br />
::Anyway, if you can confirm the option doesn't work, feel free to remove it (I can't check it right now). -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 19:07, 21 December 2015 (UTC)<br />
::I have now removed the lockaftersleep option for the previously stated reason and added a link to systemd service files as I personally use these as a replacement. [[User:PhilippD|PhilippD]] ([[User talk:PhilippD|talk]]) 17:21, 8 July 2016 (UTC)<br />
<br />
== Docking station, automation of screen management ==<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 14:00, 3 July 2018 (UTC) Stealing from this http://sergeiturukin.com/2017/07/03/laptop-dock-archlinux.html, write some short udev rule and script to handle not only monitors<br />
<br />
== Installation - Fonts ==<br />
<br />
Maybe there should be a hint that one needs a good font otherwise i3 will be unreadable. E.g. if you are on a fresh arch install and you didn't install anything that adds any fonts, i3 just is unuseable. -- {{unsigned|16:07, 7 September 2020|Balance}}<br />
:I actually did that with [https://wiki.archlinux.org/index.php?title=I3&diff=628827&oldid=625393 this edit], but it was rolled back by [[User:Lahwaacz]] --[[User:Madpet|Madpet]] ([[User talk:Madpet|talk]]) 16:56, 7 September 2020 (UTC)<br />
<br />
::The edit summary says why I reverted your edit. We can still discuss the changes. -- [[User:Lahwaacz|Lahwaacz]] ([[User talk:Lahwaacz|talk]]) 20:06, 7 September 2020 (UTC)<br />
<br />
:::I don't understand. If only parts of my edit were wrong, why did you remove the entire thing? Wouldn't it make more sense to just remove the offending parts? --[[User:Madpet|Madpet]] ([[User talk:Madpet|talk]]) 06:12, 9 September 2020 (UTC)<br />
<br />
::::MediaWiki does not have a "Partially Undo" button. If there are 2 changes in one edit and I don't like one change and the other one does not seem like a big deal, I might use the "Undo" button. As I said, we can discuss the changes. -- [[User:Lahwaacz|Lahwaacz]] ([[User talk:Lahwaacz|talk]]) 07:40, 9 September 2020 (UTC)<br />
<br />
== Accessibility Fixes ==<br />
<br />
==Currently i3 prioritizes non-accessible terminals that do not function properly with orca and speech-dispatcher for blind users.==<br />
<br />
The order of terminals in the '''/usr/bin/i3-sensible-terminal''' file can be modified to the following:<br />
<br />
''mate-terminal gnome-terminal terminator xfce4-terminal x-terminal-emulator urxvt rxvt termit Eterm aterm uxterm xterm roxterm termite lxterminal terminology st qterminal lilyterm tilix terminix konsole kitty guake tilda alacritty hype''<br />
<br />
Doing so will allow the accessible terminals to default on launch rather than terminals like xterm that will not work by default.<br />
<br />
Should I just add this to the wiki? If so, should I add an entire accessibility section or did we just want a Note at the top? [[User:Jdfthetech|Jdfthetech]] ([[User talk:Jdfthetech|talk]]) 17:25, 15 November 2020 (UTC)<br />
<br />
:Files in {{ic|/usr/bin/}} should not be edited by users, the changes would be overwritten on package upgrades. If you want to change the order of terminals, ask upstream. -- [[User:Lahwaacz|Lahwaacz]] ([[User talk:Lahwaacz|talk]]) 19:53, 15 November 2020 (UTC)<br />
<br />
== clipmenu hotkey tip ==<br />
<br />
Add tip to use {{Pkg|clipmenu}} in [[dmenu]] (instruction for {{Pkg|rofi}} shouldn't be wildly different<br />
<br />
e.g. for modkey + c<br />
<br />
{{ic|bindsym $mod+c exec --no-startup-id clipmenu}}<br />
<br />
also, some instructions for [[clipmenu]] would be nice, or perhaps add it to [[clipboard]]?<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 23:24, 10 May 2022 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=User:Pulec&diff=728494User:Pulec2022-05-03T21:45:56Z<p>Pulec: Replaced content with "it's me"</p>
<hr />
<div>it's me</div>Pulechttps://wiki.archlinux.org/index.php?title=List_of_applications/Multimedia&diff=728485List of applications/Multimedia2022-05-03T19:09:53Z<p>Pulec: /* Audio synthesis environments */ WIki to Wiki in VCV Rack field, adding Cardinal the better VCV Rack, better description is welcome</p>
<hr />
<div><noinclude><br />
[[Category:Applications]]<br />
[[Category:Multimedia]]<br />
[[Category:Lists of software]]<br />
[[es:List of applications (Español)/Multimedia]]<br />
[[ja:アプリケーション一覧/マルチメディア]]<br />
[[pt:List of applications (Português)/Multimedia]]<br />
[[zh-hans:List of applications (简体中文)/Multimedia]]<br />
{{List of applications navigation}}<br />
</noinclude><br />
== Multimedia ==<br />
<br />
=== Codecs ===<br />
<br />
See the main article: [[Codecs]].<br />
<br />
=== Image ===<br />
<br />
==== Image viewers ====<br />
<br />
See also [[Wikipedia:Comparison of image viewers]].<br />
<br />
===== Framebuffer image viewers =====<br />
<br />
* {{App|fbi|Image viewer for the linux framebuffer console.|https://www.kraxel.org/blog/linux/fbida/|{{Pkg|fbida}}}}<br />
* {{App|fbv|Very simple graphic file viewer for the framebuffer console.|http://s-tech.elsat.net.pl/fbv/|{{Pkg|fbv}}}}<br />
* {{App|fim|Highly customizable and scriptable framebuffer image viewer based on fbi.|https://www.nongnu.org/fbi-improved/|{{AUR|fim}}}}<br />
* {{App|jfbview|Framebuffer PDF and image viewer based on Imlib2. Features include Vim-like controls, rotation and zoom, zoom-to-fit, and fast multi-threaded rendering.|https://github.com/jichu4n/jfbview|{{AUR|jfbview}}}}<br />
<br />
===== Graphical image viewers =====<br />
<br />
* {{App|CoreImage|Simple lightweight easy to use image viewer based on Qt. Part of C-Suite.|https://cubocore.org/|{{AUR|coreimage}}}}<br />
* {{App|Deepin Image Viewer|Image viewer for Deepin desktop.|https://www.deepin.org/en/original/deepin-image-viewer/|{{Pkg|deepin-image-viewer}}}}<br />
* {{App|Ephoto|A light image viewer based on EFL.|https://www.enlightenment.org/about-ephoto|{{Pkg|ephoto}}}}<br />
* {{App|[[Wikipedia:Eye_of_GNOME|Eye of GNOME]]|Image viewing and cataloging program, which is a part of the GNOME desktop environment.|https://wiki.gnome.org/Apps/EyeOfGnome|{{Pkg|eog}}}}<br />
* {{App|Eye of MATE|Simple graphics viewer for the MATE desktop.|https://github.com/mate-desktop/eom|{{Pkg|eom}}}}<br />
* {{App|EyeSight|Image viewer for the Hawaii desktop environment.|https://github.com/hawaii-desktop/eyesight|{{AUR|eyesight}}}}<br />
* {{App|[[feh]]|Fast, lightweight image viewer that uses imlib2.|https://feh.finalrewind.org/|{{Pkg|feh}}}}<br />
* {{App|[[Wikipedia:Geeqie|Geeqie]]|Image browser and viewer (fork of GQview) that adds additional functionality such as support for RAW files.|http://geeqie.org/|{{Pkg|geeqie}}}}<br />
* {{App|GPicView|Simple and fast image viewer for X, which is part of the [[LXDE]] desktop.|http://lxde.sourceforge.net/gpicview/|{{Pkg|gpicview}}}}<br />
* {{App|[[Wikipedia:Gwenview|Gwenview]]|Fast and easy to use image viewer for the KDE desktop.|https://apps.kde.org/gwenview/|{{Pkg|gwenview}}}}<br />
* {{App|ida|X11 application (Motif based) for viewing images.|https://www.kraxel.org/blog/linux/fbida/|{{Pkg|fbida}} + {{Pkg|libxpm}} + {{Pkg|openmotif}}}}<br />
* {{App|imv|Lightweight image viewer with support for Wayland and animated GIFs which uses FreeImage.|https://sr.ht/~exec64/imv/|{{Pkg|imv}}}}<br />
* {{App|Koko|Image viewer designed for desktop and touch devices.|https://apps.kde.org/koko/|{{AUR|koko}}}}<br />
* {{App|KuickShow|Fast and convenient image viewer for KDE.|https://userbase.kde.org/KuickShow|{{Pkg|kuickshow}}}}<br />
* {{App|LxImage-Qt|The LXQt image viewer.|https://github.com/lxde/lximage-qt|{{Pkg|lximage-qt}}}}<br />
* {{App|meh|meh is a small, simple, super fast image viewer using raw XLib.|https://www.johnhawthorn.com/meh/|{{AUR|meh-git}}}}<br />
* {{App|Mirage|PyGTK image viewer featuring support for crop and resize, custom actions and a thumbnail panel.|https://sourceforge.net/projects/mirageiv.berlios/|{{AUR|mirage}}}}<br />
* {{App|nomacs|Qt image viewer. It is feature-rich but starts fast and can be configured to show additional widgets or only the image.|https://nomacs.org/|{{Pkg|nomacs}}}}<br />
* {{App|PhotoQt|Fast and highly configurable image viewer with a simple and nice interface.|https://photoqt.org/|{{AUR|photoqt}}}}<br />
* {{App|pqiv|GTK 3 based command-line image viewer with a minimal UI supporting images in compressed archives, rewrite of qiv.|https://github.com/phillipberndt/pqiv/|{{Pkg|pqiv}}}}<br />
* {{App|qimgv|Fast and easy to use Qt5 image viewer. Supports webm/mp4 playback via mpv.|https://github.com/easymodo/qimgv/|{{AUR|qimgv}}}}<br />
* {{App|qeh|Actually fast and simple image viewer. Like feh but faster and simpler, and support for more formats.|https://github.com/sandsmark/qeh/|{{AUR|qeh-git}}}}<br />
* {{App|Quick Image Viewer|Very small and fast image viewer based on GTK and imlib2.|http://spiegl.de/qiv/|{{Pkg|qiv}}}}<br />
* {{App|qView|Qt image viewer designed with minimalism and usability in mind.|https://interversehq.com/qview/|{{AUR|qview}}}}<br />
* {{App|Ristretto|Fast and lightweight image viewer for the Xfce desktop environment.|https://docs.xfce.org/apps/ristretto/start|{{Pkg|ristretto}}}}<br />
* {{App|shufti|shufti non-destructively saves and restores the zoom level, rotation, window size, desktop location and viewing area on a per-image/file location basis|https://github.com/danboid/shufti|{{AUR|shufti}}}}<br />
* {{App|[[sxiv]]|Simple image viewer based on imlib2 that works well with tiling window managers.|https://github.com/muennich/sxiv|{{Pkg|sxiv}}}}<br />
* {{App|Viewnior|Minimalistic GTK image viewer featuring support for flipping, rotating, animations and configurable mouse actions.|https://siyanpanayotov.com/project/viewnior|{{Pkg|viewnior}}}}<br />
* {{App|Vimiv|An image viewer with vim-like keybindings. It is written in python3 using the Gtk3 toolkit.|https://karlch.github.io/vimiv/|{{Pkg|vimiv}}}}<br />
* {{App|Vimiv (Qt port)|An image viewer with vim-like keybindings. It is written in python3 and PyQt5.|https://karlch.github.io/vimiv-qt/|{{AUR|vimiv-qt}}}}<br />
* {{App|vpv|Image viewer designed for scientific image visualization.|https://github.com/kidanger/vpv|{{AUR|vpv}}}}<br />
* {{App|Xloadimage|Classic X image viewer.|https://sioseis.ucsd.edu/xloadimage.html|{{Pkg|xloadimage}}}}<br />
<br />
==== Image organizers ====<br />
<br />
See also [[Wikipedia:Image organizer]].<br />
<br />
* {{App|Deepin Album|Photo manager for viewing and organizing pictures, for Deepin desktop.|https://github.com/linuxdeepin/deepin-album|{{Pkg|deepin-album}}}}<br />
* {{App|[[Wikipedia:digiKam|digiKam]]|KDE-based image organizer with built-in editing features via a plugin architecture. digiKam asserts it is more full featured than similar applications with a larger set of image manipulation features including RAW image import and manipulation.|https://www.digikam.org/|{{Pkg|digikam}}}}<br />
* {{App|Frogr|Small application for the GNOME desktop that allows users to manage their accounts in the Flickr image hosting website.|https://wiki.gnome.org/Apps/Frogr|{{AUR|frogr}}}}<br />
* {{App|GNOME Photos|Access, organize, and share your photos on GNOME.|https://wiki.gnome.org/Apps/Photos|{{Pkg|gnome-photos}}}}<br />
* {{App|[[Wikipedia:GThumb|gThumb]]|Image viewer and browser for the GNOME desktop.|https://wiki.gnome.org/Apps/Gthumb|{{Pkg|gthumb}}}}<br />
* {{App|[[Wikipedia:KPhotoAlbum|KPhotoAlbum]]|Digital image cataloging software that supports annotation, browsing, searching and viewing of digital images and videos.|https://www.kphotoalbum.org/|{{Pkg|kphotoalbum}}}}<br />
* {{App|Memories|Image viewer and manager designed for elementary OS.|https://anufrij.org/memories/|{{AUR|showmypictures}}}}<br />
* {{App|Pantheon Photos|Photo organizer for Pantheon.|https://launchpad.net/pantheon-photos|{{Pkg|pantheon-photos}}}}<br />
* {{App|PhotoPrism|Personal Photo Management powered by Go and Google TensorFlow|https://photoprism.app/|{{AUR|photoprism}}}}<br />
* {{App|Phototonic|Fast and functional image viewer and browser (Qt).|https://github.com/oferkv/phototonic/|{{Pkg|phototonic}}}}<br />
* {{App|Pix|Image gallery and image viewer that can be used to open images with other applications like an image editor, add tags to the files, add annotations to pictures, rotate and share them.|https://apps.kde.org/pix/|{{Pkg|maui-pix}}}}<br />
* {{App|Pix|Image viewer and browser based on gthumb. X-Apps Project.|https://github.com/linuxmint/pix|{{AUR|pix}}}}<br />
* {{App|Rapid Photo Downloader|Download photos and videos from cameras, memory cards and portable storage devices.|https://www.damonlynch.net/rapid/|{{Pkg|rapid-photo-downloader}}}}<br />
* {{App|[[Wikipedia:Shotwell_(software)|Shotwell]]|A digital photo organizer designed for the GNOME desktop environment|https://wiki.gnome.org/Apps/Shotwell|{{Pkg|shotwell}}}}<br />
<br />
==== Image processing ====<br />
<br />
* {{App|CairoSVG|SVG to PNG, PDF, PS converter.|https://cairosvg.org/|{{Pkg|python-cairosvg}}}}<br />
* {{App|Converseen|Qt-based batch image converter and resizer.|https://converseen.fasterland.net/|{{Pkg|converseen}}}}<br />
* {{App|CropGUI|GTK utility for lossless cropping and rotation of jpeg files|https://github.com/jepler/cropgui|{{AUR|cropgui}}}}<br />
* {{App|[[Wikipedia:dcraw|dcraw]]|Converts many camera RAW formats.|https://dechifro.org/dcraw/|{{Pkg|dcraw}}}}<br />
* {{App|[[Wikipedia:G'MIC|G'MIC]]|Full-featured open-source framework for image processing, providing several different user interfaces to convert/manipulate/filter/visualize generic image datasets, ranging from 1d scalar signals to 3d+t sequences of multi-spectral volumetric images, including 2d color images.|https://www.gmic.eu/|{{Pkg|gmic}}}}<br />
* {{App|[[Wikipedia:GraphicsMagick|GraphicsMagick]]|Fork of ImageMagick designed to have API and command-line stability. It also supports multi-CPU for enhanced performance and thus is used by some large commercial sites (Flickr, etsy) for its performance.|http://www.graphicsmagick.org/|{{Pkg|graphicsmagick}}}}<br />
* {{App|[[ImageMagick]]|Command-line image manipulation program. It is known for its accurate format conversions with support for over 100 formats. Its API enables it to be scripted and it is usually used as a backend processor.|https://www.imagemagick.org/script/index.php|{{Pkg|imagemagick}}}}<br />
* {{App|PosteRazor|Cut an image or PDF into pieces which can be printed and assembled to a poster|https://posterazor.sourceforge.io/|{{Pkg|posterazor}}}}<br />
<br />
===== Image compression =====<br />
<br />
====== Console ======<br />
<br />
* {{App|[[Wikipedia:Guetzli|Guetzli]]|A perceptual JPEG encoder, aiming for excellent compression density at high visual quality.|https://github.com/google/guetzli|{{Pkg|guetzli}}}}<br />
* {{App|jpegoptim|JPEG optimization utility providing lossless and lossy compression.|https://www.kokkonen.net/tjko/projects.html#jpegoptim|{{Pkg|jpegoptim}}}}<br />
* {{App|optipng|Lossless PNG compressor.|http://optipng.sourceforge.net/|{{Pkg|optipng}}}}<br />
* {{App|oxipng|Lossless multithreaded PNG compressor.|https://github.com/shssoichiro/oxipng|{{Pkg|oxipng}}}}<br />
* {{App|pngcrush|Tool for optimizing the compression of PNG files.|https://pmt.sourceforge.io/pngcrush/|{{Pkg|pngcrush}}}}<br />
* {{App|pngquant|Lossy compression of PNG images.|https://pngquant.org/|{{Pkg|pngquant}}}}<br />
* {{App|zopflipng|Highly efficient PNG optimisation tool using Google's zopfli library|https://github.com/google/zopfli|{{AUR|zopflipng-git}}}}<br />
<br />
====== Graphical ======<br />
<br />
* {{App|Curtail|GTK-based image compressor, supporting PNG and JPEG file types.|https://github.com/Huluti/Curtail|{{Pkg|curtail}}}}<br />
* {{App|Image Optimizer|Simple lossless image optimizer built with Vala and Gtk for Elementary OS.|https://github.com/GijsGoudzwaard/Image-Optimizer|{{AUR|image-optimizer-git}}}}<br />
* {{App|Trimage|Qt-based tool for optimizing PNG and JPG files.|https://trimage.org/|{{AUR|trimage}}}}<br />
<br />
==== Raster graphics editors ====<br />
<br />
See also [[Wikipedia:Comparison of raster graphics editors]].<br />
<br />
* {{App|AzPainter|Painting software for illustration drawing.|https://gitlab.com/azelpg/azpainter|{{AUR|azpainter}}}}<br />
* {{App|CorePaint|Simple bitmap painting tool to produce very simple graphics. Part of C-Suite.|https://cubocore.org/|{{AUR|corepaint}}}}<br />
* {{App|Deepin Draw|Lightweight drawing tool for Deepin desktop.|https://github.com/linuxdeepin/deepin-draw|{{Pkg|deepin-draw}}}}<br />
* {{App|Drawing|Drawing application for the GNOME desktop, using Cairo and GdkPixbuf for basic drawing operations.|https://github.com/maoschanz/drawing|{{Pkg|drawing}}}}<br />
* {{App|Drawpile|Collaborative drawing program that allows multiple users to sketch on the same canvas simultaneously.|https://drawpile.net/|{{AUR|drawpile}}}}<br />
* {{App|[[GIMP]]|Image editing suite in the vein of proprietary editors such as [[Wikipedia:Adobe Photoshop|Adobe Photoshop]]. GIMP ([[GNU]] Image Manipulation Program) has been started in the mid 1990s and has acquired a large number of [[CMYK support in The GIMP|plugins]] and additional tools.|https://www.gimp.org/|{{Pkg|gimp}}}}<br />
* {{App|[[Wikipedia:GNU Paint|Gpaint]]|[[Wikipedia:PC_Paintbrush|Paintbrush]] clone for GNOME.|https://www.gnu.org/software/gpaint/|{{AUR|gpaint}}}}<br />
* {{App|[[Wikipedia:GrafX2|GrafX2]]|Bitmap paint program specialized in 256 color drawing.|http://grafx2.chez.com/|{{Pkg|grafx2}}}}<br />
* {{App|ImEditor|Simple and versatile image editor.|https://imeditor.github.io/|{{AUR|imeditor}}}}<br />
* {{App|[[Wikipedia:KolourPaint|KolourPaint]]|Free raster graphics editor for KDE, similar to Microsoft's Paint application before Windows 7, but with some additional features such as support for transparency. Part of {{Grp|kde-applications}} and {{Grp|kde-graphics}} groups.|http://kolourpaint.org/|{{Pkg|kolourpaint}}}}<br />
* {{App|[[Wikipedia:Krita|Krita]]|Digital painting and illustration software included based on the KDE platform.|https://krita.org/|{{Pkg|krita}}}}<br />
* {{App|Milton|Infinite-canvas paint program.|https://www.miltonpaint.com/|{{AUR|milton}}}}<br />
* {{App|mtPaint|Graphics editing program geared towards creating indexed palette images and pixel art.|http://mtpaint.sourceforge.net/|{{Pkg|mtpaint}}}}<br />
* {{App|[[Wikipedia:MyPaint|MyPaint]]|Free software graphics application for digital painters.|http://mypaint.org|{{Pkg|mypaint}}}}<br />
* {{App|PhotoFlare|Simple but powerful image editor originally inspired by PhotoFiltre.|https://photoflare.io/|{{Pkg|photoflare}}}}<br />
* {{App|[[Wikipedia:Pinta (software)|Pinta]]|Drawing and editing program modeled after [[Wikipedia:Paint.net|Paint.NET]]. Its goal is to provide a simplified alternative to GIMP for casual users.|https://pinta-project.com/|{{Pkg|pinta}}}}<br />
* {{App|Pixelitor|Advanced image editor with support for layers, layer masks, text layers, multiple undo, blending modes, cropping, Gaussian blurring, unsharp masking, histograms, etc.|https://pixelitor.sourceforge.io/|{{AUR|pixelitor}}}}<br />
* {{App|Swappy|Wayland native snapshot editing tool.|https://github.com/jtheoof/swappy|{{Pkg|swappy}}}}<br />
* {{App|XPaint|Color image editing tool which features most standard paint program options.|https://sourceforge.net/projects/sf-xpaint/|{{AUR|xpaint}}}}<br />
<br />
Some image viewers and organizers like [[Wikipedia:digiKam|digiKam]], Ephoto, GNOME Photos, [[Wikipedia:GThumb|gThumb]], ida, nomacs, Pantheon Photos, Phototonic and [[Wikipedia:Shotwell_(software)|Shotwell]] also provide some basic image manipulation functionality.<br />
<br />
==== Specialized photo editors ====<br />
<br />
* {{App|A Photo Tool (Libre)|Photo editor with easy to use basic image editing tools.|https://www.ahola.me/aphototoollibre.html|{{AUR|aphototoollibre}}}}<br />
* {{App|[[Wikipedia:darktable|darktable]]|Photography workflow and RAW development application.|https://www.darktable.org/|{{Pkg|darktable}}}}<br />
* {{App|Filmulator|Simple raw photo editor based on the process of developing film.|https://filmulator.org/|{{AUR|filmulator}}}}<br />
* {{App|FOSStriangulator|Tool for making triangulated illustrations out of photos.|https://github.com/FOSStriangulator/FOSStriangulator|{{AUR|fosstriangulator}}}}<br />
* {{App|[[Wikipedia:Hugin (software)|Hugin]]|Panorama photo stitcher.|http://hugin.sourceforge.net/|{{Pkg|hugin}}}}<br />
* {{App|[[Wikipedia:LightZone|LightZone]]|Professional-level digital darkroom and photo editor comparable to Photoshop Lightroom.|http://lightzoneproject.org/|{{AUR|lightzone}}}}<br />
* {{App|[[Wikipedia:Luminance HDR|Luminance HDR]]|Open source graphical user interface application that aims to provide a workflow for HDR imaging.|http://qtpfsgui.sourceforge.net/|{{Pkg|luminancehdr}}}}<br />
* {{App|[[Wikipedia:UFRaw|nUFRaw]]|Utility to read and manipulate raw images from digital cameras using DCRaw.|https://sourceforge.net/projects/nufraw/|{{Pkg|gimp-nufraw}}}}<br />
* {{App|Oqapy|Photographic workflow application.|https://oqapy.eu/|{{AUR|oqapy}}}}<br />
* {{App|[[Wikipedia:Rawstudio|Rawstudio]]|Raw-image converter written in GTK.|https://rawstudio.org/|{{AUR|rawstudio}}}}<br />
* {{App|[[Wikipedia:RawTherapee|RawTherapee]]|A powerful cross-platform raw image processing program.|https://www.rawtherapee.com/|{{Pkg|rawtherapee}}}}<br />
* {{App|Showfoto|Photo editor with powerful image editing tools.|https://www.digikam.org/|{{Pkg|digikam}}}}<br />
<br />
==== Photo geotagging ====<br />
<br />
* {{App|Geotag|Match date/time information from photos with location information from a GPS unit or from a map.|http://geotag.sourceforge.net/|{{Pkg|geotag}}}}<br />
* {{App|Geotagging|Photography geotagging tool to synchronize photos with gps track log (GPX).|https://github.com/jmlich/geotagging|{{AUR|geotagging}}}}<br />
* {{App|GottenGeography|Easy to use photo geotagging application for the GNOME desktop.|https://launchpad.net/gottengeography|{{Pkg|gottengeography}}}}<br />
* {{App|GPicSync|Inserts location in your pictures metadata from a GPS tracklog.|https://github.com/FrancoisSchnell/GPicSync|{{AUR|gpicsync}}}}<br />
* {{App|GPSCorrelate|Correlate (geotagging) digital camera photos with GPS data in GPX format.|https://github.com/freefoote/gpscorrelate|{{Pkg|gpscorrelate}}}}<br />
<br />
==== Vector graphics editors ====<br />
<br />
See also [[Wikipedia:Comparison of vector graphics editors]].<br />
<br />
* {{App|[[Wikipedia:Dia (software)|Dia]]|GTK-based diagram creation program.|https://wiki.gnome.org/Apps/Dia|{{Pkg|dia}}}}<br />
* {{App|diagrams.net|Diagram drawing application built on web technology. Based on the [https://electronjs.org/ Electron] platform.|https://www.diagrams.net/|{{AUR|drawio-desktop}}}}<br />
* {{App|Dot Matrix|The glyph playground of creativity from simple lines.|https://github.com/lainsce/dot-matrix/|{{AUR|dot-matrix}}}}<br />
* {{App|Figma|Unofficial desktop application for Figma collaborative design tool. Based on the [https://electronjs.org/ Electron] platform.|https://github.com/Figma-Linux/figma-linux|{{AUR|figma-linux}}}}<br />
* {{App|Gravit Designer|Proprietary vector design application. Based on the [https://electronjs.org/ Electron] platform.|https://designer.io/|{{AUR|gravit-designer-bin}}}}<br />
* {{App|[[Inkscape]]|Vector graphics editor, with capabilities similar to [[Wikipedia:Adobe Illustrator|Illustrator]], [[Wikipedia:CorelDRAW|CorelDraw]], or [[Wikipedia:Xara X|Xara X]], using the SVG (Scalable Vector Graphics) file format. Inkscape supports many advanced SVG features (markers, clones, alpha blending, etc.) and great care is taken in designing a streamlined interface. It is very easy to edit nodes, perform complex path operations, trace bitmaps and much more. It's developers also aim to maintain a thriving user and developer community by using open, community-oriented development.|https://inkscape.org/|{{Pkg|inkscape}}}}<br />
* {{App|[[Wikipedia:Karbon (software)|Karbon]]|Vector graphics editor, part of the Calligra Suite.|https://www.calligra.org/karbon/|{{Pkg|calligra}}}}<br />
* {{App|[[LibreOffice|LibreOffice Draw]]|Vector graphics editor and diagramming tool included in the LibreOffice suite similar to Microsoft Visio.|https://www.libreoffice.org/discover/draw/|{{Pkg|libreoffice-still}} or {{Pkg|libreoffice-fresh}}}}<br />
* {{App|Mockingbot|Proprietary prototyping & collaboration design tool. Based on the [https://electronjs.org/ Electron] platform.|https://mockingbot.com/|{{AUR|mockingbot}}}}<br />
* {{App|[[OpenOffice|OpenOffice Draw]]|Vector graphics editor and diagramming tool included in the OpenOffice suite.|https://www.openoffice.org/product/draw.html|{{AUR|openoffice-bin}}}}<br />
* {{App|Pencil Project|GUI prototyping and mockup tool. Based on the [https://electronjs.org/ Electron] platform.|https://pencil.evolus.vn/|{{AUR|pencil}}}}<br />
* {{App|[[Wikipedia:SK1 (program)|sK1]]|Replacement for Adobe Illustrator or CorelDraw, oriented for "prepress ready" PostScript & PDF output.|https://sk1project.net/|{{AUR|sk1}}}}<br />
* {{App|SvgVi|SVG viewer and editor using XML declarations.|https://gitlab.com/pwmc/svgvi|{{AUR|svgvi}}}}<br />
* {{App|[[Wikipedia:yEd|yEd]]|General-purpose proprietary diagramming program for flowcharts, network diagrams, UML diagrams, BPMN diagrams, mind maps, organization charts, and Entity Relationship diagrams.|https://www.yworks.com/products/yed|{{AUR|yed}}}}<br />
* {{App|[[Wikipedia:Xfig|Xfig]]|Interactive drawing tool.|http://mcj.sourceforge.net/|{{AUR|xfig}}}}<br />
<br />
==== Font editors ====<br />
<br />
See also [[Wikipedia:Comparison of font editors]].<br />
<br />
* {{App|Birdfont|Font editor which lets you create vector graphics and export TTF, EOT and SVG fonts.|https://birdfont.org/|{{Pkg|birdfont}}}}<br />
* {{App|[[Wikipedia:FontForge|FontForge]]|Outline font editor.|https://fontforge.github.io/|{{Pkg|fontforge}}}}<br />
* {{App|TruFont|Font-editing application.|https://trufont.github.io/|{{AUR|trufont}}}}<br />
<br />
==== 2D animation ====<br />
* {{App|enve|Flexible, user expandable 2D animation software.|https://maurycyliebner.github.io/|{{AUR|enve-git}}}}<br />
* {{App|Glaxnimate|Vector 2D animation software, mainly for Lottie and TGS formats, but have a good standard animated SVG export|https://glaxnimate.mattbas.org/|{{AUR|glaxnimate}}}}<br />
* {{App|[[Wikipedia:Toonz|OpenToonz]]|2D animation creation software.|https://opentoonz.github.io/e/|{{Pkg|opentoonz}}}}<br />
* {{App|[[Wikipedia:Pencil2D|Pencil2D]]|Easy, intuitive tool to make 2D hand-drawn animations.|https://www.pencil2d.org/|{{Pkg|pencil2d}}}}<br />
* {{App|qStopMotion|Application for creating stop-motion animation movies. The users will be able to create stop-motions from pictures imported from a camera or from the harddrive and export the animation to different video formats such as mpeg or avi.|https://qstopmotion.org/|{{Pkg|qstopmotion}}}}<br />
* {{App|Scribl|Application to create simple video lectures that combine audio with hand-drawn animation.|https://www.scribl.ink/|{{AUR|scribl}}}}<br />
* {{App|Stopmotion|Application to create stop-motion animations. It helps you capture and edit the frames of your animation and export them as a single file.|http://linuxstopmotion.org/|{{AUR|stopmotion}}}}<br />
* {{App|[[Wikipedia:Synfig|Synfig Studio]]|2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork.|https://www.synfig.org/|{{Pkg|synfigstudio}}}}<br />
* {{App|[[Wikipedia:Tupi (software)|TupiTube Desk]]|Desktop application to create and share 2D animations, focused on kids and teenagers.|https://www.maefloresta.com/|{{Pkg|tupitube}}}}<br />
* {{App|Aseprite|Pixel art 2d animation|https://www.aseprite.org/|{{AUR|aseprite}}}}<br />
* {{App|Pixelorama|Pixel art 2d animation|https://orama-interactive.itch.io/pixelorama|{{AUR|pixelorama}}}}<br />
<br />
The drawing application [[Wikipedia:Krita|Krita]] and the 3D editor [[Blender]] (Grease Pencil mode) have both 2D animation features too.<br />
<br />
==== 3D computer graphics ====<br />
<br />
See also [[Wikipedia:Comparison of 3D computer graphics software]].<br />
<br />
* {{App|Art of Illusion|3D modeling and rendering studio written in Java.|http://www.artofillusion.org/|{{AUR|aoi}}}}<br />
* {{App|[[Blender]]|Fully integrated 3D graphics creation suite capable of 3D modeling, texturing, and animation, among other things.|https://www.blender.org/|{{Pkg|blender}}}}<br />
* {{App|CloudCompare|3D point cloud and mesh processing software.|https://cloudcompare.org/|{{AUR|cloudcompare}}}}<br />
* {{App|Dust3D|3D modeling software. It helps you create a 3D watertight base model in seconds. Use it to speed up your character modeling in game making, 3D printing, and so on.|https://dust3d.org/|{{AUR|dust3d}}}}<br />
* {{App|F3D|A fast and minimalist KISS 3D viewer. Supported file formats: VTK (legacy and XML), STL, GLTF, PLY, OBJ, 3DS, …|https://f3d-app.github.io/f3d/|{{AUR|f3d}}}}<br />
* {{App|Goxel|Open Source 3D voxel editor.|https://goxel.xyz/|{{Pkg|goxel}}}}<br />
* {{App|[[Wikipedia:MakeHuman|MakeHuman™]]|Parametrical modeling program for creating human bodies.|http://www.makehumancommunity.org/|{{AUR|makehuman}}}}<br />
* {{App|MeshLab|System for processing and editing 3D triangular meshes.|https://www.meshlab.net/|{{AUR|meshlab}}}}<br />
* {{App|[[Wikipedia:Sweet_Home_3D|Sweet Home 3D]]|Interior design software application for the planning and development of floor plans|http://sweethome3d.com/|{{Pkg|sweethome3d}}}}<br />
* {{App|[[Wikipedia:POV-Ray|POV-Ray]]|Script-based raytracer for creating 3D graphics.|https://www.povray.org/|{{Pkg|povray}}}}<br />
* {{App|VoxelShop|Extremely intuitive and powerful software to modify and create voxel objects.|https://github.com/simlu/voxelshop|{{AUR|voxelshop}}}}<br />
* {{App|[[Wikipedia:Wings3d|Wings 3D]]|Advanced subdivision modeler that is both powerful and easy to use.|http://www.wings3d.com/|{{AUR|wings3d}}}}<br />
<br />
==== Color pickers and palettes ====<br />
<br />
* {{App|Agave|Colorscheme designer tool for GNOME.|https://web.archive.org/web/20170327063642/http://home.gna.org/colorscheme/|{{AUR|agave}}}}<br />
* {{App|Chameleon|Simple color picker for X11 which outputs colors to stdout.|https://github.com/seebye/chameleon|{{AUR|chameleon-git}}}}<br />
* {{App|ColorGrab|Cross-platform color picker.|https://github.com/nielssp/colorgrab|{{AUR|colorgrab}}}}<br />
* {{App|Color Palette|Tool for viewing the GNOME color palette as defined by the design guidelines.|https://gitlab.gnome.org/World/design/palette|{{AUR|palette}}}}<br />
* {{App|colorpicker|Click on a pixel on your screen and print its color value in RGB. Written for X11.|https://github.com/Jack12816/colorpicker|{{AUR|colorpicker}}}}<br />
* {{App|Color Picker|Simplistic color picker for the Pantheon desktop.|https://github.com/RonnyDo/ColorPicker|{{AUR|color-picker}}}}<br />
* {{App|Coulr|Color box to help developers and designers.|https://github.com/Huluti/Coulr|{{AUR|coulr}}}}<br />
* {{App|Deepin Picker|Color picker tool for Deepin desktop.|https://www.deepin.org/en/original/deepin-picker/|{{Pkg|deepin-picker}}}}<br />
* {{App|delicolour|Lightweight GTK 3 color finder.|https://github.com/eepp/delicolour|{{AUR|delicolour}}}}<br />
* {{App|gcolor2|Simple GTK 2 color selector.|http://gcolor2.sourceforge.net/|{{Pkg|gcolor2}}}}<br />
* {{App|Gcolor3|Simple GTK 3 color selector.|https://www.hjdskes.nl/projects/gcolor3/|{{Pkg|gcolor3}}}}<br />
* {{App|GPick|Advanced color picker tool.|http://www.gpick.org/|{{Pkg|gpick}}}}<br />
* {{App|KColorChooser|Simple application to select the color from the screen or from a pallete. Part of {{Grp|kde-graphics}}.|https://apps.kde.org/kcolorchooser/|{{Pkg|kcolorchooser}}}}<br />
* {{App|Kontrast|Tool to check contrast for colors that allows verifying that your colors are correctly accessible. Part of {{Grp|kde-accessibility}}.|https://apps.kde.org/kontrast/|{{Pkg|kontrast}}}}<br />
* {{App|MATE Color Selection|Choose colors from the palette or the screen. Run with {{ic|mate-color-select}}.|https://mate-desktop.org/|{{Pkg|mate-desktop}}}}<br />
* {{App|Pick|Simple color picker tool for the Linux desktop.|https://www.kryogenix.org/code/pick|{{AUR|pick-colour-picker}}}}<br />
* {{App|PrestoPalette|An artist's tool for creating harmonious color palettes.|https://github.com/PrestoPalette/PrestoPalette|{{AUR|prestopalette}}}}<br />
* {{App|xcolor|Lightweight color picker for X11.|https://soft.github.io/xcolor/|{{Pkg|xcolor}}}}<br />
<br />
==== Screenshot ====<br />
<br />
See [[Screen capture#Screenshot software]].<br />
<br />
==== Digital camera managers ====<br />
<br />
See [[gPhoto#Installation]].<br />
<br />
=== Audio ===<br />
<br />
==== Audio systems ====<br />
<br />
See also the main article [[Sound system]] and [[Wikipedia:Sound server]].<br />
<br />
==== Audio players ====<br />
<br />
See also [[Wikipedia:Comparison of audio player software]].<br />
<br />
Many applications in the [[#Video players]] section also support audio playback.<br />
<br />
===== Server =====<br />
<br />
* {{App|[[Music Player Daemon]]|Audio player that has a server-client architecture. In order to interface with it, a separate client is needed.|https://www.musicpd.org/|{{Pkg|mpd}}}}<br />
* {{App|[[Funkwhale]]|self-hosted, modern, free and open-source music server, heavily inspired by Grooveshark. Instances can be federated.|https://funkwhale.audio/|{{AUR|funkwhale}}}}<br />
* {{App|[[Sonospy]]|A music server for Sonos that allows you overcome the 65,000 local track limit and also offers various customization options.|https://github.com/henkelis/sonospy/wiki/Welcome-to-Sonospy|{{AUR|sonospy-git}}}}<br />
<br />
===== Console =====<br />
<br />
* {{App|[[cmus]]|Very feature-rich ncurses-based music player.|https://cmus.github.io/|{{Pkg|cmus}}}}<br />
* {{App|Cplay|Curses front-end for various audio players (ogg123, mpg123, mpg321, splay, madplay, and mikmod, xmp, and sox).|https://directory.fsf.org/wiki/Cplay|{{AUR|cplay}}}}<br />
* {{App|davis|A CLI client for {{Pkg|mpd}}, written in Rust.|https://github.com/SimonPersson/davis}}<br />
* {{App|Herrie|Minimalistic console-based music player with native AudioScrobbler support.|https://github.com/EdSchouten/herrie|{{AUR|herrie}}}}<br />
* {{App|[[MOC]]|Ncurses console audio player with support for the MP3, OGG, and WAV formats.|https://moc.daper.net/|{{Pkg|moc}}}}<br />
* {{App|MPFC|Gstreamer-based audio player with curses interface.|https://code.google.com/archive/p/mpfc/|{{AUR|mpfc}}}}<br />
* {{App|[[Wikipedia:Mpg123|mpg123]]|Fast free MP3 console audio player for Linux, FreeBSD, Solaris, HP-UX and nearly all other UNIX systems (also decodes MP1 and MP2 files).|https://www.mpg123.org/|{{Pkg|mpg123}}}}<br />
* {{App|vitunes|Curses-based music player and playlist manager with vim-like keybindings.|http://vitunes.org/|{{AUR|vitunes}}}}<br />
* {{App|whistle|Curses-based commandline audio player.|https://github.com/ap0calypse/whistle/|{{AUR|whistle-git}}}}<br />
* {{App|[[Wikipedia:XMMS2|XMMS2]]|Complete rewrite of the popular music player.|https://xmms2.org|{{Pkg|xmms2}}}}<br />
<br />
===== Graphical =====<br />
<br />
====== GStreamer-based ======<br />
<br />
* {{App|Blanket|Improve focus and increase your productivity by listening to different sounds.|https://github.com/rafaelmardojai/blanket|{{Pkg|blanket}}}}<br />
* {{App|Byte|Music player designed for elementary OS.|https://github.com/alainm23/byte|{{AUR|byte}}}}<br />
* {{App|[[Wikipedia:Clementine_(software)|Clementine]]|Amarok 1.4 clone, ported to Qt5. See also Strawberry (below).|https://www.clementine-player.org/|{{Pkg|clementine}}}}<br />
* {{App|Cozy|Modern audio book player for Linux using GTK 3.|https://cozy.geigi.de/|{{AUR|cozy-audiobooks}}}}<br />
* {{App|[[Exaile]]|GTK clone of Amarok.|https://www.exaile.org/|{{AUR|exaile}}}}<br />
* {{App|GNOME Music|Music is the new GNOME music playing application. It aims to combine an elegant and immersive browsing experience with simple and straightforward controls.|https://wiki.gnome.org/Apps/Music|{{Pkg|gnome-music}}}}<br />
* {{App|Guayadeque|Full featured media player that can easily manage large collections and uses the GStreamer media framework.|https://www.guayadeque.org/|{{AUR|guayadeque}}}}<br />
* {{App|Lollypop|A GNOME music player.|https://wiki.gnome.org/Apps/Lollypop|{{Pkg|lollypop}}}}<br />
* {{App|Melody|Music player for listening to local music files, online radios and audio CD's.|https://anufrij.org/melody/|{{AUR|playmymusic}}}}<br />
* {{App|[[Wikipedia:Muine|Muine]]|A music player written in C Sharp.|https://gitlab.gnome.org/Archive/muine|{{AUR|muine}}}}<br />
* {{App|Pantheon Music|Simple, fast, and good looking music player. The official elementary music player.|https://github.com/elementary/music|{{Pkg|pantheon-music}}}}<br />
* {{App|Parlatype|Minimal audio player for manual speech transcription, for GNOME. It plays audio sources to transcribe them in your favorite text application.|https://www.parlatype.org/|{{AUR|parlatype}}}}<br />
* {{App|Pragha|A lightweight two-panel GTK music manager written in C.|https://pragha-music-player.github.io/|{{Pkg|pragha}}}}<br />
* {{App|[[Wikipedia:Quod Libet (software)|Quod Libet]]|Audio player written with GTK, Python and GStreamer with support for regular expressions in playlists.|https://github.com/quodlibet/quodlibet/|{{Pkg|quodlibet}}}}<br />
* {{App|[[Rhythmbox]]|GTK clone of iTunes, used by default in GNOME.|https://wiki.gnome.org/Apps/Rhythmbox|{{Pkg|rhythmbox}}}}<br />
* {{App|Sayonara|Small, clear and fast audio player for Linux written in C++, uses the Qt framework.|https://sayonara-player.com/|{{AUR|sayonara-player}}}}<br />
* {{App|Strawberry|Fork of Clementine aimed at audio enthusiasts and music collectors. Uses Qt6.|https://www.strawberrymusicplayer.org/|{{Pkg|strawberry}}}}<br />
* {{App|Tauon Music Box|Modern, comfortable and streamlined music player for the playback of your music collection.|https://tauonmusicbox.rocks/|{{AUR|tauon-music-box}}}}<br />
<br />
====== Phonon-based ======<br />
<br />
* {{App|[[Amarok]]|Mature Qt-based player known for its plethora of features.|https://amarok.kde.org/|{{AUR|amarok}}}}<br />
* {{App|[[Wikipedia:JuK|JuK]]|JuK is an audio jukebox application, supporting collections of MP3, Ogg Vorbis, and FLAC audio files.|https://juk.kde.org/|{{Pkg|juk}}}}<br />
* {{App|Yarock|Modern looking music player, packed with features, that doesn’t depend on any specific desktop environment. Yarock is designed to provide an easy and pretty music browser based on cover art.|https://seb-apps.github.io/yarock/|{{AUR|yarock}}}}<br />
<br />
====== Other ======<br />
<br />
* {{App|[[Wikipedia:Aqualung (software)|Aqualung]]|Advanced music player, which plays audio CDs, internet radio streams and podcasts as well as soundfiles in just about any audio format and has the feature of inserting no gaps between adjacent tracks.|https://aqualung.jeremyevans.net/|{{AUR|aqualung}}}}<br />
* {{App|[[Audacious]]|[[Wikipedia:Winamp|Winamp]] clone like Beep and old XMMS versions.|https://audacious-media-player.org/|{{Pkg|audacious}}}}<br />
* {{App|[[Wikipedia:DeaDBeeF|DeaDBeeF]]|Light and fast music player with many features, no GNOME or KDE dependencies, supports console-only, as well as a GTK GUI, comes with many plugins, and has a metadata editor.|https://deadbeef.sourceforge.io/|{{AUR|deadbeef}}}}<br />
* {{App|Deepin Music|Awesome music player with brilliant and tweakful UI Deepin-UI based.|https://www.deepin.org/en/original/deepin-music/|{{Pkg|deepin-music}}}}<br />
* {{App|Drumstick MIDI File Player|MIDI file player based on Drumstick.|https://sourceforge.net/projects/dmidiplayer/|{{AUR|dmidiplayer}}}}<br />
* {{App|Elisa|Simple music player by the KDE community aiming to provide a nice experience for its users.|https://apps.kde.org/elisa/|{{Pkg|elisa}}}}<br />
* {{App|gmusicbrowser|Open-source jukebox for large collections of MP3/OGG/FLAC files.|https://gmusicbrowser.org/|{{AUR|gmusicbrowser}}}}<br />
* {{App|Goggles Music Manager|Music collection manager and player that automatically categorizes your music, supports gapless playback, features easy tag editing, and internet radio support. Uses the [[Wikipedia:Fox toolkit|Fox toolkit]].|https://gogglesmm.github.io/|{{Pkg|gogglesmm}}}}<br />
* {{App|LXMusic|A minimalist xmms2-based music player.|https://wiki.lxde.org/en/LXMusic|{{Pkg|lxmusic}}}}<br />
* {{App|museeks|Minimalistic and easy to use music player. Based on the [https://electronjs.org/ Electron] platform.|https://museeks.io/|{{AUR|museeks-bin}}}}<br />
* {{App|Musique|Just another music player, only better.|https://flavio.tordini.org/musique|{{AUR|musique}}}}<br />
* {{App|[[Wikipedia:qmmp|Qmmp]]|Qt-based multimedia player with a user interface that is similar to Winamp or XMMS.|https://qmmp.ylsoftware.com/|{{Pkg|qmmp}}}}<br />
* {{App|Soundux|Soundboard that features a simple user interface.|https://soundux.rocks/|{{AUR|soundux}}}}<br />
* {{App|Vvave|Tiny Qt music player to keep your favorite songs at hand.|https://vvave.kde.org/|{{Pkg|vvave}}}}<br />
<br />
==== Internet radio listeners ====<br />
<br />
* {{App|GNOME Radio|Easily find live radio programs based on geographical location of radio broadcasters on the Internet.|http://www.gnomeradio.org/|{{AUR|gnome-radio}}}}<br />
* {{App|Goodvibes|Lightweight internet radio player.|https://gitlab.com/goodvibes/goodvibes|{{AUR|goodvibes}}}}<br />
* {{App|Radiotray-NG|Internet radio player systray applet.|https://github.com/ebruck/radiotray-ng|{{AUR|radiotray-ng}}}}<br />
* {{App|Shortwave|GTK 3 application for finding and listening to internet radio stations.|https://gitlab.gnome.org/World/Shortwave|{{AUR|shortwave}}}}<br />
* {{App|Tuner|Minimalist radio station player.|https://github.com/louis77/tuner|{{AUR|tuner}}}}<br />
<br />
==== Music streaming clients ====<br />
<br />
* {{App|Cider|An open source and community oriented Apple Music client for Windows, Linux, macOS, and more. Based on the [https://electronjs.org/ Electron] platform.|https://cider.sh/|{{AUR|cider}}}}<br />
* {{App|Google Play Music Desktop Player|Beautiful cross platform desktop player for Google Play Music. Based on the [https://electronjs.org/ Electron] platform.|https://github.com/MarshallOfSound/Google-Play-Music-Desktop-Player-UNOFFICIAL-/|{{AUR|gpmdp}}}}<br />
* {{App|Headset|Desktop application that turns YouTube into a world class music streaming service. Based on the [https://electronjs.org/ Electron] platform.|https://headsetapp.co/|{{AUR|headset}}}}<br />
* {{App|MellowPlayer|A free, open source and cross-platform Qt-based desktop application that runs web-based music streaming services in its own window and provides integration with your desktop.|https://colinduquesnoy.gitlab.io/MellowPlayer/|{{AUR|mellowplayer}}}}<br />
* {{App|Nuclear|Modern music player focused on streaming from free sources. Based on the [https://electronjs.org/ Electron] platform.|http://nuclear.gumblert.tech/|{{AUR|nuclear-player-bin}}}}<br />
* {{App|[[pianobar]]|Console-based frontend for the online radio Pandora.|https://6xq.net/projects/pianobar/|{{Pkg|pianobar}}}}<br />
* {{App|Pithos|Python/GTK Pandora Radio desktop client.|https://pithos.github.io/|{{AUR|pithos}}}}<br />
* {{App|[[Spotify]]|Proprietary music streaming service. It supports local playback and streaming from Spotify's vast library (requires a free account).|https://www.spotify.com/|{{AUR|spotify}}}}<br />
<br />
==== Audio tag editors ====<br />
<br />
===== Console =====<br />
<br />
* {{App|[[Beets]]|Music library organizer, tagger and more.|https://beets.io/|{{Pkg|beets}}}}<br />
* {{App|Demlo|Batch music tagger, encoder, renamer and more.|https://gitlab.com/ambrevar/demlo|{{AUR|demlo}}}}<br />
* {{App|id3|Command-line utility to edit ID3 1.x and 2.x tags.|https://squell.github.io/id3/|{{AUR|id3}}}}<br />
* {{App|id3v2|Command line editor for id3v2 tags.|http://id3v2.sourceforge.net/|{{Pkg|id3v2}}}}<br />
* {{App|MP3Info|MP3 technical info viewer and ID3 1.x tag editor.|https://ibiblio.org/mp3info/|{{Pkg|mp3info}}}}<br />
* {{App|MP3Unicode|Command line utility to convert ID3 tags in mp3 files between different encodings.|http://mp3unicode.sourceforge.net/|{{Pkg|mp3unicode}}}}<br />
* {{App|Taffy|Simple command-line tag editor for many audio formats.|https://github.com/jangler/taffy|{{AUR|taffy}}}}<br />
* {{App|Tagutil|CLI tool to edit music file's tag. It aims to provide both an easy-to-script interface and ease of use interactively.|https://github.com/kAworu/tagutil|{{AUR|tagutil}}}}<br />
<br />
===== Graphical =====<br />
<br />
* {{App|Audio Tag Tool|Tool to edit tags in MP3 and Ogg Vorbis files.|https://github.com/impegoraro/tagtool|{{AUR|tagtool}}}}<br />
* {{App|Coquillo|Metadata editor for various audio formats.|https://github.com/sjuvonen/coquillo|{{AUR|coquillo}}}}<br />
* {{App|[[Wikipedia:EasyTag|EasyTag]]|Utility for viewing, editing and writing ID3 tags of music files, supports many audio formats.|https://wiki.gnome.org/Apps/EasyTAG|{{Pkg|easytag}}}}<br />
* {{App|[[Wikipedia:Ex Falso (software)|Ex Falso]]|Cross-platform free and open source audio tag editor and library organizer. Run with {{ic|exfalso}}.|https://github.com/quodlibet/quodlibet/|{{Pkg|quodlibet}}}}<br />
* {{App|GabTag|Audio tagging tool written in GTK.|https://github.com/lachhebo/gabtag|{{AUR|gabtag}}}}<br />
* {{App|Kid3|MP3, Ogg/Vorbis, FLAC, MPC, MP4/AAC, MP2, Speex, TrueAudio, WavPack, WMA, WAV and AIFF files tag editor.|https://kid3.kde.org/|KDE: {{Pkg|kid3}}, Qt: {{Pkg|kid3-qt}}}}<br />
* {{App|KTag Editor|ID3v tag editor developed in Qt5 framework. Supported files are mp3, wav, ogg, wma, flac, asf.|https://karoljkocmaros.blogspot.com/p/ktag-editor.html|{{AUR|ktageditor}}}}<br />
* {{App|MP3Info GUI|MP3 technical info viewer and ID3 1.x tag editor. The graphical interface can be launched with the {{ic|gmp3info}} command.|https://ibiblio.org/mp3info/|{{Pkg|mp3info}}}}<br />
* {{App|[[Wikipedia:MusicBrainz Picard|Picard]]|Cross-platform audio tag editor written in Python (the official [[Wikipedia:MusicBrainz|MusicBrainz]] tagger).|https://picard.musicbrainz.org/|{{Pkg|picard}}}}<br />
* {{App|NTag|Graphical tag editor focused on everyday life use cases.|https://github.com/nrittsti/ntag|{{AUR|ntag}}}}<br />
* {{App|[[Wikipedia:Puddletag|Puddletag]]|Replacement for the famous MP3tag for Windows.|https://docs.puddletag.net/|{{AUR|puddletag}}}}<br />
* {{App|Qoobar|Universal Qt-based audio tagger (specialized for classical music).|http://qoobar.sourceforge.net/en/index.htm|{{AUR|qoobar}}}}<br />
* {{App|Tag Editor|A tag editor with Qt GUI and command-line interface supporting MP4/M4A/AAC (iTunes), ID3v1/ID3v2, Vorbis, Opus, FLAC and Matroska.|https://github.com/Martchus/tageditor|{{AUR|tageditor}}}}<br />
* {{App|Thunar Media Tags Plugin|Adds special features for media files to the Thunar File Manager, including the ability to edit tags.|https://goodies.xfce.org/projects/thunar-plugins/thunar-media-tags-plugin|{{Pkg|thunar-media-tags-plugin}}}}<br />
<br />
==== Lyrics ====<br />
<br />
===== Lyrics players =====<br />
<br />
* {{App|Floodlight Presenter|Presentation and lyrics program for churches to display lyrics and media.|https://floodlight.gitlab.io/|{{AUR|floodlight-presenter}}}}<br />
* {{App|Give Me Lyrics|See the lyrics of the song that is playing, from any application.|https://github.com/muriloventuroso/givemelyrics|{{AUR|givemelyrics}}}}<br />
* {{App|OSD Lyrics|Lyric show compatible with various media players.|https://github.com/osdlyrics/osdlyrics|{{Pkg|osdlyrics}}}}<br />
<br />
===== Lyrics downloaders =====<br />
<br />
* {{App|clyrics|Extensible lyrics fetcher, with daemon support for cmus and mocp.|https://github.com/trizen/clyrics|{{AUR|clyrics}}}}<br />
* {{App|glyrc|Command-line music related metadata searchengine, including support for downloading lyrics.|https://github.com/sahib/glyr|{{Pkg|glyr}}}}<br />
<br />
===== Lyrics editors =====<br />
<br />
* {{App|Karaoke Lyrics Editor|Lyrics editor and CD+G/video exporter for Karaoke.|https://www.ulduzsoft.com/linux/karaoke-lyrics-editor/|{{AUR|karlyriceditor}}}}<br />
* {{App|LyricsX|Lyrics editor.|https://github.com/timxx/lyricsx|{{AUR|lyricsx}}}}<br />
<br />
==== Audio converters ====<br />
<br />
* {{App|Caudec|A multiprocess command line audio converter that supports many formats (FLAC, MP3, Ogg Vorbis, Windows codecs and many more)|https://caudec.cocatre.net/|{{AUR|caudec}}}}<br />
* {{App|[[Wikipedia:Ecasound|Ecasound]]|Command line tools designed for multitrack audio processing. It can be used for simple tasks like audio playback, recording and format conversions, as well as for multitrack effect processing, mixing, recording and signal recycling.|https://nosignal.fi/ecasound/|{{Pkg|ecasound}}}}<br />
* {{App|FFaudioConverter|Batch audio converter and effects processor. It can convert files or whole folders containing music and video files to other audio formats with FFmpeg.|https://github.com/Bleuzen/FFaudioConverter|{{AUR|ffaudioconverter}}}}<br />
* {{App|Flacon|Extracts individual tracks from one big audio file containing the entire album of music and saves them as separate audio files.|https://flacon.github.io/|{{AUR|flacon}}}}<br />
* {{App|[[Wikipedia:Fre:ac|fre:ac]]|Audio converter and CD ripper with support for various popular formats and encoders.|https://freac.org/|{{AUR|freac}}}}<br />
* {{App|Gnac|Audio converter for GNOME.|http://gnac.sourceforge.net/|{{Pkg|gnac}}}}<br />
* {{App|SoundConverter|A graphical application to convert audio files into different formats.|https://soundconverter.org/|{{pkg|soundconverter}}}}<br />
* {{App|soundKonverter|Qt-based GUI front-end to various audio converters.|https://github.com/dfaust/soundkonverter|{{pkg|soundkonverter}}}}<br />
* {{App|[[Wikipedia:SoX|SoX]]|Command line utility that can convert various formats of computer audio files into other formats.|http://sox.sourceforge.net/|{{Pkg|sox}}}}<br />
<br />
==== Audio editors ====<br />
<br />
See also [[Wikipedia:Comparison of digital audio editors]].<br />
<br />
* {{App|[[Wikipedia:Audacity (audio editor)|Audacity]]|Program that lets you manipulate digital audio waveforms.|https://www.audacityteam.org/|{{Pkg|audacity}}}}<br />
* {{App|GNOME Sound Recorder|The Sound Recorder application enables you to record and play .flac, .ogg (OGG audio, or .oga), and .wav sound files.|https://wiki.gnome.org/Apps/SoundRecorder|{{Pkg|gnome-sound-recorder}}}}<br />
* {{App|[[Wikipedia:Gnome Wave Cleaner|Gnome Wave Cleaner]]|Digital audio editor to denoise, dehiss and amplify audio files.|http://gwc.sourceforge.net/|{{AUR|gwc}}}}<br />
* {{App|Kwave|Sound editor for KDE.|http://kwave.sourceforge.net/|{{Pkg|kwave}}}}<br />
* {{App|mhWaveEdit|Graphical program for editing, playing and recording sound files.|https://github.com/magnush/mhwaveedit/|{{AUR|mhwaveedit}}}}<br />
* {{App|Mp3splt|Utility to split mp3, ogg vorbis and native FLAC files selecting a begin and an end time position, without decoding.|http://mp3splt.sourceforge.net/|CLI: {{Pkg|mp3splt}}, GUI: {{Pkg|mp3splt-gtk}}}}<br />
* {{App|ocenaudio|Proprietary cross-platform, easy to use, fast and functional audio editor.|https://www.ocenaudio.com/en/|{{AUR|ocenaudio-bin}}}}<br />
* {{App|Play it Slowly|Play back audio files at a different speed or pitch.|https://29a.ch/playitslowly|{{Pkg|playitslowly}}}}<br />
* {{App|Polyphone|A soundfont editor to create and edit a musical instrument based on samples, using the sf2 format.|https://www.polyphone-soundfonts.com/|{{Pkg|polyphone}}}}<br />
* {{App|Snd|Advanced sound editor modeled loosely after Emacs.|https://ccrma.stanford.edu/software/snd/|{{Pkg|snd}}}}<br />
* {{App|Swami|A SoundFont editor|http://www.swamiproject.org|{{AUR|swami}}}}<br />
* {{App|[[Wikipedia:Sweep (software)|Sweep]]|Audio editor and live playback tool.|http://www.metadecks.org/software/sweep/|{{Pkg|sweep}}}}<br />
* {{App|[[Wikipedia:WaveSurfer|WaveSurfer]]|Tool for sound visualization and manipulation. Typical applications are speech/sound analysis and sound annotation/transcription.|https://www.speech.kth.se/wavesurfer/|{{AUR|wavesurfer}}}}<br />
<br />
==== Digital audio workstations ====<br />
<br />
See also [[Professional audio]].<br />
<br />
* {{App|[[Wikipedia:Ardour (software)|Ardour]]|Multichannel hard disk recorder and digital audio workstation.|https://ardour.org/|{{Pkg|ardour}}}}<br />
* {{App|[[Wikipedia:Bitwig Studio|Bitwig Studio]]|Proprietary professional digital audio workstation.|https://www.bitwig.com/en/home.html|{{AUR|bitwig-studio}}}}<br />
* {{App|Frinika|Digital audio workstation, features sequencer, soft-synths, realtime effects and audio recording.|https://www.frinika.com/|{{AUR|frinika}}}}<br />
* {{App|[[LMMS]]|Digital audio workstation which allows you to produce music with your computer.|https://lmms.io/|{{Pkg|lmms}}}}<br />
* {{App|[[Wikipedia:MusE|MusE]]|MIDI/Audio sequencer (digital audio workstation) with recording and editing capabilities, aims to be a complete multitrack virtual studio for Linux.|https://muse-sequencer.github.io//|{{Pkg|muse}}}}<br />
* {{App|Non|Modular digital audio workstation composed of four main parts: Timeline, Sequencer, Mixer and Session Manager.|https://non.tuxfamily.org/|{{Pkg|non-timeline}}, {{Pkg|non-sequencer}}, {{Pkg|non-mixer}}, {{Pkg|new-session-manager}}}}<br />
* {{App|[[Wikipedia:Qtractor|Qtractor]]|Qt-based hard disk recorder and digital audio workstation application that aims to provide digital audio workstation software simple enough for the average home user, and yet powerful enough for the professional user.|https://qtractor.sourceforge.io/qtractor-index.html|{{Pkg|qtractor}}}}<br />
* {{App|[[Wikipedia:REAPER|REAPER]]|Proprietary digital audio workstation, offering a full multitrack audio and MIDI recording, editing, processing, mixing and mastering toolset.|https://www.reaper.fm/|{{AUR|reaper-bin}}}}<br />
* {{App|[[Wikipedia:Rosegarden|Rosegarden]]|Digital audio workstation program developed with ALSA and Qt that acts as an audio and MIDI sequencer, scorewriter and musical composition and editing tool.|https://www.rosegardenmusic.com/|{{Pkg|rosegarden}}}}<br />
* {{App|[[Wikipedia:Tracktion Waveform|Tracktion Waveform]]|Proprietary digital audio workstation, specifically designed for the needs of modern music producers.|https://www.tracktion.com/|{{AUR|tracktion-waveform}}}}<br />
<br />
==== Audio analyzers ====<br />
<br />
* {{App|audioprism|Spectrogram tool for PulseAudio input and WAV files.|https://github.com/vsergeev/audioprism|{{AUR|audioprism}}}}<br />
* {{App|[[Wikipedia:BRP-PACU|BRP-PACU]]|Dual channel FFT based acoustic analysis tool to help engineers analyze live professional sound systems using the transfer function.|https://sourceforge.net/projects/brp-pacu/|{{AUR|brp-pacu}}}}<br />
* {{App|Baudline|Proprietary time-frequency and spectrogram analyzer|http://www.baudline.com/index.html|{{AUR|baudline-bin}}}}<br />
* {{App|FMIT|Graphical utility for tuning your musical instruments, with error and volume history and advanced features.|https://gillesdegottex.github.io/fmit/|{{AUR|fmit}}}}<br />
* {{App|Friture|Real-time audio analyzer.|https://friture.org/|{{AUR|friture}}}}<br />
* {{App|Mousai|Simple application for identifying songs using the API of audd.io.|https://github.com/SeaDve/Mousai|{{AUR|mousai}}}}<br />
* {{App|rtspeccy|Real time audio spectrum analyzer.|https://www.uninformativ.de/git/rtspeccy/|{{AUR|rtspeccy-git}}}}<br />
* {{App|sndpeek|Real-time audio visualization tool.|https://soundlab.cs.princeton.edu/software/sndpeek/|ALSA: {{AUR|sndpeek-alsa}}, JACK: {{AUR|sndpeek-jack}}}}<br />
* {{App|SongRec|Unofficial Shazam client to recognize audio from an arbitrary audio file or from the microphone, written in Rust.|https://github.com/marin-m/SongRec|{{Pkg|songrec}}}}<br />
* {{App|[[Wikipedia:Sonic Visualiser|Sonic Visualiser]]|Viewing and analyzing the contents of music audio files.|https://www.sonicvisualiser.org/|{{Pkg|sonic-visualiser}}}}<br />
* {{App|Spek|Helps to analyse your audio files by showing their spectrogram.|http://spek.cc/|{{AUR|spek}}}}<br />
<br />
==== Scorewriters ====<br />
<br />
See also [[LilyPond#Front-ends]] and [[Wikipedia:Comparison of scorewriters]].<br />
<br />
* {{App|Aria Maestosa|MIDI sequencer/editor. It lets you compose, edit and play MIDI files with a few clicks in a user-friendly interface offering score, keyboard, guitar, drum and controller views.|https://ariamaestosa.github.io/ariamaestosa/docs/index.html|{{AUR|ariamaestosa}}}}<br />
* {{App|[[Wikipedia:Canorus|Canorus]]|Music score editor. It supports an unlimited number and length of staffs, polyphony, a MIDI playback of notes, chord markings, lyrics, import/export filters to formats like MIDI, MusicXML, ABC Music, MusiXTeX and LilyPond.|https://sourceforge.net/projects/canorus/|{{AUR|canorus}}}}<br />
* {{App|[[Wikipedia:Impro-Visor|Impro-Visor]]|Music notation program designed to help jazz musicians compose and hear solos similar to ones that might be improvised.|https://www.cs.hmc.edu/~keller/jazz/improvisor/|{{AUR|impro-visor}}}}<br />
* {{App|[[LilyPond]]|Music engraving program, devoted to producing the highest-quality sheet music possible.|https://lilypond.org/|{{Pkg|lilypond}}}}<br />
* {{App|[[Wikipedia:MuseScore|MuseScore]]|Create, playback, and print sheet music.|https://musescore.org/|{{Pkg|musescore}}}}<br />
* {{App|[[Wikipedia:TuxGuitar|TuxGuitar]]|Multitrack guitar tablature editor and player.|http://tuxguitar.com.ar/|{{AUR|tuxguitar}}}}<br />
<br />
==== Audio synthesis environments ====<br />
<br />
See also [[Wikipedia:Comparison of audio synthesis environments]].<br />
<br />
* {{App|Blue|Music composition environment for Csound, written in Java.|https://blue.kunstmusik.com/|{{AUR|csound-blue}}}}<br />
* {{App|Cabbage|Framework for audio software development using simple markup text and the Csound audio synthesis language.|https://cabbageaudio.com/|{{AUR|cabbage-bin}}}}<br />
* {{App|[[Cardinal]]|Virtual modular synthesizer plugin based on the [[VCV Rack]], includes lots of virtualized [[Wikipedia:Eurorack|Eurorack]] modules.|https://github.com/DISTRHO/Cardinal|{{Pkg|cardinal}}}}<br />
* {{App|[[Wikipedia:ChucK|ChucK]]|Strongly-timed, concurrent, and on-the-fly music programming language.|https://chuck.cs.princeton.edu/|{{Pkg|chuck}}}}<br />
* {{App|[[Wikipedia:Csound|Csound]]|Sound and music computing system.|https://csound.com/|{{Pkg|csound}}}}<br />
* {{App|CsoundQt|Frontend for Csound featuring a highlighting editor with autocomplete, interactive widgets and integrated help.|https://csoundqt.github.io/|{{Pkg|csoundqt}}}}<br />
* {{App|FoxDot|Live Coding with Python and SuperCollider.|https://foxdot.org/|{{Pkg|foxdot}}}}<br />
* {{App|[[Wikipedia:Pure Data|Pure Data]]|Real-time music and multimedia environment.|http://msp.ucsd.edu/software.html|{{Pkg|pd}}}}<br />
* {{App|[[Wikipedia:Sonic Pi|Sonic Pi]]|Code-based music creation and performance tool.|https://sonic-pi.net/|{{Pkg|sonic-pi}}}}<br />
* {{App|[[Wikipedia:SuperCollider|SuperCollider]]|Platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound.|https://supercollider.github.io/|{{Pkg|supercollider}}}}<br />
* {{App|[[VCV Rack]]| Virtual Eurorack DAW. Use a plugin systems to add more [[Wikipedia:Eurorack|Eurorack]] emulated modules.|https://vcvrack.com/|{{AUR|vcvrack}}}}<br />
<br />
==== Sound generators ====<br />
<br />
This section contains [[Wikipedia:Drum machine|drum machines]], [[Wikipedia:Software sampler|software samplers]] and [[Wikipedia:Software synthesizer|software synthesizers]].<br />
<br />
* {{App|ADLMIDI|OPL3/OPN2 synthesizer using ADLMIDI.|https://github.com/jpcima/adljack|{{Pkg|adljack}}}}<br />
* {{App|ADLplug|FM Yamaha OPL3 synthesizer for ADLMIDI.|https://github.com/jpcima/ADLplug|{{Pkg|adlplug}}}}<br />
* {{App|Agordejo|Music and audio production session manager based on NSM.|https://www.laborejo.org/agordejo/|{{Pkg|agordejo}}}}<br />
* {{App|ams|Alsa Modular Synth. Realtime modular synthesizer and effect processor.|http://alsamodular.sourceforge.net/|{{Pkg|ams}}}}<br />
* {{App|[[Wikipedia:Amsynth|amsynth]]|Analog Modelling SYNTHesizer. Easy-to-use software synthesizer with a classic subtractive synthesizer topology.|https://amsynth.github.io/|{{Pkg|amsynth}}}}<br />
* {{App|[[Wikipedia:Din (din is noise)|DIN]]|Sound synthesizer and musical instrument.|https://dinisnoise.org/|{{Pkg|din}}}}<br />
* {{App|Drumstick|Set of MIDI tools: drum grid, MIDI player, virtual piano.|https://drumstick.sourceforge.io/|{{Pkg|drumstick}}}}<br />
* {{App|Element|A modular LV2/VST3 audio plugin host.|https://kushview.net/element/|{{Pkg|element}}}}<br />
* {{App|Fluajho|SF2 soundfont sample player for JACK based on Fluidsynth.|https://www.laborejo.org/fluajho/|{{Pkg|fluajho}}}}<br />
* {{App|[[FluidSynth]]|Real-time software synthesizer based on the SoundFont 2 specifications.|https://www.fluidsynth.org/|{{Pkg|fluidsynth}}}}<br />
* {{App|Geonkick|Synthesizer that can synthesize elements of percussion. The most basic examples are: kicks, snares, hit-hats, shakers, claps.|https://gitlab.com/iurie-sw/geonkick|{{Pkg|geonkick}}}}<br />
* {{App|Gigedit|Graphical instrument editor for sample based virtual instruments, based on the GigaStudio/Gigasampler file format.|http://doc.linuxsampler.org/Gigedit/|{{Pkg|gigedit}}}}<br />
* {{App|GrandOrgue|Virtual pipe organ sample player application supporting a HW1 compatible file format.|https://sourceforge.net/projects/ourorgan/|{{AUR|grandorgue}}}}<br />
* {{App|GSequencer|Provides various tools to play, create, edit and mix your own music. It features a step sequencer, piano roll, automation and wave-form editor.|https://nongnu.org/gsequencer/|{{AUR|gsequencer}}}}<br />
* {{App|Helm|Software synthesizer to create electronic music on your computer.|https://tytel.org/helm/|{{Pkg|helm-synth}}}}<br />
* {{App|[[Wikipedia:Hydrogen (software)|Hydrogen]]|Advanced drum machine to create drum sequences.|https://github.com/hydrogen-music/hydrogen|{{Pkg|hydrogen}}}}<br />
* {{App|JSampler|Java GUI for [[LinuxSampler]] software audio sampler.|http://jsampler.sourceforge.net/|{{Pkg|jsampler}}}}<br />
* {{App|OPNplug|FM Yamaha OPN2 synthesizer for OPNMIDI.|https://github.com/jpcima/ADLplug|{{Pkg|opnplug}}}}<br />
* {{App|Patroneo|Easy to use pattern based midi sequencer.|https://www.laborejo.org/patroneo/|{{Pkg|patroneo}}}}<br />
* {{App|[[Wikipedia:PySynth|PySynth]]|Suite of simple music synthesizers and helper scripts written in Python 3.|https://mdoege.github.io/PySynth/|{{AUR|python-pysynth-git}}}}<br />
* {{App|QMidiArp|Advanced MIDI arpeggiator, programmable step sequencer and LFO.|http://qmidiarp.sourceforge.net/|{{Pkg|qmidiarp}}}}<br />
* {{App|QmidiCtl|MIDI remote controller application that sends MIDI data over the network, using UDP/IP multicast.|https://qmidictl.sourceforge.io/|{{Pkg|qmidictl}}}}<br />
* {{App|QmidiNet|MIDI network gateway application that sends and receives MIDI data over the network, using UDP/IP multicast.|https://qmidinet.sourceforge.io/|{{Pkg|qmidinet}}}}<br />
* {{App|QMidiRoute|MIDI router and processor for ALSA.|http://alsamodular.sourceforge.net/|{{Pkg|qmidiroute}}}}<br />
* {{App|Qsampler|Qt GUI for [[LinuxSampler]] software audio sampler.|https://qsampler.sourceforge.io/|{{Pkg|qsampler}}}}<br />
* {{App|Qsynth|Qt GUI for Fluidsynth.|https://qsynth.sourceforge.io/|{{Pkg|qsynth}}}}<br />
* {{App|Qwertone|Simple music synthesizer (like a toy-piano), but based on usual qwerty-keyboard for input.|https://gitlab.com/azymohliad/qwertone|{{AUR|qwertone-git}}}}<br />
* {{App|QXGEdit|Qt GUI for editing MIDI System Exclusive files for XG devices (eg. Yamaha DB50XG).|https://qxgedit.sourceforge.io/|{{Pkg|qxgedit}}}}<br />
* {{App|setBfree|DSP tonewheel organ.|https://setbfree.org/|{{Pkg|setbfree}}}}<br />
* {{App|SpectMorph|Analyze samples of musical instruments and combine them (morphing).|http://spectmorph.org/|{{Pkg|spectmorph}}}}<br />
* {{App|[[Timidity|TiMidity++]]|Software synthesizer, which can play MIDI files by converting them into PCM waveform data.|http://timidity.sourceforge.net/|{{Pkg|timidity++}}}}<br />
* {{App|Vee One Suite|Old-school software instruments: synthv1, a polyphonic subtractive synthesizer; samplv1, a polyphonic sampler synthesizer; drumkv1, yet another drum-kit sampler; padthv1, a polyphonic additive synthesizer.|https://www.rncbc.org/|{{Pkg|synthv1}}, {{Pkg|samplv1}}, {{Pkg|drumkv1}}, {{Pkg|padthv1}}}}<br />
* {{App|Vico|Minimalistic Midi sequencer that is intended to be used in parallel with other software.|https://www.laborejo.org/vico/|{{Pkg|vico}}}}<br />
* {{App|VMPK|Virtual MIDI Piano Keyboard. MIDI events generator and receiver. It can use midi SoundFonts to generate sound by itself, or can be used to drive a MIDI synthesizer.|https://vmpk.sourceforge.io/|{{Pkg|vmpk}}}}<br />
* {{App|[[Wikipedia:Yoshimi (synthesizer)|Yoshimi]]|Software synthesizer, a fork of ZynAddSubFX.|http://yoshimi.sourceforge.net/|{{Pkg|yoshimi}}}}<br />
* {{App|[[Wikipedia:ZynAddSubFX|ZynAddSubFX]]|Fully featured software synthesizer capable of making a countless number of instruments, from some common heard from expensive hardware to interesting sounds that you will boost to an amazing universe of sounds.|https://zynaddsubfx.sourceforge.io/|{{Pkg|zynaddsubfx}}}}<br />
<br />
==== Music trackers ====<br />
<br />
* {{App|[[Wikipedia:Buzztrax|Buzztrax]]|Music studio to compose songs using only a computer with a soundcard.|https://www.buzztrax.org/|{{AUR|buzztrax}}}}<br />
* {{App|FamiStudio|Very simple music editor for the Nintendo Entertainment System or Famicom.|https://famistudio.org/|{{AUR|famistudio}}}}<br />
* {{App|klystrack|Tracker for making C64/NES/Amiga-style chiptunes on a modern platform.|https://kometbomb.github.io/klystrack/|{{AUR|klystrack-git}}}}<br />
* {{App|[[Wikipedia:MilkyTracker|MilkyTracker]]|Music application for creating .MOD and .XM module files.|https://milkytracker.titandemo.org/|{{Pkg|milkytracker}}}}<br />
* {{App|[[Wikipedia:OpenMPT|OpenMPT]]|Tracker software to create and play back some great music on your computer.|https://openmpt.org/|{{AUR|openmpt}}}}<br />
* {{App|Radium|Music editor with a new type of interface.|https://users.notam02.no/~kjetism/radium/|{{AUR|radium}}}}<br />
* {{App|Schism Tracker|Create high quality music without the requirements of specialized, expensive equipment, and with a unique "finger feel" that is difficult to replicate in part.|http://schismtracker.org/|{{AUR|schismtracker}}}}<br />
* {{App|SunVox|Small, fast and powerful modular synthesizer with pattern-based sequencer (tracker).|http://warmplace.ru/soft/sunvox/|{{AUR|sunvox}}}}<br />
<br />
==== DJ ====<br />
<br />
* {{App|Giada|Minimal, hardcore audio tool for DJs, live performers and electronic musicians.|https://giadamusic.com/|{{AUR|giada}}}}<br />
* {{App|IDJC|Powerful yet easy to use source-client for individuals interested in streaming live radio shows over the Internet using Shoutcast or Icecast servers.|http://idjc.sourceforge.net/|{{AUR|idjc}}}}<br />
* {{App|Linux Show Player|Powerful and feature-rich software to arrange cue lists. Designed for theatre plays and live music shows.|https://www.linux-show-player.org/|{{AUR|linux-show-player}}}} <br />
* {{App|Luppp|Music creation tool, intended for live use. The focus is on real time processing and a fast and intuitive workflow.|http://openavproductions.com/luppp/|{{Pkg|luppp}}}}<br />
* {{App|[[Wikipedia:Mixxx|Mixxx]]|Integrates the tools DJs need to perform creative live mixes with digital music files.|https://mixxx.org/|{{Pkg|mixxx}}}}<br />
* {{App|[[Seq24]]|Minimal loop based MIDI sequencer for a live performance with a very simple interface for editing and playing MIDI 'loops'.|http://filter24.org/seq24/|{{AUR|seq24-bzr}}}}<br />
* {{App|[[Wikipedia:xwax|xwax]]|Digital Vinyl System (DVS) for Linux. It allows DJs and turntablists to playback digital audio files (MP3, Ogg Vorbis, FLAC, AAC and more), controlled using a normal pair of turntables via timecoded vinyls.|https://xwax.org/|{{Pkg|xwax}}}}<br />
<br />
==== Audio effects ====<br />
<br />
* {{App|Calf Plugin Pack for JACK|Process and produce sounds using a set of plugins with JACK interface. ({{ic|calfjackhost}})|https://calf-studio-gear.org/|{{Pkg|calf}}}}<br />
* {{App|Carla|Audio plugin host, with support for many audio drivers and plugin formats.|https://kxstudio.linuxaudio.org/Applications:Carla|{{Pkg|carla}}}}<br />
* {{App|guitarix|Virtual guitar amplifier for JACK.|https://guitarix.org/|{{Pkg|guitarix}}}}<br />
* {{App|EasyEffects|Apply effects to audio applications and input sources over PipeWire (or PulseAudio with legacy package).|https://github.com/wwmm/easyeffects|{{Pkg|easyeffects}}, {{AUR|pulseeffects-legacy-git}}}}<br />
* {{App|Rakarrack|Richly featured multi-effects processor emulating a guitar effects pedalboard.|http://rakarrack.sourceforge.net/|{{AUR|rakarrack}}}}<br />
<br />
==== Audio visualizers ====<br />
<br />
* {{App|Barva|Visualizer for PulseAudio that pulses the background of your terminal.|https://github.com/Kharacternyk/barva/|{{AUR|barva-git}}}}<br />
* {{App|C.A.V.A.|Console-based audio visualizer for ALSA, MPD and PulseAudio.|https://github.com/karlstav/cava/|{{AUR|cava}}}}<br />
* {{App|Cavalcade|GTK GUI for C.A.V.A.|https://github.com/worron/cavalcade/|{{AUR|cavalcade}}}}<br />
* {{App|cli-visualizer|Highly configurable CLI-based audio visualizer.|https://github.com/dpayne/cli-visualizer|{{AUR|cli-visualizer}}}}<br />
* {{App|GLava|OpenGL audio spectrum visualizer. Its primary use case is for desktop windows or backgrounds.|https://github.com/wacossusca34/glava|{{Pkg|glava}}}}<br />
* {{App|GLMViz|Fully configurable OpenGL music visualizer.|https://github.com/hannesha/GLMViz|{{AUR|glmviz-git}}}}<br />
* {{App|Le Biniou|User-friendly, powerful music visualization / VJing tool.|https://biniou.net/|{{AUR|lebiniou}}}}<br />
* {{App|[[projectM]]|Music visualizer which uses 3D accelerated iterative image-based rendering.|https://github.com/projectM-visualizer/projectm|{{Pkg|projectm-pulseaudio}}}}<br />
* {{App|VSXu|OpenGL-based (hardware-accelerated), modular programming environment with its main purpose to visualize music and create graphic effects in real-time.|https://www.vsxu.com/|{{AUR|vsxu}}}}<br />
<br />
==== Remote audio ====<br />
<br />
* {{App|jammr|Play jam sessions with musicians around the world over the internet.|https://jammr.net/|{{AUR|jammr}}}}<br />
* {{App|Jamulus|Enables musicians to perform real-time jam sessions over the internet.|https://jamulus.io/|{{AUR|jamulus}}}}<br />
* {{App|netaudio|List, configure, and control Audinate Dante network audio devices.|https://github.com/chris-ritsen/network-audio-controller|{{AUR|python-netaudio}}}}<br />
* {{App|Noson|Fast and smart controller for SONOS devices.|https://janbar.github.io/noson-app/|{{AUR|noson-app}}}}<br />
* {{App|SonoBus|Application for streaming high-quality, low-latency peer-to-peer audio between devices over the internet or a local network.|https://sonobus.net/|{{AUR|sonobus}}}}<br />
* {{App|Upplay|Qt-based UPnP audio control point.|https://lesbonscomptes.com/upplay/|{{AUR|upplay}}}}<br />
<br />
==== Volume control ====<br />
<br />
See also [[PulseAudio#Front-ends]] and [[JACK Audio Connection Kit#Comparison of JACK control GUIs]].<br />
<br />
* {{App|[[Wikipedia:alsamixer|alsamixer]]|Soundcard mixer for ALSA soundcard driver, with ncurses interface.|https://alsa-project.org/|{{Pkg|alsa-utils}}}}<br />
* {{App|ALSA Tray|Provides a systray icon and a command line interface for setting the volume of the ALSA Mixers.|https://projects.flogisoft.com/alsa-tray/|{{AUR|alsa-tray}}}}<br />
* {{App|AlsaVolume|Tray ALSA volume changer written using gtkmm.|https://github.com/Vitozz/cppAlsaVolume|{{AUR|cpp-alsa-volume}}}}<br />
* {{App|AMixST|Volume wheel using ALSA and Qt5.|https://github.com/FenixFyreX/amixst|{{AUR|amixst}}}}<br />
* {{App|Emixer|Utility to control volume levels. Part of Enlightenment.|https://www.enlightenment.org/about-enlightenment|{{Pkg|enlightenment}}}}<br />
* {{App|GNOME ALSA Mixer|ALSA mixer for GNOME.|https://launchpad.net/gnome-alsamixer|{{AUR|gnome-alsamixer}}}}<br />
* {{App|GVolWheel|Audio mixer which lets you control the volume through a tray icon.|https://github.com/Junker/gvolwheel|{{AUR|gvolwheel}}}}<br />
* {{App|KMix|KDE volume control program.|https://apps.kde.org/kmix/|{{Pkg|kmix}}}}<br />
* {{App|MATE Volume Control|Audio mixer application and system tray applet for MATE to mix audio and adjust volume levels of various audio mixer devices.|https://github.com/mate-desktop/mate-media|{{Pkg|mate-media}}}}<br />
* {{App|PNMixer|A fork of Obmixer. It has many new features such as ALSA channel selection, connect/disconnect detection, shortcuts, etc.|https://github.com/nicklan/pnmixer/wiki|{{AUR|pnmixer}}}}<br />
* {{App|QasTools|Collection of desktop applications for the Linux sound system ALSA. It provides QasMixer (mixer), QasHctl (HCTL mixer) and QasConfig (configuration browser).|https://gitlab.com/sebholt/qastools|{{Pkg|qastools}}}}<br />
* {{App|Retrovol|Retro-looking volume setting tray applet.|https://github.com/pizzasgood/retrovol|{{AUR|retrovol}}}}<br />
* {{App|Volctl|Per-application system tray applet volume control for PulseAudio.|https://buzz.github.io/volctl/|{{AUR|volctl}}}}<br />
* {{App|[[Volnoti]]|A lightweight volume notification daemon for GNU/Linux and other POSIX operating systems.|https://github.com/davidbrazdil/volnoti|{{AUR|volnoti}}}}<br />
* {{App|Volti|A GTK application for controlling audio volume from system tray with an internal mixer and support for multimedia keys that uses only ALSA.|https://github.com/gen2brain/volti|{{AUR|volti}}}}<br />
* {{App|Volume Icon|Another volume control for your system tray with channel selection, themes and an external mixer.|http://nullwise.com/volumeicon.html|{{Pkg|volumeicon}}}}<br />
* {{App|VolWheel|A little application which lets you control the sound volume easily through a tray icon you can scroll on.|https://oliwer.net/b/volwheel.html|{{AUR|volwheel}}}}<br />
* {{App|Xfce ALSA Panel Plugin|Simple ALSA volume control plugin for [[Xfce]]4 panel.|https://github.com/equeim/xfce4-alsa-plugin|{{AUR|xfce4-alsa-plugin}}}}<br />
<br />
==== CD ripping ====<br />
<br />
See [[Optical disc drive#Audio CD]].<br />
<br />
=== Video ===<br />
<br />
==== Video players ====<br />
<br />
See also [[Wikipedia:Comparison of video player software]].<br />
<br />
===== Console =====<br />
<br />
* {{App|[[FFmpeg|FFplay]]|Very simple and portable media player using the FFmpeg libraries and the SDL library. It is mostly used as a testbed for the various FFmpeg APIs.|https://ffmpeg.org/|{{Pkg|ffmpeg}}}}<br />
* {{App|[[GStreamer|gst-play-1.0]]|Simple command line playback testing tool for GStreamer.|https://gstreamer.freedesktop.org/|{{Pkg|gst-plugins-base-libs}}}}<br />
* {{App|[[MPlayer]]|Video player that supports a complete and versatile array of video and audio formats.|https://mplayerhq.hu/design7/news.html|{{Pkg|mplayer}}}}<br />
* {{App|[[mpv]]|Movie player based on MPlayer and mplayer2.|https://mpv.io/|{{Pkg|mpv}}}}<br />
* {{App|[[VLC media player]]|Command-line version of the famous video player that can play smoothly high definition videos in the TTY. The rc interface can be launched with {{ic|vlc -I rc}}, and the ncurses interface can be launched with {{ic|vlc -I ncurses}}.|https://www.videolan.org/vlc/|{{Pkg|vlc}}}}<br />
<br />
===== Graphical =====<br />
<br />
====== GStreamer-based ======<br />
<br />
* {{App|Cinema|Video player and manager for watching local video files.|https://anufrij.org/cinema/|{{AUR|playmyvideos}}}}<br />
* {{App|Clapper|GNOME media player built using GJS with GTK4 toolkit and powered by GStreamer with OpenGL rendering.|https://rafostar.github.io/clapper/|{{AUR|clapper}}}}<br />
* {{App|Glide|Simple and minimalistic media player relying on GStreamer for the multimedia support and GTK for the user interface.|https://github.com/philn/glide|{{Pkg|glide}}}}<br />
* {{App|[[Wikipedia:GNOME Videos|GNOME Videos]]|Media player (audio and video) for the GNOME desktop that uses [[GStreamer]]. Part of {{Grp|gnome}}.|https://wiki.gnome.org/Apps/Videos|{{Pkg|totem}}}}<br />
* {{App|Identity|Program for comparing multiple versions of an image or video.|https://gitlab.gnome.org/YaLTeR/identity|{{AUR|identity}}}}<br />
* {{App|Movie Monad|Free and simple to use video player made with Haskell using [[GStreamer]] and GTK. Precompiled and no Haskell dependency in run-time. |https://lettier.github.io/movie-monad/|{{AUR|movie-monad}}}}<br />
* {{App|Pantheon Videos|Video player and library designed for elementary OS using [[GStreamer]].|https://github.com/elementary/videos|{{Pkg|pantheon-videos}}}}<br />
* {{App|Parole|Modern media player based on the [[GStreamer]] framework.|https://docs.xfce.org/apps/parole/start|{{Pkg|parole}}}}<br />
* {{App|Rage|Video and audio player written with Enlightenment Foundation Libraries with some extra bells and whistles. Uses [[GStreamer]]|https://www.enlightenment.org/about-rage|{{Pkg|rage}}}}<br />
* {{App|Snappy|Powerful media player with a minimalistic interface that uses [[GStreamer]].|https://wiki.gnome.org/Apps/Snappy|{{Pkg|snappy-player}}}}<br />
* {{App|Spivak|Karaoke player based on [[GStreamer]] and Qt5.|https://github.com/gyunaev/spivak|{{AUR|spivak}}}}<br />
* {{App|Xnoise|GTK and [[GStreamer]]-based media player for both audio and video with "a slick GUI, great speed and lots of features." (development ceased)|http://xnoise-media-player.com/|{{Pkg|xnoise}}}}<br />
<br />
====== mpv-based ======<br />
<br />
* {{App|Baka MPlayer|Free and open source, cross-platform, [[mpv]] based multimedia player (Qt 5).|https://github.com/u8sand/Baka-MPlayer|{{Pkg|baka-mplayer}}}}<br />
* {{App|Bomi|bomi is a graphical user interface(GUI) player based on mpv for Linux.|https://bomi-player.github.io/|{{AUR|bomi-git}}}}<br />
* {{App|Celluloid|Simple GTK frontend for [[mpv]], formerly GNOME MPV.|https://celluloid-player.github.io/|{{Pkg|celluloid}}}}<br />
* {{App|Clip|Video player and collection manager utilizing [[mpv]] as the backend.|https://mauikit.org/|{{Pkg|maui-clip}}}}<br />
* {{App|Deepin Movie|Movie player for Deepin desktop based on [[mpv]].|https://www.deepin.org/en/original/deepin-movie/|{{Pkg|deepin-movie}}}}<br />
* {{App|Haruna Video Player|Qt/QML video player built on top of [[mpv]].|https://invent.kde.org/multimedia/haruna|{{AUR|haruna}}}}<br />
* {{App|Kawaii-Player|Audio/video manager and multimedia player (based on [[mpv]]) with PC-to-PC casting feature, along with functionalities of portable media server and torrent streaming server.|https://github.com/kanishka-linux/kawaii-player|{{AUR|kawaii-player}}}}<br />
* {{App|KittehPlayer|A YouTube-like video player based on Qt, QML and [[mpv]].|https://github.com/purringChaos/KittehPlayer|{{AUR|kittehplayer-git}}}}<br />
* {{App|Media Player Classic Qute Theater|Clone of [[Wikipedia:Media Player Classic|Media Player Classic]] reimplimented in Qt and based on [[mpv]].|https://github.com/mpc-qt/mpc-qt|{{AUR|mpc-qt}}}}<br />
* {{App|Minitube|YouTube desktop application written in C++ using [[mpv]] and Qt.|https://flavio.tordini.org/minitube|{{Pkg|minitube}}}}<br />
* {{App|MoonPlayer|Video player for playing and downloading online videos from YouTube, Youku etc.|https://github.com/coslyk/moonplayer|{{AUR|moonplayer}}}}<br />
* {{App|[[mpv]]|Very basic GUI for mpv. Can be launched with {{ic|1=mpv --player-operation-mode=pseudo-gui}}.|https://mpv.io/|{{Pkg|mpv}}}}<br />
* {{App|mpvz|Qt5/QML based GUI for libmpv. Based on the Tethys theme for Bomi.|https://github.com/Zren/mpvz|{{AUR|mpvz-git}}}}<br />
* {{App|[[Wikipedia:SMPlayer|SMPlayer]]|Qt multimedia player with extra features (CSS themes, YouTube integration, etc.) based on [[mpv]]. It can use [[MPlayer]] as alternative backend.|https://www.smplayer.info/|{{Pkg|smplayer}}}}<br />
* {{App|xt7-player-mpv|Qt/Gambas GUI to [[mpv]] with a rich set of configurable options including filters and drivers, ladspa plugins support as well as library/playlist management, YouTube, online radios, podcasts, DVB-T and more.|https://github.com/kokoko3k/xt7-player-mpv|{{AUR|xt7-player-mpv}}}}<br />
<br />
====== MPlayer-based ======<br />
<br />
* {{App|GNOME MPlayer|Simple GTK-based GUI for [[MPlayer]].|https://sites.google.com/site/kdekorte2/gnomemplayer|{{Pkg|gnome-mplayer}}}}<br />
<br />
====== Phonon-based ======<br />
<br />
* {{App|[[Wikipedia:Dragon Player|Dragon Player]]|Simple video player for KDE based on [[Phonon]]. Part of the {{Grp|kde-multimedia}} group.|https://apps.kde.org/dragonplayer/|{{Pkg|dragon}}}}<br />
* {{App|[[Wikipedia:KMPlayer|KMPlayer]]|Simple [[Phonon]]-based video player for KDE and video player plugin for Konqueror. It can use [[MPlayer]] as alternative backend.|https://apps.kde.org/kmplayer/|{{Pkg|kmplayer}}}}<br />
<br />
====== Other ======<br />
<br />
* {{App|[[Electronplayer]]|An application using the [https://electronjs.org/ Electron] framework. It is used for viewing Netflix, YouTube, Twitch, Floatplane, Hulu, Amazon Prime Video and more. Most notably to isolate the cookies from these websites from your main web browser.|https://github.com/oscartbeaumont/ElectronPlayer/|{{AUR|electronplayer}}}}<br />
* {{App|FreeTube|Desktop YouTube player built with privacy in mind. Use YouTube without advertisements and prevent Google from tracking you with their cookies and JavaScript. Based on the [https://electronjs.org/ Electron] platform.|https://freetubeapp.io/|{{AUR|freetube-bin}}}}<br />
* {{App|[[Wikipedia:Kaffeine|Kaffeine]]|Very versatile KDE media player that, by default, utilizes [[VLC]] as its backend and has excellent support of digital TV ([[DVB-T]], DVB-C, [[DVB-S]]).|https://apps.kde.org/kaffeine/|{{Pkg|kaffeine}}}}<br />
* {{App|Kaku|Highly integrated music player supports different online platform like YouTube, SoundCloud, Vimeo and more. Based on the [https://electronjs.org/ Electron] platform.|https://kaku.rocks/|{{AUR|kaku-bin}}}}<br />
* {{App|[[Kodi]]|Media player and entertainment hub for digital media.|https://kodi.tv/|{{Pkg|kodi}}}}<br />
* {{App|QMPlay2|Qt based video player. It can play and stream all formats supported by [[FFmpeg]] and libmodplug. It has on integrated module system, which includes a YouTube browser.|https://github.com/zaps166/QMPlay2|{{AUR|qmplay2}}}}<br />
* {{App|QtAV Player|Simple media player based on QtAV and [[FFmpeg]]. Run with {{ic|Player}} or {{ic|QMLPlayer}}.|https://www.qtav.org/|{{Pkg|qtav}}}}<br />
* {{App|Stremio|Extensible media center.|https://www.stremio.com/|{{AUR|stremio}}, {{AUR|stremio-beta}}|}}<br />
* {{App|tvtime|High quality television application for use with video capture cards.|https://linuxtv.org/|{{Pkg|tvtime}}}}<br />
* {{App|[[VLC media player]]|Middleweight video player with support for a wide variety of audio and video formats.|https://www.videolan.org/vlc/|{{Pkg|vlc}}}}<br />
* {{App|[[Wikipedia:xine|xine]]|Free multimedia player.|https://www.xine-project.org/|{{Pkg|xine-ui}}}}<br />
* {{App|Xjadeo|Video player that displays a video-clip in sync with an external time source (MTC, LTC, JACK-transport).|http://xjadeo.sourceforge.net/|{{Pkg|xjadeo}}}}<br />
* {{App|YUView|Qt-based YUV player with an advanced analytic toolset.|https://github.com/IENT/YUView|{{AUR|yuview}}}}<br />
<br />
==== Video converters ====<br />
<br />
See also [[Wikipedia:Comparison of video converters]] and [[Codecs and containers#Container format tools]].<br />
<br />
===== Console =====<br />
<br />
* {{App|[[Wikipedia:Avidemux|Avidemux CLI]]|Free video editor designed for simple cutting, filtering and encoding tasks.|https://www.avidemux.org/|{{Pkg|avidemux-cli}}}}<br />
* {{App|[[FFmpeg]]|Complete, cross-platform solution to record, convert and stream audio and video.|https://ffmpeg.org/|{{Pkg|ffmpeg}}}}<br />
* {{App|[[Wikipedia:HandBrake|HandBrake CLI]]|Simple yet powerful video transcoder ideal for batch mkv/x264 ripping.|https://handbrake.fr/|{{Pkg|handbrake-cli}}}}<br />
* {{App|[[Wikipedia:MEncoder|MEncoder]]|Free command line video decoding, encoding and filtering tool.|https://mplayerhq.hu/design7/news.html|{{Pkg|mencoder}}}}<br />
* {{App|Transcode|Command line tool for video stream processing.|http://www.transcoding.org/|{{Pkg|transcode}}}}<br />
<br />
===== Graphical =====<br />
<br />
* {{App|Ciano|Simple multimedia file converter using FFmpeg and ImageMagick.|https://robertsanseries.github.io/ciano/|{{Pkg|ciano}}}}<br />
* {{App|FFmpegYAG|Advanced GUI for the popular FFmpeg audio/video encoding tool.|https://sourceforge.net/projects/ffmpegyag/|{{AUR|ffmpegyag}}}}<br />
* {{App|FF Multi Converter|Simple graphical application which enables you to convert audio, video, image and document files between all popular formats, by utilizing other command-line tools.|https://sites.google.com/site/ffmulticonverter/|{{AUR|ffmulticonverter}}}}<br />
* {{App|[[Wikipedia:HandBrake|HandBrake]]|Simple yet powerful video transcoder ideal for batch mkv/x264 ripping. GTK version.|https://handbrake.fr/|{{Pkg|handbrake}}}}<br />
* {{App|QWinFF|Qt5 GUI for FFmpeg that can read audio and video files in various formats and convert them into other formats.|https://qwinff.github.io/|{{AUR|qwinff}}}}<br />
* {{App|Transmageddon|Simple python application for transcoding video into formats supported by GStreamer.|http://www.linuxrising.org/ |{{Pkg|transmageddon}}}}<br />
* {{App|WinFF|Graphical video and audio batch converter using FFmpeg.|https://www.biggmatt.com/winff/|{{AUR|winff}}}}<br />
<br />
==== Video editors ====<br />
<br />
See also [[Wikipedia:Comparison of video editing software]].<br />
<br />
* {{App|[[Wikipedia:Avidemux|Avidemux]]|Free video editor designed for simple cutting, filtering and encoding tasks.|http://fixounet.free.fr/avidemux/| {{Pkg|avidemux-qt}}}}<br />
* {{App|[[Wikipedia:Blender_(software)#Video_editing|Blender]]|Fully integrated 3D graphics creation suite with a built-in non-linear video editor.|https://www.blender.org/|{{Pkg|blender}}}}<br />
* {{App|[[Wikipedia:Cinelerra|Cinelerra (Community Version)]]|Advanced video editing and compositing environment.|http://cinelerra-cv.wikidot.com/|{{AUR|cinelerra-cv}}}}<br />
* {{App|[[Wikipedia:Cinelerra|Cinelerra GG Infinity]]|Professional video editing and compositing environment.|https://www.cinelerra-gg.org/|{{AUR|cinelerra-gg-git}}}}<br />
* {{App|[[DaVinci Resolve]]|Proprietary A/V post-production software suite.|https://www.blackmagicdesign.com/products/davinciresolve/|{{AUR|davinci-resolve}}}}<br />
* {{App|[[Wikipedia:Flowblade|Flowblade]]|Multitrack non-linear video editor for Linux, designed to provide a fast, robust editing experience.|https://jliljebl.github.io/flowblade/|{{Pkg|flowblade}}}}<br />
* {{App|[[Wikipedia:Kdenlive|Kdenlive]]|Non-linear video editor designed for basic to semi-professional work.|https://kdenlive.org/|{{Pkg|kdenlive}}}}<br />
* {{App|[[Wikipedia:Lightworks|Lightworks]]|Professional proprietary non-linear editing system for editing and mastering digital video in various formats.|https://www.lwks.com/|{{AUR|lightworks}}}}<br />
* {{App|[[Wikipedia:LiVES|LiVES]]|Video editor and VJ (live performance) platform.|http://lives-video.com/|{{AUR|lives}}}}<br />
* {{App|LosslessCut|GUI tool for lossless trimming/cutting of video/audio files. Based on the [https://electronjs.org/ Electron] platform.|https://mifi.no/losslesscut/|{{AUR|losslesscut-bin}}}}<br />
* {{App|[[Wikipedia:Natron (software)|Natron]]|Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.|https://natrongithub.github.io/|{{AUR|natron}}}}<br />
* {{App|Olive|Non-linear video editor aiming to provide a fully-featured alternative to high-end professional video editing software.<br />
|https://www.olivevideoeditor.org/|{{AUR|olive}}}}<br />
* {{App|[[Wikipedia:OpenShot_Video_Editor|OpenShot]]|Non-linear video editor based on MLT framework.|https://www.openshot.org/|{{Pkg|openshot}}}}<br />
* {{App|[[Wikipedia:Pitivi|Pitivi]]|Video editor designed to be intuitive and integrate well in the GNOME desktop.|https://www.pitivi.org/ |{{Pkg|pitivi}}}}<br />
* {{App|[[Wikipedia:Shotcut|Shotcut]]|Shotcut is a free, open source, cross-platform video editor.|https://www.shotcut.org/ |{{Pkg|shotcut}}}}<br />
* {{App|VapourSynth Editor|Editor for VapourSynth scripts.|https://bitbucket.org/mystery_keeper/vapoursynth-editor|{{AUR|vapoursynth-editor}}}}<br />
* {{App|VidCutter|Fast lossless media cutter + joiner w/ frame-accurate SmartCut options powered by mpv, FFmpeg via a sleek Qt5 GUI.|https://vidcutter.ozmartians.com/|{{Pkg|vidcutter}}}}<br />
* {{App|Video Trimmer|Cut out a fragment of a video given the start and end timestamps. The video is never re-encoded, so the process is very fast and does not reduce the video quality.|https://gitlab.gnome.org/YaLTeR/video-trimmer|{{AUR|video-trimmer}}}}<br />
<br />
==== Subtitles ====<br />
<br />
===== Subtitle players =====<br />
<br />
* {{App|Penguin Subtitle Player|Standalone subtitle player that provides a translucent window which always stays on the top so subtitles can be shown on top of the video without blocking anything.|https://github.com/carsonip/Penguin-Subtitle-Player|{{Pkg|penguin-subtitle-player}}}}<br />
* {{App|SubtitlesPrinter|Print subtitles above a X-screen, independently of the video player.|https://github.com/OlivierMarty/SubtitlesPrinter|{{AUR|subtitles-printer-git}}}}<br />
<br />
===== Subtitle downloaders =====<br />
<br />
* {{App|QNapi|Qt client for downloading movie subtitles from NapiProjekt, OpenSubtitles, Napisy24.|https://qnapi.github.io/|{{Pkg|qnapi}}}}<br />
* {{App|subdl|Command-line tool for downloading subtitles from opensubtitles.org.|https://github.com/akexakex/subdl|{{Pkg|subdl}}}}<br />
* {{App|SubDownloader|Automatic download/upload of subtitles using fast hashing.|https://github.com/subdownloader/subdownloader|{{Pkg|subdownloader}}}}<br />
<br />
===== Subtitle editors =====<br />
<br />
See also [[Wikipedia:Comparison of subtitle editors]].<br />
<br />
* {{App|[[Wikipedia:Aegisub|Aegisub]]|Subtitle editor.|https://github.com/Aegisub/Aegisub|{{Pkg|aegisub}}}}<br />
* {{App|Gaupol|Full-featured subtitle editor.|https://otsaloma.io/gaupol/|{{Pkg|gaupol}}}}<br />
* {{App|[[Wikipedia:Gnome Subtitles|Gnome Subtitles]]|Video subtitle editor for GNOME.|http://www.gnomesubtitles.org/|{{Pkg|gnome-subtitles}}}}<br />
* {{App|Jubler|Open-source multiplatform subtitle editor written in Java.|https://www.jubler.org/|{{AUR|jubler}}}}<br />
* {{App|Subtitle Composer|Subtitle editor for KDE supporting various formats, features different player backends, able to display wave form.|https://subtitlecomposer.kde.org/|{{AUR|subtitlecomposer}}}}<br />
* {{App|[[Wikipedia:Subtitle_Edit|Subtitle Edit]]|Subtitle editing program. Written in C# using mono.|https://github.com/SubtitleEdit/subtitleedit|{{AUR|subtitleedit}}}}<br />
* {{App|Subtitle Editor|GTK 3 tool to edit subtitles for GNU/Linux/*BSD.|https://kitone.github.io/subtitleeditor/|{{Pkg|subtitleeditor}}}}<br />
<br />
==== Screencast ====<br />
<br />
See [[Screen capture#Screencast software]].<br />
<br />
==== Miracast ====<br />
<br />
See [[Miracast#Implementations]].<br />
<br />
==== Webcam ====<br />
<br />
See also [[FFmpeg#Recording webcam]] and [[Wikipedia:Comparison of webcam software]].<br />
<br />
* {{App|[[Wikipedia:Cheese (software)|Cheese]]|Take photos and videos with your webcam, with fun graphical effects.|https://wiki.gnome.org/Apps/Cheese|{{Pkg|cheese}}}}<br />
* {{App|Deepin Camera|Tool to view camera, take photo and video.|https://github.com/linuxdeepin/deepin-camera|{{Pkg|deepin-camera}}}}<br />
* {{App|fswebcam|Small and simple command line webcam software that generates images for a webcam.|https://www.sanslogic.co.uk/fswebcam/|{{AUR|fswebcam}}}}<br />
* {{App|[[Wikipedia:Guvcview|Guvcview]]|Simple interface for capturing and viewing video from v4l2 devices.|http://guvcview.sourceforge.net/|GTK: {{Pkg|guvcview}}, Qt: {{Pkg|guvcview-qt}}}}<br />
* {{App|Kamoso|Webcam recorder from KDE community.|https://apps.kde.org/kamoso/|{{Pkg|kamoso}}}}<br />
* {{App|MJPG-streamer|Command line application which can be used to stream M-JPEG over an IP-based network from a webcam to various types of viewers.|https://github.com/jacksonliam/mjpg-streamer|{{AUR|mjpg-streamer-git}}}}<br />
* {{App|[[Motion]]|Highly configurable program that monitors video signals from many types of cameras. It is able to detect if a significant part of the picture has changed; in other words, it can detect motion.|https://motion-project.github.io/|{{Pkg|motion}}}}<br />
* {{App|Pantheon Camera|Camera application designed for elementary OS.|https://github.com/elementary/camera|{{Pkg|pantheon-camera}}}}<br />
* {{App|QtCAM|Webcam software with more than 10 image control settings, extension settings and color space switching.|https://www.e-consystems.com/opensource-linux-webcam-software-application.asp|{{AUR|qtcam-git}}}}<br />
* {{App|v4l2ucp|Universal control panel for V4L2 devices.|http://v4l2ucp.sourceforge.net/|{{AUR|v4l2ucp}}}}<br />
* {{App|v4l-utils|Provides a series of utilities for media devices.|https://linuxtv.org/|{{Pkg|v4l-utils}}}}<br />
* {{App|Webcamoid|Full featured webcam suite.|https://webcamoid.github.io/|{{AUR|webcamoid}}}}<br />
<br />
==== DVD authoring ====<br />
<br />
See also [[Wikipedia:List of DVD authoring applications]].<br />
<br />
* {{App|Bombono DVD|DVD authoring program with nice and clean GUI.|https://bombono.com/|{{AUR|bombono-dvd}}}}<br />
* {{App|[[Wikipedia:DeVeDe|Devede]]|Program to create VideoDVDs and CDs.|https://rastersoft.com/programas/devede.html|{{Pkg|devede}}}}<br />
* {{App|[[Wikipedia:DVDStyler|DVDStyler]]|DVD authoring application for the creation of professional-looking DVDs.|https://www.dvdstyler.org/|{{Pkg|dvdstyler}}}}<br />
<br />
==== DVD ripping ====<br />
<br />
See [[Optical disc drive#DVD-Video]].<br />
<br />
==== Video thumbnails ====<br />
<br />
* {{App|vcsi|Create video contact sheets. A video contact sheet is an image composed of video capture thumbnails arranged on a grid.|https://github.com/amietn/vcsi|{{AUR|vcsi}}}}<br />
* {{App|Video Contact Sheet|Bash script meant to create video contact sheets (previews) of videos. Any video supported by mplayer and ffmpeg can be used.|https://p.outlyer.net/vcs|{{AUR|video-contact-sheet}}}}<br />
<br />
=== Game and interactive application development ===<br />
* {{App|[[Allegro]]|A cross-platform library mainly aimed at video game and multimedia programming. |https://liballeg.org/|{{Pkg|allegro}}}}<br />
* {{App|[[Godot Engine]]|Game development platform for both 2D and 3D games, with integrate IDE|https://godotengine.org|{{Pkg|godot}}}}<br />
* {{App|LÖVE|Lua based game development environment|https://love2d.org|{{Pkg|love}}}}<br />
* {{App|TIC-80|Fantasy computer/console|https://tic80.com|{{AUR|tic-80-git}}}}<br />
<br />
=== Collection managers ===<br />
<br />
* {{App|Data Crow|Media cataloger and media organizer.|https://datacrow.net/|{{AUR|datacrow}}}}<br />
* {{App|GCstar|GNOME application for organizing various collections (board games, comic books, movies, stamps, etc.).|http://www.gcstar.org/|{{AUR|gcstar}}}}<br />
* {{App|Griffith|Movie collection manager application.|https://gitlab.com/Strit/griffith|{{Pkg|griffith}}}}<br />
* {{App|MediaElch|Media manager for Kodi. Information about movies, TV shows, concerts and music are stored as nfo files.|https://www.kvibes.de/mediaelch/|{{Pkg|mediaelch}}}}<br />
* {{App|[[Wikipedia:Tellico_(software)|Tellico]]|KDE application for organizing various collections (books, video, music, coins, etc.).|https://tellico-project.org/|{{Pkg|tellico}}}}<br />
* {{App|tinyMediaManager|Media management tool to provide metadata for Kodi.|https://www.tinymediamanager.org/|{{AUR|tiny-media-manager}}}}<br />
* {{App|vMovieDB|Movie collection manager for the Gnome desktop.|https://sourceforge.net/projects/vmoviedb/|{{AUR|vmoviedb}}}}<br />
<br />
=== Media servers ===<br />
<br />
* {{App|Airsonic|Web-based media streamer, providing ubiquitous access to your music. (Fork of Subsonic.)|https://airsonic.github.io/|{{AUR|airsonic}}}}<br />
* {{App|[[Emby]]|Proprietary media server, which automatically converts and streams your media on-the-fly to play on any device.|https://emby.media/|{{Pkg|emby-server}}}}<br />
* {{App|OwnTone|DAAP (iTunes) and MPD media server with support for AirPlay devices, Apple Remote, Chromecast, Spotify and internet radio.|https://owntone.github.io/owntone-server/|{{AUR|owntone-server}}}}<br />
* {{App|[[Gerbera]]|UPnP Media Server to stream your media to devices on your home network. (Fork of MediaTomb.)|https://gerbera.io/|{{Pkg|gerbera}}}}<br />
* {{App|[[Icecast]]|Streaming media (audio/video) server which currently supports Ogg (Vorbis and Theora), Opus, WebM and MP3 streams.|https://icecast.org/|{{Pkg|icecast}}}}<br />
* {{App|[[Jellyfin]]|Media system that puts you in control of managing and streaming your media.|https://jellyfin.org/|Server: {{AUR|jellyfin}}, desktop client: {{AUR|jellyfin-media-player}}, cast client: {{AUR|jellyfin-mpv-shim}}}}<br />
* {{App|[[Plex]]|Proprietary media server, which organizes your personal video, music, and photo collections and streams them to all of your devices.|https://www.plex.tv/|{{AUR|plex-media-server}}}}<br />
* {{App|[[ReadyMedia]]|Simple media server software, with the aim of being fully compliant with DLNA/UPnP-AV clients.|https://sourceforge.net/projects/minidlna/|{{Pkg|minidlna}}}}<br />
* {{App|[[Rygel]]|UPnP AV MediaServer and MediaRenderer that allows you to easily share audio, video and pictures, and control of media player on your home network.|https://wiki.gnome.org/Projects/Rygel|{{Pkg|rygel}}}}<br />
* {{App|Serviio|Proprietary media server, which allows you to stream your media files (music, video or images) to renderer devices (e.g. a TV set, Bluray player, games console or mobile phone) on your connected home network.|https://serviio.org/|{{AUR|serviio}}}}<br />
* {{App|[[Subsonic]]|Proprietary media server to stream from your own computer.|http://www.subsonic.org/|{{AUR|subsonic}}}}<br />
* {{App|[[Tvheadend]]|TV streaming server and recorder supporting DVB-S, DVB-S2, DVB-C, DVB-T, ATSC, ISDB-T, IPTV, SAT>IP and HDHomeRun as input sources.|https://tvheadend.org/|{{AUR|tvheadend}}}}<br />
* {{App|[[Universal Media Server]]|UPnP media server, which is capable of sharing video, audio and images between most modern devices. (Fork of PS3 Media Server.)|https://www.universalmediaserver.com/|{{AUR|ums}}}}<br />
<br />
=== Metadata ===<br />
<br />
* {{App|CoreInfo|Simple media metadata viewer built on mediainfo library. Part of C-Suite.|https://cubocore.org/|{{AUR|coreinfo}}}}<br />
* {{App|DV Analyzer|Technical quality control and reporting tool that examines DV streams in order to report errors.|https://mediaarea.net/DVAnalyzer|CLI: {{AUR|dvanalyzer}}, GUI: {{AUR|dvanalyzer-gui}}}}<br />
* {{App|[[Wikipedia:ExifTool|ExifTool]]|Command-line application for reading, writing and editing meta information in a wide variety of files.|https://sno.phy.queensu.ca/~phil/exiftool/|{{Pkg|perl-image-exiftool}}}}<br />
* {{App|Exiv2|Command line utility to manage image metadata. It provides fast and easy read and write access to the Exif, IPTC and XMP metadata and the ICC Profile embedded within digital images in various formats.|https://exiv2.org/|{{Pkg|exiv2}}}}<br />
* {{App|[[Wikipedia:FFmpeg|ffprobe]]|Gather information from multimedia streams and print it in human- and machine-readable fashion.|https://ffmpeg.org/ffprobe.html|{{Pkg|ffmpeg}}}}<br />
* {{App|jExifToolGUI|Java/Swing graphical frontend for ExifTool, which reads and writes all kind of metadata tags from/to image files.|https://hvdwolf.github.io/jExifToolGUI/|{{AUR|jexiftoolgui}}}}<br />
* {{App|jhead|Exif jpeg header manipulation tool.|https://sentex.net/~mwandel/jhead/|{{Pkg|jhead}}}}<br />
* {{App|MediaConch|Implementation checker, policy checker, reporter, and fixer.|https://mediaarea.net/MediaConch|CLI: {{AUR|mediaconch}}, GUI: {{AUR|mediaconch-gui}}}}<br />
* {{App|[[Wikipedia:MediaInfo|MediaInfo]]|Convenient unified display of the most relevant technical and tag data for video and audio files.|https://mediaarea.net/en/MediaInfo|CLI: {{Pkg|mediainfo}}, GUI: {{Pkg|mediainfo-gui}}}}<br />
* {{App|[[Wikipedia:libsndfile|sndfile-info]]|Obtaining information about the contents of an audio file.|http://mega-nerd.com/libsndfile/|{{Pkg|libsndfile}}}}<br />
<br />
=== Mobile device managers ===<br />
<br />
* {{App|Android File Transfer|Interactive [[Media Transfer Protocol]] client with Qt5 GUI.|https://whoozle.github.io/android-file-transfer-linux/|{{Pkg|android-file-transfer}}}}<br />
* {{App|[[Wikipedia:Gnokii|gnokii]]|Tools and user space driver for use with mobile phones.|https://www.gnokii.org/|{{AUR|gnokii}}}}<br />
* {{App|gMTP|Simple MP3 and media player client for [[Media Transfer Protocol]].|https://gmtp.sourceforge.io/|{{Pkg|gmtp}}}}<br />
* {{App|GNOME Phone Manager|Control your mobile phone from your GNOME desktop.|https://wiki.gnome.org/Attic/PhoneManager|{{AUR|gnome-phone-manager}}}}<br />
* {{App|[[Wikipedia:gtkpod|gtkpod]]|GUI for Apple's iPod using GTK. It allows you to import your existing iTunes database, add songs, podcasts, videos and cover art, and to edit ID3 tags.|https://sourceforge.net/projects/gtkpod/|{{AUR|gtkpod}}}}<br />
* {{App|[[KDE Connect]]|Provides integration between devices.|https://kdeconnect.kde.org/|{{Pkg|kdeconnect}}}}<br />
* {{App|Modem Manager GUI|Control EDGE/3G/4G broadband modem specific functions.|https://linuxonly.ru/page/modem-manager-gui|{{Pkg|modem-manager-gui}}}}<br />
* {{App|Wammu|Manage data in your cell phone such as contacts, calendar or messages.|https://wammu.eu/|{{AUR|wammu}}}}<br />
<br />
=== Optical disc burning ===<br />
<br />
See [[Optical disc drive#Burning CD/DVD/BD with a GUI]].</div>Pulechttps://wiki.archlinux.org/index.php?title=Cardinal&diff=728484Cardinal2022-05-03T18:56:42Z<p>Pulec: /* Usage */ missing end parenthesis</p>
<hr />
<div>[[Category:Music]]<br />
{{Style|Only basic installation info. Need verification from other users with different setups (e.g. more desktop environments, pipewire vs JACK vs pure pulseaudio setups, not just x11,i3 and pipewire)}}<br />
<br />
<br />
[https://github.com/DISTRHO/Cardinal Cardinal] is virtual modular synthesizer plugin, available as JACK standalone and AU, LV2, VST2 and VST3 audio plugin for FreeBSD, Linux, macOS and Windows.<br />
<br />
It is based on the popular [[VCV Rack]] but with a focus on being a fully self-contained plugin version. It's [https://github.com/DISTRHO/DPF/ DPF]-based Rack wrapper that uses compiled-in modules and provides LV2/VST plugins plus a JACK app.<br />
<br />
== Installation ==<br />
Install {{Pkg|cardinal}}.<br />
<br />
When using [[pipewire]] install {{Pkg|pipewire-jack}}.<br />
<br />
{{Expansion|When not using pipewire, use JACK, write up basic how-to.}}<br />
Otherwise start up [[Jack]].<br />
<br />
== Usage ==<br />
{{Expansion|There may be better way, perhaps explain difference between Rack (binary) and VCV Rack as whole vs Cardinal. Basic patch to test sound out? Or just tutorial or manual links?}}<br />
Using {{Pkg|qpwgraph}} connect Cardinal's audio_out_1 and 2 (for stereo) to your audio output.<br />
<br />
Cardinal contains Rack, some 3rd-party modules (list [https://github.com/DISTRHO/Cardinal#included-modules here]) and a few internal utilities all in a single binary.<br />
<br />
Compared to [[VCV Rack]] Cardinal does not load external modules and does not connect to the official Rack library/store. All "Core" modules from Rack have been replaced by Cardinal equivalents, simplified to better work for an audio plugin.<br />
However the usage is very similar if not same.<br />
Left click and hold from jack to jack to make a connection using color from sequence, or right click to select specific color. For example you can follow [https://soundand.design/cabling-conventions-in-vcv-rack-a-user-interface-note-a13e7453d957 Omhri Cohen's RBYG color coding].<br />
Ctrl + click let's you connect more cables from same jack, in other words stacking them up.<br />
You can follow up using many tutorials online. For example Red Means Recording's [https://www.youtube.com/watch?v=BTcP3DofZLY&list=PLcaEIjiwaCmTpG7i5Gm5jro0M6kXtl-zt Intro to Eurorack (ft. VCV Rack) 2.5h long 4 part tutorial].<br />
<br />
== Troubleshooting ==<br />
<br />
=== Clicking Save As / Export does nothing ===<br />
You're missing {{Pkg|xdg-desktop-portal}} see [https://github.com/DISTRHO/Cardinal/blob/main/docs/FAQ.md#on-bsdlinuxx11-the-menu-item-save-asexport-does-nothing FAQ]</div>Pulechttps://wiki.archlinux.org/index.php?title=Cardinal&diff=728481Cardinal2022-05-03T18:54:34Z<p>Pulec: Fixed 3rd party modules link, I'm blind, sorry mpan</p>
<hr />
<div>[[Category:Music]]<br />
{{Style|Only basic installation info. Need verification from other users with different setups (e.g. more desktop environments, pipewire vs JACK vs pure pulseaudio setups, not just x11,i3 and pipewire)}}<br />
<br />
<br />
[https://github.com/DISTRHO/Cardinal Cardinal] is virtual modular synthesizer plugin, available as JACK standalone and AU, LV2, VST2 and VST3 audio plugin for FreeBSD, Linux, macOS and Windows.<br />
<br />
It is based on the popular [[VCV Rack]] but with a focus on being a fully self-contained plugin version. It's [https://github.com/DISTRHO/DPF/ DPF]-based Rack wrapper that uses compiled-in modules and provides LV2/VST plugins plus a JACK app.<br />
<br />
== Installation ==<br />
Install {{Pkg|cardinal}}.<br />
<br />
When using [[pipewire]] install {{Pkg|pipewire-jack}}.<br />
<br />
{{Expansion|When not using pipewire, use JACK, write up basic how-to.}}<br />
Otherwise start up [[Jack]].<br />
<br />
== Usage ==<br />
{{Expansion|There may be better way, perhaps explain difference between Rack (binary) and VCV Rack as whole vs Cardinal. Basic patch to test sound out? Or just tutorial or manual links?}}<br />
Using {{Pkg|qpwgraph}} connect Cardinal's audio_out_1 and 2 (for stereo) to your audio output.<br />
<br />
Cardinal contains Rack, some 3rd-party modules (list [https://github.com/DISTRHO/Cardinal#included-modules here] and a few internal utilities all in a single binary.<br />
<br />
Compared to [[VCV Rack]] Cardinal does not load external modules and does not connect to the official Rack library/store. All "Core" modules from Rack have been replaced by Cardinal equivalents, simplified to better work for an audio plugin.<br />
However the usage is very similar if not same.<br />
Left click and hold from jack to jack to make a connection using color from sequence, or right click to select specific color. For example you can follow [https://soundand.design/cabling-conventions-in-vcv-rack-a-user-interface-note-a13e7453d957 Omhri Cohen's RBYG color coding].<br />
Ctrl + click let's you connect more cables from same jack, in other words stacking them up.<br />
You can follow up using many tutorials online. For example Red Means Recording's [https://www.youtube.com/watch?v=BTcP3DofZLY&list=PLcaEIjiwaCmTpG7i5Gm5jro0M6kXtl-zt Intro to Eurorack (ft. VCV Rack) 2.5h long 4 part tutorial].<br />
<br />
== Troubleshooting ==<br />
<br />
=== Clicking Save As / Export does nothing ===<br />
You're missing {{Pkg|xdg-desktop-portal}} see [https://github.com/DISTRHO/Cardinal/blob/main/docs/FAQ.md#on-bsdlinuxx11-the-menu-item-save-asexport-does-nothing FAQ]</div>Pulechttps://wiki.archlinux.org/index.php?title=Cardinal&diff=728480Cardinal2022-05-03T18:53:56Z<p>Pulec: fixed FAQ link, thanks mpan</p>
<hr />
<div>[[Category:Music]]<br />
{{Style|Only basic installation info. Need verification from other users with different setups (e.g. more desktop environments, pipewire vs JACK vs pure pulseaudio setups, not just x11,i3 and pipewire)}}<br />
<br />
<br />
[https://github.com/DISTRHO/Cardinal Cardinal] is virtual modular synthesizer plugin, available as JACK standalone and AU, LV2, VST2 and VST3 audio plugin for FreeBSD, Linux, macOS and Windows.<br />
<br />
It is based on the popular [[VCV Rack]] but with a focus on being a fully self-contained plugin version. It's [https://github.com/DISTRHO/DPF/ DPF]-based Rack wrapper that uses compiled-in modules and provides LV2/VST plugins plus a JACK app.<br />
<br />
== Installation ==<br />
Install {{Pkg|cardinal}}.<br />
<br />
When using [[pipewire]] install {{Pkg|pipewire-jack}}.<br />
<br />
{{Expansion|When not using pipewire, use JACK, write up basic how-to.}}<br />
Otherwise start up [[Jack]].<br />
<br />
== Usage ==<br />
{{Expansion|There may be better way, perhaps explain difference between Rack (binary) and VCV Rack as whole vs Cardinal. Basic patch to test sound out? Or just tutorial or manual links?}}<br />
Using {{Pkg|qpwgraph}} connect Cardinal's audio_out_1 and 2 (for stereo) to your audio output.<br />
<br />
Cardinal contains Rack, some 3rd-party modules (list [here https://github.com/DISTRHO/Cardinal#included-modules] and a few internal utilities all in a single binary.<br />
<br />
Compared to [[VCV Rack]] Cardinal does not load external modules and does not connect to the official Rack library/store. All "Core" modules from Rack have been replaced by Cardinal equivalents, simplified to better work for an audio plugin.<br />
However the usage is very similar if not same.<br />
Left click and hold from jack to jack to make a connection using color from sequence, or right click to select specific color. For example you can follow [https://soundand.design/cabling-conventions-in-vcv-rack-a-user-interface-note-a13e7453d957 Omhri Cohen's RBYG color coding].<br />
Ctrl + click let's you connect more cables from same jack, in other words stacking them up.<br />
You can follow up using many tutorials online. For example Red Means Recording's [https://www.youtube.com/watch?v=BTcP3DofZLY&list=PLcaEIjiwaCmTpG7i5Gm5jro0M6kXtl-zt Intro to Eurorack (ft. VCV Rack) 2.5h long 4 part tutorial].<br />
<br />
== Troubleshooting ==<br />
<br />
=== Clicking Save As / Export does nothing ===<br />
You're missing {{Pkg|xdg-desktop-portal}} see [https://github.com/DISTRHO/Cardinal/blob/main/docs/FAQ.md#on-bsdlinuxx11-the-menu-item-save-asexport-does-nothing FAQ]</div>Pulechttps://wiki.archlinux.org/index.php?title=Cardinal&diff=728478Cardinal2022-05-03T18:52:23Z<p>Pulec: Init, install, usage and troubleshooting start, only from POV of i3, x11, pipewire user, need input from other users.</p>
<hr />
<div>[[Category:Music]]<br />
{{Style|Only basic installation info. Need verification from other users with different setups (e.g. more desktop environments, pipewire vs JACK vs pure pulseaudio setups, not just x11,i3 and pipewire)}}<br />
<br />
<br />
[https://github.com/DISTRHO/Cardinal Cardinal] is virtual modular synthesizer plugin, available as JACK standalone and AU, LV2, VST2 and VST3 audio plugin for FreeBSD, Linux, macOS and Windows.<br />
<br />
It is based on the popular [[VCV Rack]] but with a focus on being a fully self-contained plugin version. It's [https://github.com/DISTRHO/DPF/ DPF]-based Rack wrapper that uses compiled-in modules and provides LV2/VST plugins plus a JACK app.<br />
<br />
== Installation ==<br />
Install {{Pkg|cardinal}}.<br />
<br />
When using [[pipewire]] install {{Pkg|pipewire-jack}}.<br />
<br />
{{Expansion|When not using pipewire, use JACK, write up basic how-to.}}<br />
Otherwise start up [[Jack]].<br />
<br />
== Usage ==<br />
{{Expansion|There may be better way, perhaps explain difference between Rack (binary) and VCV Rack as whole vs Cardinal. Basic patch to test sound out? Or just tutorial or manual links?}}<br />
Using {{Pkg|qpwgraph}} connect Cardinal's audio_out_1 and 2 (for stereo) to your audio output.<br />
<br />
Cardinal contains Rack, some 3rd-party modules (list [here https://github.com/DISTRHO/Cardinal#included-modules] and a few internal utilities all in a single binary.<br />
<br />
Compared to [[VCV Rack]] Cardinal does not load external modules and does not connect to the official Rack library/store. All "Core" modules from Rack have been replaced by Cardinal equivalents, simplified to better work for an audio plugin.<br />
However the usage is very similar if not same.<br />
Left click and hold from jack to jack to make a connection using color from sequence, or right click to select specific color. For example you can follow [https://soundand.design/cabling-conventions-in-vcv-rack-a-user-interface-note-a13e7453d957 Omhri Cohen's RBYG color coding].<br />
Ctrl + click let's you connect more cables from same jack, in other words stacking them up.<br />
You can follow up using many tutorials online. For example Red Means Recording's [https://www.youtube.com/watch?v=BTcP3DofZLY&list=PLcaEIjiwaCmTpG7i5Gm5jro0M6kXtl-zt Intro to Eurorack (ft. VCV Rack) 2.5h long 4 part tutorial].<br />
<br />
== Troubleshooting ==<br />
<br />
=== Clicking Save As / Export does nothing ===<br />
You're missing {{Pkg|xdg-desktop-portal}} see [FAQ https://github.com/DISTRHO/Cardinal/blob/main/docs/FAQ.md#on-bsdlinuxx11-the-menu-item-save-asexport-does-nothing]</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Unreal_Engine_4&diff=705483Talk:Unreal Engine 42021-12-11T04:46:48Z<p>Pulec: describe compiling issue and proper targetname entered</p>
<hr />
<div>== mono and clang requirements in C++ projects, which mono? ==<br />
<br />
I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use {{Pkg|mono}} is probably best option. I tried {{AUR|mono-stable}} and when it compiled a project the unreal-engine installation was broken (some missing library).<br />
<br />
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.<br />
<br />
I will try it out again.<br />
<br />
Your experiences are welcomed.<br />
<br />
Feel free to discuss on #UE4Linux.<br />
<br />
EDIT at [[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC) {{pkg|mono}} seems to be enough, althought I also have {{AUR|monodevelop-bin}} installed.<br />
<br />
<br />
<br />
{{[[User:Pulec|Pulec]]|16:02, 16 July 2018 (UTC)|Pulec}}<br />
<br />
<br />
== add C++ code project problems ==<br />
With unreal-engine-git 4.26.1-2 after creating the project and running it again from editor the complication does not start and needs to be done manually<br />
In project folder with makefile run only target $project_nameEditor e.g. project (cpp_test, target cpp_testEditor):<br />
$ ./make $project_nameEditor<br />
<br />
Then you should be able to run the project as:<br />
$ /opt/unreal-engine-git/Engine/Binaries/Linux/UE4Editor ~/Documents/Unreal\ Projects/cpptest/cpptest.uproject<br />
<br />
Also:<br />
> If while trying to open the project in UE for the first time, you get a message about editor modules being out of date, you need to build the UE4Editor target in your IDE. Do not abort this build, or you will brick UE4 and will need to reinstall unreal-engine.<br />
I cancelled make during running UE4Editor (or some other target with ~ 2700 items to compile) and while I didn't try to run UE4Editor before I ran make again the editor worked fine again.<br />
<br />
There was some point when Editor didn't wanted to compile as it would overwrite something in the installation (/opt/unreal or whever) so that might be the original warning. I'm not sure how I got to that warning and exit though, but it was definitelly with cpp project.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Unreal_Engine_4&diff=705315Talk:Unreal Engine 42021-12-11T03:51:42Z<p>Pulec: Signing the old unsigned</p>
<hr />
<div>== mono and clang requirements in C++ projects, which mono? ==<br />
<br />
I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use {{Pkg|mono}} is probably best option. I tried {{AUR|mono-stable}} and when it compiled a project the unreal-engine installation was broken (some missing library).<br />
<br />
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.<br />
<br />
I will try it out again.<br />
<br />
Your experiences are welcomed.<br />
<br />
Feel free to discuss on #UE4Linux.<br />
<br />
EDIT at [[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC) {{pkg|mono}} seems to be enough, althought I also have {{AUR|monodevelop-bin}} installed.<br />
<br />
<br />
<br />
{{[[User:Pulec|Pulec]]|16:02, 16 July 2018 (UTC)|Pulec}}<br />
<br />
<br />
== add C++ code project problems ==<br />
In project folder with makefile run:<br />
$ ./make $project_name<br />
<br />
Then you should be able to run the project as:<br />
$ /opt/unreal-engine-git/Engine/Binaries/Linux/UE4Editor ~/Documents/Unreal\ Projects/cpptest/cpptest.uproject<br />
<br />
Also:<br />
> If while trying to open the project in UE for the first time, you get a message about editor modules being out of date, you need to build the UE4Editor target in your IDE. Do not abort this build, or you will brick UE4 and will need to reinstall unreal-engine.<br />
I cancelled make during running UE4Editor (or some other target with ~ 2700 items to compile) and while I didn't try to run UE4Editor before I ran make again the editor worked fine again.<br />
<br />
There was some point when Editor didn't wanted to compile as it would overwrite something in the installation (/opt/unreal or whever) so that might be the original warning. I'm not sure how I got to that warning and exit though, but it was definitelly with cpp project.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Unreal_Engine_4&diff=705314Talk:Unreal Engine 42021-12-11T03:50:35Z<p>Pulec: fixed title ==, this is not md but wiki, sorrys</p>
<hr />
<div>== mono and clang requirements in C++ projects, which mono? ==<br />
<br />
I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use {{Pkg|mono}} is probably best option. I tried {{AUR|mono-stable}} and when it compiled a project the unreal-engine installation was broken (some missing library).<br />
<br />
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.<br />
<br />
I will try it out again.<br />
<br />
Your experiences are welcomed.<br />
<br />
Feel free to discuss on #UE4Linux.<br />
<br />
EDIT at [[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC) {{pkg|mono}} seems to be enough, althought I also have {{AUR|monodevelop-bin}} installed.<br />
<br />
<br />
<br />
{{Unsigned|16:02, 16 July 2018 (UTC)|Pulec}}<br />
<br />
<br />
== add C++ code project problems ==<br />
In project folder with makefile run:<br />
$ ./make $project_name<br />
<br />
Then you should be able to run the project as:<br />
$ /opt/unreal-engine-git/Engine/Binaries/Linux/UE4Editor ~/Documents/Unreal\ Projects/cpptest/cpptest.uproject<br />
<br />
Also:<br />
> If while trying to open the project in UE for the first time, you get a message about editor modules being out of date, you need to build the UE4Editor target in your IDE. Do not abort this build, or you will brick UE4 and will need to reinstall unreal-engine.<br />
I cancelled make during running UE4Editor (or some other target with ~ 2700 items to compile) and while I didn't try to run UE4Editor before I ran make again the editor worked fine again.<br />
<br />
There was some point when Editor didn't wanted to compile as it would overwrite something in the installation (/opt/unreal or whever) so that might be the original warning. I'm not sure how I got to that warning and exit though, but it was definitelly with cpp project.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Unreal_Engine_4&diff=705313Talk:Unreal Engine 42021-12-11T03:49:53Z<p>Pulec: Adding some info to unresolved mono question 3y ago, adding some stuff about cpp project</p>
<hr />
<div>== mono and clang requirements in C++ projects, which mono? ==<br />
<br />
I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use {{Pkg|mono}} is probably best option. I tried {{AUR|mono-stable}} and when it compiled a project the unreal-engine installation was broken (some missing library).<br />
<br />
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.<br />
<br />
I will try it out again.<br />
<br />
Your experiences are welcomed.<br />
<br />
Feel free to discuss on #UE4Linux.<br />
<br />
EDIT at [[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC) {{pkg|mono}} seems to be enough, althought I also have {{AUR|monodevelop-bin}} installed.<br />
<br />
<br />
<br />
{{Unsigned|16:02, 16 July 2018 (UTC)|Pulec}}<br />
<br />
<br />
== add C++ code project problems <br />
In project folder with makefile run:<br />
$ ./make $project_name<br />
<br />
Then you should be able to run the project as:<br />
$ /opt/unreal-engine-git/Engine/Binaries/Linux/UE4Editor ~/Documents/Unreal\ Projects/cpptest/cpptest.uproject<br />
<br />
Also:<br />
> If while trying to open the project in UE for the first time, you get a message about editor modules being out of date, you need to build the UE4Editor target in your IDE. Do not abort this build, or you will brick UE4 and will need to reinstall unreal-engine.<br />
I cancelled make during running UE4Editor (or some other target with ~ 2700 items to compile) and while I didn't try to run UE4Editor before I ran make again the editor worked fine again.<br />
<br />
There was some point when Editor didn't wanted to compile as it would overwrite something in the installation (/opt/unreal or whever) so that might be the original warning. I'm not sure how I got to that warning and exit though, but it was definitelly with cpp project.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 03:49, 11 December 2021 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Mpv&diff=690421Talk:Mpv2021-08-02T19:11:15Z<p>Pulec: /* 360 videos with VR "support" */ new section</p>
<hr />
<div>== 360 videos with VR "support" ==<br />
<br />
With {{AUR|vr-video-player-git}} and {{Pkg|xdotool}} VR video player (or any other window meant for VR) is easy.<br />
<br />
Launch video with mpv and:<br />
<br />
$ vr-video-player --zoom 0.4 $(xdotool selectwindow)<br />
<br />
There are --sphere (default) --sphere360 --flat and --plane modes. Note that the size of the window matters for the VR composition.<br />
<br />
Perhaps more useful to [[VR]] pages or so.<br />
<br />
--[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 19:11, 2 August 2021 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Gamepad&diff=686170Talk:Gamepad2021-07-06T12:25:27Z<p>Pulec: /* Sony DualShock 4 appearing as DualShock 5 */ detail about not working</p>
<hr />
<div>==Playstation 3 Controllers via Bluetooth==<br />
<br />
when creating the udev rule, what the address is supposed to be is unclear, as one can confuse the address of the bluetooth dongle and ps3 controller, so I feel this should be specified. <br />
<br />
Additionally, simply putting in the bluetooth address for the udev rule for the ps3 controller does not appear to work. --[[User:Ase1590|Ase1590]] ([[User talk:Ase1590|talk]]) 20:21, 16 February 2015 (UTC)<br />
<br />
It is quite obvious it is the address of the PS3 controller which should be specified here, I mean, why would you put the bluetooth controller address here? It would be a one-word change, anyways. But more refractoring is needed here, since the current Wiki page is self-contradicting and under two (and more if you count all PS3/4, Dualshock and Sixaxis) subheadings here, which should be combined. Under "PlayStation 3/4 controller" it is claimed that the process should be automatic and no udev rule creation is necessary. However under "PlayStation 3 controller via Bluetooth" the udev rule you refer to is mentioned. Is it required, or not? No matter wht I do, I can not get any of my Dualshock 3 controllers to work at the moment; though, it is certainly possible, that they are (carefully made) aftermarket knock-offs. I have no access to a real PS3 with confirmed original gamepads. [[User:Wild Penguin|Wild Penguin]] ([[User talk:Wild Penguin|talk]]) 13:57, 22 July 2018 (UTC)<br />
<br />
After a lot of trouble, I finally achieved to connect my two PS3 controllers to my computer. I can confirm that the udev rule isn't necessary. The only thing I had to do was to install {{pkg|bluez-plugins}} and that step isn't mentioned on the wiki. I think I will proceed to a full refactoring of the PS3/PS4 bluetooth connection sections. I'm waiting until my PS4 controller arrives so I can confirm the same procedure works for it [[User:Paragoumba|Paragoumba]] ([[User talk:Paragoumba|talk]]) 10:56, 2 June 2020 (UTC)<br />
<br />
== Xbox 360 controllers ==<br />
<br />
I own an Xbox 360 wired controller. A year ago I had no success with using only the xpad module and had to use the userspace xboxdrv driver with mixed success.<br />
<br />
I am now pleasantly surprised to see that the Xbox 360 wired controller works with the xpad module only, without any other configuration. In particular, [[Gamepad#Xbox_360_controllers|the issues that we list]], "incorrect button mapping. ([https://github.com/ValveSoftware/steam-for-linux/issues/95#issuecomment-14009081 discussion in Steam bugtracker])" and "not-working sync. All four leds keep blinking, but controller works. ([https://bbs.archlinux.org/viewtopic.php?id=156028 discussion in Arch Forum])", seem to be fixed, at least for a single-controller setup.<br />
<br />
Should we update the text to reflect that? [[User:Suridaj|Suridaj]] ([[User talk:Suridaj|talk]]) 22:52, 6 June 2015 (UTC)<br />
: Sure, just preserve old texts as a "if you encounter problems, you can fix them as follows" [[User:Tomato|Tomato]] ([[User talk:Tomato|talk]]) 07:52, 7 June 2015 (UTC)<br />
<br />
<br />
Recently spent a couple days getting my wireless controller to work, specifically with steam games. It was acting real wonky, but after much searching I found a reddit post with a configuration that worked:<br />
{{hc<br />
|/etc/default/xboxdrv/|2=<br />
[xboxdrv]<br />
silent = true<br />
device-name = "Xbox 360 Wireless Receiver"<br />
mimic-xpad = true<br />
deadzone = 4000<br />
<br />
[xboxdrv-daemon]<br />
dbus = disabled<br />
}}<br />
<br />
Should this be added under the xboxdrv section? [[User:Raku|Raku]] ([[User talk:Raku|talk]]) 22:58, 4 September 2016 (UTC)<br />
<br />
::Please do. This article is badly cluttered at the moment and needs some rewriting, but its better to have that information present than not. [[User:Silverhammermba|Silverhammermba]] ([[User talk:Silverhammermba|talk]]) 18:23, 6 September 2016 (UTC)<br />
<br />
== iPEGA PG-9017S ==<br />
I made a config[https://gist.github.com/NeoTheFox/b3984d3e0a5371618e61] for bluetooth gamepad. This can be used as example. [[User:NeoTheFox|NeoTheFox]] ([[User talk:NeoTheFox|talk]]) 09:39, 11 November 2015 (UTC)<br />
<br />
== Steam controller udev rules ==<br />
<br />
{{Note|Related bug report: {{bug|47330}}}}<br />
<br />
I've just undone [https://wiki.archlinux.org/index.php?title=Gamepad&diff=411356&oldid=411355 these edits] which add different udev rules for the Steam controller. This shouldn't be necessary because it should work with the rules provided by the {{Pkg|steam}} package.<br />
<br />
To the editor: are you absolutely sure they don't work for you? Could you try again by reinstalling the {{Pkg|steam}} package, and making sure the rule is as follows:<br />
<br />
{{hc|/usr/lib/udev/rules.d/80-steam-controller-permission.rules|2=<br />
#USB devices<br />
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0660", TAG+="uaccess"<br />
KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"<br />
}}<br />
<br />
Also make sure there are no other rules in either {{ic|/etc/udev/rules.d/}} or {{ic|/usr/lib/udev/rules.d/}} that might conflict with the one above. You might need to restart your computer before it works.<br />
<br />
This rule really should work. It is also used by Ubuntu and other Linux distro's. Please let me know the results.<br />
<br />
-- [[User:Lonaowna|Lonaowna]] ([[User talk:Lonaowna|talk]]) 23:27, 9 December 2015 (UTC)<br />
<br />
: The rule is there in {{ic|/usr/lib/udev/rules.d}}, however it seems some games don't recognize the controller with it. TokiTori 2+ worked before I removed my custom rule (and restarted) now it doesn't get see the controller at all.<br />
<br />
: If I look at /dev/uinput it's {{ic|root:root}} only. Do I need to be in some group for this to work?<br />
<br />
: -- [[User:Almindor|Almindor]] ([[User talk:Almindor|talk]]) 23:27, 10 December 2015 (UTC)<br />
<br />
:: The {{ic|uaccess}} tag should automate this, and give everyone who is locally logged in permission to the controller (similar to how you can run {{ic|poweroff}} as a regular user, when logged in locally, but not when logged in via e.g. SSH).<br />
:: You can see if this works by running {{ic|getfacl /dev/uinput}}: your user should show up with {{ic|rw-}} permissions.<br />
:: It seems to work well on my machine, and all controller-enabled games seem to work. Unfortunately I can't test TokiTori 2+ as I don't have it (and the demo doesn't support Linux for some reason?). Are there any more games you are having issues with?<br />
:: If you're absolutely sure that it doesn't work with the rule provided by the {{Pkg|steam}} package but it does with the other one, we can keep it on this page as a backup, but I rather have everything works out-of-the-box. :)<br />
:: -- [[User:Lonaowna|Lonaowna]] ([[User talk:Lonaowna|talk]]) 12:24, 13 December 2015 (UTC)<br />
<br />
::: I've done some more digging using {{ic|strace}} on Toki Tori and using {{ic|getfacl}}<br />
::: It seems {{ic|getfacl}} gives mostly identical results, only difference is the {{ic|group}} section has no permissions when using the steam package rules only. But my user has {{ic|rw}} in both cases.<br />
::: What is more interesting is that by using {{ic|strace}} I've compared all {{ic|open}} syscalls when running Toki Tori and I found out that {{ic|/dev/js0}} and {{ic|/dev/input21}} are missing when using steam package rules only! I think that's the main issue. <br />
::: NO idea why, however one thing that comes to mind is that my vendorid line in the custom rules has mode {{ic|0666}} with users group, whereas the package has {{ic|0660}} with the {{ic|1=TAG+="uaccess"}}<br />
::: [[User:Almindor|Almindor]] ([[User talk:Almindor|talk]]) 23:51, 14 December 2015 (UTC)<br />
<br />
:::: Tried {{ic|0666}} and it seems to work... But is that the suggested thing to do?<br />
:::: [[User:Tesfabpel|Tesfabpel]] ([[User talk:Tesfabpel|talk]]) 09:09, 15 December 2015 (UTC)<br />
<br />
== Steam controller under wine ==<br />
<br />
I'm the author of the section Steam Controller/Wine which has been flagged with "Accuracy Disputed" in January 2016.<br />
<br />
The hoster link was at the time of writing the only one I could find. I now replaced it with a github repository from June 2016. Unfortunately that application doesn't seem to have an official site.<br />
I also removed the flag. I hope this meets the quality standards better than before. Let me know if it does not. Maybe there's a different emulator that works well enough under wine.<br />
<br />
[[User:Scindix|Scindix]] ([[User talk:Scindix|talk]]) 17:26, 5 April 2017 (UTC)<br />
<br />
== Steam universal joystick to mouse integration ==<br />
<br />
I recently bought a random generic xbox 360 clone generic controller, and steam seems to fully integrate with it and even enables desktop mouse emulation and etc. Is steam doing that to all (non steam) controllers, now or steam mistakenly detecting my controller as a steam controller? <br />
<br />
[[User:Samosaara|Samosaara]] ([[User talk:Samosaara|talk]]) 18:46, 1 April 2018 (UTC)<br />
<br />
: IIRC it treats all controllers that way that identify as Xbox or PS4 gamepad. --[[User:MarkusS|MarkusS]] ([[User talk:MarkusS|talk]]) 22:59, 1 April 2018 (UTC)<br />
<br />
== (Temporarily) disable (sixaxis) accelerometers ==<br />
<br />
This may apply to other joystics with built-in accelerometers, but we really need a blurb here about how to, perferably temporarily, disable the accelerometer axes for sixaxis (PS3 controllers). It is more or less impossible to use the controller for any purpose other than the accelerometers so long as they are active. Their output is constant, so any program that requires a manual controller mapping picks them up for every button assignment. The article shows ways of specifing deadzones for joystic and evdev devices, but it isn't clear which of those a sixaxis is or how to find out (If I recall correctly, they are evdev). I haven't really worked with sixaxis since they finally got their own kernel driver, so I'm pretty lost. I'm going to keep looking for how this can be done; may come back with a proposal later. [[User:Quequotion|quequotion]] ([[User talk:Quequotion|talk]]) 17:41, 26 February 2020 (UTC)<br />
: I had moderate success with setting the deadzones of axes 4 and 5 to 255, using the evdev method:<br />
<br />
evdev-joystick --evdev /dev/input/event25 --axis 4 --deadzone 255<br />
evdev-joystick --evdev /dev/input/event25 --axis 5 --deadzone 255<br />
<br />
: One could extrapolate a udev rule, but I'm still hoping for a more convenient way of turning them on and off as needed (run this as a toggling script?).<br />
<br />
:My success was not entirely complete: disabling the accelerometer axes greatly improved the situation, but my controllers seem to be very sick, with buttons going off randomly all over the place (one controller practically plays games all by itself, badly, while another has less frequent glitches). Likely a problem with the hardware. [[User:Quequotion|quequotion]] ([[User talk:Quequotion|talk]]) 19:09, 26 February 2020 (UTC)<br />
<br />
== Joystick API vibration support ==<br />
<br />
The article says: "... evdev interface ... adds support for force feedback". Does this mean that Joystick API does not support force feedback? If yes, I think it should be said explicitly.<br><br />
Also, is there a way to disable one of the APIs for testing purposes? I have found unanswered question [https://unix.stackexchange.com/questions/237813/how-to-force-evdev-api-instead-joystick-legacy-api/610054#610054 here]. There are some problematic games (f.e. Oddworld New n Tasty) which fails to activate vibration for gamepads. So I wanted to test how game will behave if hide Joystick API's entries from /dev/input/. Could it be described here in wiki?<br />
<br />
{{Unsigned|18:26, 19 September 2020 (UTC)|Ashark}}<br />
<br />
== Add section for Gamepad emulation? ==<br />
<br />
It could include software like sc-controller and antimicrox.<br />
<br />
It is useful for custom mappings, emulation to support more controllers, additional functions like on-screen-menus etc.<br />
<br />
[[User:G3ro|G3ro]] ([[User talk:G3ro|talk]]) 20:10, 17 October 2020 (UTC) G3ro<br />
<br />
== Setting deadzones permanently via script vs hwdb approach ==<br />
<br />
In the section for evdev deadzones it says<br />
"Use udev rules file to set them automatically when the controller is connected."<br />
I think it would be a good idea to give an example here or – since it's similar to the joydev reference that one.<br />
<br />
The script approach is what you find widely in the internet when searching for solutions to make such a config permanent, but actually there is a way now which personally I think is better, at least for smaller changes like the deadzone.<br />
It makes use of udev's hwdb, to which the user can add own entries.<br />
In the example listed there, it would be similar to (assuming the device in the joydev and evdev example are the same, since no vendor/product ids are listed in the latter):<br />
{{hc|1=/etc/udev/hwdb.d/10-custom.hwdb|2=<br />
# match vendor id 10C4 and product id 8B02<br />
evdev:input:b0003v10C4p8B02*<br />
# matching by name is also possible<br />
# evdev:name:NameToMatch:*<br />
# part of the name can be matched using wildcards<br />
# evdev:name:*Madcatz Saitek Pro Flight X*:*<br />
# format is ABS is absolute axis, 00 is axis number 0, 01 is axis number 1 etc.<br />
# entry is MIN:MAX:STEP:FUZZ:DEADZONE<br />
# omitted values remain unchanged<br />
EVDEV_ABS_00=::::512<br />
}}<br />
followed by<br />
{{bc|$ systemd-hwdb update<br />
$ udevadm control --reload}}<br />
<br />
This approach might be useful for other settings on the same page (which I didn't look at right now).<br />
Personally, I think it's better, because it omits the necessity of writing an udev rule and a shell script (which is still a valid option for more complex scenarios).<br />
If you agree, I'd add this to the page.<br />
[[User:Berniyh|Berniyh]] ([[User talk:Berniyh|talk]]) 16:28, 12 December 2020 (UTC)<br />
<br />
== Sony DualShock 4 appearing as DualShock 5 ==<br />
<br />
Things used to worked out of the box for me, but things started to work partially as in ok in Linux Native games and not for games running via proton (xbox controller detected, but no inputs were working).<br />
<br />
With xboxdrv.service enabled I used the script for the DualShock 5, changing DualShock 4 with correct path bellow didn't work. Also had to disable Sony gamepad's support in Steam (easiest to do in big screen mode I guess).<br />
<br />
$ lsusb | grep Sony;ll /dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick<br />
Bus 001 Device 013: ID 054c:09cc Sony Corp. DualShock 4 [CUH-ZCT2x]<br />
lrwxrwxrwx 1 root root 10 Jul 5 02:02 /dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick -> ../event24<br />
<br />
I also turned off "touchscreen" (moving cursor by pad between select and start) by disabling that input in xorg.d, probably doesn't matter. BeamNG.drive nicely shows devices it detects as well as their current inputs and I thought "touchscreen" fools it.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 12:24, 6 July 2021 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Gamepad&diff=686169Talk:Gamepad2021-07-06T12:24:22Z<p>Pulec: /* Sony DualShock 4 appearing as DualShock 5 */ didn't signed with timestamp</p>
<hr />
<div>==Playstation 3 Controllers via Bluetooth==<br />
<br />
when creating the udev rule, what the address is supposed to be is unclear, as one can confuse the address of the bluetooth dongle and ps3 controller, so I feel this should be specified. <br />
<br />
Additionally, simply putting in the bluetooth address for the udev rule for the ps3 controller does not appear to work. --[[User:Ase1590|Ase1590]] ([[User talk:Ase1590|talk]]) 20:21, 16 February 2015 (UTC)<br />
<br />
It is quite obvious it is the address of the PS3 controller which should be specified here, I mean, why would you put the bluetooth controller address here? It would be a one-word change, anyways. But more refractoring is needed here, since the current Wiki page is self-contradicting and under two (and more if you count all PS3/4, Dualshock and Sixaxis) subheadings here, which should be combined. Under "PlayStation 3/4 controller" it is claimed that the process should be automatic and no udev rule creation is necessary. However under "PlayStation 3 controller via Bluetooth" the udev rule you refer to is mentioned. Is it required, or not? No matter wht I do, I can not get any of my Dualshock 3 controllers to work at the moment; though, it is certainly possible, that they are (carefully made) aftermarket knock-offs. I have no access to a real PS3 with confirmed original gamepads. [[User:Wild Penguin|Wild Penguin]] ([[User talk:Wild Penguin|talk]]) 13:57, 22 July 2018 (UTC)<br />
<br />
After a lot of trouble, I finally achieved to connect my two PS3 controllers to my computer. I can confirm that the udev rule isn't necessary. The only thing I had to do was to install {{pkg|bluez-plugins}} and that step isn't mentioned on the wiki. I think I will proceed to a full refactoring of the PS3/PS4 bluetooth connection sections. I'm waiting until my PS4 controller arrives so I can confirm the same procedure works for it [[User:Paragoumba|Paragoumba]] ([[User talk:Paragoumba|talk]]) 10:56, 2 June 2020 (UTC)<br />
<br />
== Xbox 360 controllers ==<br />
<br />
I own an Xbox 360 wired controller. A year ago I had no success with using only the xpad module and had to use the userspace xboxdrv driver with mixed success.<br />
<br />
I am now pleasantly surprised to see that the Xbox 360 wired controller works with the xpad module only, without any other configuration. In particular, [[Gamepad#Xbox_360_controllers|the issues that we list]], "incorrect button mapping. ([https://github.com/ValveSoftware/steam-for-linux/issues/95#issuecomment-14009081 discussion in Steam bugtracker])" and "not-working sync. All four leds keep blinking, but controller works. ([https://bbs.archlinux.org/viewtopic.php?id=156028 discussion in Arch Forum])", seem to be fixed, at least for a single-controller setup.<br />
<br />
Should we update the text to reflect that? [[User:Suridaj|Suridaj]] ([[User talk:Suridaj|talk]]) 22:52, 6 June 2015 (UTC)<br />
: Sure, just preserve old texts as a "if you encounter problems, you can fix them as follows" [[User:Tomato|Tomato]] ([[User talk:Tomato|talk]]) 07:52, 7 June 2015 (UTC)<br />
<br />
<br />
Recently spent a couple days getting my wireless controller to work, specifically with steam games. It was acting real wonky, but after much searching I found a reddit post with a configuration that worked:<br />
{{hc<br />
|/etc/default/xboxdrv/|2=<br />
[xboxdrv]<br />
silent = true<br />
device-name = "Xbox 360 Wireless Receiver"<br />
mimic-xpad = true<br />
deadzone = 4000<br />
<br />
[xboxdrv-daemon]<br />
dbus = disabled<br />
}}<br />
<br />
Should this be added under the xboxdrv section? [[User:Raku|Raku]] ([[User talk:Raku|talk]]) 22:58, 4 September 2016 (UTC)<br />
<br />
::Please do. This article is badly cluttered at the moment and needs some rewriting, but its better to have that information present than not. [[User:Silverhammermba|Silverhammermba]] ([[User talk:Silverhammermba|talk]]) 18:23, 6 September 2016 (UTC)<br />
<br />
== iPEGA PG-9017S ==<br />
I made a config[https://gist.github.com/NeoTheFox/b3984d3e0a5371618e61] for bluetooth gamepad. This can be used as example. [[User:NeoTheFox|NeoTheFox]] ([[User talk:NeoTheFox|talk]]) 09:39, 11 November 2015 (UTC)<br />
<br />
== Steam controller udev rules ==<br />
<br />
{{Note|Related bug report: {{bug|47330}}}}<br />
<br />
I've just undone [https://wiki.archlinux.org/index.php?title=Gamepad&diff=411356&oldid=411355 these edits] which add different udev rules for the Steam controller. This shouldn't be necessary because it should work with the rules provided by the {{Pkg|steam}} package.<br />
<br />
To the editor: are you absolutely sure they don't work for you? Could you try again by reinstalling the {{Pkg|steam}} package, and making sure the rule is as follows:<br />
<br />
{{hc|/usr/lib/udev/rules.d/80-steam-controller-permission.rules|2=<br />
#USB devices<br />
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0660", TAG+="uaccess"<br />
KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"<br />
}}<br />
<br />
Also make sure there are no other rules in either {{ic|/etc/udev/rules.d/}} or {{ic|/usr/lib/udev/rules.d/}} that might conflict with the one above. You might need to restart your computer before it works.<br />
<br />
This rule really should work. It is also used by Ubuntu and other Linux distro's. Please let me know the results.<br />
<br />
-- [[User:Lonaowna|Lonaowna]] ([[User talk:Lonaowna|talk]]) 23:27, 9 December 2015 (UTC)<br />
<br />
: The rule is there in {{ic|/usr/lib/udev/rules.d}}, however it seems some games don't recognize the controller with it. TokiTori 2+ worked before I removed my custom rule (and restarted) now it doesn't get see the controller at all.<br />
<br />
: If I look at /dev/uinput it's {{ic|root:root}} only. Do I need to be in some group for this to work?<br />
<br />
: -- [[User:Almindor|Almindor]] ([[User talk:Almindor|talk]]) 23:27, 10 December 2015 (UTC)<br />
<br />
:: The {{ic|uaccess}} tag should automate this, and give everyone who is locally logged in permission to the controller (similar to how you can run {{ic|poweroff}} as a regular user, when logged in locally, but not when logged in via e.g. SSH).<br />
:: You can see if this works by running {{ic|getfacl /dev/uinput}}: your user should show up with {{ic|rw-}} permissions.<br />
:: It seems to work well on my machine, and all controller-enabled games seem to work. Unfortunately I can't test TokiTori 2+ as I don't have it (and the demo doesn't support Linux for some reason?). Are there any more games you are having issues with?<br />
:: If you're absolutely sure that it doesn't work with the rule provided by the {{Pkg|steam}} package but it does with the other one, we can keep it on this page as a backup, but I rather have everything works out-of-the-box. :)<br />
:: -- [[User:Lonaowna|Lonaowna]] ([[User talk:Lonaowna|talk]]) 12:24, 13 December 2015 (UTC)<br />
<br />
::: I've done some more digging using {{ic|strace}} on Toki Tori and using {{ic|getfacl}}<br />
::: It seems {{ic|getfacl}} gives mostly identical results, only difference is the {{ic|group}} section has no permissions when using the steam package rules only. But my user has {{ic|rw}} in both cases.<br />
::: What is more interesting is that by using {{ic|strace}} I've compared all {{ic|open}} syscalls when running Toki Tori and I found out that {{ic|/dev/js0}} and {{ic|/dev/input21}} are missing when using steam package rules only! I think that's the main issue. <br />
::: NO idea why, however one thing that comes to mind is that my vendorid line in the custom rules has mode {{ic|0666}} with users group, whereas the package has {{ic|0660}} with the {{ic|1=TAG+="uaccess"}}<br />
::: [[User:Almindor|Almindor]] ([[User talk:Almindor|talk]]) 23:51, 14 December 2015 (UTC)<br />
<br />
:::: Tried {{ic|0666}} and it seems to work... But is that the suggested thing to do?<br />
:::: [[User:Tesfabpel|Tesfabpel]] ([[User talk:Tesfabpel|talk]]) 09:09, 15 December 2015 (UTC)<br />
<br />
== Steam controller under wine ==<br />
<br />
I'm the author of the section Steam Controller/Wine which has been flagged with "Accuracy Disputed" in January 2016.<br />
<br />
The hoster link was at the time of writing the only one I could find. I now replaced it with a github repository from June 2016. Unfortunately that application doesn't seem to have an official site.<br />
I also removed the flag. I hope this meets the quality standards better than before. Let me know if it does not. Maybe there's a different emulator that works well enough under wine.<br />
<br />
[[User:Scindix|Scindix]] ([[User talk:Scindix|talk]]) 17:26, 5 April 2017 (UTC)<br />
<br />
== Steam universal joystick to mouse integration ==<br />
<br />
I recently bought a random generic xbox 360 clone generic controller, and steam seems to fully integrate with it and even enables desktop mouse emulation and etc. Is steam doing that to all (non steam) controllers, now or steam mistakenly detecting my controller as a steam controller? <br />
<br />
[[User:Samosaara|Samosaara]] ([[User talk:Samosaara|talk]]) 18:46, 1 April 2018 (UTC)<br />
<br />
: IIRC it treats all controllers that way that identify as Xbox or PS4 gamepad. --[[User:MarkusS|MarkusS]] ([[User talk:MarkusS|talk]]) 22:59, 1 April 2018 (UTC)<br />
<br />
== (Temporarily) disable (sixaxis) accelerometers ==<br />
<br />
This may apply to other joystics with built-in accelerometers, but we really need a blurb here about how to, perferably temporarily, disable the accelerometer axes for sixaxis (PS3 controllers). It is more or less impossible to use the controller for any purpose other than the accelerometers so long as they are active. Their output is constant, so any program that requires a manual controller mapping picks them up for every button assignment. The article shows ways of specifing deadzones for joystic and evdev devices, but it isn't clear which of those a sixaxis is or how to find out (If I recall correctly, they are evdev). I haven't really worked with sixaxis since they finally got their own kernel driver, so I'm pretty lost. I'm going to keep looking for how this can be done; may come back with a proposal later. [[User:Quequotion|quequotion]] ([[User talk:Quequotion|talk]]) 17:41, 26 February 2020 (UTC)<br />
: I had moderate success with setting the deadzones of axes 4 and 5 to 255, using the evdev method:<br />
<br />
evdev-joystick --evdev /dev/input/event25 --axis 4 --deadzone 255<br />
evdev-joystick --evdev /dev/input/event25 --axis 5 --deadzone 255<br />
<br />
: One could extrapolate a udev rule, but I'm still hoping for a more convenient way of turning them on and off as needed (run this as a toggling script?).<br />
<br />
:My success was not entirely complete: disabling the accelerometer axes greatly improved the situation, but my controllers seem to be very sick, with buttons going off randomly all over the place (one controller practically plays games all by itself, badly, while another has less frequent glitches). Likely a problem with the hardware. [[User:Quequotion|quequotion]] ([[User talk:Quequotion|talk]]) 19:09, 26 February 2020 (UTC)<br />
<br />
== Joystick API vibration support ==<br />
<br />
The article says: "... evdev interface ... adds support for force feedback". Does this mean that Joystick API does not support force feedback? If yes, I think it should be said explicitly.<br><br />
Also, is there a way to disable one of the APIs for testing purposes? I have found unanswered question [https://unix.stackexchange.com/questions/237813/how-to-force-evdev-api-instead-joystick-legacy-api/610054#610054 here]. There are some problematic games (f.e. Oddworld New n Tasty) which fails to activate vibration for gamepads. So I wanted to test how game will behave if hide Joystick API's entries from /dev/input/. Could it be described here in wiki?<br />
<br />
{{Unsigned|18:26, 19 September 2020 (UTC)|Ashark}}<br />
<br />
== Add section for Gamepad emulation? ==<br />
<br />
It could include software like sc-controller and antimicrox.<br />
<br />
It is useful for custom mappings, emulation to support more controllers, additional functions like on-screen-menus etc.<br />
<br />
[[User:G3ro|G3ro]] ([[User talk:G3ro|talk]]) 20:10, 17 October 2020 (UTC) G3ro<br />
<br />
== Setting deadzones permanently via script vs hwdb approach ==<br />
<br />
In the section for evdev deadzones it says<br />
"Use udev rules file to set them automatically when the controller is connected."<br />
I think it would be a good idea to give an example here or – since it's similar to the joydev reference that one.<br />
<br />
The script approach is what you find widely in the internet when searching for solutions to make such a config permanent, but actually there is a way now which personally I think is better, at least for smaller changes like the deadzone.<br />
It makes use of udev's hwdb, to which the user can add own entries.<br />
In the example listed there, it would be similar to (assuming the device in the joydev and evdev example are the same, since no vendor/product ids are listed in the latter):<br />
{{hc|1=/etc/udev/hwdb.d/10-custom.hwdb|2=<br />
# match vendor id 10C4 and product id 8B02<br />
evdev:input:b0003v10C4p8B02*<br />
# matching by name is also possible<br />
# evdev:name:NameToMatch:*<br />
# part of the name can be matched using wildcards<br />
# evdev:name:*Madcatz Saitek Pro Flight X*:*<br />
# format is ABS is absolute axis, 00 is axis number 0, 01 is axis number 1 etc.<br />
# entry is MIN:MAX:STEP:FUZZ:DEADZONE<br />
# omitted values remain unchanged<br />
EVDEV_ABS_00=::::512<br />
}}<br />
followed by<br />
{{bc|$ systemd-hwdb update<br />
$ udevadm control --reload}}<br />
<br />
This approach might be useful for other settings on the same page (which I didn't look at right now).<br />
Personally, I think it's better, because it omits the necessity of writing an udev rule and a shell script (which is still a valid option for more complex scenarios).<br />
If you agree, I'd add this to the page.<br />
[[User:Berniyh|Berniyh]] ([[User talk:Berniyh|talk]]) 16:28, 12 December 2020 (UTC)<br />
<br />
== Sony DualShock 4 appearing as DualShock 5 ==<br />
<br />
Things used to worked out of the box for me, but things started to work partially as in ok in Linux Native games and not for games running via proton.<br />
<br />
With xboxdrv.service enabled I used the script for the DualShock 5, changing DualShock 4 with correct path bellow didn't work. Also had to disable Sony gamepad's support in Steam (easiest to do in big screen mode I guess).<br />
<br />
$ lsusb | grep Sony;ll /dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick<br />
Bus 001 Device 013: ID 054c:09cc Sony Corp. DualShock 4 [CUH-ZCT2x]<br />
lrwxrwxrwx 1 root root 10 Jul 5 02:02 /dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick -> ../event24<br />
<br />
I also turned off "touchscreen" (moving cursor by pad between select and start) by disabling that input in xorg.d, probably doesn't matter. BeamNG.drive nicely shows devices it detects as well as their current inputs and I thought "touchscreen" fools it.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 12:24, 6 July 2021 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Gamepad&diff=686168Talk:Gamepad2021-07-06T12:23:37Z<p>Pulec: DualShock4 appearing as Dualshock5 in /dev/input, needed for xboxdrv service script</p>
<hr />
<div>==Playstation 3 Controllers via Bluetooth==<br />
<br />
when creating the udev rule, what the address is supposed to be is unclear, as one can confuse the address of the bluetooth dongle and ps3 controller, so I feel this should be specified. <br />
<br />
Additionally, simply putting in the bluetooth address for the udev rule for the ps3 controller does not appear to work. --[[User:Ase1590|Ase1590]] ([[User talk:Ase1590|talk]]) 20:21, 16 February 2015 (UTC)<br />
<br />
It is quite obvious it is the address of the PS3 controller which should be specified here, I mean, why would you put the bluetooth controller address here? It would be a one-word change, anyways. But more refractoring is needed here, since the current Wiki page is self-contradicting and under two (and more if you count all PS3/4, Dualshock and Sixaxis) subheadings here, which should be combined. Under "PlayStation 3/4 controller" it is claimed that the process should be automatic and no udev rule creation is necessary. However under "PlayStation 3 controller via Bluetooth" the udev rule you refer to is mentioned. Is it required, or not? No matter wht I do, I can not get any of my Dualshock 3 controllers to work at the moment; though, it is certainly possible, that they are (carefully made) aftermarket knock-offs. I have no access to a real PS3 with confirmed original gamepads. [[User:Wild Penguin|Wild Penguin]] ([[User talk:Wild Penguin|talk]]) 13:57, 22 July 2018 (UTC)<br />
<br />
After a lot of trouble, I finally achieved to connect my two PS3 controllers to my computer. I can confirm that the udev rule isn't necessary. The only thing I had to do was to install {{pkg|bluez-plugins}} and that step isn't mentioned on the wiki. I think I will proceed to a full refactoring of the PS3/PS4 bluetooth connection sections. I'm waiting until my PS4 controller arrives so I can confirm the same procedure works for it [[User:Paragoumba|Paragoumba]] ([[User talk:Paragoumba|talk]]) 10:56, 2 June 2020 (UTC)<br />
<br />
== Xbox 360 controllers ==<br />
<br />
I own an Xbox 360 wired controller. A year ago I had no success with using only the xpad module and had to use the userspace xboxdrv driver with mixed success.<br />
<br />
I am now pleasantly surprised to see that the Xbox 360 wired controller works with the xpad module only, without any other configuration. In particular, [[Gamepad#Xbox_360_controllers|the issues that we list]], "incorrect button mapping. ([https://github.com/ValveSoftware/steam-for-linux/issues/95#issuecomment-14009081 discussion in Steam bugtracker])" and "not-working sync. All four leds keep blinking, but controller works. ([https://bbs.archlinux.org/viewtopic.php?id=156028 discussion in Arch Forum])", seem to be fixed, at least for a single-controller setup.<br />
<br />
Should we update the text to reflect that? [[User:Suridaj|Suridaj]] ([[User talk:Suridaj|talk]]) 22:52, 6 June 2015 (UTC)<br />
: Sure, just preserve old texts as a "if you encounter problems, you can fix them as follows" [[User:Tomato|Tomato]] ([[User talk:Tomato|talk]]) 07:52, 7 June 2015 (UTC)<br />
<br />
<br />
Recently spent a couple days getting my wireless controller to work, specifically with steam games. It was acting real wonky, but after much searching I found a reddit post with a configuration that worked:<br />
{{hc<br />
|/etc/default/xboxdrv/|2=<br />
[xboxdrv]<br />
silent = true<br />
device-name = "Xbox 360 Wireless Receiver"<br />
mimic-xpad = true<br />
deadzone = 4000<br />
<br />
[xboxdrv-daemon]<br />
dbus = disabled<br />
}}<br />
<br />
Should this be added under the xboxdrv section? [[User:Raku|Raku]] ([[User talk:Raku|talk]]) 22:58, 4 September 2016 (UTC)<br />
<br />
::Please do. This article is badly cluttered at the moment and needs some rewriting, but its better to have that information present than not. [[User:Silverhammermba|Silverhammermba]] ([[User talk:Silverhammermba|talk]]) 18:23, 6 September 2016 (UTC)<br />
<br />
== iPEGA PG-9017S ==<br />
I made a config[https://gist.github.com/NeoTheFox/b3984d3e0a5371618e61] for bluetooth gamepad. This can be used as example. [[User:NeoTheFox|NeoTheFox]] ([[User talk:NeoTheFox|talk]]) 09:39, 11 November 2015 (UTC)<br />
<br />
== Steam controller udev rules ==<br />
<br />
{{Note|Related bug report: {{bug|47330}}}}<br />
<br />
I've just undone [https://wiki.archlinux.org/index.php?title=Gamepad&diff=411356&oldid=411355 these edits] which add different udev rules for the Steam controller. This shouldn't be necessary because it should work with the rules provided by the {{Pkg|steam}} package.<br />
<br />
To the editor: are you absolutely sure they don't work for you? Could you try again by reinstalling the {{Pkg|steam}} package, and making sure the rule is as follows:<br />
<br />
{{hc|/usr/lib/udev/rules.d/80-steam-controller-permission.rules|2=<br />
#USB devices<br />
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0660", TAG+="uaccess"<br />
KERNEL=="uinput", SUBSYSTEM=="misc", OPTIONS+="static_node=uinput", TAG+="uaccess"<br />
}}<br />
<br />
Also make sure there are no other rules in either {{ic|/etc/udev/rules.d/}} or {{ic|/usr/lib/udev/rules.d/}} that might conflict with the one above. You might need to restart your computer before it works.<br />
<br />
This rule really should work. It is also used by Ubuntu and other Linux distro's. Please let me know the results.<br />
<br />
-- [[User:Lonaowna|Lonaowna]] ([[User talk:Lonaowna|talk]]) 23:27, 9 December 2015 (UTC)<br />
<br />
: The rule is there in {{ic|/usr/lib/udev/rules.d}}, however it seems some games don't recognize the controller with it. TokiTori 2+ worked before I removed my custom rule (and restarted) now it doesn't get see the controller at all.<br />
<br />
: If I look at /dev/uinput it's {{ic|root:root}} only. Do I need to be in some group for this to work?<br />
<br />
: -- [[User:Almindor|Almindor]] ([[User talk:Almindor|talk]]) 23:27, 10 December 2015 (UTC)<br />
<br />
:: The {{ic|uaccess}} tag should automate this, and give everyone who is locally logged in permission to the controller (similar to how you can run {{ic|poweroff}} as a regular user, when logged in locally, but not when logged in via e.g. SSH).<br />
:: You can see if this works by running {{ic|getfacl /dev/uinput}}: your user should show up with {{ic|rw-}} permissions.<br />
:: It seems to work well on my machine, and all controller-enabled games seem to work. Unfortunately I can't test TokiTori 2+ as I don't have it (and the demo doesn't support Linux for some reason?). Are there any more games you are having issues with?<br />
:: If you're absolutely sure that it doesn't work with the rule provided by the {{Pkg|steam}} package but it does with the other one, we can keep it on this page as a backup, but I rather have everything works out-of-the-box. :)<br />
:: -- [[User:Lonaowna|Lonaowna]] ([[User talk:Lonaowna|talk]]) 12:24, 13 December 2015 (UTC)<br />
<br />
::: I've done some more digging using {{ic|strace}} on Toki Tori and using {{ic|getfacl}}<br />
::: It seems {{ic|getfacl}} gives mostly identical results, only difference is the {{ic|group}} section has no permissions when using the steam package rules only. But my user has {{ic|rw}} in both cases.<br />
::: What is more interesting is that by using {{ic|strace}} I've compared all {{ic|open}} syscalls when running Toki Tori and I found out that {{ic|/dev/js0}} and {{ic|/dev/input21}} are missing when using steam package rules only! I think that's the main issue. <br />
::: NO idea why, however one thing that comes to mind is that my vendorid line in the custom rules has mode {{ic|0666}} with users group, whereas the package has {{ic|0660}} with the {{ic|1=TAG+="uaccess"}}<br />
::: [[User:Almindor|Almindor]] ([[User talk:Almindor|talk]]) 23:51, 14 December 2015 (UTC)<br />
<br />
:::: Tried {{ic|0666}} and it seems to work... But is that the suggested thing to do?<br />
:::: [[User:Tesfabpel|Tesfabpel]] ([[User talk:Tesfabpel|talk]]) 09:09, 15 December 2015 (UTC)<br />
<br />
== Steam controller under wine ==<br />
<br />
I'm the author of the section Steam Controller/Wine which has been flagged with "Accuracy Disputed" in January 2016.<br />
<br />
The hoster link was at the time of writing the only one I could find. I now replaced it with a github repository from June 2016. Unfortunately that application doesn't seem to have an official site.<br />
I also removed the flag. I hope this meets the quality standards better than before. Let me know if it does not. Maybe there's a different emulator that works well enough under wine.<br />
<br />
[[User:Scindix|Scindix]] ([[User talk:Scindix|talk]]) 17:26, 5 April 2017 (UTC)<br />
<br />
== Steam universal joystick to mouse integration ==<br />
<br />
I recently bought a random generic xbox 360 clone generic controller, and steam seems to fully integrate with it and even enables desktop mouse emulation and etc. Is steam doing that to all (non steam) controllers, now or steam mistakenly detecting my controller as a steam controller? <br />
<br />
[[User:Samosaara|Samosaara]] ([[User talk:Samosaara|talk]]) 18:46, 1 April 2018 (UTC)<br />
<br />
: IIRC it treats all controllers that way that identify as Xbox or PS4 gamepad. --[[User:MarkusS|MarkusS]] ([[User talk:MarkusS|talk]]) 22:59, 1 April 2018 (UTC)<br />
<br />
== (Temporarily) disable (sixaxis) accelerometers ==<br />
<br />
This may apply to other joystics with built-in accelerometers, but we really need a blurb here about how to, perferably temporarily, disable the accelerometer axes for sixaxis (PS3 controllers). It is more or less impossible to use the controller for any purpose other than the accelerometers so long as they are active. Their output is constant, so any program that requires a manual controller mapping picks them up for every button assignment. The article shows ways of specifing deadzones for joystic and evdev devices, but it isn't clear which of those a sixaxis is or how to find out (If I recall correctly, they are evdev). I haven't really worked with sixaxis since they finally got their own kernel driver, so I'm pretty lost. I'm going to keep looking for how this can be done; may come back with a proposal later. [[User:Quequotion|quequotion]] ([[User talk:Quequotion|talk]]) 17:41, 26 February 2020 (UTC)<br />
: I had moderate success with setting the deadzones of axes 4 and 5 to 255, using the evdev method:<br />
<br />
evdev-joystick --evdev /dev/input/event25 --axis 4 --deadzone 255<br />
evdev-joystick --evdev /dev/input/event25 --axis 5 --deadzone 255<br />
<br />
: One could extrapolate a udev rule, but I'm still hoping for a more convenient way of turning them on and off as needed (run this as a toggling script?).<br />
<br />
:My success was not entirely complete: disabling the accelerometer axes greatly improved the situation, but my controllers seem to be very sick, with buttons going off randomly all over the place (one controller practically plays games all by itself, badly, while another has less frequent glitches). Likely a problem with the hardware. [[User:Quequotion|quequotion]] ([[User talk:Quequotion|talk]]) 19:09, 26 February 2020 (UTC)<br />
<br />
== Joystick API vibration support ==<br />
<br />
The article says: "... evdev interface ... adds support for force feedback". Does this mean that Joystick API does not support force feedback? If yes, I think it should be said explicitly.<br><br />
Also, is there a way to disable one of the APIs for testing purposes? I have found unanswered question [https://unix.stackexchange.com/questions/237813/how-to-force-evdev-api-instead-joystick-legacy-api/610054#610054 here]. There are some problematic games (f.e. Oddworld New n Tasty) which fails to activate vibration for gamepads. So I wanted to test how game will behave if hide Joystick API's entries from /dev/input/. Could it be described here in wiki?<br />
<br />
{{Unsigned|18:26, 19 September 2020 (UTC)|Ashark}}<br />
<br />
== Add section for Gamepad emulation? ==<br />
<br />
It could include software like sc-controller and antimicrox.<br />
<br />
It is useful for custom mappings, emulation to support more controllers, additional functions like on-screen-menus etc.<br />
<br />
[[User:G3ro|G3ro]] ([[User talk:G3ro|talk]]) 20:10, 17 October 2020 (UTC) G3ro<br />
<br />
== Setting deadzones permanently via script vs hwdb approach ==<br />
<br />
In the section for evdev deadzones it says<br />
"Use udev rules file to set them automatically when the controller is connected."<br />
I think it would be a good idea to give an example here or – since it's similar to the joydev reference that one.<br />
<br />
The script approach is what you find widely in the internet when searching for solutions to make such a config permanent, but actually there is a way now which personally I think is better, at least for smaller changes like the deadzone.<br />
It makes use of udev's hwdb, to which the user can add own entries.<br />
In the example listed there, it would be similar to (assuming the device in the joydev and evdev example are the same, since no vendor/product ids are listed in the latter):<br />
{{hc|1=/etc/udev/hwdb.d/10-custom.hwdb|2=<br />
# match vendor id 10C4 and product id 8B02<br />
evdev:input:b0003v10C4p8B02*<br />
# matching by name is also possible<br />
# evdev:name:NameToMatch:*<br />
# part of the name can be matched using wildcards<br />
# evdev:name:*Madcatz Saitek Pro Flight X*:*<br />
# format is ABS is absolute axis, 00 is axis number 0, 01 is axis number 1 etc.<br />
# entry is MIN:MAX:STEP:FUZZ:DEADZONE<br />
# omitted values remain unchanged<br />
EVDEV_ABS_00=::::512<br />
}}<br />
followed by<br />
{{bc|$ systemd-hwdb update<br />
$ udevadm control --reload}}<br />
<br />
This approach might be useful for other settings on the same page (which I didn't look at right now).<br />
Personally, I think it's better, because it omits the necessity of writing an udev rule and a shell script (which is still a valid option for more complex scenarios).<br />
If you agree, I'd add this to the page.<br />
[[User:Berniyh|Berniyh]] ([[User talk:Berniyh|talk]]) 16:28, 12 December 2020 (UTC)<br />
<br />
== Sony DualShock 4 appearing as DualShock 5 ==<br />
<br />
Things used to worked out of the box for me, but things started to work partially as in ok in Linux Native games and not for games running via proton.<br />
<br />
With xboxdrv.service enabled I used the script for the DualShock 5, changing DualShock 4 with correct path bellow didn't work. Also had to disable Sony gamepad's support in Steam (easiest to do in big screen mode I guess).<br />
<br />
$ lsusb | grep Sony;ll /dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick<br />
Bus 001 Device 013: ID 054c:09cc Sony Corp. DualShock 4 [CUH-ZCT2x]<br />
lrwxrwxrwx 1 root root 10 Jul 5 02:02 /dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick -> ../event24<br />
<br />
I also turned off "touchscreen" (moving cursor by pad between select and start) by disabling that input in xorg.d, probably doesn't matter. BeamNG.drive nicely shows devices it detects as well as their current inputs and I thought "touchscreen" fools it.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]])</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Saltstack&diff=639909Talk:Saltstack2020-10-27T19:07:50Z<p>Pulec: /* test.sls example could be gnu-netcat for archlinux minions */ new section</p>
<hr />
<div>Naming issues here. Firstly, the page name "Saltstack" would be more correct as "SaltStack". <br />
<br />
But it probably shouldn't be either of these at all: as I understand it, the FOSS version is called "Salt" (and also "Salt Open"), whilst the paid-for version, with more features, is "SaltStack Enterprise", often called just "SaltStack". The Arch package {{pkg|salt}} presumably delivers Salt, not Saltstack Enterprise. <br />
<br />
(Just to close off the round-up of names, "SaltStack, Inc" is the name of the company, and "SaltStack SecOps" appears to be the name of a separate product.) <br />
<br />
So this Wiki page ought to be renamed back to "Salt". It would probably benefit from including passing references to the terms "Salt Open", "SaltStack Enterprise" and "Saltstack, Inc". <br />
<br />
The page body doesn't contain any occurrences of "Saltstack" or "SaltStack", but it does contain one of "Salt Stack", in a section title, and this ought to be amended to "Salt" as well. <br />
<br />
Any objections to all the above? <br />
<br />
[[User:Ghepardo|Ghepardo]] ([[User talk:Ghepardo|talk]]) 18:40, 11 September 2020 (UTC)<br />
<br />
:I think the name "Salt Open" be correct.This is how it is marked on github. --[[User:gyoom|gyoom]] ([[Usertalk:gyoom|talk]]) 05:41, 12 September 2020 (UTC)<br />
<br />
== test.sls example could be gnu-netcat for archlinux minions ==<br />
<br />
Having both master and minion on arch I was trying the test state, there is no netcat pkg (salt does not say so so obviously), might be better to change it to gnu-netcat for newcomers<br />
<br />
gnu-netcat:<br />
pkg.installed: []<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 19:07, 27 October 2020 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Lenovo_ThinkPad_X220&diff=566297Talk:Lenovo ThinkPad X2202019-02-10T23:31:47Z<p>Pulec: forgot to sign in page</p>
<hr />
<div>Add to see also this link<br />
<br />
http://x220.mcdonnelltech.com/resources/<br />
<br />
Also TODO, add stuff about unlocking bios and such to the whole wiki page.<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]])</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Lenovo_ThinkPad_X220&diff=566296Talk:Lenovo ThinkPad X2202019-02-10T23:31:17Z<p>Pulec: mcdonnelltech resource link and TODOs ~~~</p>
<hr />
<div>Add to see also this link<br />
<br />
http://x220.mcdonnelltech.com/resources/<br />
<br />
Also TODO, add stuff about unlocking bios and such to the whole wiki page.</div>Pulechttps://wiki.archlinux.org/index.php?title=Classroom&diff=553606Classroom2018-11-07T22:44:06Z<p>Pulec: Planned python course continue in 2019 January, added previous classes, last of the 2018</p>
<hr />
<div>[[Category:Classroom]]<br />
[https://bbs.archlinux.org/viewtopic.php?id=143671 Arch Classroom] is a project to host classes for people to learn new skills and knowledge on various technical topics. The classes are taught by volunteers from the Arch Linux community. Classes are held on IRC and anyone is welcome to attend regardless of their level of expertise.<br />
<br />
== Classes ==<br />
<br />
Classes are held in the IRC channel '''#archlinux-classroom''' on the [http://www.freenode.net/ Freenode] network.<br />
<br />
=== Upcoming classes ===<br />
<br />
Classes are announced on the mailing list arch-general, the forums, and other broadcasting places like twitter. The following table lists classes being developed and classes announced. The stages for class development are drafting, scheduling, and canceled. Once a class has been announced, the date and time are given.<br />
<br />
{| border="1"<br />
| align="center" style="background:#f0f0f0;"|'''Stage / Date'''<br />
| align="center" style="background:#f0f0f0;"|'''Class Title'''<br />
| align="center" style="background:#f0f0f0;"|'''Instructor(s)'''<br />
| align="center" style="background:#f0f0f0;"|'''Announcements and Notes'''<br />
|-<br />
| 2019-01-23 07:00 UTC<br />
| ''Python for Beginners''<br />
| pulec<br />
| https://github.com/archclassroom/python-beginners<br />
|- style="background:#e4e4e4"<br />
| drafting<br />
| ''C Programming''<br />
| HalosGhost<br />
| https://ptpb.pw/r/~alcclass<br />
|}<br />
<br />
=== Previous classes ===<br />
<br />
Classes that have already happened. (Maybe students and teachers could write up some info on the experience, similar to the arch con pages.)<br />
<br />
{| border="1"<br />
| align="center" style="background:#f0f0f0;"|'''Date'''<br />
| align="center" style="background:#f0f0f0;"|'''Class Title'''<br />
| align="center" style="background:#f0f0f0;"|'''Instructor(s)'''<br />
| align="center" style="background:#f0f0f0;"|'''Logs'''<br />
|- style="background:#e4e4e4"<br />
| 2018-08-15<br />
| ''Python for Beginners''<br />
| pulec<br />
| [https://github.com/archclassroom/python-beginners 7:00 UTC]<br />
|-<br />
|- style="background:#e4e4e4"<br />
| 2017-06-04<br />
| ''The Beginner's Guide to Arch Linux Package Management''<br />
| Eschwartz<br />
| [https://archwomen.org/media/project_classroom/classlogs/2017-06-04-the_beginners_guide_to_arch_linux_package_management.txt 17:00 UTC]<br />
|-<br />
| 2016-12-11<br />
| ''Getting started with Arch Linux packaging''<br />
| HalosGhost and meskarune<br />
| [https://archwomen.org/media/project_classroom/classlogs/2016-12-11-getting_started_with_arch_linux_packaging.txt 19:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2016-07-16<br />
| ''Git for Gits''<br />
| polyzen and meskarune<br />
| [https://archwomen.org/media/project_classroom/classlogs/2016-07-16-git_for_gits.txt 16:00 UTC]<br />
|-<br />
| 2015-05-17<br />
| ''An Imperfect Introduction to Static Typing''<br />
| HalosGhost<br />
| [https://archwomen.org/media/project_classroom/classlogs/2015-05-17-an_imperfect_introduction_to_static_typing.txt 23:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2014-09-05<br />
| ''Introduction to Scheme and Functional Programming''<br />
| nisstyre<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-09-05-introduction_to_scheme_and_functional_programming.txt 20:00 UTC]<br />
|-<br />
| 2014-05-31<br />
| ''A First Look at the Linux Kernel''<br />
| jy2wong<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-05-31-a_first_look_at_the_linux_kernel.txt 16:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2014-04-19<br />
| ''PKGBUILD Class''<br />
| CalimeroTeknik<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-04-19-pkgbuilds_09%3a30-UTC.txt 9:30 UTC] and [https://archwomen.org/media/project_classroom/classlogs/2014-04-19-pkgbuilds_16%3a00-UTC.txt 16:00 UTC]<br />
|-<br />
| 2013-09-14<br />
| ''Beginners Guide to Package Maintaining''<br />
| gtmanfred and KaiSforza<br />
| [https://archwomen.org/media/project_classroom/classlogs/2013-09-14-beginner_pkgbuilds1.txt 16:45 UTC]<br />
|}<br />
<br />
=== Requested classes ===<br />
<br />
If you are interested in taking a class on a particular topic, list it below.<br />
<br />
* programming: bash scripting basics, AWK/GAWK, C++, Python, Ruby, Rust, Java 8, Haskell, makefiles or other build systems, debugging<br />
* VCS: Git basics, Mercurial, Darcs, Subversion, introduction VCS and general concepts<br />
* security: using GPG (basic concepts, etc.), how to configure SELinux/AppArmor/TOMOYO, managing SSH keys<br />
* shell: prompt creation, zsh or bash configuration, zsh or bash completions<br />
* Pacman - An Introduction<br />
* Using [[ABS]] - For new users of Arch.<br />
* Finding an answer / creating a bug report - How and where to search when you have a problem.<br />
* Creating backups - Different methods of creating backups of your files.<br />
* History of Linux and F/LOSS<br />
* understanding makepkg, understanding [[AUR helpers]]<br />
<br />
== Teaching ==<br />
<br />
If you want to teach a class, the first thing you need is a topic. There is no limit other than it should be interesting to Arch Linux users and that it can be presented over IRC. See the list of requested classes on this page for ideas. You can also teach the same topic as one of the previous classes.<br />
<br />
If you are interested in teaching, contact one of the [https://archwomen.org/wiki/projects:classroom:admin#coordinators coordinators], or [[User:Meskarune]] who will guide you in creating a class. The following sections outline the process. Also see the [https://archwomen.org/wiki/projects:classroom:start administration page] on the Arch Women wiki.<br />
<br />
=== Create content ===<br />
<br />
The class requires a lesson plan which at a minimum outlines the topics the class covers. It will serve as your notes and guide you through your class. Give it as much detail as you like. It will later be published to help students who missed the class as well as future instructors.<br />
<br />
Start your lesson plan with a goal or objective in mind. What will students be expected to learn in this class? Decide what sort of students you are targeting — beginning Linux users, people familiar with particular software, and so on. (Many past classes targeted both beginners and advanced users.) Make a list with all the software requirements the class will need, and a list of prerequisites with the knowledge students should have before taking the class.<br />
<br />
Create additional materials to aid the students. Diagrams and code listings can help students visualize the concepts taught. Essays can further delve into details not covered in a class and also help students who have difficulty following the tumultuous IRC format. You may also want to create a reading list of outside sources.<br />
<br />
Plan for the class to run for 1-1.5 hours. Expect the students to interrupt with comments and questions. If the subject can not be reasonably covered in that time, the class can be broken into segments, e.g. part one today and part two in a week.<br />
<br />
All materials and lesson plans are hosted in the [https://github.com/archwomen/classroom-media classroom-media] git repository and made available on the website of Arch Women.<br />
<br />
=== Scheduling ===<br />
<br />
Decide on a date and time (UTC) which best works for you. Since Arch Linux has a global reach, hold multiple sessions to accommodate the different timezones. Perhaps one session in the morning for Asia and Oceania and another in the evening for Europe, Africa, and the Americas.<br />
<br />
Classes are scheduled a month beforehand to give time to make announcements.<br />
<br />
=== Announcing the class ===<br />
<br />
Announcements are made on the arch-general mailing list, the Arch Linux forums and Arch Women's twitter a few weeks before the class is held.<br />
<br />
The following information is required:<br />
* title and description of the class<br />
* prerequisites (if any)<br />
* date and time<br />
* biography of instructor(s)<br />
<br />
== See also ==<br />
<br />
* [https://wiki.ubuntu.com/Classroom Ubuntu Classroom]<br />
* [https://bbs.archlinux.org/viewtopic.php?id=143671 Arch Linux forum discussion]<br />
* [https://archwomen.org/wiki/projects:classroom:start Administration page on Arch Women wiki]<br />
* [https://github.com/archwomen/classroom-media Teaching materials git repository]<br />
* [https://github.com/open-source-society/computer-science#introduction-to-computer-science Open Source Society University]</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Desktop_environment&diff=531555Talk:Desktop environment2018-07-30T02:27:20Z<p>Pulec: /* Touchscreen recomendations? */ new section</p>
<hr />
<div>== Touchscreen recomendations? ==<br />
<br />
I am missing some touchscreen recommendations, perhaps it would also be a good idea to have a similar link on [[Touchscreen]] page?<br />
<br />
So far the [[deepin]] seems like a good option, however only for fast systems<br />
** TODO add experiences from [[Lenovo Yoga 300]]<br />
<br />
XFCE with some settings might be usable<br />
<br />
Gnome?<br />
<br />
etc?</div>Pulechttps://wiki.archlinux.org/index.php?title=User:Pulec&diff=531553User:Pulec2018-07-30T01:23:44Z<p>Pulec: added projects, thx for tips from haavard</p>
<hr />
<div>= OpenShift =<br />
<br />
What is it? Red Hat does that…<br />
<br />
Either start your own server (link to aur server pckg) (minishift?) or start free trial on official openshift server<br />
<br />
= Quickstart =<br />
<br />
== Preparing a docker image ==<br />
<br />
Here we will create a simple container with python web app<br />
<br />
Start with Dockerfile<br />
<br />
<pre>FROM archlinux/base<br />
<br />
RUN pacman -Syu</pre><br />
build container from local Dockerfile with tag arch_test1<br />
<br />
<pre>$ docker build . -t arch_test1</pre><br />
You should be able to see arch_test1 in ’‘’docker image ls’’’<br />
<br />
then run ’‘’docker exec -it arch_test1 bash’’’ to start a new container with bash prompt so you can prepare the dockerfile (interactive and tty for sane usage)<br />
<br />
Note that if you exit this prompt, you will stop the container, to connect to a running container run ’‘’docker container’’’ or also ’‘’docker ps’’’ to get the ID<br />
<br />
Then you can access the running container with docker exec -it $ID bash<br />
<br />
Install packages you need and try out the app and write the steps to dockerfile and build again<br />
<br />
== DeploymentConfig ==<br />
<br />
# docker image &gt; deployment config&gt; bum<br />
# edit yaml<br />
# done<br />
<br />
you should see the pod ’‘’oc get pod’’’<br />
<br />
= Troubleshooting =<br />
<br />
If you get errors starting a cluster, e.g. can’t mount a container $hash, try reinstalling the openshift-origin-server-bin<br />
<br />
<br />
= Projects =<br />
<br />
* TODO: zsh tip of the day plugin<br />
<br />
* some limnoria super duper plugin</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Unreal_Engine_4&diff=530083Talk:Unreal Engine 42018-07-16T16:02:31Z<p>Pulec: /* mono and clang requirements in C++ projects, which mono? */ clarification of the mono and compile issue</p>
<hr />
<div>== mono and clang requirements in C++ projects, which mono? ==<br />
<br />
I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use {{Pkg|mono}} is probably best option. I tried {{AUR|mono-stable}} and when it compiled a project the unreal-engine installation was broken (some missing library).<br />
<br />
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.<br />
<br />
I will try it out again.<br />
<br />
Your experiences are welcomed.<br />
<br />
Feel free to discuss on #UE4Linux.</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Unreal_Engine_4&diff=529296Talk:Unreal Engine 42018-07-11T22:05:05Z<p>Pulec: /* mono and clang requirements in C++ projects, which mono? */ new section</p>
<hr />
<div>== mono and clang requirements in C++ projects, which mono? ==<br />
<br />
I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use but {{AUR|mono-stable}} didn't really worked for me (seems like installation was broken).<br />
<br />
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.<br />
<br />
I will try it out again.<br />
<br />
Your experiences are welcomed.<br />
<br />
Feel free to discuss on #UE4Linux.</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:I3&diff=528721Talk:I32018-07-03T14:00:28Z<p>Pulec: /* Docking station, automation of screen management */ new section</p>
<hr />
<div>== [[I3#Containers]] ==<br />
<br />
This section has a note saying it should be expanded. After reading the linked article ([http://i3wm.org/docs/userguide.html#_tree here) I don't see what needs expansion; to me it's quite clear and concise in conveying i3's concept of containers.<br />
--[[User:Pyroh|Pyroh]] ([[User talk:Pyroh|talk]]) 23:25, 27 July 2014 (UTC)<br />
<br />
:Well to the experienced user it may be quite clear, but personally I've found it not easy to tackle for the beginner. I'd thought of some simple examples (like a tabbed container layout with splits), as well as "focus child" which is not covered in the user's guide. Thoughts? -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 23:54, 27 July 2014 (UTC)<br />
<br />
::What has spountaneously come to my mind after reading these comments, is that i3 focuses so much on clarity of official documentation that they'd probably be happy if someone reported that some section is not clear enough, possibly attaching a "patched" version or some suggestions on how to improve it. However, I understand this is not as practical as editing this article directly, so at least I guess the reason for the Expansion template should be "expanded" with more precise indications of what's required. -- [[User:Kynikos|Kynikos]] ([[User talk:Kynikos|talk]]) 12:35, 29 July 2014 (UTC)<br />
<br />
== xautolock -lockaftersleep ==<br />
<br />
:''[Forward from email. -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 19:02, 21 December 2015 (UTC)]''<br />
Hi, i've seen you've reverted back my changes on i3's wiki page, but i've seen that the -lockaftersleep of xautolock doesn't exist under its man.<br />
<br />
-- [[User:Toketin|Toketin]] Sun 20:29<br />
<br />
::The reason I've reverted the edit is because it duplicated [[Power management]], which users of other window managers benefit from as well (I realize I didn't set the right example by posting power management tips in the BBS i3 thread ...)<br />
::Anyway, if you can confirm the option doesn't work, feel free to remove it (I can't check it right now). -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 19:07, 21 December 2015 (UTC)<br />
::I have now removed the lockaftersleep option for the previously stated reason and added a link to systemd service files as I personally use these as a replacement. [[User:PhilippD|PhilippD]] ([[User talk:PhilippD|talk]]) 17:21, 8 July 2016 (UTC)<br />
<br />
== Docking station, automation of screen management ==<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 14:00, 3 July 2018 (UTC) Stealing from this http://sergeiturukin.com/2017/07/03/laptop-dock-archlinux.html, write some short udev rule and script to handle not only monitors</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Gitea&diff=528476Talk:Gitea2018-07-02T01:00:38Z<p>Pulec: learned how to sign and minor edits</p>
<hr />
<div>=== PostgreSQL draft ===<br />
<br />
Install and configure and start the [[PostgreSQL]], then do this to create gitea user and db:<br />
<br />
1. Switch to posgres user:<br />
$ sudo -u postgres -i<br />
2. Start create db wizzard ('''TODO''' add explanation why not superuser):<br />
[postgres]$ createuser --interactive<br />
name: gitea<br />
superuser: no<br />
<br />
3. then createdb named gitea using gitea user (its ok to launch the createdb command as regular user as well)<br />
[postgres]$ createdb gitea -U gitea<br />
4. then try access the the DB via localhost, cause that's how the gittea will try to access it<br />
[postgres]$ psql -d gitea -U gitea -h 127.0.0.1 -W (connect to gitea db as gitea user, host localhost and -W without anything for empty password)<br />
<br />
Now to edit the /etc/gitea/app.ini<br />
<br />
Default PostgreSQL port is 5432 if you haven't changed it<br />
<br />
{{hc|/etc/gitea/app.ini|2=<br />
[database]<br />
DB_TYPE = postgres<br />
HOST = 127.0.0.1;5432<br />
NAME = gitea<br />
PASSWD = <br />
USER = postgres<br />
SSL_MODE = disable<br />
}}<br />
<br />
<br />
* TODO setup a password, SSL_MODE wanted?<br />
* TODO using localhost:port might be unsecure, better to connect directly at the socket (in "/run/postgresql");<br />
** (try connecting to db psql -d gitea -U gitea and typing \conninfo for details)<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 01:00, 2 July 2018 (UTC)<br />
<br />
:Please sign your posts. :)<br />
:Any recommendations from Gitea/Gogs for setting up PostgreSQL?<br />
:[[User:Francoism|Francoism]] ([[User talk:Francoism|talk]]) 09:38, 24 June 2018 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Input_Leap&diff=528472Talk:Input Leap2018-07-01T21:31:17Z<p>Pulec: /* Update to Synergy 2.0 */ Downgrade Fedora pkg or setup synergy2-bin and try to keep version same</p>
<hr />
<div>==Synergy 1.7+ SSL encryption==<br />
Synergy 1.7+ replaces the existing crypto with an SSL transport plugin, according to http://synergy-project.org/wiki/Security. This is automatically configured for Synergy Pro users using the GUI, but can be compiled from source and installed manually for free. Might be worth touching on this in the encryption section, which is now outdated. [[User:Wlritchi|Wlritchi]] ([[User talk:Wlritchi|talk]]) 06:24, 3 June 2015 (UTC)<br />
<br />
== Update to Synergy 2.0 ==<br />
<br />
Fedora 26 is now on Synergy 2.0 - it breaks existing configurations/autostart/etc - so likely we're going to have to update the article very soon. :-| [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:44, 8 February 2018 (UTC)<br />
<br />
* [[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 21:31, 1 July 2018 (UTC): There is synergy2 binary https://aur.archlinux.org/packages/synergy2-bin, didn't tried it though, I am up for testing it and adding a section about config comability, someone could explain the legal level... and alternatives. BTW I am sure you can somehow get older RPM for Fedora and keep ideally same version pkgs. There is no reason for stop using synergy1 as long as its working.<br />
<br />
Significantly, though ''synergyc'' and ''synergys'' are provided, they both refer to using ''synergy-core --client'' and ''synergy-core --server'' instead. [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:51, 8 February 2018 (UTC)<br />
<br />
== A tip about keystrokes, should be OS agnostic, not sure where to put it ==<br />
<br />
Default way for switching between clients is to go over the edge with mouse pointer (''perhaps redundant point''),<br />
for switching clients using keyboard only, there is a posibility for using hotkeys (keystrokes) like:<br />
<br />
(''is there way how to make nice shift key and such?'')<br />
<br />
* Win+` for switching to client on the right<br />
* Win+Shift+` for switching to client on the left<br />
<br />
Add following section called options (if you don't already have one)<br />
and define keystroke with switchInDirection argument<br />
<br />
<br />
section: options<br />
keystroke(Super+`) = switchInDirection(right)<br />
keystroke(Super+Shift+`) = switchInDirection(left)<br />
end<br />
<br />
(''not sure how to remove the indent'')<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 21:27, 1 July 2018 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Input_Leap&diff=528471Talk:Input Leap2018-07-01T21:27:23Z<p>Pulec: sign attempt #2</p>
<hr />
<div>==Synergy 1.7+ SSL encryption==<br />
Synergy 1.7+ replaces the existing crypto with an SSL transport plugin, according to http://synergy-project.org/wiki/Security. This is automatically configured for Synergy Pro users using the GUI, but can be compiled from source and installed manually for free. Might be worth touching on this in the encryption section, which is now outdated. [[User:Wlritchi|Wlritchi]] ([[User talk:Wlritchi|talk]]) 06:24, 3 June 2015 (UTC)<br />
<br />
== Update to Synergy 2.0 ==<br />
<br />
Fedora 26 is now on Synergy 2.0 - it breaks existing configurations/autostart/etc - so likely we're going to have to update the article very soon. :-| [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:44, 8 February 2018 (UTC)<br />
<br />
Significantly, though ''synergyc'' and ''synergys'' are provided, they both refer to using ''synergy-core --client'' and ''synergy-core --server'' instead. [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:51, 8 February 2018 (UTC)<br />
<br />
== A tip about keystrokes, should be OS agnostic, not sure where to put it ==<br />
<br />
Default way for switching between clients is to go over the edge with mouse pointer (''perhaps redundant point''),<br />
for switching clients using keyboard only, there is a posibility for using hotkeys (keystrokes) like:<br />
<br />
(''is there way how to make nice shift key and such?'')<br />
<br />
* Win+` for switching to client on the right<br />
* Win+Shift+` for switching to client on the left<br />
<br />
Add following section called options (if you don't already have one)<br />
and define keystroke with switchInDirection argument<br />
<br />
<br />
section: options<br />
keystroke(Super+`) = switchInDirection(right)<br />
keystroke(Super+Shift+`) = switchInDirection(left)<br />
end<br />
<br />
(''not sure how to remove the indent'')<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]]) 21:27, 1 July 2018 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Input_Leap&diff=528470Talk:Input Leap2018-07-01T21:26:59Z<p>Pulec: /* A tip about keystrokes, should be OS agnostic, not sure where to put it */ signed (always forgetting it)</p>
<hr />
<div>==Synergy 1.7+ SSL encryption==<br />
Synergy 1.7+ replaces the existing crypto with an SSL transport plugin, according to http://synergy-project.org/wiki/Security. This is automatically configured for Synergy Pro users using the GUI, but can be compiled from source and installed manually for free. Might be worth touching on this in the encryption section, which is now outdated. [[User:Wlritchi|Wlritchi]] ([[User talk:Wlritchi|talk]]) 06:24, 3 June 2015 (UTC)<br />
<br />
== Update to Synergy 2.0 ==<br />
<br />
Fedora 26 is now on Synergy 2.0 - it breaks existing configurations/autostart/etc - so likely we're going to have to update the article very soon. :-| [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:44, 8 February 2018 (UTC)<br />
<br />
Significantly, though ''synergyc'' and ''synergys'' are provided, they both refer to using ''synergy-core --client'' and ''synergy-core --server'' instead. [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:51, 8 February 2018 (UTC)<br />
<br />
== A tip about keystrokes, should be OS agnostic, not sure where to put it ==<br />
<br />
Default way for switching between clients is to go over the edge with mouse pointer (''perhaps redundant point''),<br />
for switching clients using keyboard only, there is a posibility for using hotkeys (keystrokes) like:<br />
<br />
(''is there way how to make nice shift key and such?'')<br />
<br />
* Win+` for switching to client on the right<br />
* Win+Shift+` for switching to client on the left<br />
<br />
Add following section called options (if you don't already have one)<br />
and define keystroke with switchInDirection argument<br />
<br />
<br />
section: options<br />
keystroke(Super+`) = switchInDirection(right)<br />
keystroke(Super+Shift+`) = switchInDirection(left)<br />
end<br />
<br />
(''not sure how to remove the indent'')<br />
<br />
[[User:Pulec|Pulec]] ([[User talk:Pulec|talk]])</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Input_Leap&diff=528469Talk:Input Leap2018-07-01T21:26:20Z<p>Pulec: /* A tip about keystrokes, should be OS agnostic, not sure where to put it */ new section</p>
<hr />
<div>==Synergy 1.7+ SSL encryption==<br />
Synergy 1.7+ replaces the existing crypto with an SSL transport plugin, according to http://synergy-project.org/wiki/Security. This is automatically configured for Synergy Pro users using the GUI, but can be compiled from source and installed manually for free. Might be worth touching on this in the encryption section, which is now outdated. [[User:Wlritchi|Wlritchi]] ([[User talk:Wlritchi|talk]]) 06:24, 3 June 2015 (UTC)<br />
<br />
== Update to Synergy 2.0 ==<br />
<br />
Fedora 26 is now on Synergy 2.0 - it breaks existing configurations/autostart/etc - so likely we're going to have to update the article very soon. :-| [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:44, 8 February 2018 (UTC)<br />
<br />
Significantly, though ''synergyc'' and ''synergys'' are provided, they both refer to using ''synergy-core --client'' and ''synergy-core --server'' instead. [[User:Zatricky|Zatricky]] ([[User talk:Zatricky|talk]]) 05:51, 8 February 2018 (UTC)<br />
<br />
== A tip about keystrokes, should be OS agnostic, not sure where to put it ==<br />
<br />
Default way for switching between clients is to go over the edge with mouse pointer (''perhaps redundant point''),<br />
for switching clients using keyboard only, there is a posibility for using hotkeys (keystrokes) like:<br />
<br />
(''is there way how to make nice shift key and such?'')<br />
<br />
* Win+` for switching to client on the right<br />
* Win+Shift+` for switching to client on the left<br />
<br />
Add following section called options (if you don't already have one)<br />
and define keystroke with switchInDirection argument<br />
<br />
<br />
section: options<br />
keystroke(Super+`) = switchInDirection(right)<br />
keystroke(Super+Shift+`) = switchInDirection(left)<br />
end<br />
<br />
(''not sure how to remove the indent'')</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Gitea&diff=527687Talk:Gitea2018-06-25T14:31:13Z<p>Pulec: thx for signing notice, strk at #gitea (freenode) noted the superuser option + sockets for better security</p>
<hr />
<div>=== PostgreSQL draft ===<br />
<br />
Install and configure and start the [[PostgreSQL]], then do this to create gitea user and db:<br />
<br />
Switch to posgres user:<br />
$ sudo -u postgres -i<br />
Start create db wizzard:<br />
[postgres]$ createuser --interactive<br />
name gitea, superuser: no (TODO add explanation why not superuser)<br />
then createdb named gitea using gitea user (its ok to launch the createdb command as regular user as well)<br />
[postgres]$ createdb gitea -U gitea<br />
then try access the the DB via localhost, cause that's how the gittea will try to access it<br />
[postgres]$ psql -d gitea -U gitea -h 127.0.0.1 -W (connect to gitea db as gitea user, host localhost and -W without anything for empty password)<br />
<br />
Now to edit the /etc/gitea/app.ini<br />
<br />
Default PostgreSQL port is 5432 if you haven't changed it<br />
<br />
{{hc|/etc/gitea/app.ini|2=<br />
[database]<br />
DB_TYPE = postgres<br />
HOST = 127.0.0.1;5432<br />
NAME = gitea<br />
PASSWD = <br />
USER = postgres<br />
SSL_MODE = disable<br />
}}<br />
<br />
<br />
TODO setup a password, SSL_MODE wanted?<br />
TODO using localhost:port might be unsecure, better to connect directly at the socket (in "/run/postgresql");<br />
(try connecting to db psql -d gitea -U gitea and typing \conninfo for details)<br />
<br />
--{{Unsigned|22 June 2018|Pulec}}<br />
<br />
:Please sign your posts. :)<br />
:Any recommendations from Gitea/Gogs for setting up PostgreSQL?<br />
:[[User:Francoism|Francoism]] ([[User talk:Francoism|talk]]) 09:38, 24 June 2018 (UTC)</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Gitea&diff=527318Talk:Gitea2018-06-22T11:30:17Z<p>Pulec: Code markup in style with the previous guide, need's work</p>
<hr />
<div>=== PostgreSQL ===<br />
<br />
Install and configure and start the [[PostgreSQL]], then do this to create gitea user and db:<br />
{{hc|Switch to postgres user:|2=<br />
$ $ sudo -u postgres -i<br />
Start create db wizzard:<br />
$ createuser --interactive<br />
name gitea, superuser: yes (no idea if its needed)<br />
then createdb named gitea using gitea user (its ok to launch the createdb command as regular user as well)<br />
$ createdb gitea -U gitea<br />
then try access the the DB via localhost, cause that's how the gittea will try to access it<br />
$ psql -d gitea -h 127.0.0.1 -W (host localhost and -W without anything for empty password)<br />
}}<br />
<br />
Now to edit the /etc/gitea/app.ini<br />
<br />
Default PostgreSQL port is 5432 if you haven't changed it<br />
<br />
{{hc|/etc/gitea/app.ini|2=<br />
[database]<br />
DB_TYPE = postgres<br />
HOST = 127.0.0.1;5432<br />
NAME = gitea<br />
PASSWD = <br />
USER = postgres<br />
SSL_MODE = disable<br />
}}<br />
<br />
<br />
TODO setup a password, SSL_MODE wanted?</div>Pulechttps://wiki.archlinux.org/index.php?title=Talk:Gitea&diff=527317Talk:Gitea2018-06-22T11:27:21Z<p>Pulec: PostgreSQL db configuration, without password</p>
<hr />
<div>=== PostgreSQL ===<br />
<br />
Install and configure and start the [[PostgreSQL]], then do this to create gitea user and db:<br />
Switch to posgres user:<br />
$ $ sudo -u postgres -i<br />
Start create db wizzard:<br />
$ createuser --interactive<br />
name gitea, superuser: yes (no idea if its needed)<br />
then createdb named gitea using gitea user (its ok to launch the createdb command as regular user as well)<br />
$ createdb gitea -U gitea<br />
then try access the the DB via localhost, cause that's how the gittea will try to access it<br />
$ psql -d gitea -h 127.0.0.1 -W (host localhost and -W without anything for empty password)<br />
<br />
Now to edit the /etc/gitea/app.ini<br />
PostgreSQL <br />
Default PostgreSQL port is 5432 if you haven't changed it<br />
<br />
[database]<br />
DB_TYPE = postgres<br />
HOST = 127.0.0.1;5432<br />
NAME = gitea<br />
PASSWD = <br />
USER = postgres<br />
SSL_MODE = disable<br />
<br />
<br />
<br />
TODO setup a password, SSL_MODE wanted?</div>Pulechttps://wiki.archlinux.org/index.php?title=User:Pulec&diff=525947User:Pulec2018-06-13T14:13:07Z<p>Pulec: Init page, testing converting from markdown to mediawiki using pandoc</p>
<hr />
<div>= Openshift =<br />
<br />
What is it? Red Hat does that…<br />
<br />
Either start your own server (link to aur server pckg) (minishift?) or start free trial on official openshift server<br />
<br />
= Quickstart =<br />
<br />
== Prepapring a docker image ==<br />
<br />
Here we will create simple container with python web app<br />
<br />
start with Dockerfile<br />
<br />
<pre>FROM archlinux/base<br />
<br />
RUN pacman -Syu</pre><br />
build container from local Dockerfile with tag arch_test1<br />
<br />
<pre>$ docker build . -t arch_test1</pre><br />
you should be able to see arch_test1 in ’‘’docker images ls’’’<br />
<br />
then run ’‘’docker exec -it arch_test1 bash’’’ to start a new container with bash prompt so you can prepare the dockerfile (interactive and tty for sane usage)<br />
<br />
note that if you exit this prompt, you will stop the container, to connect to a running container run ’‘’docker container’’’ or also ’‘’docker ps’’’ to get the ID<br />
<br />
then you can access the running container with docker exec -it $ID bash<br />
<br />
install packages you need and try out the app and write the steps to dockerfile and build again<br />
<br />
== DeploymentConfig ==<br />
<br />
# docker image &gt; deployment config&gt; bum<br />
# edit yaml<br />
# done<br />
<br />
you should see the pod ’‘’oc get pod’’’<br />
<br />
= Trobuleshooting =<br />
<br />
If you get errors starting a cluster, e.g. can’t mount a container $hash, try reinstalling the openshift-origin-server-bin</div>Pulechttps://wiki.archlinux.org/index.php?title=Classroom&diff=525946Classroom2018-06-13T14:03:48Z<p>Pulec: Changed the date to 27th of June to revival of python classes</p>
<hr />
<div>[[Category:Classroom]]<br />
[https://bbs.archlinux.org/viewtopic.php?id=143671 Arch Classroom] is a project to host classes for people to learn new skills and knowledge on various technical topics. The classes are taught by volunteers from the Arch Linux community. Classes are held on IRC and anyone is welcome to attend regardless of their level of expertise.<br />
<br />
== Classes ==<br />
<br />
Classes are held in the IRC channel '''#archlinux-classroom''' on the [http://www.freenode.net/ Freenode] network.<br />
<br />
=== Upcoming classes ===<br />
<br />
Classes are announced on the mailing list arch-general, the forums, and other broadcasting places like twitter. The following table lists classes being developed and classes announced. The stages for class development are drafting, scheduling, and canceled. Once a class has been announced, the date and time are given.<br />
<br />
{| border="1"<br />
| align="center" style="background:#f0f0f0;"|'''Stage / Date'''<br />
| align="center" style="background:#f0f0f0;"|'''Class Title'''<br />
| align="center" style="background:#f0f0f0;"|'''Instructor(s)'''<br />
| align="center" style="background:#f0f0f0;"|'''Announcements and Notes'''<br />
|-<br />
| 2018-06-27 07:00 UTC<br />
| ''Python for Beginners''<br />
| pulec<br />
| https://github.com/archclassroom/python-beginners<br />
|- style="background:#e4e4e4"<br />
| drafting<br />
| ''C Programming''<br />
| HalosGhost<br />
| https://ptpb.pw/r/~alcclass<br />
|}<br />
<br />
=== Previous classes ===<br />
<br />
Classes that have already happened. (Maybe students and teachers could write up some info on the experience, similar to the arch con pages.)<br />
<br />
{| border="1"<br />
| align="center" style="background:#f0f0f0;"|'''Date'''<br />
| align="center" style="background:#f0f0f0;"|'''Class Title'''<br />
| align="center" style="background:#f0f0f0;"|'''Instructor(s)'''<br />
| align="center" style="background:#f0f0f0;"|'''Logs'''<br />
|- style="background:#e4e4e4"<br />
| 2017-06-04<br />
| ''The Beginner's Guide to Arch Linux Package Management''<br />
| Eschwartz<br />
| [https://archwomen.org/media/project_classroom/classlogs/2017-06-04-the_beginners_guide_to_arch_linux_package_management.txt 17:00 UTC]<br />
|-<br />
| 2016-12-11<br />
| ''Getting started with Arch Linux packaging''<br />
| HalosGhost and meskarune<br />
| [https://archwomen.org/media/project_classroom/classlogs/2016-12-11-getting_started_with_arch_linux_packaging.txt 19:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2016-07-16<br />
| ''Git for Gits''<br />
| polyzen and meskarune<br />
| [https://archwomen.org/media/project_classroom/classlogs/2016-07-16-git_for_gits.txt 16:00 UTC]<br />
|-<br />
| 2015-05-17<br />
| ''An Imperfect Introduction to Static Typing''<br />
| HalosGhost<br />
| [https://archwomen.org/media/project_classroom/classlogs/2015-05-17-an_imperfect_introduction_to_static_typing.txt 23:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2014-09-05<br />
| ''Introduction to Scheme and Functional Programming''<br />
| nisstyre<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-09-05-introduction_to_scheme_and_functional_programming.txt 20:00 UTC]<br />
|-<br />
| 2014-05-31<br />
| ''A First Look at the Linux Kernel''<br />
| jy2wong<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-05-31-a_first_look_at_the_linux_kernel.txt 16:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2014-04-19<br />
| ''PKGBUILD Class''<br />
| CalimeroTeknik<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-04-19-pkgbuilds_09%3a30-UTC.txt 9:30 UTC] and [https://archwomen.org/media/project_classroom/classlogs/2014-04-19-pkgbuilds_16%3a00-UTC.txt 16:00 UTC]<br />
|-<br />
| 2013-09-14<br />
| ''Beginners Guide to Package Maintaining''<br />
| gtmanfred and KaiSforza<br />
| [https://archwomen.org/media/project_classroom/classlogs/2013-09-14-beginner_pkgbuilds1.txt 16:45 UTC]<br />
|}<br />
<br />
=== Requested classes ===<br />
<br />
If you are interested in taking a class on a particular topic, list it below.<br />
<br />
* programming: bash scripting basics, AWK/GAWK, C++, Python, Ruby, Rust, Java 8, Haskell, makefiles or other build systems, debugging<br />
* VCS: Git basics, Mercurial, Darcs, Subversion, introduction VCS and general concepts<br />
* security: using GPG (basic concepts, etc.), how to configure SELinux/AppArmor/TOMOYO, managing SSH keys<br />
* shell: prompt creation, zsh or bash configuration, zsh or bash completions<br />
* Pacman - An Introduction<br />
* Using [[ABS]] - For new users of Arch.<br />
* Finding an answer / creating a bug report - How and where to search when you have a problem.<br />
* Creating backups - Different methods of creating backups of your files.<br />
* History of Linux and F/LOSS<br />
* understanding makepkg, understanding [[AUR helpers]]<br />
<br />
== Teaching ==<br />
<br />
If you want to teach a class, the first thing you need is a topic. There is no limit other than it should be interesting to Arch Linux users and that it can be presented over IRC. See the list of requested classes on this page for ideas. You can also teach the same topic as one of the previous classes.<br />
<br />
If you are interested in teaching, contact one of the [https://archwomen.org/wiki/projects:classroom:admin#coordinators coordinators], or [[User:Meskarune]] who will guide you in creating a class. The following sections outline the process. Also see the [https://archwomen.org/wiki/projects:classroom:start administration page] on the Arch Women wiki.<br />
<br />
=== Create content ===<br />
<br />
The class requires a lesson plan which at a minimum outlines the topics the class covers. It will serve as your notes and guide you through your class. Give it as much detail as you like. It will later be published to help students who missed the class as well as future instructors.<br />
<br />
Start your lesson plan with a goal or objective in mind. What will students be expected to learn in this class? Decide what sort of students you are targeting — beginning Linux users, people familiar with particular software, and so on. (Many past classes targeted both beginners and advanced users.) Make a list with all the software requirements the class will need, and a list of prerequisites with the knowledge students should have before taking the class.<br />
<br />
Create additional materials to aid the students. Diagrams and code listings can help students visualize the concepts taught. Essays can further delve into details not covered in a class and also help students who have difficulty following the tumultuous IRC format. You may also want to create a reading list of outside sources.<br />
<br />
Plan for the class to run for 1-1.5 hours. Expect the students to interrupt with comments and questions. If the subject can not be reasonably covered in that time, the class can be broken into segments, e.g. part one today and part two in a week.<br />
<br />
All materials and lesson plans are hosted in the [https://github.com/archwomen/classroom-media classroom-media] git repository and made available on the website of Arch Women.<br />
<br />
=== Scheduling ===<br />
<br />
Decide on a date and time (UTC) which best works for you. Since Arch Linux has a global reach, hold multiple sessions to accommodate the different timezones. Perhaps one session in the morning for Asia and Oceania and another in the evening for Europe, Africa, and the Americas.<br />
<br />
Classes are scheduled a month beforehand to give time to make announcements.<br />
<br />
=== Announcing the class ===<br />
<br />
Announcements are made on the arch-general mailing list, the Arch Linux forums and Arch Women's twitter a few weeks before the class is held.<br />
<br />
The following information is required:<br />
* title and description of the class<br />
* prerequisites (if any)<br />
* date and time<br />
* biography of instructor(s)<br />
<br />
== See also ==<br />
<br />
* [https://wiki.ubuntu.com/Classroom Ubuntu Classroom]<br />
* [https://bbs.archlinux.org/viewtopic.php?id=143671 Arch Linux forum discussion]<br />
* [https://archwomen.org/wiki/projects:classroom:start Administration page on Arch Women wiki]<br />
* [https://github.com/archwomen/classroom-media Teaching materials git repository]<br />
* [https://github.com/open-source-society/computer-science#introduction-to-computer-science Open Source Society University]</div>Pulechttps://wiki.archlinux.org/index.php?title=Classroom&diff=493513Classroom2017-10-18T12:07:37Z<p>Pulec: /* Upcoming classes */ - updated day for repeat of session #1 from 10-4 to 10-27</p>
<hr />
<div>[[Category:Classroom]]<br />
[https://bbs.archlinux.org/viewtopic.php?id=143671 Arch Classroom] is a project to host classes for people to learn new skills and knowledge on various technical topics. The classes are taught by volunteers from the Arch Linux community. Classes are held on IRC and anyone is welcome to attend regardless of their level of expertise.<br />
<br />
== Classes ==<br />
<br />
Classes are held in the IRC channel '''#archlinux-classroom''' on the [http://www.freenode.net/ Freenode] network.<br />
<br />
=== Upcoming classes ===<br />
<br />
Classes are announced on the mailing list arch-general, the forums, and other broadcasting places like twitter. The following table lists classes being developed and classes announced. The stages for class development are drafting, scheduling, and canceled. Once a class has been announced, the date and time are given.<br />
<br />
{| border="1"<br />
| align="center" style="background:#f0f0f0;"|'''Stage / Date'''<br />
| align="center" style="background:#f0f0f0;"|'''Class Title'''<br />
| align="center" style="background:#f0f0f0;"|'''Instructor(s)'''<br />
| align="center" style="background:#f0f0f0;"|'''Announcements and Notes'''<br />
|-<br />
| 2017-10-27 07:00 UTC<br />
| ''Python for Beginners''<br />
| pulec<br />
| https://github.com/archclassroom/python-beginners<br />
|- style="background:#e4e4e4"<br />
| drafting<br />
| ''C Programming''<br />
| HalosGhost<br />
| https://ptpb.pw/r/~alcclass<br />
|}<br />
<br />
=== Previous classes ===<br />
<br />
Classes that have already happened. (Maybe students and teachers could write up some info on the experience, similar to the arch con pages.)<br />
<br />
{| border="1"<br />
| align="center" style="background:#f0f0f0;"|'''Date'''<br />
| align="center" style="background:#f0f0f0;"|'''Class Title'''<br />
| align="center" style="background:#f0f0f0;"|'''Instructor(s)'''<br />
| align="center" style="background:#f0f0f0;"|'''Logs'''<br />
|- style="background:#e4e4e4"<br />
| 2017-06-04<br />
| ''The Beginner's Guide to Arch Linux Package Management''<br />
| Eschwartz<br />
| [https://archwomen.org/media/project_classroom/classlogs/2017-06-04-the_beginners_guide_to_arch_linux_package_management.txt 17:00 UTC]<br />
|-<br />
| 2016-12-11<br />
| ''Getting started with Arch Linux packaging''<br />
| HalosGhost and meskarune<br />
| [https://archwomen.org/media/project_classroom/classlogs/2016-12-11-getting_started_with_arch_linux_packaging.txt 19:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2016-07-16<br />
| ''Git for Gits''<br />
| polyzen and meskarune<br />
| [https://archwomen.org/media/project_classroom/classlogs/2016-07-16-git_for_gits.txt 16:00 UTC]<br />
|-<br />
| 2015-05-17<br />
| ''An Imperfect Introduction to Static Typing''<br />
| HalosGhost<br />
| [https://archwomen.org/media/project_classroom/classlogs/2015-05-17-an_imperfect_introduction_to_static_typing.txt 23:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2014-09-05<br />
| ''Introduction to Scheme and Functional Programming''<br />
| nisstyre<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-09-05-introduction_to_scheme_and_functional_programming.txt 20:00 UTC]<br />
|-<br />
| 2014-05-31<br />
| ''A First Look at the Linux Kernel''<br />
| jy2wong<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-05-31-a_first_look_at_the_linux_kernel.txt 16:00 UTC]<br />
|- style="background:#e4e4e4"<br />
| 2014-04-19<br />
| ''PKGBUILD Class''<br />
| CalimeroTeknik<br />
| [https://archwomen.org/media/project_classroom/classlogs/2014-04-19-pkgbuilds_09%3a30-UTC.txt 9:30 UTC] and [https://archwomen.org/media/project_classroom/classlogs/2014-04-19-pkgbuilds_16%3a00-UTC.txt 16:00 UTC]<br />
|-<br />
| 2013-09-14<br />
| ''Beginners Guide to Package Maintaining''<br />
| gtmanfred and KaiSforza<br />
| [https://archwomen.org/media/project_classroom/classlogs/2013-09-14-beginner_pkgbuilds1.txt 16:45 UTC]<br />
|}<br />
<br />
=== Requested classes ===<br />
<br />
If you are interested in taking a class on a particular topic, list it below.<br />
<br />
* programming: bash scripting basics, AWK/GAWK, C++, Python, Ruby, Rust, Java 8, Haskell, makefiles or other build systems, debugging<br />
* VCS: Git basics, Mercurial, Darcs, Subversion, introduction VCS and general concepts<br />
* security: using GPG (basic concepts, etc.), how to configure SELinux/AppArmor/TOMOYO/Grsecurity, managing SSH keys<br />
* shell: prompt creation, zsh or bash configuration, zsh or bash completions<br />
* Pacman - An Introduction<br />
* Using [[ABS]] - For new users of Arch.<br />
* Finding an answer / creating a bug report - How and where to search when you have a problem.<br />
* Creating backups - Different methods of creating backups of your files.<br />
* History of Linux and F/LOSS<br />
* understanding makepkg, understanding [[AUR helpers]]<br />
<br />
== Teaching ==<br />
<br />
If you want to teach a class, the first thing you need is a topic. There is no limit other than it should be interesting to Arch Linux users and that it can be presented over IRC. See the list of requested classes on this page for ideas. You can also teach the same topic as one of the previous classes.<br />
<br />
If you are interested in teaching, contact one of the [https://archwomen.org/wiki/projects:classroom:admin#coordinators coordinators], or [[User:Meskarune]] who will guide you in creating a class. The following sections outline the process. Also see the [https://archwomen.org/wiki/projects:classroom:start administration page] on the Arch Women wiki.<br />
<br />
=== Create content ===<br />
<br />
The class requires a lesson plan which at a minimum outlines the topics the class covers. It will serve as your notes and guide you through your class. Give it as much detail as you like. It will later be published to help students who missed the class as well as future instructors.<br />
<br />
Start your lesson plan with a goal or objective in mind. What will students be expected to learn in this class? Decide what sort of students you are targeting — beginning Linux users, people familiar with particular software, and so on. (Many past classes targeted both beginners and advanced users.) Make a list with all the software requirements the class will need, and a list of prerequisites with the knowledge students should have before taking the class.<br />
<br />
Create additional materials to aid the students. Diagrams and code listings can help students visualize the concepts taught. Essays can further delve into details not covered in a class and also help students who have difficulty following the tumultuous IRC format. You may also want to create a reading list of outside sources.<br />
<br />
Plan for the class to run for 1-1.5 hours. Expect the students to interrupt with comments and questions. If the subject can not be reasonably covered in that time, the class can be broken into segments, e.g. part one today and part two in a week.<br />
<br />
All materials and lesson plans are hosted in the [https://github.com/archwomen/classroom-media classroom-media] git repository and made available on the website of Arch Women.<br />
<br />
=== Scheduling ===<br />
<br />
Decide on a date and time (UTC) which best works for you. Since Arch Linux has a global reach, hold multiple sessions to accommodate the different timezones. Perhaps one session in the morning for Asia and Oceania and another in the evening for Europe, Africa, and the Americas.<br />
<br />
Classes are scheduled a month beforehand to give time to make announcements.<br />
<br />
=== Announcing the class ===<br />
<br />
Announcements are made on the arch-general mailing list, the Arch Linux forums and Arch Women's twitter a few weeks before the class is held.<br />
<br />
The following information is required:<br />
* title and description of the class<br />
* prerequisites (if any)<br />
* date and time<br />
* biography of instructor(s)<br />
<br />
== See also ==<br />
<br />
* [https://wiki.ubuntu.com/Classroom Ubuntu Classroom]<br />
* [https://bbs.archlinux.org/viewtopic.php?id=143671 Arch Linux forum discussion]<br />
* [https://archwomen.org/wiki/projects:classroom:start Administration page on Arch Women wiki]<br />
* [https://github.com/archwomen/classroom-media Teaching materials git repository]<br />
* [https://github.com/open-source-society/computer-science#introduction-to-computer-science Open Source Society University]</div>Pulechttps://wiki.archlinux.org/index.php?title=Pidgin&diff=426545Pidgin2016-03-19T14:35:00Z<p>Pulec: /* Facebook XMPP */</p>
<hr />
<div>[[Category:Internet applications]]<br />
[[Category:Internet Relay Chat]]<br />
[[de:Pidgin]]<br />
[[es:Pidgin]]<br />
[[ja:Pidgin]]<br />
[[ru:Pidgin]]<br />
[[zh-CN:Pidgin]]<br />
From the project [http://www.pidgin.im/ home page]:<br />
: ''Pidgin is an easy to use and free chat client used by millions. Connect to AIM, MSN, Yahoo, and more chat networks all at once.''<br />
<br />
== Installation ==<br />
<br />
[[Install]] the {{Pkg|pidgin}} package.<br />
Notable variants are:<br />
* {{App|Pidgin Light|Light Pidgin version without GStreamer, Tcl/Tk, XScreenSaver, video/voice support.|http://pidgin.im/|{{AUR|pidgin-light}}}}<br />
<br />
You may also want to install additional plugins from the {{Pkg|purple-plugin-pack}}.<br />
<br />
== Spellcheck ==<br />
<br />
Aspell will be installed as a dependency, but to prevent all of your text from showing up as incorrect you will need to install an aspell dictionary like {{Pkg|aspell-en}}. Use {{ic|pacman -Ss aspell}} to list available languages.<br />
<br />
If spell checking doesn't work try running aspell separately to check that it is setup correctly and doesn't spit out a helpful error message.<br />
<br />
$ echo center | aspell -a<br />
<br />
{{Note|The '''switch spell''' plugin is included in the {{Pkg|purple-plugin-pack}}. It allows you to switch between multiple languages.}}<br />
<br />
== Sound fix ==<br />
<br />
To have event sounds working, install the {{Pkg|gstreamer0.10-good}} package. Alternatively, in the "Sounds" preferences tab, the method can be set to 'command' and one of the following sound commands used.<br />
<br />
After configuring [[ALSA]]:<br />
$ aplay %s<br />
<br />
If using [[OSS]]:<br />
$ ossplay %s<br />
<br />
And for [[PulseAudio]]:<br />
$ paplay %s<br />
<br />
== Browser error ==<br />
<br />
If clicking a link within Pidgin creates an error message about trying to use 'sensible-browser' to open a link, try editing {{ic|~/.purple/prefs.xml}}. Find the line referencing 'sensible-browser' and change it to this:<br />
<pref name='command' type='path' value='firefox'/><br />
<br />
This example assumes you use [[Firefox]].<br />
<br />
== QIP encoding bug ==<br />
<br />
There is another bug in character encoding when communicating between Pidgin and QIP, which especially affects Czech language, but there are also other languages affected. There are two possible solutions. The better one is to upgrade from QIP to QIP 2012 or QIP Infium, second solution is to install and enable plugin from {{AUR|pidgin-qip-decoder}}{{Broken package link|{{aur-mirror|pidgin-qip-decoder}}}} package currently available from [[AUR]].<br />
<br />
== ICQ ==<br />
<br />
You can change encoding for ICQ account if encoding in Buddy Information is not correct:<br />
Account > ''your ICQ account'' > Edit account > Advanced tab<br />
Select {{ic|Encoding: CP1251}} (for Cyrillic).<br />
<br />
== IRC ==<br />
<br />
This is a small tutorial for connecting to Freenode. It should work for other IRC networks as long as you substitute the port numbers and other specific settings.<br />
<br />
Go to ''Accounts > Manage Accounts > Add''. Fill/select the following options:<br />
Protocol: IRC<br />
Username: ''your username''<br />
<br />
Now go to ''Buddies > New instant message'' (or hit {{ic|Ctrl+m}}), fill 'freenode.net' in the textbox and ''username''@irc.freenode.net, then click 'Ok'. Type:<br />
/join #archlinux<br />
The channel is irrelevant.<br />
<br />
In order to register your nick, type:<br />
/msg nickserv register ''password'' ''email-addres''<br />
<br />
Follow the instructions from the registration mail. For further help type:<br />
/msg nickserv help<br />
/msg nickserv help ''command''<br />
<br />
This final step will add your channel to 'Buddies': go to ''Buddies > Add chat'', fill the correct channel in the textbox named channel (#archlinux).<br />
<br />
== Xfire ==<br />
<br />
Simply install {{Pkg|pidgin-gfire}} and then add a new account, selecting xfire as protocol.<br />
<br />
== Web QQ ==<br />
<br />
Simply install {{Pkg|pidgin-lwqq}} and then add a new account, selecting webQQ as the protocol. QQ is a proprietary chat protocol/IM service mainly used in Asia, particularly China.<br />
<br />
== Facebook XMPP ==<br />
<br />
Facebook XMPP is not working since April 30th, 2015. See [https://developers.facebook.com/docs/chat?_fb_noscript=1]<br />
<br />
An alternative is to use a ThirdPartyPlugin that uses Facebook IM, see [https://github.com/jgeboski/purple-facebook]<br />
<br />
You can get the plugin from [[AUR]] either {{AUR|purple-facebook}} or {{AUR|purple-facebook-git}}<br />
<br />
Then add a new account, select Facebook as the protocol, enter your [https://www.facebook.com/help/211813265517027 Facebook username] and password and login.<br />
<br />
== Security ==<br />
<br />
Pidgin uses Libpurple 2 which stores passwords unencrypted (in plaintext) in $HOME/.purple/account.xml, see [https://developer.pidgin.im/wiki/PlainTextPasswords]. You can store them in a keyring by using a plugin like:<br />
<br />
* {{AUR|purple-gnome-keyring}}<br />
* {{Pkg|pidgin-kwallet}}<br />
<br />
== Privacy ==<br />
<br />
Pidgin has some privacy rules set by default. Namely, the whole world cannot send you messages; only your contacts or people selected from a list. Adjust this, and other settings through:<br />
Tools > Privacy<br />
<br />
=== Pidgin-OTR ===<br />
<br />
This is a plugin that brings Off-The-Record (OTR) messaging to Pidgin. OTR is a cryptographic protocol that will encrypt your instant messages.<br />
<br />
First you need to install {{Pkg|pidgin-otr}} from the official repositories. Once this has been done, OTR has been added to Pidgin.<br />
<br />
# To enable OTR, start Pidgin and go to ''Tools > Plugins'' or press {{ic|Ctrl+u}}. Scroll down to the entry entitled "Off-The-Record Messaging". If the checkbox beside it is not checked, check it.<br />
# Next, click on the plugin entry and select "Configure plugin" at the bottom. Select which account you wish to generate a key for, then click "Generate". You will have now generated a private key. If you are not sure what the other options do, leave them, the default options will work fine.<br />
# The next step is to contact a buddy who also has OTR installed. In the chat window, a new icon should appear to the top right of your text input box. Click on it, and select "Start private conversation". This will start an 'Unverified' session. Unverified sessions are encrypted, but not verified - that is, you have started a private conversation with someone using your buddy's account who has OTR, but who might not be your buddy. The steps for verification of a buddy are beyond the scope of this section; however, they might be added in the future.<br />
<br />
=== Pidgin-Encryption ===<br />
<br />
{{Pkg|pidgin-encryption}} transparently encrypts your instant messages with RSA encryption. Easy-to-use, but very secure.<br />
<br />
You can enable it the same way as Pidgin-OTR.<br />
<br />
Now you can open conversation window and new icon should appear beside menu. Press it to enable or disable encryption.<br />
Also if you want to make encryption enabled by default right-click on a buddy's name (in your buddy list), and select Turn Auto-Encrypt On. Now, whenever a new conversation window for that buddy is opened, encryption will start out as enabled.<br />
<br />
=== Pidgin-GPG ===<br />
<br />
Pidgin-GPG transparently encrypt conversations using GPG, and taking advantage of all the features of a pre-existing WoT.<br />
<br />
The plugin is available on AUR as {{aur|pidgin-gpg}}. It can be enabled the same way as the previously mentioned ones.<br />
<br />
== Sametime protocol ==<br />
<br />
Sametime support is available by installing two packages from [[AUR]]:<br />
<br />
* {{AUR|meanwhile}}<br />
* {{AUR|libpurple-meanwhile}}<br />
<br />
Previously it was required to rebuild Pidgin to remove the {{ic|--disable-meanwhile}} flag from compilation, this is no longer needed. Once these two packages are installed the 'Sametime' protocol will be available when creating an account.<br />
<br />
== SIP/Simple protocol for Live Communications Server 2003/2005/2007 ==<br />
<br />
The {{Pkg|pidgin-sipe}} plugin is available in [[official repositories]].<br />
<br />
== Other packages ==<br />
<br />
Arch has other Pidgin-related packages. Here are the most popular (for a thorough list, search the AUR):<br />
*{{Pkg|pidgin-libnotify}} - Libnotify support, for theme-consistent notifications<br />
*{{Pkg|guifications}} - Toaster-style popup notifications<br />
*{{AUR|microblog-purple}}{{Broken package link|{{aur-mirror|microblog-purple}}}} - Libpurple plug-in supporting microblog services like Twitter<br />
*{{AUR|pidgin-latex}} - A small latex plugin for pidgin. Put math between $$ and have it rendered (recepient also needs to have this installed)<br />
<br />
== Skype plugin ==<br />
<br />
Install the {{AUR|skype4pidgin-git}} or {{AUR|purple-skypeweb-git}} package.<br />
<br />
== Auto logout on suspend ==<br />
<br />
If you suspend your computer pidgin seems to stay connected for about 15 minutes. To prevent message loss, it is needed to set your status offline before suspending or hibernating. The status message won't be changed.<br />
<br />
Therefore create a new systemd unit {{ic|pidgin-suspend}} in {{ic|/etc/systemd/system}}<br />
Take the following snippet and replace ''myuser'' with your user.<br />
<br />
[Unit]<br />
Description=Suspend Pidgin<br />
Before=sleep.target<br />
StopWhenUnneeded=yes<br />
<br />
[Service]<br />
Type=oneshot<br />
User=''myuser''<br />
RemainAfterExit=yes<br />
Environment=DISPLAY=:0<br />
ExecStart=-/usr/bin/purple-remote setstatus?status=offline<br />
ExecStop=-/usr/bin/purple-remote setstatus?status=available<br />
<br />
[Install]<br />
WantedBy=sleep.target<br />
<br />
If you are using [[pm-utils]], you could create a {{ic|00pidgin}} file in {{ic|/etc/pm/sleep.d/}} instead.<br />
<br />
{{bc|<nowiki><br />
#!/bin/sh<br />
#<br />
# 00pidgin: set offline/online status<br />
<br />
case "$1" in<br />
hibernate|suspend)<br />
DISPLAY=:0 su -c 'purple-remote setstatus?status=offline' ''%myuser''<br />
;;<br />
thaw|resume)<br />
DISPLAY=:0 su -c 'purple-remote setstatus?status=available' ''%myuser''<br />
;;<br />
*) exit $NA<br />
;;<br />
esac<br />
</nowiki>}}<br />
<br />
== Troubleshooting ==<br />
<br />
=== Installing Pidgin after a Carrier installation ===<br />
<br />
If you previously installed {{AUR|carrier}}{{Broken package link|{{aur-mirror|carrier}}}} (aka [http://funpidgin.sourceforge.net/ FunPidgin]), follow these steps ''before'' installing Pidgin:<br />
* Quit Carrier<br />
* Delete your {{ic|~/.purple}} directory.<br />
{{Warning|This will remove all your user settings for any programs that use libpurple, i.e. Pidgin, Carrier, etc.}}<br />
rm -r ~/.purple<br />
* Uninstall '''carrier''' and '''libpurple'''.<br />
* Install '''pidgin''' and '''libpurple'''.<br />
<br />
== History import Kopete to Pidgin ==<br />
<br />
* Install {{Pkg|xalan-c}} and create {{ic|~/bin/history_import_kopete2pidgin.sh}} with this code:<br />
{{bc|<nowiki><br />
#!/bin/sh<br />
<br />
KOPETE_DIR=~/.kde4/share/apps/kopete/logs<br />
PIDGIN_DIR=~/.purple/logs<br />
CURRENT_DIR=~/bin<br />
<br />
cd<br />
<br />
if [ ! -d $KOPETE_DIR ];then<br />
echo "Kopete log directory not found"<br />
exit 1;<br />
fi<br />
<br />
if [ ! -d $PIDGIN_DIR ];then<br />
echo "Pidgin log directory not found"<br />
exit 2;<br />
fi<br />
<br />
for KOPETE_PROTODIR in $(ls $KOPETE_DIR); do<br />
PIDGIN_PROTODIR=$(echo $KOPETE_PROTODIR | sed 's/Protocol//' | tr [:upper:] [:lower:])<br />
for accnum in $(ls $KOPETE_DIR/$KOPETE_PROTODIR); do<br />
echo "Account number: $accnum"<br />
for num in $(ls $KOPETE_DIR/$KOPETE_PROTODIR/$accnum); do<br />
FILENAME=$(Xalan $KOPETE_DIR/$KOPETE_PROTODIR/$accnum/$num $CURRENT_DIR/history_import_kopete2pidgin_filename.xslt)<br />
if [ $? = 0 ]; then<br />
echo "$KOPETE_DIR/$KOPETE_PROTODIR/$accnum/$num"<br />
echo " -> $PIDGIN_DIR/$PIDGIN_PROTODIR/$FILENAME"<br />
mkdir -p $(dirname $PIDGIN_DIR/$PIDGIN_PROTODIR/$FILENAME)<br />
Xalan -o $PIDGIN_DIR/$PIDGIN_PROTODIR/$FILENAME $KOPETE_DIR/$KOPETE_PROTODIR/$accnum/$num $CURRENT_DIR/history_import_kopete2pidgin.xslt<br />
fi<br />
done<br />
done<br />
done<br />
</nowiki>}}<br />
* Make {{ic|~/bin/history_import_kopete2pidgin.sh}} executable:<br />
chmod +x ~/bin/history_import_kopete2pidgin.sh<br />
* Create {{ic|~/bin/history_import_kopete2pidgin.xslt}} with this code:<br />
{{bc|1=<br />
<?xml version="1.0"?><br />
<nowiki><xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"></nowiki><br />
<xsl:output method="text" indent="no" /><br />
<br />
<xsl:template match="kopete-history"><br />
<xsl:apply-templates select="msg"/><br />
</xsl:template><br />
<br />
<xsl:template match="msg"><br />
<xsl:text>(</xsl:text><br />
<xsl:value-of select="translate(substring-after(@time,' '),':',',')"/><br />
<xsl:text>) </xsl:text><br />
<xsl:value-of select="@nick"/><br />
<xsl:if test="not(@nick) or @nick = ''"><br />
<xsl:value-of select="@from"/><br />
</xsl:if><br />
<xsl:text>: </xsl:text><br />
<xsl:value-of select="."/><br />
<xsl:text><br />
</xsl:text><br />
</xsl:template><br />
</xsl:stylesheet><br />
</nowiki>}}<br />
* Create {{ic|~/bin/history_import_kopete2pidgin_filename.xslt}} with this code:<br />
{{bc|1=<br />
<?xml version="1.0"?><br />
<nowiki><xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"></nowiki><br />
<xsl:output method="text" indent="no" /><br />
<br />
<xsl:template match="kopete-history"><br />
<xsl:value-of select="head/contact[@type = 'myself']/@contactId"/><br />
<xsl:text>/</xsl:text><br />
<xsl:value-of select="head/contact[not(@type)]/@contactId"/><br />
<xsl:text>/</xsl:text><br />
<xsl:value-of select="head/date/@year"/><br />
<xsl:text>-</xsl:text><br />
<xsl:if test="head/date/@month &amp;lt; 10">0</xsl:if><br />
<xsl:value-of select="head/date/@month"/><br />
<xsl:text>-</xsl:text><br />
<xsl:if test="string-length(substring-before(msg[1]/@time,' ')) &amp;lt; 2">0</xsl:if><br />
<xsl:value-of select="translate(msg[1]/@time,' :','.')"/><br />
<xsl:text>+0200EET.txt</xsl:text><br />
</xsl:template><br />
</xsl:stylesheet><br />
}}<br />
* Execute the command in the shell:<br />
<br />
~/bin/history_import_kopete2pidgin.sh<br />
<br />
== See also ==<br />
<br />
* [http://pidgin.im Pidgin homepage]<br />
* [http://lukav.com/wordpress/2008/03/30/history-import-kopete-to-pidgin History import Kopete to Pidgin]</div>Pulec