Nonfree applications package guidelines
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For many applications (most of which are Windows ones) there are neither sources nor tarballs available. Many of such applications can not be freely distributed because of license restrictions and/or lack of legal ways to obtain installer for no fee.
There are multiple reasons for packaging even non-packageable software:
- Simplification of installation/removal process
- This is applicable even to the simplest of apps, which consist of a single script to be installed into
/usr/bin. Instead of issuing:
$ chmod +x filename
$ chown root:root filename
# cp filename /usr/bin/
- you can type just
$ makepkg -i
- Most non-free applications are obviously much more complicated, but the burden of downloading an archive/installer from a homepage (often full of advertising), unpacking/decrypting it, hand-writing stereotypical launcher scripts and doing other similar tasks can be effectively lightened by a well-written packaging script.
- Utilizing pacman capabilities
- The ability to track state, perform automatic updates of any installed piece of software, determine ownership of every single file, and store compressed packages in a well-organized cache is what makes GNU/Linux distributions so powerful.
- Sharing code and knowledge
- It is simpler to apply tweaks, fix bugs and seek/provide help in a single public place like the AUR versus submitting patches to proprietary developers who may have ceased support or asking vague questions on general purpose forums.
Avoid nonfree software when possible
Yes, it's better to leave this guide and spend some time searching (or maybe even creating) alternatives to an application you wanted to package because:
- It is better to support software that is owned by us all than software that is owned by a company
- It is better to support software that is actively maintained
- It is better to support software that can be fixed if just one person out of millions cares enough
Use open source variants where possible
Many commercial games (some are listed in this Wiki) have open source engines and many old games can be played with emulators such as ScummVM. Using open source engines together with the original game assets gives users access to bug fixes and eliminates several issues caused by binary packages.
Keep it simple
If the packaging of some program requires more effort and hacks than buying and using the original version - do the simplest thing, it is Arch!
Before choosing a name on your own, search in the AUR for existing versions of the software you want to package. Try to use established naming conventions (e.g. do not create something like gish-hb when there are already packages for
-bin always unless you are sure there will never be a source-based package—its creator would have to ask you (or in the worst case a TU) to orphan the existing package for him and you both will end up with PKGBUILDs cluttered with additional
Again, analyze existing packages (if present) and decide whether or not you want to conflict with them. Do not place things under
/opt unless you want to use some ugly hacks like giving ownership
root:games to the package directory (so users in group
games running the game can write files in the game's own folder).
For most commercial games there is no way to (legally) download game files, which is the preferable way to get them for normal packages. Even when it is possible to download files after providing a password (like with all Humble Indie Bundle games) asking user for this password and downloading somewhere in
build function is not recommended for a variety of reasons (for example, the user may have no Internet access but have all files downloaded and stored locally).
The subsections below provide recommendations for a few situations you may encounter.
Files can only be obtained in a distributed archive/installer
The software is only available via that archive/installer file, which must be obtained in order to get the missing files.
Add the required archive/installer to the
source array, renaming the source filename so the source's link in the AUR web interface looks different from names of files included in the source tarball:
Also add a pinned comment like the one below to the package page in the AUR, and explain the details in the PKGBUILD:
Need archive/installer to work.
Scheme to choose
In case you use the local:// scheme in a source array, makepkg behaves as though no scheme were specified, and the file must be manually placed in the same directory as the PKGBUILD.
In case you use the file:// scheme, you can additionally specify DLAGENTS for the file protocol, so it may be obtained in a special way. See examples below.
However, there are still no clear rules which of these schemes you should use.
Files can only be obtained in an distributed compact-disk or other type of optical disk media
The software is only available via an optical disk media (e.g. CD, DVD, Bluray etc.), which must be inserted into the optical disk drive in order get the missing files.
Add an installer script and an
.install file to the package contents.
Files can be obtained from several ways
Copying files from disk, downloading from Net or getting from archive during the
build phase may look like a good idea but it is not recommended because it limits the user's possibilities and makes package installation interactive (which is generally discouraged and just annoying). Again, a good installer script and
.install file can work instead.
Few examples of various strategies for obtaining files required for package:
- AUR – dependency on user-provided file
Some software authors aggressively protect their software from automatic downloading: ban certain "User-Agent" strings, create temporary links to files etc. You can still conveniently download these files by using
DLAGENTS variable in the PKGBUILD (see ). This is used by some packages in official repositories, for example in previous version of ttf-baekmuk.
Please pay attention, if you want to have a customized user-agent string, if the latter contains spaces, parentheses, or slashes in it (or actually anything that can break parsing), this will not work. There's no workaround, this is the nature of arrays in bash and the way DLAGENTS was designed to be consumed in makepkg. The following example will thus not work:
DLAGENTS=("http::/usr/bin/curl -A 'Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1)' -fLC - --retry 3 --retry-delay 3 -o %o %u")
Shorten it to the following which is working:
DLAGENTS=("http::/usr/bin/curl -A 'Mozilla' -fLC - --retry 3 --retry-delay 3 -o %o %u")
And the following allows to extract temporary link to file from download page:
DLAGENTS=("http::/usr/bin/wget -r -np -nd -H %u")
In order to download temporary links to files or get past an interactive download, it is possible to analyze the HTTP request used to create the final download link, and then create a DLAGENTS that emulates this using curl. See for exampleAUR or AUR.
Alternatively, the DLAGENTS can be used to provide a more informative error message to the user when a file is missing. See for exampleAUR.
Many proprietary programs are shipped in nasty installers which sometimes do not even run in Wine. The following tools may be of some help:
- and unpack executable SFX archives, based on this formats
.cabfiles (including ones with
can unpack most
- can extract CAB files from InstallShield installers
unpacks not only many archive formats but also
- it even can extract single sections from common PE (
- it even can extract single sections from common PE (
- is sometimes used to compress above-listed executables and can be used for decompressing them as well
.exeinstallers created with Inno Setup (used for example by GOG.com games)
.AppImagefiles (which are actually hybrid self-executable iso9660) contains bsdtar, which can extract
In order to determine exact type of file run
Getting icons for .desktop files
Proprietary software often have no separate icon files, so there is nothing to use in .desktop file creation. Happily
.ico files can be easily extracted from executables using programs from the package. You can even do it on the fly during the
build phase, for example:
$ wrestool -x --output=icon.ico -t14 executable.exe