Search results

Jump to navigation Jump to search
  • * [https://github.com/dborth/sdl-wii sdl-wii] - SDL port for the Wii.
    968 bytes (148 words) - 06:43, 13 April 2019
  • ...the libao backend is broken. It's recommended to change the audio API to ''SDL'' in ''Emulator -> Configuration -> Audio ''.
    857 bytes (122 words) - 19:33, 25 January 2019
  • ...}{{Broken package link|package not found}}, {{Pkg|vbam-wx}} and {{Pkg|vbam-sdl}}. For VBA-M with {{Pkg|vbam-sdl}}, execute {{ic|vbam ~/path/to/foo.*}} or {{ic|vbam}} to load the ROM from
    2 KB (319 words) - 03:11, 9 July 2018
  • ...nte, el backend libao está roto. Se recomienda cambiar la API de audio a ''SDL'' en ''Emulador -> Configuración -> Audio''.
    1 KB (164 words) - 19:40, 25 January 2019
  • ...e.|Qt GUI frontend ({{AUR|gambatte-qt}}), SDL CLI frontend ({{AUR|gambatte-sdl}}).}}
    5 KB (736 words) - 16:33, 29 May 2019
  • ===SDL=== ...support is now in SDL 2.0.2 and enabled by default on Arch Linux.To run a SDL application on Wayland, set {{ic|SDL_VIDEODRIVER=wayland}}.
    9 KB (1,086 words) - 17:20, 1 May 2018
  • ...]]-фронтенд ({{AUR|gambatte-qt}}), консольный SDL-фронтенд ({{AUR|gambatte-sdl}}).}}
    8 KB (417 words) - 10:51, 11 August 2019
  • ...sdl-nokeyboardgrab}}{{Broken package link (Русский)|{{aur-mirror (Русский)|sdl-nokeyboardgrab}}}}. Также можно предотвратить зах {{Note (Русский)|Как извествно, SDL не всегда могут перехватывать системный
    11 KB (350 words) - 10:48, 19 November 2018
  • ...e.|Qt GUI frontend ({{AUR|gambatte-qt}}), SDL CLI frontend ({{AUR|gambatte-sdl}}).}}
    5 KB (835 words) - 16:08, 23 May 2019
  • ...tte.|Intefaz GUI Qt({{AUR|gambatte-qt}}), interfaz SDL CLI ({{AUR|gambatte-sdl}}).}}
    6 KB (852 words) - 06:13, 9 April 2019
  • Unclutter could cause unusual mouse behaviour in some SDL Games. The mouse cursor might be reset to some positions in the screen beca
    3 KB (455 words) - 22:18, 11 December 2018
  • ...stalling the {{Grp|multilib-devel}} group, and finally installing {{AUR|et-sdl-sound}}{{Broken package link|package not found}}. Once et-sdl-sound is installed, you can launch the game using the following command:
    6 KB (988 words) - 12:14, 1 August 2018
  • === SDL === Экспериментальная поддержка wayland доступна с версии SDL 2.0.2 и включена по умолчанию Arch Linux.
    16 KB (778 words) - 11:09, 3 November 2018
  • === SDL === El apoyo experimental a Wayland se encuentra ahora en SDL 2.0.2 y está activado por defecto en Arch Linux.
    12 KB (1,769 words) - 13:12, 23 August 2018
  • ...b32-alsa-lib lib32-openal lib32-libstdc++5 lib32-libxv lib32-ncurses lib32-sdl lib32-zlib swt
    5 KB (232 words) - 17:34, 23 March 2019
  • XBMC 10.0 or probably a recent Arch update (SDL?) broke the joystick hat functionality for me.
    4 KB (514 words) - 09:00, 2 June 2017
  • === SDL: No sound with SDL applications === If you get no sound using SDL based applications, try setting the [[environment variable]] {{ic|SDL_AUDIO
    27 KB (4,346 words) - 14:01, 1 August 2019
  • ...nfo}}, {{Pkg|python}}, {{Pkg|chrpath}}, {{Pkg|wget}}, {{Pkg|xterm}}, {{Pkg|sdl}}, {{Pkg|rpcsvc-proto}}, {{Pkg|socat}} and {{Pkg|cpio}} packages.
    5 KB (719 words) - 10:27, 19 September 2018
  • OSS is dated, use the SDL Sound 1.1.0 plugin that comes included with the emulator.
    6 KB (948 words) - 17:02, 31 July 2018
  • Some SDL games (e.g. Guacamelee) let you disable grabbing by pressing {{ic|Ctrl-g}}. {{Note|SDL is known to sometimes not be able to grab the input system. In such a case,
    14 KB (2,183 words) - 17:07, 27 July 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)