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  • ...on projectiles and pick ups. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. ...ied directly as shown below. However, if you want to be able to run both ''gzdoom'' and ''brutal-doom'' separately in order to play both versions, then you w
    4 KB (561 words) - 15:27, 9 February 2018
  • ...ote| Instructions at [[Brutal Doom#Installation]] show how to modify {{AUR|gzdoom-git}} directly without {{AUR|brutal-doom}}. {{Pkg|openal}} is required for ...n ZDoom with an OpenGL renderer.|https://github.com/coelckers/gzdoom|{{AUR|gzdoom}}}}
    58 KB (8,171 words) - 10:07, 2 July 2019
  • ...OpenGL renderer.|http://www.osnanet.de/c.oelckers/gzdoom/index.html|{{AUR|gzdoom}}}}
    47 KB (6,403 words) - 07:22, 6 April 2019
  • ...rendering OpenGL|http://www.osnanet.de/c.oelckers/gzdoom/index.html|{{AUR|gzdoom}}}}
    44 KB (6,085 words) - 07:22, 6 April 2019
  • ...nderizado OpenGL.|http://www.osnanet.de/c.oelckers/gzdoom/index.html|{{AUR|gzdoom}}}}
    54 KB (8,167 words) - 07:22, 6 April 2019