Runtime issues fixed?
From the January 19 Steam update notes:
- Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
I'm curious if this means that the steam runtime workarounds are no longer necessary. Can users who previously required runtime workarounds try running Steam via
/usr/lib/steam/steam to see if you no longer have issues?
- For me, games that require the native runtime (ie don't work even with the workarounds) are still the same. I don't currently have any that specifically needed the workarounds to check. Argymeg (talk) 17:37, 28 January 2017 (UTC)
Steam needs Python 3 to function properly
No Hardware decoding with intel-media-driver
Just found out that with intels media driver for newer CPUs (Broadwell+), steam does no hardware decoding for Remote Play (despite mpv working well and vainfo shows no problems). When using the older libva-intel-driver (or rather lib32-libva-intel-driver), hardware decoding works again. One can switch between the two with:
- export LIBVA_DRIVER_NAME=iHD # not working
- export LIBVA_DRIVER_NAME=i965 # working