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[[Category:Android]]
 
[[Category:Development]]
 
[[Category:Development]]
 +
[[es:Android]]
 
[[it:Android]]
 
[[it:Android]]
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[[ja:Android]]
 
[[ru:Android]]
 
[[ru:Android]]
[[zh-CN:Android]]
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[[zh-hans:Android]]
== Android Development on Arch ==
+
{{Related articles start}}
 +
{{Related|Android tethering}}
 +
{{Related|Android Debug Bridge}}
 +
{{Related articles end}}
 +
== Transferring files ==
  
There are three parts to set up:  
+
To transfer files between your computer and an Android device via USB you can use:
# Android SDK core component,
 
# Android SDK Platform packages
 
# Development environment
 
  
=== Install Android SDK core components ===
+
* [[Media Transfer Protocol]] for modern Android devices
Before developing android applications, you need to install at least one Android platform. Install core SDK components from [[Arch User Repository|AUR]]:
+
* [https://www.howtogeek.com/192732/android-usb-connections-explained-mtp-ptp-and-usb-mass-storage/ USB Mass Storage mode] for older devices
 +
* the [[Android Debug Bridge]]
  
# {{AUR|android-sdk}}
+
Otherwise files can be transferred with various protocols ([[SSH]], [[:Category:File Transfer Protocol|FTP]], [[Samba]], HTTP). You just need to setup a client and a server (via apps Android can act as either one).
# {{AUR|android-sdk-platform-tools}}
 
  
Typical installation location is {{Ic|/opt/android-sdk}}.
+
File sharing apps which have a Linux counterpart are:
  
{{Note|If you are running a 64-bit system, you will have to enable the [[multilib]] repository, to be able to to install the required dependencies using [[pacman]].}}
+
* {{Pkg|kdeconnect}} – integrates your Android device with the KDE desktop (featuring synced notifications & clipboard, multimedia control, and file/URL sharing).
 +
* {{AUR|sendanywhere}} – cross-platform file sharing
  
=== Getting Android SDK Platform packages ===
+
== App development ==
And then install the Android SDK Platform packages which can be done either automatically, from the [[Arch User Repository|AUR]], or manually.
 
  
==== Automatic installation ====
+
The officially supported way to build Android apps is to use [[#Android Studio]].[https://developer.android.com/training/basics/firstapp/creating-project]
{{accuracy|This involves very bad practices. Giving users write access to directories in the PATH of root and other users breaks down any difference between them.}}
 
Automatic installation is done via the Android SDK and device manager, which is accessible by invoking (assuming that the {{Ic|$PATH}} [[Environment Variables|variable]] contains the path to the Android SDK {{ic|tools}} directory):
 
$ android
 
or alternatively:
 
$ <path_to_android-sdk>/tools/android
 
  
If you get this error 'Failed to fetch URL https://dl-ssl.google.com/android/repository/addons_list-2.xml, reason: peer not authenticated' you need to go into the options and make sure to check <nowiki>'Force https:// sources to be fetched using http://'</nowiki>
+
=== Android Studio ===
  
If the automatic installation errors out, then you must do '''one''' of the following:
+
[https://developer.android.com/studio/index.html Android Studio] is the official Android development environment based on [[Wikipedia:IntelliJ IDEA|IntelliJ IDEA]]. It provides integrated Android developer tools for development and debugging.
  
* run the android tool with heightened privileges
+
You can [[install]] it with the {{AUR|android-studio}} package.
# android
 
  
* set your user account as the owner of the directory. To change the owner ID for all SDK directories, run the following command as root:
+
{{Note|1=<nowiki></nowiki>
# chown -R $USER /opt/android-sdk
+
* Make sure you properly [[Java#Change_default_Java_environment|set the Java environment]] otherwise android-studio will not start.
 +
* If Android Studio shows up as a blank window try [[export]]ing {{ic|1=_JAVA_AWT_WM_NONREPARENTING=1}}, see [https://code.google.com/p/android/issues/detail?id=57675 issue #57675].
 +
}}
  
* change the group ID instead (recommended for multiple users), first create the group, perhaps called ''android'', and add your user account to it:
+
The Android Studio Setup Wizard installs the required [[#SDK packages]] for you and and places the SDK by default in {{ic|~/Android/Sdk}}.
# groupadd android
 
# gpasswd -a $USER android
 
Next, change the directory permissions:
 
# chgrp -R android /opt/android-sdk
 
# chmod -R g+w /opt/android-sdk
 
# find /opt/android-sdk -type d -exec chmod g+s {} \;
 
The final command sets the ''setgid'' bit on all subdirectories so that any new files created within them will inherit the proper group ID.
 
Then rerun
 
$ android
 
  
For step-by-step automatic installation, see: [http://developer.android.com/sdk/adding-components.html Installing SDK Components].
+
To build apps from the command-line (using e.g. {{ic|./gradlew assembleDebug}}) set the [https://developer.android.com/studio/command-line/variables#android_sdk_root ANDROID_SDK_ROOT] [[environment variable]] to your SDK location.
  
==== Getting from AUR ====
+
=== SDK packages ===
AUR currently contains multiple packages with Android platforms sometimes duplicating each other and/or having incorrect file permissions set.
 
  
==== Manual installation ====
+
Android SDK packages can be installed directly from upstream using [[#Android Studio]]'s [https://developer.android.com/studio/intro/update#sdk-manager SDK Manager] or the [https://developer.android.com/studio/command-line/sdkmanager sdkmanager] command line tool (part of the Android SDK Tools). Some Android SDK packages are also available as [[AUR]] packages, they generally install to {{ic|/opt/android-sdk/}}.
For manual installation:
 
# Download the platform you want to develop on. [http://qdevarena.blogspot.com/2010/05/download-android-sdk-standalone-for.html This site] provides online links to several Android SDK components.
 
# Extract the tarball to {{ic|/<path_to_android-sdk>/platforms}}.
 
  
Now, you should see the platform of your choice installed in the Installed Packages window of the Android SDK and device manager.
+
The [https://developer.android.com/studio/intro/update#recommended required SDK packages] are:
  
=== Setting up Development Environment ===
+
{| class="wikitable"
 +
! Android SDK Package !! SDK-style path !!  AUR package !! AUR dummy !! CLI tools
 +
|-
 +
| [https://developer.android.com/studio/releases/sdk-tools SDK Tools] || tools || {{AUR|android-sdk}} || {{AUR|android-sdk-dummy}} || sdkmanager, apkanalizer, avdmanager, mksdcard, proguard
 +
|-
 +
| [https://developer.android.com/studio/releases/build-tools SDK Build-Tools] || build-tools;''version'' || {{AUR|android-sdk-build-tools}} || {{AUR|android-sdk-build-tools-dummy}} || apksigner, zipalign
 +
|-
 +
| [https://developer.android.com/studio/releases/platform-tools SDK Platform-Tools] || platform-tools || {{AUR|android-sdk-platform-tools}} || {{AUR|android-sdk-platform-tools-dummy}} || [[adb]], [[#Fastboot|#fastboot]] and systrace
 +
|-
 +
| [https://developer.android.com/studio/releases/platforms SDK Platform] || platforms;android-''level'' || {{AUR|android-platform}}, [https://aur.archlinux.org/packages/?K=android-platform- older versions] || unnecessary
 +
|}
  
Android Studio is a new (and still experimental!) Android development environment based on IntelliJ IDEA. The more traditional IDE is [[Eclipse]] with the ADT plugin and related packages. Alternatively you can use [[Netbeans]] for development after installing the plugin as described below.
+
The {{Pkg|android-tools}} package provides [[adb]], [[#Fastboot|#fastboot]], {{ic|e2fsdroid}} and {{ic|mke2fs.android}} from the SDK Platform-Tools along with {{ic|mkbootimg}} and {{ic|ext2simg}}.
  
==== Android Studio ====
+
{{Note|1=&nbsp;
[http://developer.android.com/sdk/installing/studio.html Android Studio] is a new (and still experimental!) Android development environment based on IntelliJ IDEA. Similar to Eclipse with the ADT Plugin, Android Studio provides integrated Android developer tools for development and debugging.
+
* Since the Android SDK contains 32-bit binaries, you must enable the [[multilib]] repository. Otherwise you will get {{ic|error: target not found: lib32-*}} error messages.
 +
* If you choose to directly install SDK packages from upstream, install the AUR packages of the ''AUR dummy'' column to pull in the required dependencies.}}
  
You can download and install it with the {{AUR|android-studio}} package from the AUR.
+
==== Android Emulator ====
  
==== Eclipse ====
+
The [https://developer.android.com/studio/run/emulator Android Emulator] is available as the {{ic|emulator}} SDK package, the {{AUR|android-emulator}} package. And there's also a dummmy package for it: {{AUR|android-emulator-dummy}}.
Most stuff required for Android development in Eclipse is already packaged in AUR:
 
  
Official plugin by Google &ndash; [http://developer.android.com/sdk/eclipse-adt.html Eclipse ADT]:
+
To run the Android Emulator you need an Intel or ARM System Image. You can install them through the AUR[https://aur.archlinux.org/packages/?K=android-+system+image], with the sdkmanager or using Android Studio's [https://developer.android.com/studio/run/managing-avds AVD Manager].
# {{AUR|eclipse-android}}
 
  
Dependencies:
+
==== Other SDK packages in the AUR ====
# {{AUR|eclipse-emf}}
 
# {{AUR|eclipse-gef}}
 
# {{AUR|eclipse-wtp}}
 
  
{{Note|
+
The [https://developer.android.com/topic/libraries/support-library/ Android Support Library] is now available online from [https://developer.android.com/studio/build/dependencies#google-maven Google's Maven repository].
* if you get a message about unresolvable dependencies, install [[Java]] manually and try again.
+
You can also install it offline through the {{ic|extras;android;m2repository}} SDK package (also available as {{AUR|android-support-repository}}).
* as an alternative, you can install the ADT via eclipse's built in "add new software" command (see instructions on ADT site).
 
* if you are in real trouble, it is also possible to download Android SDK and use the bundled Eclipse. This usually works without problems.}}
 
  
Enter the path to the Android SDK Location in
+
==== Making /opt/android-sdk group-owned ====
  
Windows -> Preferences -> Android
+
The AUR packages install the SDK in {{ic|/opt/android-sdk/}}. This directory has root [[permissions]], so keep in mind to run sdk manager as root, otherwise you will not be able to modify anything in this directory. If you intend to use it as a regular user, create the Android sdk users group:
  
==== Netbeans ====
+
# groupadd sdkusers
If you prefer using [[Netbeans]] as your IDE and want to develop Android applications, download the [http://www.nbandroid.org nbandroid] by going to:
 
  
Tools -> Plugins -> Settings
+
Add your user into this group:
  
Add the following URL: http://nbandroid.org/release72/updates/updates.xml
+
# gpasswd -a <user> sdkusers
  
Then go to '''Available Plugins''' and install the '''Android''' and '''Android Test Runner''' plugins for your IDE version. Once you have installed go to:
+
Change folder's group.
  
if you have problem with netbeans 7.2 "org.netbeans.modules.gsf.testrunner was needed and not found." Please remove the the '''Android''' and '''Android Test Runner''' , then change the url of nbandroid to: http://nbandroid.org/release72/updates/updates.xml , update the sources and you just need to install the '''Android''' only.
+
# chown -R :sdkusers /opt/android-sdk/
  
Tools -> Options -> Miscellaneous -> Android
+
Change permissions of the folder so the user that was just added to the group will be able to write in it:
  
and select the path where the SDK is installed. That's it, now you can create a new Android project and start developing using Netbeans.
+
# chmod -R g+w /opt/android-sdk/
  
=== Connecting to a real device - Android Debug Bridge (ADB) ===
+
Re-login or as <user> log your terminal in to the newly created group:
To get ADB to connect to a real device or phone under Arch, you must install the [[udev]] rules to connect the device to the proper {{Ic|/dev/}} entries.
 
  
==== Using existing rules ====
+
$ newgrp sdkusers
Install the AUR package {{AUR|android-udev}} to get a common list of vendor IDs. If [[#Does It Work?|ADB recognizes your device]] (it is visible and accessible in IDE), you are done. Otherwise see instructions below.
 
  
==== Figure Out Your Device Ids ====
+
=== Other IDEs ===
Each Android device has a USB vendor/product ID. An example for HTC Evo is:
 
vendor id: 0bb4
 
product id: 0c8d
 
  
Plug in your device and execute:
+
Android Studio is the official Android development environment based on IntelliJ IDEA. Alternatively, you can use [[Netbeans]] with the NBAndroid plugin. All are described below.
$ lsusb
 
  
It should come up something like this:
+
==== Netbeans ====
Bus 002 Device 006: ID 0bb4:0c8d High Tech Computer Corp.
 
  
==== Adding udev Rules ====
+
If you prefer using [[Netbeans]] as your IDE and want to develop Android applications, download the [http://www.nbandroid.org NBAndroid] by going to ''Tools > Plugins > Settings''.
Use the rules from [http://source.android.com/source/initializing.html#configuring-usb-access Android developer] or you can use the following template for your udev rules, just replace [VENDOR ID] and [PRODUCT ID] with yours. Copy these rules into {{ic|/etc/udev/rules.d/51-android.rules}}:
 
  
{{hc|/etc/udev/rules.d/51-android.rules|2=<nowiki>SUBSYSTEM=="usb", ATTR{idVendor}=="[VENDOR ID]", MODE="0666"
+
Add the following URL: http://nbandroid.org/release81/updates/updates.xml
SUBSYSTEM=="usb",ATTR{idVendor}=="[VENDOR ID]",ATTR{idProduct}=="[PRODUCT ID]",SYMLINK+="android_adb"
 
SUBSYSTEM=="usb",ATTR{idVendor}=="[VENDOR ID]",ATTR{idProduct}=="[PRODUCT ID]",SYMLINK+="android_fastboot"</nowiki>}}
 
  
Then, to reload your new udev rules, execute:
+
Then go to ''Available Plugins'' and install the ''Android'' and ''JUnit'' plugins. Once you have installed go to ''Tools > Options > Miscellaneous > Android''.
# udevadm control --reload-rules
 
  
Note: reloading udev rules under systemd should not be required, as any rule changes should be picked up automatically.
+
and select the path where the SDK is installed ({{ic|/opt/android-sdk}} by default). That is it, now you can create a new Android project and start developing using Netbeans.
  
==== Configuring adb ====
+
==== Eclipse ====
Instead of using udev rules you may create/edit ~/.android/adb_usb.ini which contains list of vendor ids.
 
  
  $ cat ~/.android/adb_usb.ini
+
{{Note|The Eclipse ADT plugin is no longer supported. Google recommends to use Android Studio instead.[https://android-developers.googleblog.com/2016/11/support-ended-for-eclipse-android.html]}}
  0x27e8
 
  
==== Does It Work? ====
+
The official, but deprecated, [http://developer.android.com/sdk/eclipse-adt.html Eclipse ADT] plugin can be installed with the {{AUR|eclipse-android}} package.
  
After you have setup the udev rules, unplug your device and replug it.
+
{{Note|
 +
* if you get a message about unresolvable dependencies, install [[Java]] manually and try again.
 +
* as an alternative, you can install the ADT via eclipse's built in "add new software" command (see instructions on ADT site).
 +
* if you are in real trouble, it is also possible to download Android SDK and use the bundled Eclipse. This usually works without problems.
 +
* if you need to install extra SDK plugins not found in the AUR, you must change the file ownership of /opt/android-sdk first. You can do this with {{ic|# chgrp -R users /opt/android-sdk ; chmod -R 0775 /opt/android-sdk}} (see [[File Permissions]] for more details).
 +
}}
  
After running:
+
Enter the path to the Android SDK Location in ''Windows > Preferences > Android''.
$ adb devices
 
  
you should see something like:
+
{{Note|If the plugins do not show up in Eclipse after the AUR package has been upgraded, then eclipse probably has out-of-date caches. Running {{ic|sudo eclipse -clean}} once should clear them. If the problem persists, uninstall eclipse and all the plugins, delete {{ic|/usr/share/eclipse}}, and reinstall everything.}}
List of devices attached
 
HT07VHL00676    device
 
  
If you do not have the '''adb''' program (usually available in {{Ic|/opt/android-sdk/platform-tools/}}), it means you have not installed the platform tools.
+
== Building ==
  
If you are getting an empty list (your device isn't there), it may be because you have not enabled USB debugging on your device. You can do that by going to Settings => Applications => Development and enabling USB debugging. On Android 4.2 (Jelly Bean) the Development menu is hidden; to enable it go to Settings => About phone and tap Build number 7 times.
+
Please note that these instructions are based on the [https://source.android.com/source/building official AOSP build instructions]. Other Android-derived systems such as LineageOS will often require extra steps.
  
{{Tip|Make sure that your user is added to the group:
+
=== Required packages ===
# gpasswd -a ''username'' adbusers
+
 
}}
+
To build any version of Android, you need to install these packages:
 +
 
 +
* {{Pkg|lib32-gcc-libs}} {{Pkg|git}} {{Pkg|gnupg}} {{Pkg|flex}} {{Pkg|bison}} {{Pkg|gperf}} {{Pkg|sdl}} {{Pkg|wxgtk2}} {{Pkg|squashfs-tools}} {{Pkg|curl}} {{Pkg|ncurses}} {{Pkg|zlib}} {{Pkg|schedtool}} {{Pkg|perl-switch}} {{Pkg|zip}} {{Pkg|unzip}} {{Pkg|libxslt}} {{Pkg|python2-virtualenv}} {{Pkg|bc}} {{Pkg|rsync}} {{Aur|ncurses5-compat-libs}} {{Pkg|lib32-zlib}} {{Pkg|lib32-ncurses}} {{Pkg|lib32-readline}} {{Aur|lib32-ncurses5-compat-libs}}
  
If there are still problems such as '''adb''' displaying "???????? no permissions" under devices, try restarting the adb server as root.
+
The {{Aur|aosp-devel}} metapackage provides them all for simple installation.
# adb kill-server
 
# adb start-server
 
  
=== Tools specific to NVIDIA Tegra platform ===
+
Additionally, LineageOS requires the following packages: {{AUR|xml2}}, {{Pkg|lzop}}, {{Pkg|pngcrush}}, {{Pkg|imagemagick}}
  
If you target your application at NVIDIA Tegra platform, you might also want to install tools, samples and documentation provided by NVIDIA. In [http://developer.nvidia.com/category/zone/mobile-development NVIDIA Developer Zone for Mobile] there are two packages - [http://developer.nvidia.com/tegra-resources Tegra Android Development Pack], available from AUR as {{AUR|tegra-devpack}} and [http://developer.nvidia.com/tegra-resources Tegra Toolkit], available from AUR as {{AUR|tegra-toolkit}}.
+
They can be installed with the {{Aur|lineageos-devel}} metapackage.
  
The {{AUR|tegra-toolkit}} package provides tools (mostly CPU and GPU optimization related), samples and documentation, while the {{AUR|tegra-devpack}} provides tools (NVIDIA Debug Manager) related to [http://developer.android.com/sdk/eclipse-adt.html Eclipse ADT] and their documentation.
+
{{Accuracy|The note below is not clear and probably incomplete.}}
 +
{{Note|1=Installing both {{Pkg|maven}} and {{Pkg|gradle}} to build LineageOS may result in a build speed improvement as the build process will prefer the system's }}
  
=== Tethering ===
+
=== Java Development Kit ===
See [[Android Tethering]]
 
  
== Building Android ==
+
The [https://source.android.com/source/requirements required JDK version] depends on the Android version you are building:
  
To build android, you need to install these packages.
+
* For Android 7 and 8 (Nougat and Oreo), OpenJDK 8 is required, which is available with the {{Pkg|jdk8-openjdk}} package.
 +
* For Android 5 and 6 (Lollipop and Marshmallow), OpenJDK 7 is required, which is available with the {{Pkg|jdk7-openjdk}} package.
  
*For all systems: {{Pkg|gcc}} {{Pkg|git}} {{Pkg|gnupg}} {{Pkg|flex}} {{Pkg|bison}} {{Pkg|gperf}} {{Pkg|sdl}} {{Pkg|wxgtk}} {{Pkg|squashfs-tools}} {{Pkg|curl}} {{Pkg|ncurses}} {{Pkg|zlib}} {{Pkg|schedtool}} {{Pkg|perl-switch}} {{Pkg|zip}} {{Pkg|unzip}} {{Pkg|libxslt}}
+
Older versions require a working '''Oracle JDK''' installed on your build system. It '''will not''' work with OpenJDK.
  
*Additional packages, only required on 64-bit systems: {{Pkg|gcc-multilib}} {{Pkg|lib32-zlib}} {{Pkg|lib32-ncurses}} {{Pkg|lib32-readline}}
+
* For Gingerbread through KitKat (2.3 - 4.4), Java 6 is required, which is available as {{AUR|jdk6}} from the AUR.
 +
* For Cupcake through Froyo (1.5 - 2.2), Java 5 is required, which is available as {{AUR|jdk5}} from the AUR.
  
For the JDK depending on the version of android you can use {{Pkg|jdk7-openjdk}}, but to be safe either {{AUR|jdk6}}, if you don't develop on the jvm, or {{AUR|jdk6-compat}}, if you do have a prefered jvm for other tasks.
+
{{Note|1=
 +
Android expects Java in {{ic|/usr/lib/jvm/java-''version''-openjdk-amd64}}.
 +
Set JAVA_HOME to avoid this requirement and match the Arch Linux installation path.
 +
Example:
  
And you need to change the default python from version 3 to version 2:
+
$ export JAVA_HOME=/usr/lib/jvm/java-''version''-openjdk
  
# rm /usr/bin/python
+
This change will be valid only for the current terminal session.
# ln -s /usr/bin/python2 /usr/bin/python
+
}}
  
Download the '''repo''' utility.
+
=== Setting up the build environment ===
  
$ mkdir ~/bin
+
[[Install]] the {{Pkg|repo}} package.  
$ export PATH=~/bin:$PATH
 
$ curl https://dl-ssl.google.com/dl/googlesource/git-repo/repo > ~/bin/repo
 
$ chmod a+x ~/bin/repo
 
  
 
Create a directory to build.
 
Create a directory to build.
Line 201: Line 182:
 
  $ cd ~/android
 
  $ cd ~/android
  
Synchronize the repositories.
+
The Android build process expects {{ic|python}} to be python2. Create a python2 virtual environment and activate it:
 +
 
 +
$ virtualenv2 venv
 +
$ source venv/bin/activate
 +
 
 +
{{Note|
 +
* This activation is only active for the current terminal session. The virtual env will be kept in the {{ic|venv}} folder.
 +
* During build you may receive error pertaining to missing python modules. A quick and dirty fix is to symlink /usr/lib/python2.7/* to ~/android/venv/lib/python2.7/ (Change ~/android to reflect your build directory if different than above).
 +
Example:
 +
 
 +
$ ln -s /usr/lib/python2.7/* ~/android/venv/lib/python2.7/
 +
 
 +
or (assuming build directory Data/Android_Build):
 +
 
 +
$ ln -s /usr/lib/python2.7/* /Data/Android_Build/venv/lib/python2.7/
 +
 
 +
}}
 +
 
 +
=== Downloading the source code ===
 +
 
 +
This will clone the repositories. You '''only''' need to do this the first time you build Android, or if you want to switch branches.
 +
 
 +
* The {{ic|repo}} has a {{ic|-j}} switch that operates similarly to the one used with {{ic|make}}. Since it controls the number of simultaneous downloads, you should adjust the value depending on downstream network bandwidth.
 +
 
 +
* You will need to specify a '''branch''' (release of Android) to check out with the {{ic|-b}} switch. If you leave the switch out, you will get the so-called '''master branch'''.
 +
 
 +
<pre>
 +
$ repo init -u https://android.googlesource.com/platform/manifest -b master
 +
$ repo sync -j4
 +
</pre>
 +
 
 +
{{Note|To further decrease sync times, you can utilize the -c switch with the repo command as such:
 +
 
 +
$ repo sync -j8 -c
 +
 
 +
The {{ic|-c}} switch will only sync the branch which is specified in the manifest, which in turn is determined by the branch specified with the {{ic|-b}} switch, or the default branch set by the repository maintainer.
 +
}}
 +
 
 +
Wait a long time. Just the uncompiled source code, along with the {{ic|.repo}} and {{ic|.git}} directories that are used to keep track of it, are well over 10 GB. As of Android 6.0.1, the entire codebase totals 40 GB.
 +
 
 +
{{Note|If you want to update your local copy of the Android source, at a later time, simply enter the build directory, load the Virtualenv, and re-sync:
  
$ repo init -u https://android.googlesource.com/platform/manifest (checkout the master)
 
 
  $ repo sync
 
  $ repo sync
  
Wait a lot.
+
}}
 +
 
 +
=== Building the code ===
  
When finished, start building.
+
This should do what you need for AOSP:
  
 
  $ source build/envsetup.sh
 
  $ source build/envsetup.sh
Line 214: Line 236:
 
  $ make -j4
 
  $ make -j4
  
If you run '''lunch''' without arguments, it will ask what build you want to create. Use -j with a number between the number of cores and 2 * number of cores.
+
If you run '''lunch''' without arguments, it will ask what build you want to create. Use -j with a number between one and two times number of cores/threads.
  
The build takes a lot of time.
+
The build takes a very long time.
  
{{Note|Make sure you have enough RAM.
+
{{Note|
Android will use the /tmp directory heavily. By default the size of the partition the /tmp folder is mounted on is half the size of your RAM. If it fills up, the build will fail. 4GB of RAM or more is recommended.
+
* Make sure you have enough RAM. Android will use the {{ic|/tmp}} directory heavily. By default the size of the partition the {{ic|/tmp}} folder is mounted on is half the size of your RAM. If it fills up, the build will fail. 4GB of RAM or more is recommended. Alternatively, you can get rid of the tmpfs from [[fstab]] all together.
* Alternatively, you can get rid of the tmpfs from [https://wiki.archlinux.org/index.php/Fstab fstab] all together.  
+
* From the [https://source.android.com/source/building#build-the-code Android Building and Running guide]:
 +
"GNU make can handle parallel tasks with a {{ic|-jN}} argument, and it's common to use a number of tasks N that's between 1 and 2 times the number of hardware threads on the computer being used for the build. E.g. on a dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), the fastest builds are made with commands between {{ic|make -j16}} and {{ic|make -j32}}."
 
}}
 
}}
  
When finished, run the final image.
+
=== Testing the build ===
 +
 
 +
When finished, run/test the final image(s).
  
 
  $ emulator
 
  $ emulator
  
== Tips & Tricks ==
+
=== Creating a flashable Image ===
=== During Debugging "Source not found" ===
+
 
Most probably the debugger wants to step into the Java code. As the source code of Android does not come with the Android SDK, this leads to an error. The best solution is to use step filters to not jump into the Java source code. Step filters are not activated by default. To activate them:  
+
To create an image that can be flashed it is necessary to:
Window -> Preferences -> Java -> Debug -> Step Filtering
+
 
 +
make -j8 updatepackage
 +
 
 +
This will create a zip image under {{ic|'''out/target/product/hammerhead'''}} (hammerhead being the device name) that can be flashed.
 +
 
 +
== Flashing ==
 +
 
 +
In some cases, you want to return to the stock Android after flashing custom ROMs to your Android mobile device. For flashing instructions of your device, please use [http://forum.xda-developers.com/ XDA forums].
 +
 
 +
=== Fastboot ===
 +
 
 +
Fastboot (as well as [[ADB]]) is included in the {{Pkg|android-tools}} package.
 +
 
 +
{{Note|Restoring firmwares using {{ic|fastboot}} can be quite tricky, but you might want to browse [http://www.xda-developers.com/ XDA developers forums] for a stock firmware, which is mostly a {{ic|*.zip}} file, but inside of it, comes with the firmware files and {{ic|flash-all.sh}} script. For example, [https://developers.google.com/android/nexus/images Google Nexus] firmwares include {{ic|flash-all.sh}} script or another example could be for OnePlus One - [http://forum.xda-developers.com/oneplus-one/general/guide-return-opo-to-100-stock-t2826541 XDA thread], where you can find firmwares with included {{ic|flash-all.sh}} script.}}
 +
 
 +
=== Samsung devices ===
 +
 
 +
Samsung devices can't be flashed using '''Fastboot''' tool. Alternatives are only '''Heimdall''' and '''Odin''' (by using Windows and VirtualBox).
 +
 
 +
==== Heimdall ====
 +
 
 +
[http://glassechidna.com.au/heimdall/ Heimdall] is a cross-platform open-source tool suite used to flash firmware (also known as ROMs) onto Samsung mobile devices and is also known as an alternative to [http://odindownload.com/ Odin]. It can be installed as {{AUR|heimdall}}.
 +
 
 +
The flashing instructions can be found on Heimdall's [https://github.com/Benjamin-Dobell/Heimdall/tree/master/Linux GitHub page] or on [http://forum.xda-developers.com/showthread.php?t=1922461 XDA forums].
 +
 
 +
==== Odin (Virtualbox) ====
 +
 
 +
{{Note|1=This section only covers preparation and '''not''' flashing instructions. Search [http://www.xda-developers.com XDA developers forums] to find a flashing instructions for specific device. For example, [https://forum.xda-developers.com/showthread.php?t=2265477 Samsung Galaxy S4].}}
 +
 
 +
It is also possible to restore [http://www.sammobile.com/firmwares/ firmware (Android)] on the Samsung devices using [http://odindownload.com/ Odin], but inside the [[VirtualBox]].
 +
 
 +
Arch Linux (host) preparation:
 +
 
 +
# Install [[VirtualBox]] together with its [[VirtualBox#Extension_pack|extension pack]] and [[VirtualBox#Guest_additions_disc|guest additions]].
 +
# Install your preferred, but compatible with Odin, Windows operating system (with VirtualBox guest additions) into a virtual hard drive using VirtualBox.
 +
# Open VirtualBox settings of your Windows operating system, navigate to ''USB'', then tick (or make sure it is ticked) '''Enable USB 2.0 (EHCI) Controller'''.
 +
# At VirtualBox running Windows operating system, click in the menu bar ''Devices > USB Devices'', then click on your Samsung mobile device from the list, which is connected to your computer via USB.
 +
 
 +
Windows (guest) preparation:
 +
 
 +
# Install [http://androidxda.com/download-samsung-usb-drivers Samsung drivers].
 +
# Install [http://odindownload.com/ Odin].
 +
# Download required [http://www.sammobile.com/firmwares/ Samsung firmware (Android)] for your smartphone model.
 +
 
 +
Check if configuration is working:
 +
 
 +
# Turn your device into Download mode and connect to your Linux machine.
 +
# In virtual machine toolbar, select ''Devices > USB > ...Samsung...'' device.
 +
# Open Odin. The white box (a big one at the bottom-left side) named '''Message''', should print a line similar to this:
 +
 
 +
<ID:0/003> Added!!
 +
 
 +
which means that your device is visible to Odin & Windows operating system and is ready to be flashed.
 +
 
 +
== Troubleshooting ==
 +
 
 +
=== Android Studio: Android Virtual Devices show 'failed to load'. ===
 +
 
 +
Make sure you've exported the variable {{ic|ANDROID_HOME}} as explained in [[#Android Studio]].
 +
 
 +
=== Android Studio: 'failed to create the SD card' ===
 +
 
 +
If you try to run an AVD (Android Virtual Device) under x86_64 Arch and get the error above, install the {{Pkg|lib32-gcc-libs}} package from the [[Multilib]] repository.
 +
 
 +
=== Eclipse: During Debugging "Source not found" ===
 +
 
 +
Most probably the debugger wants to step into the Java code. As the source code of Android does not come with the Android SDK, this leads to an error. The best solution is to use step filters to not jump into the Java source code. Step filters are not activated by default. To activate them: ''Window > Preferences > Java > Debug > Step Filtering''.
 
Consider to select them all. If appropriate you can add the android.* package. See the forum post for more information: http://www.eclipsezone.com/eclipse/forums/t83338.rhtml
 
Consider to select them all. If appropriate you can add the android.* package. See the forum post for more information: http://www.eclipsezone.com/eclipse/forums/t83338.rhtml
  
=== Linux distribution on the sdcard ===
+
=== ValueError: unsupported pickle protocol ===
You can install Debian like in this [http://forum.xda-developers.com/showthread.php?t=631389 thread]. Excellent guide to installing Arch in chroot (in parallel with Android) can be found on [http://archlinuxarm.org/forum/viewtopic.php?f=27&t=1361&start=40 archlinuxarm.org forum].
+
 
 +
One fix is to issue:
 +
 
 +
$ rm ~/.repopickle_.gitconfig
 +
 
 +
If that does not work, then try this:
 +
 
 +
$ find /path/to/android-root -name .repopickle_config -delete
 +
 
 +
=== libGL error: failed to load driver: swrast OR AVD doesn't load and no error message displayed ===
 +
 
 +
Sometimes, beginning to load an AVD will cause an error message similar to this to be displayed, or the loading process will appear to finish but no AVD will load and no error message will be displayed.
 +
 
 +
The AVD loads an incorrect version of libstdc++, you can remove the folder libstdc++ from {{ic|~/.android-sdk/emulator/lib64}} (for 64-bit) or {{ic|~/.android-sdk/emulator/lib}} (for 32-bit) , e.g.:
 +
 
 +
$ rm -r ~/.android-sdk/emulator/lib64/libstdc++
 +
 
 +
Note that in versions before Android Studio 3.0, this directory was in a different location:
 +
 
 +
$ rm -r ~/Android/Sdk/emulator/lib64/libstdc++
 +
 
 +
Alternatively you can set and export ANDROID_EMULATOR_USE_SYSTEM_LIBS in ~/.profile as:
 +
 
 +
export ANDROID_EMULATOR_USE_SYSTEM_LIBS=1
 +
 
 +
Reference: [https://developer.android.com/studio/command-line/variables.html#studio_jdk Android Studio user guide]
 +
 
 +
Fix for the .desktop file might be achieved by using env command, prefixing the Exec line [[Desktop entries#Modify environment variables]]
 +
 
 +
env ANDROID_EMULATOR_USE_SYSTEM_LIBS=1
 +
 
 +
=== sh: glxinfo: command not found===
 +
 
 +
Here's the full error:
 +
 
 +
Cannot launch AVD in emulator.
 +
Output:
 +
sh: glxinfo: command not found
 +
sh: glxinfo: command not found
 +
libGL error: unable to load driver: swrast_dri.so
 +
libGL error: failed to load driver: swrast
 +
X Error of failed request:  BadValue (integer parameter out of range for operation)
 +
  Major opcode of failed request:  154 (GLX)
 +
  Minor opcode of failed request:  24 (X_GLXCreateNewContext)
 +
  Value in failed request:  0x0
 +
  Serial number of failed request:  32
 +
  Current serial number in output stream:  33
 +
QObject::~QObject: Timers cannot be stopped from another thread
 +
 
 +
You can try to install glxinfo ({{Pkg|mesa-demos}}) but if your computer has enough power you could simply use software to render graphics.  To do so, go to ''Tools > Android > AVD Manager'', edit the ''AVD'' (click the pencil icon), then select ''Software - GLES 2.0'' for ''Emulated Performance > Graphics''.
 +
 
 +
=== Android Emulator: no keyboard input in xfwm4 ===
  
=== Android SDK on Arch 64 ===
+
In xfwm4, the vertical toolbar buttons window that is on the right of the emulator takes focus from the emulator and consumes keyboard events.
When using the Android SDK and the Eclipse plugin on a 64 bit system, and the 'emulator' always crashes with a segfault, do the following:
+
([https://issuetracker.google.com/issues/37094173 bug report])
Provide a localtime file in /usr/share/zoneinfo/localtime e.g.:
 
  # cp /usr/share/zoneinfo/Europe/Berlin /usr/share/zoneinfo/localtime
 
  
=== Better MTP support ===
+
You can use the workaround described in [https://stackoverflow.com/a/42720450/1366471 this Stack Overflow answer]:
If you have an Android device that doesn't support UMS and you find mtpfs to be extremely slow you can install {{AUR|jmtpfs}} from the AUR. See [[MTP]] for more options.
 
  
== See Also ==
+
# Open the xfwm4 settings.
* [[Android Notifier]]
+
# Switch to the Focus tab.
 +
# Change the Focus Model to "Focus follow mouse".
 +
# Disable ''Automatically raise windows when they receive focus'' option below.

Latest revision as of 16:37, 18 May 2018

Transferring files

To transfer files between your computer and an Android device via USB you can use:

Otherwise files can be transferred with various protocols (SSH, FTP, Samba, HTTP). You just need to setup a client and a server (via apps Android can act as either one).

File sharing apps which have a Linux counterpart are:

  • kdeconnect – integrates your Android device with the KDE desktop (featuring synced notifications & clipboard, multimedia control, and file/URL sharing).
  • sendanywhereAUR – cross-platform file sharing

App development

The officially supported way to build Android apps is to use #Android Studio.[1]

Android Studio

Android Studio is the official Android development environment based on IntelliJ IDEA. It provides integrated Android developer tools for development and debugging.

You can install it with the android-studioAUR package.

Note:

The Android Studio Setup Wizard installs the required #SDK packages for you and and places the SDK by default in ~/Android/Sdk.

To build apps from the command-line (using e.g. ./gradlew assembleDebug) set the ANDROID_SDK_ROOT environment variable to your SDK location.

SDK packages

Android SDK packages can be installed directly from upstream using #Android Studio's SDK Manager or the sdkmanager command line tool (part of the Android SDK Tools). Some Android SDK packages are also available as AUR packages, they generally install to /opt/android-sdk/.

The required SDK packages are:

Android SDK Package SDK-style path AUR package AUR dummy CLI tools
SDK Tools tools android-sdkAUR android-sdk-dummyAUR sdkmanager, apkanalizer, avdmanager, mksdcard, proguard
SDK Build-Tools build-tools;version android-sdk-build-toolsAUR android-sdk-build-tools-dummyAUR apksigner, zipalign
SDK Platform-Tools platform-tools android-sdk-platform-toolsAUR android-sdk-platform-tools-dummyAUR adb, #fastboot and systrace
SDK Platform platforms;android-level android-platformAUR, older versions unnecessary

The android-tools package provides adb, #fastboot, e2fsdroid and mke2fs.android from the SDK Platform-Tools along with mkbootimg and ext2simg.

Note:  
  • Since the Android SDK contains 32-bit binaries, you must enable the multilib repository. Otherwise you will get error: target not found: lib32-* error messages.
  • If you choose to directly install SDK packages from upstream, install the AUR packages of the AUR dummy column to pull in the required dependencies.

Android Emulator

The Android Emulator is available as the emulator SDK package, the android-emulatorAUR package. And there's also a dummmy package for it: android-emulator-dummyAUR.

To run the Android Emulator you need an Intel or ARM System Image. You can install them through the AUR[2], with the sdkmanager or using Android Studio's AVD Manager.

Other SDK packages in the AUR

The Android Support Library is now available online from Google's Maven repository. You can also install it offline through the extras;android;m2repository SDK package (also available as android-support-repositoryAUR).

Making /opt/android-sdk group-owned

The AUR packages install the SDK in /opt/android-sdk/. This directory has root permissions, so keep in mind to run sdk manager as root, otherwise you will not be able to modify anything in this directory. If you intend to use it as a regular user, create the Android sdk users group:

# groupadd sdkusers

Add your user into this group:

# gpasswd -a <user> sdkusers

Change folder's group.

# chown -R :sdkusers /opt/android-sdk/

Change permissions of the folder so the user that was just added to the group will be able to write in it:

# chmod -R g+w /opt/android-sdk/

Re-login or as <user> log your terminal in to the newly created group:

$ newgrp sdkusers

Other IDEs

Android Studio is the official Android development environment based on IntelliJ IDEA. Alternatively, you can use Netbeans with the NBAndroid plugin. All are described below.

Netbeans

If you prefer using Netbeans as your IDE and want to develop Android applications, download the NBAndroid by going to Tools > Plugins > Settings.

Add the following URL: http://nbandroid.org/release81/updates/updates.xml

Then go to Available Plugins and install the Android and JUnit plugins. Once you have installed go to Tools > Options > Miscellaneous > Android.

and select the path where the SDK is installed (/opt/android-sdk by default). That is it, now you can create a new Android project and start developing using Netbeans.

Eclipse

Note: The Eclipse ADT plugin is no longer supported. Google recommends to use Android Studio instead.[3]

The official, but deprecated, Eclipse ADT plugin can be installed with the eclipse-androidAUR package.

Note:
  • if you get a message about unresolvable dependencies, install Java manually and try again.
  • as an alternative, you can install the ADT via eclipse's built in "add new software" command (see instructions on ADT site).
  • if you are in real trouble, it is also possible to download Android SDK and use the bundled Eclipse. This usually works without problems.
  • if you need to install extra SDK plugins not found in the AUR, you must change the file ownership of /opt/android-sdk first. You can do this with # chgrp -R users /opt/android-sdk ; chmod -R 0775 /opt/android-sdk (see File Permissions for more details).

Enter the path to the Android SDK Location in Windows > Preferences > Android.

Note: If the plugins do not show up in Eclipse after the AUR package has been upgraded, then eclipse probably has out-of-date caches. Running sudo eclipse -clean once should clear them. If the problem persists, uninstall eclipse and all the plugins, delete /usr/share/eclipse, and reinstall everything.

Building

Please note that these instructions are based on the official AOSP build instructions. Other Android-derived systems such as LineageOS will often require extra steps.

Required packages

To build any version of Android, you need to install these packages:

The aosp-develAUR metapackage provides them all for simple installation.

Additionally, LineageOS requires the following packages: xml2AUR, lzop, pngcrush, imagemagick

They can be installed with the lineageos-develAUR metapackage.

Tango-inaccurate.pngThe factual accuracy of this article or section is disputed.Tango-inaccurate.png

Reason: The note below is not clear and probably incomplete. (Discuss in Talk:Android#)
Note: Installing both maven and gradle to build LineageOS may result in a build speed improvement as the build process will prefer the system's

Java Development Kit

The required JDK version depends on the Android version you are building:

  • For Android 7 and 8 (Nougat and Oreo), OpenJDK 8 is required, which is available with the jdk8-openjdk package.
  • For Android 5 and 6 (Lollipop and Marshmallow), OpenJDK 7 is required, which is available with the jdk7-openjdk package.

Older versions require a working Oracle JDK installed on your build system. It will not work with OpenJDK.

  • For Gingerbread through KitKat (2.3 - 4.4), Java 6 is required, which is available as jdk6AUR from the AUR.
  • For Cupcake through Froyo (1.5 - 2.2), Java 5 is required, which is available as jdk5AUR from the AUR.
Note: Android expects Java in /usr/lib/jvm/java-version-openjdk-amd64.

Set JAVA_HOME to avoid this requirement and match the Arch Linux installation path. Example:

$ export JAVA_HOME=/usr/lib/jvm/java-version-openjdk
This change will be valid only for the current terminal session.

Setting up the build environment

Install the repo package.

Create a directory to build.

$ mkdir ~/android
$ cd ~/android

The Android build process expects python to be python2. Create a python2 virtual environment and activate it:

$ virtualenv2 venv
$ source venv/bin/activate
Note:
  • This activation is only active for the current terminal session. The virtual env will be kept in the venv folder.
  • During build you may receive error pertaining to missing python modules. A quick and dirty fix is to symlink /usr/lib/python2.7/* to ~/android/venv/lib/python2.7/ (Change ~/android to reflect your build directory if different than above).

Example:

$ ln -s /usr/lib/python2.7/* ~/android/venv/lib/python2.7/

or (assuming build directory Data/Android_Build):

$ ln -s /usr/lib/python2.7/* /Data/Android_Build/venv/lib/python2.7/

Downloading the source code

This will clone the repositories. You only need to do this the first time you build Android, or if you want to switch branches.

  • The repo has a -j switch that operates similarly to the one used with make. Since it controls the number of simultaneous downloads, you should adjust the value depending on downstream network bandwidth.
  • You will need to specify a branch (release of Android) to check out with the -b switch. If you leave the switch out, you will get the so-called master branch.
$ repo init -u https://android.googlesource.com/platform/manifest -b master
$ repo sync -j4
Note: To further decrease sync times, you can utilize the -c switch with the repo command as such:
$ repo sync -j8 -c

The -c switch will only sync the branch which is specified in the manifest, which in turn is determined by the branch specified with the -b switch, or the default branch set by the repository maintainer.

Wait a long time. Just the uncompiled source code, along with the .repo and .git directories that are used to keep track of it, are well over 10 GB. As of Android 6.0.1, the entire codebase totals 40 GB.

Note: If you want to update your local copy of the Android source, at a later time, simply enter the build directory, load the Virtualenv, and re-sync:
$ repo sync

Building the code

This should do what you need for AOSP:

$ source build/envsetup.sh
$ lunch full-eng
$ make -j4

If you run lunch without arguments, it will ask what build you want to create. Use -j with a number between one and two times number of cores/threads.

The build takes a very long time.

Note:
  • Make sure you have enough RAM. Android will use the /tmp directory heavily. By default the size of the partition the /tmp folder is mounted on is half the size of your RAM. If it fills up, the build will fail. 4GB of RAM or more is recommended. Alternatively, you can get rid of the tmpfs from fstab all together.
  • From the Android Building and Running guide:

"GNU make can handle parallel tasks with a -jN argument, and it's common to use a number of tasks N that's between 1 and 2 times the number of hardware threads on the computer being used for the build. E.g. on a dual-E5520 machine (2 CPUs, 4 cores per CPU, 2 threads per core), the fastest builds are made with commands between make -j16 and make -j32."

Testing the build

When finished, run/test the final image(s).

$ emulator

Creating a flashable Image

To create an image that can be flashed it is necessary to:

make -j8 updatepackage

This will create a zip image under out/target/product/hammerhead (hammerhead being the device name) that can be flashed.

Flashing

In some cases, you want to return to the stock Android after flashing custom ROMs to your Android mobile device. For flashing instructions of your device, please use XDA forums.

Fastboot

Fastboot (as well as ADB) is included in the android-tools package.

Note: Restoring firmwares using fastboot can be quite tricky, but you might want to browse XDA developers forums for a stock firmware, which is mostly a *.zip file, but inside of it, comes with the firmware files and flash-all.sh script. For example, Google Nexus firmwares include flash-all.sh script or another example could be for OnePlus One - XDA thread, where you can find firmwares with included flash-all.sh script.

Samsung devices

Samsung devices can't be flashed using Fastboot tool. Alternatives are only Heimdall and Odin (by using Windows and VirtualBox).

Heimdall

Heimdall is a cross-platform open-source tool suite used to flash firmware (also known as ROMs) onto Samsung mobile devices and is also known as an alternative to Odin. It can be installed as heimdallAUR.

The flashing instructions can be found on Heimdall's GitHub page or on XDA forums.

Odin (Virtualbox)

Note: This section only covers preparation and not flashing instructions. Search XDA developers forums to find a flashing instructions for specific device. For example, Samsung Galaxy S4.

It is also possible to restore firmware (Android) on the Samsung devices using Odin, but inside the VirtualBox.

Arch Linux (host) preparation:

  1. Install VirtualBox together with its extension pack and guest additions.
  2. Install your preferred, but compatible with Odin, Windows operating system (with VirtualBox guest additions) into a virtual hard drive using VirtualBox.
  3. Open VirtualBox settings of your Windows operating system, navigate to USB, then tick (or make sure it is ticked) Enable USB 2.0 (EHCI) Controller.
  4. At VirtualBox running Windows operating system, click in the menu bar Devices > USB Devices, then click on your Samsung mobile device from the list, which is connected to your computer via USB.

Windows (guest) preparation:

  1. Install Samsung drivers.
  2. Install Odin.
  3. Download required Samsung firmware (Android) for your smartphone model.

Check if configuration is working:

  1. Turn your device into Download mode and connect to your Linux machine.
  2. In virtual machine toolbar, select Devices > USB > ...Samsung... device.
  3. Open Odin. The white box (a big one at the bottom-left side) named Message, should print a line similar to this:
<ID:0/003> Added!!

which means that your device is visible to Odin & Windows operating system and is ready to be flashed.

Troubleshooting

Android Studio: Android Virtual Devices show 'failed to load'.

Make sure you've exported the variable ANDROID_HOME as explained in #Android Studio.

Android Studio: 'failed to create the SD card'

If you try to run an AVD (Android Virtual Device) under x86_64 Arch and get the error above, install the lib32-gcc-libs package from the Multilib repository.

Eclipse: During Debugging "Source not found"

Most probably the debugger wants to step into the Java code. As the source code of Android does not come with the Android SDK, this leads to an error. The best solution is to use step filters to not jump into the Java source code. Step filters are not activated by default. To activate them: Window > Preferences > Java > Debug > Step Filtering. Consider to select them all. If appropriate you can add the android.* package. See the forum post for more information: http://www.eclipsezone.com/eclipse/forums/t83338.rhtml

ValueError: unsupported pickle protocol

One fix is to issue:

$ rm ~/.repopickle_.gitconfig

If that does not work, then try this:

$ find /path/to/android-root -name .repopickle_config -delete

libGL error: failed to load driver: swrast OR AVD doesn't load and no error message displayed

Sometimes, beginning to load an AVD will cause an error message similar to this to be displayed, or the loading process will appear to finish but no AVD will load and no error message will be displayed.

The AVD loads an incorrect version of libstdc++, you can remove the folder libstdc++ from ~/.android-sdk/emulator/lib64 (for 64-bit) or ~/.android-sdk/emulator/lib (for 32-bit) , e.g.:

$ rm -r ~/.android-sdk/emulator/lib64/libstdc++

Note that in versions before Android Studio 3.0, this directory was in a different location:

$ rm -r ~/Android/Sdk/emulator/lib64/libstdc++

Alternatively you can set and export ANDROID_EMULATOR_USE_SYSTEM_LIBS in ~/.profile as:

export ANDROID_EMULATOR_USE_SYSTEM_LIBS=1

Reference: Android Studio user guide

Fix for the .desktop file might be achieved by using env command, prefixing the Exec line Desktop entries#Modify environment variables

env ANDROID_EMULATOR_USE_SYSTEM_LIBS=1

sh: glxinfo: command not found

Here's the full error:

Cannot launch AVD in emulator.
Output:
sh: glxinfo: command not found
sh: glxinfo: command not found
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  24 (X_GLXCreateNewContext)
  Value in failed request:  0x0
  Serial number of failed request:  32
  Current serial number in output stream:  33
QObject::~QObject: Timers cannot be stopped from another thread

You can try to install glxinfo (mesa-demos) but if your computer has enough power you could simply use software to render graphics. To do so, go to Tools > Android > AVD Manager, edit the AVD (click the pencil icon), then select Software - GLES 2.0 for Emulated Performance > Graphics.

Android Emulator: no keyboard input in xfwm4

In xfwm4, the vertical toolbar buttons window that is on the right of the emulator takes focus from the emulator and consumes keyboard events. (bug report)

You can use the workaround described in this Stack Overflow answer:

  1. Open the xfwm4 settings.
  2. Switch to the Focus tab.
  3. Change the Focus Model to "Focus follow mouse".
  4. Disable Automatically raise windows when they receive focus option below.