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From Wikipedia:

Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing. It further features an integrated game engine.

Blender is best known as a popular open source 3D modelling program.


Blender can be installed using the blender package from the official Arch repositories.

GPU Rendering

Blender only officially supports only the proprietary drivers from both AMD (for GCN cards: AMDGPU; For pre-GCN cards: ATI) and NVIDIA. After installing the proprietary drivers, one can select the graphics card as a compute device under File->User Preferences->System.

AMDGPU compatible GCN cards have two options for OpenCL rendering support:

Professional Rendering Plugins

Blender is becoming increasingly well known in the professional industry. As such, there are now alternative rendering methods to the Blender Render and Cycles, in the form of plugins. This should server as a list of the major professional rendering plugins that are released or upcoming for Linux.


RenderMan is a linux compatible proprietary rendering plugin that is free for use with blender under a non-commercial licence. See the Renderman page for setting it up with blender.


Pro-Render is an upcoming open source Blender rendering plugin from AMD that will allow any machine capable of OpenCL 1.2 the ability to create realistic GPU renders, allowing for faster work compared to the CPU.


Blender UI graphical corruption with AMDGPU

The open source AMDGPU driver with certain cards currently seems to cause blender to experience graphical corruption on the user interface. Until this is fixed, the workaround to solve the issue is to use Triple Buffering for blender, incurring a heavier VRAM usage. This can be done by going to File->User Preferences->System inside of blender and changing the Window Draw Method to Triple Buffering