Difference between revisions of "Fluxbox Style Guide (Italiano)"

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:''This is a list of all the theme items that can be customized in a fluxbox theme.cfg''
:''This is a list of all the theme items that can be customized in a fluxbox theme.cfg''

Revision as of 09:42, 13 April 2010

This template has only maintenance purposes. For linking to local translations please use interlanguage links, see Help:i18n#Interlanguage links.

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This is a list of all the theme items that can be customized in a fluxbox theme.cfg
This file is in two parts: the first explains what each of the items does the second part is a complete list that can be copied and pasted into a theme.cfg to get you started.
This has been specially structured to group the relevant items

How the items work

Each item is structured mainobject.subobject.item: value e.g. toolbar.clock.pixmap: value

The values that are available only depend on the item part e.g. .pixmap: {filename}

The pixmap item needs a {filename} e.g. toolbar.clock.pixmap: clock.xpm

That's it! All you need to know is the options for each value. Here I'll show what the different options can befor each value with some examples. Part 2 gives a list of all the items and the type of value needed for each and can be copied to a file by you.

{texture type}

pixmap options: requires a filename in *.pixmap


non-pixmap options: uses .color to color the objects, use .colorTo for gradients and highlights


e.g menu.frame: Flat Gradient Vertical


e.g. menu.title: Raised Bevel1 Gradient Vertical


any hex color


e.g menu.title.textColor: #ffffff

any rgb colour as shown in /usr/X11R6/lib/X11/rgb.txt


e.g menu.title.textColor: rgb:4/3/2

any colour


e.g menu.title.textColor: white


the name of a .xpm file stored in pixmaps, which should be in the same directory as theme.cfg e.g. menu.title.pixmap: iconbarf.xpm


a whole number that gives the height/width of something in pixels e.g window.title.height: 22


Something set to either on or off


e.g.toolbar.shaped: true


a transparency setting - should be an integer between 0 and 255 where 0 is invisible/transparent
and 255 is solid/opaque - 150 is popular

e.g.window.alpha: 255


rounding options for corners


e.g.window.roundCorners: TopLeft TopRight


where text or an image is postioned


e.g.window.justify: Center


only used for menu.bullet: option. for non pixmaps styles only.


e.g.menu.bullet: triangle


only used for the root.command: option. lets you set the path to a wallapaper image and which application to display it

fbsetbg -f wallpaper.png

e.g.root.command: fbsetbg -a mywallpaper.png


what font to use!


e.g.menu.frame.font: trebuchet-10

there are several options that can be used in any combination


these need to be colon or comma separated


e.g.menu.title.font: trebuchet-10:shadow:bold

Explanation of items that are a little confusing

.colorTo - if you use a gradient setting then the belnd is between .color and .colorTo

.borderWidth - gives a border of {integer} width. 0 will give no border

.bevelwidth - the bevel is between the border and the object e.g. in the menu, menu.bevelWidth increases the space between menu entries

.picColor - sets the color of a default fluxbox image that is added on top of an item e.g. toolbar.button.picColor

.alpha - a transparency setting

Notes for getting started

1. using window.label and window.title with window.bevelWidth

When you use window.label this will overlay window.title. however, if you set window.bevelWidth the window.title will show as a "border" around window.label i.e. window.label floats over window.title This allows some quite simple but cool effects but does restrict window buttons (see below)

2. using toolbar and toolbar.iconbar.*, toolbar.clock, toolbar.workspace, toolbar.button

As with 1. above. toolbar is overlayed by toolbar.iconbar.*, toolbar.clock, toolbar.workspace and toolbar.button. Again setting toolbar.bevelWidth allows all of the these to float over toolbar, giving a border/layer effect

3. using window buttons

If window.bevelWidth is not used then all window.* buttons (close, icon, etc) may be any size but must be square and all have the same dimensions. This allows some very creative button designs and most styles at Fluxmod use this method

However, if window.bevelWidth is used then the buttons are restricted in size by the font used for window.label. Here the best thing to do is choose the font size you want for window.label then make your pixmaps to the correct size. Or, in this case, you could set the window.button options to give a background and allow fluxbox to overlay with the default pixmaps (you can choose the colour with window.button.*.picColor) or create your own to the correct dimensions.

4. using * (wildcards)

structured items

a theme.cfg template, laid out as below, is available for you to download and edit here http://dtw.jiwe.org/share/StyleItems.txt

 This work is licensed under the Creative Commons
 Attribution-NonCommercial-ShareAlike License.
 To view a copy of this license, visit
 or send a letter to Creative Commons,
 559 Nathan Abbott Way, Stanford, California 94305, USA.

 FluxMOD http://www.fluxmod.dk
 Style Name:
 Style Author:
 Style Date:

The toolbar

general settings

toolbar.borderWidth: {integer}
toolbar.borderColor: {color}

toolbar.shaped: {boolean}
toolbar.alpha: {alpha}
toolbar.height: {integer}

The clock area

toolbar.clock.font: {font}
toolbar.clock.textColor: {color}
toolbar.clock.justify: {justify}

toolbar.clock: {texture type}
toolbar.clock.pixmap: {filename}
toolbar.clock.color: {color}
toolbar.clock.colorTo: {color}
toolbar.clock.borderWidth: {integer}
toolbar.clock.borderColor: {color}

The workspace title area

toolbar.workspace.font: {font}
toolbar.workspace.textColor: {color}
toolbar.workspace.justify: {justify}

toolbar.workspace: {texture type}
toolbar.workspace.pixmap: {filename}
toolbar.workspace.color: {color}
toolbar.workspace.colorTo: {color}
toolbar.workspace.borderWidth: {integer}
toolbar.workspace.borderColor: {color}

The iconbar

where windows are shown depending on Iconbar Mode which is set by right-clicking on the fluxbox toolbar

toolbar.iconbar.borderWidth: {integer}
toolbar.iconbar.borderColor: {color}

Empty - when no windows are shown as icons

toolbar.iconbar.empty: {texture type}
toolbar.iconbar.empty.pixmap: {filename}
toolbar.iconbar.empty.color: {color}
toolbar.iconbar.empty.colorTo: {color}

Focused window icon

toolbar.iconbar.focused.font: {font}
toolbar.iconbar.focused.textColor: {color}
toolbar.iconbar.focused.justify: {justify}
toolbar.iconbar.focused: {texture type}
toolbar.iconbar.focused.pixmap: {filename}
toolbar.iconbar.focused.color: {color}
toolbar.iconbar.focused.colorTo: {color}
toolbar.iconbar.focused.borderWidth: {integer}
toolbar.iconbar.focused.borderColor: {color}

Unfocused window icon

toolbar.iconbar.unfocused.font: {font}
toolbar.iconbar.unfocused.textColor: {color}
toolbar.iconbar.unfocused.justify: {justify}
toolbar.iconbar.unfocused: {texture type}
toolbar.iconbar.unfocused.pixmap: {filename}
toolbar.iconbar.unfocused.color: {color}
toolbar.iconbar.unfocused.colorTo: {color}
toolbar.iconbar.unfocused.borderWidth: {integer}
toolbar.iconbar.unfocused.borderColor: {color}

The toolbar buttons for prevworkspace, nextworkspace, prevwindow and next window

toolbar.button {texture type}
toolbar.button.pixmap: {filename}
toolbar.button.color: {color}
toolbar.button.colorTo: {color}
toolbar.button.picColor: {color}
toolbar.button.pressed: {texture type}
toolbar.button.pressed.pixmap: {filename}
toolbar.button.pressed.color: {color}
toolbar.button.pressed.colorTo: {color}
toolbar.button.pressed.picColor: {color}

The windows

focus is the currently selected window - unfocus is in the background


window.font: {font}
window.justify: {justify}
window.roundCorners: {round}
window.alpha: {alpha}
window.bevelWidth: {integer}
window.borderWidth: {integer}
window.borderColor: {color}

focused and unfocused window


the "background" of the window title. This is layered under window.label - see the note in part one

window.title.height: {integer}
window.title.focus: {texture type}
window.title.focus.pixmap: {filename}
window.title.focus.color: {color}
window.title.focus.colorTo: {color}
window.title.unfocus: {texture type}
window.title.unfocus.pixmap: {filename}
window.title.unfocus.color: {color}
window.title.unfocus.colorTo: {color}


the text background. This is layered over window.title - see the note in part one

window.label.focus: {texture type}
window.label.focus.pixmap: {filename}
window.label.focus.color: {color}
window.label.focus.colorTo: {color}
window.label.focus.textColor: {color}
window.label.unfocus: {texture type}
window.label.unfocus.pixmap: {filename}
window.label.unfocus.color: {color}
window.label.unfocus.colorTo: {color}
window.label.unfocus.textColor: {color}


the bar along the bottom of the window for resizing vertically

window.handleWidth: {integer}
window.handle.focus: {texture type}
window.handle.focus.pixmap: {filename}
window.handle.focus.color: {color}
window.handle.focus.colorTo: {color}
window.handle.unfocus: {texture type}
window.handle.unfocus.pixmap: {filename}
window.handle.unfocus.color: {color}
window.handle.unfocus.colorTo: {color}


either side of the handle for resizing in horizontally and vertically

window.grip.focus: {texture type}
window.grip.focus.pixmap: {filename}
window.grip.focus.color: {color}
window.grip.focus.colorTo: {color}
window.grip.unfocus: {texture type}
window.grip.unfocus.pixmap: {filename}
window.grip.unfocus.color: {color}
window.grip.unfocus.colorTo: {color}


sets the background for the window buttons - not visible if window buttons (below) are used

window.button.focus: {texture type}
window.button.focus.pixmap: {filename}
window.button.focus.color: {color}
window.button.focus.colorTo: {color}
window.button.focus.picColor: {color}
window.button.unfocus: {texture type}
window.button.unfocus.pixmap: {filename}
window.button.unfocus.color: {color}
window.button.unfocus.colorTo: {color}
window.button.unfocus.picColor: {color}
window.button.pressed: {texture type}
window.button.pressed.pixmap: {filename}
window.button.pressed.color: {color}
window.button.pressed.colorTo: {color}

window buttons

close, max and min, shade, stick and stuck


window.close.pixmap: {filename}
window.close.unfocus.pixmap: {filename}
window.close.pressed.pixmap: {filename}


window.maximize.pixmap: {filename}
window.maximize.unfocus.pixmap: {filename}
window.maximize.pressed.pixmap: {filename}


window.iconify.pixmap: {filename}
window.iconify.unfocus.pixmap: {filename}
window.iconify.pressed.pixmap: {filename}


window.stick.pixmap: {filename}
window.stick.unfocus.pixmap: {filename}
window.stick.pressed.pixmap: {filename}


window.stuck.pixmap: {filename}
window.stuck.unfocus.pixmap: {filename}

The menu

general settings

menu.borderWidth: {integer}
menu.bevelWidth: {integer}
menu.borderColor: {color}

title - top of each menu

menu.title.font: {font}
menu.title.textColor: {color}
menu.title.justify: {justify}
menu.title: {texture type}
menu.title.pixmap: {filename}
menu.title.color: {color}
menu.title.colorTo: {color}

frame - menu body

menu.frame.font: {font}
menu.frame.textColor: {color}
menu.frame.disableColor: {color}
menu.frame.justify: {justify}
menu.frame: {texture type}
menu.frame.pixmap: {filename}
menu.frame.color: {color}
menu.frame.colorTo: {color}


how the options are highlighted when mouse is over them

menu.hilite.textColor: {color}
menu.hilite: {texture type}
menu.hilite.pixmap: {filename}
menu.hilite.color: {color}
menu.hilite.colorTo: {color}


menu.roundCorners: {round}
menu.bullet.position: {justify}
menu.bullet: {bullet}
menu.submenu.pixmap: {filename}
menu.selected.pixmap: {filename}
menu.unselected.pixmap: {filename}

set the wallpaper with an app...

rootCommand: {string}

The slit

settings for the slit - not applicable if slit alpha is set to 0

slit: {texture type}
slit.pixmap: {filename}
slit.color: {color}
slit.colorTo: {color}
slit.borderWidth: {integer}
slit.bevelWidth: {integer}
slit.borderColor: {color}