Fluxbox Style Guide (Italiano)

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Questa è una lista di tutte le opzioni che si possono applicare al file Template:Filename con i quali si può personalizzare fluxbox a proprio piacimento.
Questa guida è suddivisa in due parti: la prima parte spiega il significato di ogni elemento, mentre la seconda è un elenco completo delle varie opzioni, che si può copiare ed incollare nel proprio Template:Filename per ottenere un file di base.
Per facilitarne la comprensione è stato effettuato un raggruppamento degli elementi per pertinenza.

Sintassi delle impostazioni

Ogni impostazione è strutturata in quattro parti: {main_object}. {sub_object}. {item} : {value} Es.

toolbar.clock.pixmap: value

Il valore di {value} è strettamente collegato al tipo di oggetto (item) che si vuole impostare. Ad esempio ad un item Template:Filename corrisponde come value {filemane}

Quindi la voce pixmap necessita di un {filename} E.s

toolbar.clock.pixmap:  clock.xpm

In pratica tutto quello che bisogna sapere è quale valore può assumere ogni oggetto. Di seguito verranno elencate le varie tipologie che l'opzione value può assumere e per ognuno di essi i vari valori disponibili più alcuni esempi. Nella seconda parte si fornisce un elenco completo di tutti gli elementi e il tipo di valore da adottare per ciascuno di essi, e possono essere copiati nel vostro file.

{texture type}

Per un {item} pixmap è richiesto nome file in *.pixmap


Per un {item} non-pixmap si utilizza .color per i colori degli oggetti, mentre si usa .colorTo per i gradienti o per mettere in evidenza



menu.frame: Flat Gradient Vertical




menu.title: Raised Bevel1 Gradient Vertical


Si utilizza la notazione esagesimale per i colori



menu.title.textColor: #ffffff

any rgb colour as shown in /usr/X11R6/lib/X11/rgb.txt


e.g menu.title.textColor: rgb:4/3/2

any colour


e.g menu.title.textColor: white


the name of a .xpm file stored in pixmaps, which should be in the same directory as theme.cfg e.g. menu.title.pixmap: iconbarf.xpm


a whole number that gives the height/width of something in pixels e.g window.title.height: 22


Something set to either on or off


e.g.toolbar.shaped: true


a transparency setting - should be an integer between 0 and 255 where 0 is invisible/transparent
and 255 is solid/opaque - 150 is popular

e.g.window.alpha: 255


rounding options for corners


e.g.window.roundCorners: TopLeft TopRight


where text or an image is postioned


e.g.window.justify: Center


only used for menu.bullet: option. for non pixmaps styles only.


e.g.menu.bullet: triangle


only used for the root.command: option. lets you set the path to a wallapaper image and which application to display it

fbsetbg -f wallpaper.png

e.g.root.command: fbsetbg -a mywallpaper.png


what font to use!


e.g.menu.frame.font: trebuchet-10

there are several options that can be used in any combination


these need to be colon or comma separated


e.g.menu.title.font: trebuchet-10:shadow:bold

Explanation of items that are a little confusing

.colorTo - if you use a gradient setting then the belnd is between .color and .colorTo

.borderWidth - gives a border of {integer} width. 0 will give no border

.bevelwidth - the bevel is between the border and the object e.g. in the menu, menu.bevelWidth increases the space between menu entries

.picColor - sets the color of a default fluxbox image that is added on top of an item e.g. toolbar.button.picColor

.alpha - a transparency setting

Notes for getting started

1. using window.label and window.title with window.bevelWidth

When you use window.label this will overlay window.title. however, if you set window.bevelWidth the window.title will show as a "border" around window.label i.e. window.label floats over window.title This allows some quite simple but cool effects but does restrict window buttons (see below)

2. using toolbar and toolbar.iconbar.*, toolbar.clock, toolbar.workspace, toolbar.button

As with 1. above. toolbar is overlayed by toolbar.iconbar.*, toolbar.clock, toolbar.workspace and toolbar.button. Again setting toolbar.bevelWidth allows all of the these to float over toolbar, giving a border/layer effect

3. using window buttons

If window.bevelWidth is not used then all window.* buttons (close, icon, etc) may be any size but must be square and all have the same dimensions. This allows some very creative button designs and most styles at Fluxmod use this method

However, if window.bevelWidth is used then the buttons are restricted in size by the font used for window.label. Here the best thing to do is choose the font size you want for window.label then make your pixmaps to the correct size. Or, in this case, you could set the window.button options to give a background and allow fluxbox to overlay with the default pixmaps (you can choose the colour with window.button.*.picColor) or create your own to the correct dimensions.

4. using * (wildcards)

structured items

a theme.cfg template, laid out as below, is available for you to download and edit here http://dtw.jiwe.org/share/StyleItems.txt

 This work is licensed under the Creative Commons
 Attribution-NonCommercial-ShareAlike License.
 To view a copy of this license, visit
 or send a letter to Creative Commons,
 559 Nathan Abbott Way, Stanford, California 94305, USA.

 FluxMOD http://www.fluxmod.dk
 Style Name:
 Style Author:
 Style Date:

The toolbar

general settings

toolbar.borderWidth: {integer}
toolbar.borderColor: {color}

toolbar.shaped: {boolean}
toolbar.alpha: {alpha}
toolbar.height: {integer}

The clock area

toolbar.clock.font: {font}
toolbar.clock.textColor: {color}
toolbar.clock.justify: {justify}

toolbar.clock: {texture type}
toolbar.clock.pixmap: {filename}
toolbar.clock.color: {color}
toolbar.clock.colorTo: {color}
toolbar.clock.borderWidth: {integer}
toolbar.clock.borderColor: {color}

The workspace title area

toolbar.workspace.font: {font}
toolbar.workspace.textColor: {color}
toolbar.workspace.justify: {justify}

toolbar.workspace: {texture type}
toolbar.workspace.pixmap: {filename}
toolbar.workspace.color: {color}
toolbar.workspace.colorTo: {color}
toolbar.workspace.borderWidth: {integer}
toolbar.workspace.borderColor: {color}

The iconbar

where windows are shown depending on Iconbar Mode which is set by right-clicking on the fluxbox toolbar

toolbar.iconbar.borderWidth: {integer}
toolbar.iconbar.borderColor: {color}

Empty - when no windows are shown as icons

toolbar.iconbar.empty: {texture type}
toolbar.iconbar.empty.pixmap: {filename}
toolbar.iconbar.empty.color: {color}
toolbar.iconbar.empty.colorTo: {color}

Focused window icon

toolbar.iconbar.focused.font: {font}
toolbar.iconbar.focused.textColor: {color}
toolbar.iconbar.focused.justify: {justify}
toolbar.iconbar.focused: {texture type}
toolbar.iconbar.focused.pixmap: {filename}
toolbar.iconbar.focused.color: {color}
toolbar.iconbar.focused.colorTo: {color}
toolbar.iconbar.focused.borderWidth: {integer}
toolbar.iconbar.focused.borderColor: {color}

Unfocused window icon

toolbar.iconbar.unfocused.font: {font}
toolbar.iconbar.unfocused.textColor: {color}
toolbar.iconbar.unfocused.justify: {justify}
toolbar.iconbar.unfocused: {texture type}
toolbar.iconbar.unfocused.pixmap: {filename}
toolbar.iconbar.unfocused.color: {color}
toolbar.iconbar.unfocused.colorTo: {color}
toolbar.iconbar.unfocused.borderWidth: {integer}
toolbar.iconbar.unfocused.borderColor: {color}

The toolbar buttons for prevworkspace, nextworkspace, prevwindow and next window

toolbar.button {texture type}
toolbar.button.pixmap: {filename}
toolbar.button.color: {color}
toolbar.button.colorTo: {color}
toolbar.button.picColor: {color}
toolbar.button.pressed: {texture type}
toolbar.button.pressed.pixmap: {filename}
toolbar.button.pressed.color: {color}
toolbar.button.pressed.colorTo: {color}
toolbar.button.pressed.picColor: {color}

The windows

focus is the currently selected window - unfocus is in the background


window.font: {font}
window.justify: {justify}
window.roundCorners: {round}
window.alpha: {alpha}
window.bevelWidth: {integer}
window.borderWidth: {integer}
window.borderColor: {color}

focused and unfocused window


the "background" of the window title. This is layered under window.label - see the note in part one

window.title.height: {integer}
window.title.focus: {texture type}
window.title.focus.pixmap: {filename}
window.title.focus.color: {color}
window.title.focus.colorTo: {color}
window.title.unfocus: {texture type}
window.title.unfocus.pixmap: {filename}
window.title.unfocus.color: {color}
window.title.unfocus.colorTo: {color}


the text background. This is layered over window.title - see the note in part one

window.label.focus: {texture type}
window.label.focus.pixmap: {filename}
window.label.focus.color: {color}
window.label.focus.colorTo: {color}
window.label.focus.textColor: {color}
window.label.unfocus: {texture type}
window.label.unfocus.pixmap: {filename}
window.label.unfocus.color: {color}
window.label.unfocus.colorTo: {color}
window.label.unfocus.textColor: {color}


the bar along the bottom of the window for resizing vertically

window.handleWidth: {integer}
window.handle.focus: {texture type}
window.handle.focus.pixmap: {filename}
window.handle.focus.color: {color}
window.handle.focus.colorTo: {color}
window.handle.unfocus: {texture type}
window.handle.unfocus.pixmap: {filename}
window.handle.unfocus.color: {color}
window.handle.unfocus.colorTo: {color}


either side of the handle for resizing in horizontally and vertically

window.grip.focus: {texture type}
window.grip.focus.pixmap: {filename}
window.grip.focus.color: {color}
window.grip.focus.colorTo: {color}
window.grip.unfocus: {texture type}
window.grip.unfocus.pixmap: {filename}
window.grip.unfocus.color: {color}
window.grip.unfocus.colorTo: {color}


sets the background for the window buttons - not visible if window buttons (below) are used

window.button.focus: {texture type}
window.button.focus.pixmap: {filename}
window.button.focus.color: {color}
window.button.focus.colorTo: {color}
window.button.focus.picColor: {color}
window.button.unfocus: {texture type}
window.button.unfocus.pixmap: {filename}
window.button.unfocus.color: {color}
window.button.unfocus.colorTo: {color}
window.button.unfocus.picColor: {color}
window.button.pressed: {texture type}
window.button.pressed.pixmap: {filename}
window.button.pressed.color: {color}
window.button.pressed.colorTo: {color}

window buttons

close, max and min, shade, stick and stuck


window.close.pixmap: {filename}
window.close.unfocus.pixmap: {filename}
window.close.pressed.pixmap: {filename}


window.maximize.pixmap: {filename}
window.maximize.unfocus.pixmap: {filename}
window.maximize.pressed.pixmap: {filename}


window.iconify.pixmap: {filename}
window.iconify.unfocus.pixmap: {filename}
window.iconify.pressed.pixmap: {filename}


window.stick.pixmap: {filename}
window.stick.unfocus.pixmap: {filename}
window.stick.pressed.pixmap: {filename}


window.stuck.pixmap: {filename}
window.stuck.unfocus.pixmap: {filename}

The menu

general settings

menu.borderWidth: {integer}
menu.bevelWidth: {integer}
menu.borderColor: {color}

title - top of each menu

menu.title.font: {font}
menu.title.textColor: {color}
menu.title.justify: {justify}
menu.title: {texture type}
menu.title.pixmap: {filename}
menu.title.color: {color}
menu.title.colorTo: {color}

frame - menu body

menu.frame.font: {font}
menu.frame.textColor: {color}
menu.frame.disableColor: {color}
menu.frame.justify: {justify}
menu.frame: {texture type}
menu.frame.pixmap: {filename}
menu.frame.color: {color}
menu.frame.colorTo: {color}


how the options are highlighted when mouse is over them

menu.hilite.textColor: {color}
menu.hilite: {texture type}
menu.hilite.pixmap: {filename}
menu.hilite.color: {color}
menu.hilite.colorTo: {color}


menu.roundCorners: {round}
menu.bullet.position: {justify}
menu.bullet: {bullet}
menu.submenu.pixmap: {filename}
menu.selected.pixmap: {filename}
menu.unselected.pixmap: {filename}

set the wallpaper with an app...

rootCommand: {string}

The slit

settings for the slit - not applicable if slit alpha is set to 0

slit: {texture type}
slit.pixmap: {filename}
slit.color: {color}
slit.colorTo: {color}
slit.borderWidth: {integer}
slit.bevelWidth: {integer}
slit.borderColor: {color}