Difference between revisions of "Gamepad"
(→Mimic Xbox 360 controller: some style fixes, see Help:Style (there would be more to do, I know...)) |
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By default, xboxdrv outputs all events to the terminal. You can use this to test that the mappings are correct. Append the {{ic|--silent}} option to keep it quiet. | By default, xboxdrv outputs all events to the terminal. You can use this to test that the mappings are correct. Append the {{ic|--silent}} option to keep it quiet. | ||
− | ====Playstation 3 | + | ====Playstation 3 Controllers via USB==== |
If you own a PS3 controller and can connect with USB, xboxdrv has the mappings built in. Just run the program (and detach the running driver) and it works! | If you own a PS3 controller and can connect with USB, xboxdrv has the mappings built in. Just run the program (and detach the running driver) and it works! | ||
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# xboxdrv --silent --detach-kernel-driver | # xboxdrv --silent --detach-kernel-driver | ||
− | ====Playstation 3 | + | ====Playstation 3 Controllers via Bluetooth==== |
To make the Playstation 3 controller work over bluetooth you will need to install the {{AUR|sixpair}} utility. | To make the Playstation 3 controller work over bluetooth you will need to install the {{AUR|sixpair}} utility. |
Revision as of 12:00, 3 July 2014
Joysticks can be a bit of a hassle to get working in Linux. Not because they are poorly supported, but simply because you need to determine which modules to load to get your joystick working, and it's not always very obvious!
Contents
Joystick Input Systems
Linux actually has 2 different input systems for Joysticks. The original 'Joystick' interface and the newer 'evdev' based one.
'/dev/input/jsX' maps to the 'Joystick' API interface and /dev/input/eventX maps to the 'evdev' ones (this also includes other input devices such as mice and keyboards).
Most new games will default to the 'evdev' ones. However many of the ones mentioned here (such as jscal, jstest and jstest-gtk) only work with the older 'Joystick' interface making calibration/mapping with those tools mostly useless. 'evdev' doesn't support any remapping or calibration leaving it up to the applications to support it.
You can override SDL and force it to use the 'Joystick' API by setting the environment variable 'SDL_JOYSTICK_DEVICE=/dev/input/js0'. This can help many games such as X3.
You can normally see and test both in wine with 'wine control joy.cpl'.
It's also worth mentioning that there is also a xorg driver 'xf86-input-joystick'. It just to allow you to control the mouse/keyboard in xorg using a joystick, for most people this will be undesirable. This mean that editing xorg.conf.d files for calibration/button mapping in games is pointless.
Determining which modules you need
For an extensive overview of all joystick related modules in Linux, you will need access to the Linux kernel sources -- specifically the Documentation section. Unfortunately, pacman kernel packages do not include what we need. If you have the kernel sources downloaded, have a look at Documentation/input/joystick.txt
. You can browse the kernel source tree at kernel.org by clicking the "cgit" (git frontend) link for the kernel that you're using, then clicking the "tree" link near the top. Here's a link to the Documentation from kernel 3.12.6.
Some joysticks need specific modules, such as the Microsoft Sidewinder controllers (sidewinder
), or the Logitech digital controllers (adi
). Many older joysticks will work with the simple analog
module. If your joystick is plugging in to a gameport provided by your soundcard, you will need your soundcard drivers loaded - however, some cards, like the Soundblaster Live, have a specific gameport driver (emu10k1-gp
). Older ISA soundcards may need the ns558
module, which is a standard gameport module.
As you can see, there are many different modules related to getting your joystick working in Linux, so I couldn't possibly cover everything here. Please have a look at the documentation mentioned above for details.
Loading the modules
You need to load a module for your gameport (ns558
, emu10k1-gp
, cs461x
, etc...), a module for your joystick (analog
, sidewinder
, adi
, etc...), and finally the kernel joystick device driver (joydev
). Add these to your /etc/rc.conf
, or simply modprobe them. The gameport
module should load automatically, as this is a dependency of the other modules.
Testing Your Configuration
Once the modules are loaded, you should find a new device: /dev/input/js0
. You can simply cat
the device to see if it works - move the stick around, press all the buttons. I found my Logitech Thunderpad Digital had two buttons that weren't working with the analog
module. After reading some docs, I saw there was a specific adi
module for this controller. The moral of the story is, if it doesn't work the first time, do not give up, and read those docs thoroughly! I couldn't get anything working at all until I found that documentation.
Another way of testing is using jstest
from the AUR joyutilsAUR package. That package also has jscal
for calibrating your device. If you have too many buttons and axes to fit on a single line or your pad has an accelerometer (it continuously sends new events even when nothing really happens) you should use a graphical tool. AUR has jstest-gtk-gitAUR for that purpose. It's essential for testing and troubleshooting a sixaxis.
USB joysticks
You need to get USB working, and then modprobe your joystick driver, which is usbhid
, as well as joydev
.
If you use a usb mouse or keyboard, usbhid
will be loaded already and you just have to load the joydev
module.
PS3 controller
The Sixaxis gamepad works out of the box when plugged in via USB (the PS button will need to be pushed to begin), force feedback is backed since kernel 3.14.
Steam properly recognizes it as a PS3 pad and Big Picture can be launched with the PS button. Big Picture and some games may act as if it was a 360 controller. Gamepad control over mouse is on by default. You may want to turn it off before playing games, see below.
Xbox 360 controllers
The controllers should work without additional packages, but the wireless controller needs a wireless receiver (the charge-and-play cable can not be used for communicating with the controller). Both the wired controllers and the wireless receiver is supported by the xpad
kernel module.
By default, the device associated with a controller (e.g., /dev/input/event14
) will be owned root
, part of the root
group and will only allow its owner to read or write to it (i.e., 600
). As a result, applications will not be able to use the controller unless they are run with superuser privileges. To amend this, create the following udev
rule.
/etc/udev/rules/50-event.rules
KERNEL=="event*", GROUP="games", MODE="660"
This udev
rule allows users that are a member the games
group to use controllers.
Unfortunately xpad has problems with new wireless controllers:
- incorrect button mapping. (discussion in Steam bugtracker)
- not-working sync. All four leds keep blinking, but controller works. (discussion in Arch Forum)
The working solution is use xboxdrvAUR. It is alternative driver wich works in userspace. It could be launched as system service.
If you wish to use the controller for controlling the mouse, or mapping buttons to keys, etc. you should use the xf86-input-joystick
package (configuration help can be found using man joystick
). If the mouse locks itself in a corner, it might help changing the MatchDevicePath
in /etc/X11/xorg.conf.d/50-joystick.conf
from /dev/input/event*
to /dev/input/js*
.
xboxdrv with two controllers
xboxdrv supports a multitude of controllers, but it works only in daemon mode. The simplest way is launch xboxdrv as service in daemon mode:
ExecStart = /usr/bin/xboxdrv -D -c /etc/conf.d/xboxdrv
And add support of the second controller in config file:
[xboxdrv] silent = true next-controller = true [xboxdrv-daemon] dbus = disabled
Mimic Xbox 360 controller
xboxdrv can be used to make any controller register as an Xbox 360 controller with the --mimic-xpad
switch. This may be desirable for games that support Xbox 360 controllers out of the box, but have trouble detecting or working with other gamepads.
First, you need to find out what each button and axis on the controller is called. You can use evtestAUR from the AUR for this. Run evtest
and select the device event ID number (/dev/input/event*
) that corresponds to your controller. Press the buttons on the controller and move the axes to read the names of each button and axis.
Here is an example of the output:
Event: time 1380985017.964843, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90003 Event: time 1380985017.964843, type 1 (EV_KEY), code 290 (BTN_THUMB2), value 1 Event: time 1380985017.964843, -------------- SYN_REPORT ------------ Event: time 1380985018.076843, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90003 Event: time 1380985018.076843, type 1 (EV_KEY), code 290 (BTN_THUMB2), value 0 Event: time 1380985018.076843, -------------- SYN_REPORT ------------ Event: time 1380985018.460841, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90002 Event: time 1380985018.460841, type 1 (EV_KEY), code 289 (BTN_THUMB), value 1 Event: time 1380985018.460841, -------------- SYN_REPORT ------------ Event: time 1380985018.572835, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90002 Event: time 1380985018.572835, type 1 (EV_KEY), code 289 (BTN_THUMB), value 0 Event: time 1380985018.572835, -------------- SYN_REPORT ------------ Event: time 1380985019.980824, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90006 Event: time 1380985019.980824, type 1 (EV_KEY), code 293 (BTN_PINKIE), value 1 Event: time 1380985019.980824, -------------- SYN_REPORT ------------ Event: time 1380985020.092835, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90006 Event: time 1380985020.092835, type 1 (EV_KEY), code 293 (BTN_PINKIE), value 0 Event: time 1380985020.092835, -------------- SYN_REPORT ------------ Event: time 1380985023.596806, type 3 (EV_ABS), code 3 (ABS_RX), value 18 Event: time 1380985023.596806, -------------- SYN_REPORT ------------ Event: time 1380985023.612811, type 3 (EV_ABS), code 3 (ABS_RX), value 0 Event: time 1380985023.612811, -------------- SYN_REPORT ------------ Event: time 1380985023.708768, type 3 (EV_ABS), code 3 (ABS_RX), value 14 Event: time 1380985023.708768, -------------- SYN_REPORT ------------ Event: time 1380985023.724772, type 3 (EV_ABS), code 3 (ABS_RX), value 128 Event: time 1380985023.724772, -------------- SYN_REPORT ------------
In this case, BTN_THUMB
, BTN_THUMB2
and BTN_PINKIE
are buttons and ABS_RX
is the X axis of the right analogue stick.
You can now mimic an Xbox 360 controller with the following command:
$ xboxdrv --evdev /dev/input/event* --evdev-absmap ABS_RX=X2 --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_PINKIE=rt --mimic-xpad
The above example is incomplete. It only maps one axis and 3 buttons for demonstration purposes. Use xboxdrv --help-button
to see the names of the Xbox controller buttons and axes and bind them accordingly by expanding the command above. Axes mappings should go after --evdev--absmap
and button mappings follow --evdev-keymap
(comma separated list; no spaces).
By default, xboxdrv outputs all events to the terminal. You can use this to test that the mappings are correct. Append the --silent
option to keep it quiet.
Playstation 3 Controllers via USB
If you own a PS3 controller and can connect with USB, xboxdrv has the mappings built in. Just run the program (and detach the running driver) and it works!
# xboxdrv --silent --detach-kernel-driver
Playstation 3 Controllers via Bluetooth
To make the Playstation 3 controller work over bluetooth you will need to install the sixpairAUR utility.
After installing sixpair connect your controller with an USB cable and run sixpair
# sixpair
Disconnect your controller from USB and wait about 5 minutes (not sure if really needed)
Now you will need to pair it with bluez. You will need bluez-utils and bluez-plugins packages.
Disable all bluetooth utilities (like bluedevil or bluemon)
Run the bluetoothctl utility
# bluetoothctl
A bluetooth prompt will appear.
Press the playstation button and watch for connection and disconnection messages and copy the device address (something like 38:C0:96:56:4D:AA)
Wait for the lights stop blinking.
Now, type the following:
agent on default-agent discoverable on pairable on
Hit the playstation button again and while it blinks type the following
connect <device_addr>
Keep trying this command if you see device not available (it will loop between connected and disconnected) until you see something like the following
I usually keep pressing up + enter (repeating the last command)
[CHG] Device <device_addr> Modalias: usb:v054Cp0268d0100 [CHG] Device <device_addr> UUIDs: 00001124-0000-1000-8000-00805f9b34fb 00001200-0000-1000-8000-00805f9b34fb
Now trust the device
trust <device_addr>
You're done
Next time you hit the Playstation button it will connect without asking anything else.
You can also re-enable your bluetooth applets/monitors.
Just remind to disconnect the device once you are done, once it will stay connected, on and consuming battery.
If you intend to use the xboxdrv to emulate the xbox360 controller its best to create a udev rule for it
Creating the udev rule
Create a new udev rule (usually 99 or 98-dualshock.rules into /etc/udev/rules.d/) with the following content
KERNEL=="event*", SUBSYSTEM=="input", ATTRS{uniq}=="<device_addr_you_got_on_pairing>", SYMLINK+="input/dualshock3"
Now run xboxdrv over the new device
xboxdrv --evdev /dev/input/dualshock3 --mimic-xpad
If the mimic-xpad does not work, use the configuration file provided by xboxdrv [1] adding the following in the xboxdrv section:
mimic-xpad = true
And replacing the evdev line by
evdev = /dev/input/dualshock3 (or whatever other name you gave in the udev_rule)
Now, just run the xboxdrv
# xboxdrv -c config_file
Have tons of fun.
Playstation 2 Adapter
To fix the button mapping of PS2 dual adapters and mimic the Xbox controller you can run the following command:
sudo xboxdrv --evdev /dev/input/event* \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --axismap -Y1=Y1,-Y2=Y2 \ --evdev-keymap BTN_TOP=x,BTN_TRIGGER=y,BTN_THUMB2=a,BTN_THUMB=b,BTN_BASE3=back,BTN_BASE4=start,BTN_BASE=lb,BTN_BASE2=rb,BTN_TOP2=lt,BTN_PINKIE=rt,BTN_BASE5=tl,BTN_BASE6=tr \ --mimic-xpad --silent
Logitech Dual Action
The Logitech Dual Action gamepad has a very similar mapping to the PS2 pad, but some buttons and triggers need to be swapped to mimic the Xbox controller.
sudo xboxdrv --evdev /dev/input/event* \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --axismap -Y1=Y1,-Y2=Y2 \ --evdev-keymap BTN_TRIGGER=x,BTN_TOP=y,BTN_THUMB=a,BTN_THUMB2=b,BTN_BASE3=back,BTN_BASE4=start,BTN_BASE=lt,BTN_BASE2=rt,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr \ --mimic-xpad --silent
Setting up deadzones
If you want to set up the deadzones of your analog input you have to do it separately for the xorg (for mouse and keyboard emulation) and the kernel driver (for gaming).
Deadzones in Xorg
Add a similar line into your /etc/X11/xorg.conf.d/50-joystick.conf
before the EndSection
:
Option "MapAxis1" "deadzone=1000"
1000 is the default value, but you can set anything between 0 and 30 000. To get the axis number see the "Testing Your Configuration" section of this article.
If you already have an option with a specific axis just type in the deadzone=value
at the end of the parameter separated by a space.
Deadzones in the Kernel Driver
The easiest way is using jstest-gtk-gitAUR. Select the controller you want to edit, then click the calibration button at the bottom of the dialog. You must set the CenterMin and CenterMax values for joysticks and analog sticks, RangeMin for triggers. Then use jscal
for to dump the new values into a shell script:
jscal -p /dev/input/jsX > jscal.sh # replace X with your joystick's number chmod +x jscal.sh
Now you need to make a udev rule (for example /etc/udev/rules.d and name it 85-jscal.rules
) so the script will automatically run when you connect the controller:
SUBSYSTEM=="input", ATTRS{idVendor}=="054c", ATTRS{idProduct}=="c268", ACTION=="add", RUN+="/usr/bin/jscal.sh"
To get the idVendor and idProduct use udevadm info --attribute-walk --name /dev/input/jsX
Finally we must announce SDL our joystick device, or else it will just ignore these to use its own settings.
Add this to your ~/.bashrc
:
export SDL_JOYSTICK_DEVICE=/dev/input/jsX
(Again, replace X to your device number.)
Disable Joystick From Controlling Mouse
If you want to play games with your controller, you might want to disable gamepad control over mouse cursor. To do this, edit /etc/X11/xorg.conf.d/50-joystick.conf so that it looks like this:
/etc/X11/xorg.conf.d/50-joystick.conf
Section "InputClass" Identifier "joystick catchall" MatchIsJoystick "on" MatchDevicePath "/dev/input/event*" Driver "joystick" Option "StartKeysEnabled" "False" #Disable mouse Option "StartMouseEnabled" "False" #support EndSection
Troubleshooting
Joystick moving mouse
Sometimes USB joystick can be recognized as HID mouse (only in X, it is still being installed as /dev/input/js0
as well). Known issue is cursor being moved by the joystick, or escaping to en edge of a screen right after plugin. If your application can detect joystick by it self, you can remove xf86-input-joystick package.
More gentle solution is to Disable Joystick From Controlling Mouse.
Joystick sending keystrokes
A couple joystick to keystroke programs exist like rejoystickAUR and qjoypadAUR, both work well without the need for X.org configuration.
via X.org
This is a good solution for systems where restarting Xorg is a rare event because it's a static configuration loaded only on X startup. I use it on my media PC running XBMC controlled with Logitech Cordless RumblePad 2. Due to a problem with the d-pad (a.k.a. "hat") being recognized as another axis, I used to run Joy2key as a workaround. Since I upgraded to XBMC 11.0 and joy2key 1.6.3-1, this setup no longer worked for me. I ended up taking a more direct approach and let Xorg handle joystick events.
First, make sure you have xf86-input-joystick installed. Then, create /etc/X11/xorg.conf.d/51-joystick.conf
like so:
Section "InputClass" Identifier "Joystick hat mapping" Option "StartKeysEnabled" "True" #MatchIsJoystick "on" Option "MapAxis5" "keylow=113 keyhigh=114" Option "MapAxis6" "keylow=111 keyhigh=116" EndSection