Difference between revisions of "JACK Audio Connection Kit"
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− | [[Category:Audio | + | [[Category:Sound]] |
− | + | [[fr:Jack]] | |
− | + | [[es:JACK Audio Connection Kit]] | |
− | + | [[ja:JACK Audio Connection Kit]] | |
− | + | {{Related articles start}} | |
− | or | + | {{Related|Sound system}} |
− | + | {{Related|Professional audio}} | |
+ | {{Related articles end}} | ||
+ | From [[Wikipedia:JACK Audio Connection Kit]]: | ||
+ | :JACK Audio Connection Kit (or JACK; a recursive acronym) is a professional sound server daemon that provides real-time, low-latency connections for both audio and MIDI data between applications that implement its API. | ||
− | + | ==Installation== | |
− | + | In order for JACK to work properly, your user needs to be [[Users and groups#Group management|added]] to the {{ic|realtime}} group for access to higher ulimits defined in {{ic|/etc/security/limits.d/99-realtime-privileges.conf}} (provided by the {{Pkg|realtime-privileges}} package), which is needed for realtime audio processing. | |
− | + | {{Note|You need to manually add your user to the {{ic|realtime}} group even if you're using logind, since logind just handles access to direct hardware.}} | |
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− | + | There are two JACK implementations, see [https://github.com/jackaudio/jackaudio.github.com/wiki/Q_difference_jack1_jack2 this comparison] for the difference between the two. In short, Jack 1 and Jack 2 are equivalent implementations of the same protocol. Programs compiled against Jack 1 will work with Jack 2 without recompile (and vice versa). | |
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+ | ===JACK2=== | ||
+ | '''JACK2''' is a C++ implementation with SMP support. [[Install]] it with the {{Pkg|jack2}} package. For 32-bit application support, also install the {{Pkg|lib32-jack2}} package from the [[multilib]] repository. To use the ''jack_control'' command, also install the {{Pkg|python-dbus}} package. | ||
===JACK=== | ===JACK=== | ||
− | + | '''JACK''' uses a C API and supports more than one soundcard on Linux (plus MIDI). [[Install]] it with the {{pkg|jack}} package. For 32-bit application support, also install the {{Pkg|lib32-jack}} package from the [[multilib]] repository. | |
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===GUI=== | ===GUI=== | ||
− | + | * {{App|Cadence|Set of tools useful for audio production. It performs system checks, manages JACK, calls other tools and make system tweaks.|https://kx.studio/Applications:Cadence|{{Pkg|cadence}}}} | |
+ | * {{App|Patchage|Modular patch bay for audio and MIDI systems based on JACK and ALSA.|https://drobilla.net/software/patchage|{{Pkg|patchage}}}} | ||
+ | * {{App|PatchMatrix|JACK patch bay in flow matrix style.|https://git.open-music-kontrollers.ch/lad/patchmatrix/about/|{{Pkg|patchmatrix}}}} | ||
+ | * {{App|QjackCtl|Simple Qt application to control the JACK sound server daemon.|https://qjackctl.sourceforge.io/|{{Pkg|qjackctl}}}} | ||
− | + | ==Basic Configuration== | |
− | === | + | ===Overview=== |
+ | The right configuration for your hardware and application needs depends on several factors. Your sound card and CPU will heavily affect how low of latency you can achieve when using JACK. | ||
− | + | The mainline Linux kernel now supports realtime scheduling, so using a patched kernel is no longer necessary. However, {{AUR|linux-rt}} in the AUR is a patched kernel that has some extra patches that can help to get lower latencies. | |
− | + | ===A shell-based example setup=== | |
+ | JACK2 can be directly launched with the ''jackd'' executable, or controlled with the D-Bus-based ''jack_control'' binary. ''jack_control'' makes it easy to start and configure JACK2 via a shell script. Note that you must install the {{Pkg|python-dbus}} package to use ''jack_control''. | ||
− | + | Create a shell script that can be executed at X login: | |
− | + | {{hc|start_jack.sh| | |
+ | #!/bin/bash | ||
− | + | jack_control start | |
− | + | jack_control ds alsa | |
− | + | jack_control dps device hw:HD2 | |
− | + | jack_control dps rate 48000 | |
− | + | jack_control dps nperiods 2 | |
− | + | jack_control dps period 64 | |
− | + | sleep 10 | |
− | + | a2jmidid -e & | |
− | + | sleep 10 | |
− | + | qjackctl & | |
− | + | }} | |
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− | The above will start a | + | The above will start a working JACK instance which other programs can then utilize. Details of each line follow. When discovering your own best configuration, it is helpful to do trial and error using QjackCtl's GUI with a non-D-Bus JACK2 version. |
− | + | ====Details of the shell-based example setup==== | |
jack_control start | jack_control start | ||
Starts JACK if it is not already started. | Starts JACK if it is not already started. | ||
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jack_control ds alsa | jack_control ds alsa | ||
Sets JACK to use the ALSA driver set. | Sets JACK to use the ALSA driver set. | ||
jack_control dps device hw:HD2 | jack_control dps device hw:HD2 | ||
− | Sets JACK to use ALSA-compatible sound card named HD2. One can find the names with | + | Sets JACK to use ALSA-compatible sound card named HD2. One can find the names with {{ic|cat /proc/asound/cards}}. Most ALSA tutorials and default configurations use card numbers, but this can get confusing when external MIDI devices are in use; names make it easier. |
jack_control dps rate 48000 | jack_control dps rate 48000 | ||
− | Sets JACK to use 48000 khz sampling. Happens to work very well with this card. Some cards only do 44100, many will go much higher. The higher you go, the lower your latency, but the better your card and your CPU | + | Sets JACK to use 48000 khz sampling. Happens to work very well with this card. Some cards only do 44100, many will go much higher. The higher you go, the lower your latency, but the better your card and your CPU have to be, and software has to support this as well. |
jack_control dps nperiods 2 | jack_control dps nperiods 2 | ||
Sets JACK to use 2 periods. 2 is right for motherboard, PCI, PCI-X, etc.; 3 for USB. | Sets JACK to use 2 periods. 2 is right for motherboard, PCI, PCI-X, etc.; 3 for USB. | ||
jack_control dps period 64 | jack_control dps period 64 | ||
− | Sets JACK to use 64 | + | Sets JACK to use 64 frames per period. Lower is less latency, but the setting in this script gives 2.67 ms latency, which is nicely low without putting too much stress on the particular hardware this example was built for. If a USB sound system were in use it might be good to try 32. Anything less than 3-4 ms should be fine for realtime synthesis and/or FX, 5 ms is the smallest a human being can detect. QjackCtl will tell you how you are doing; at no-load, which means no clients attached, you will want a max of 3-5% CPU usage, and if you cannot get that without xruns (the red numbers which mean the system cannot keep up with the demands), you will have to improve your hardware. |
sleep 10 | sleep 10 | ||
Wait for the above to settle. | Wait for the above to settle. | ||
− | + | a2jmidid -e & | |
Start the ALSA-to-JACK MIDI bridge. Good for mixing in applications which take MIDI input through ALSA but not JACK. | Start the ALSA-to-JACK MIDI bridge. Good for mixing in applications which take MIDI input through ALSA but not JACK. | ||
sleep 10 | sleep 10 | ||
Wait for the above to settle. | Wait for the above to settle. | ||
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qjackctl & | qjackctl & | ||
− | Load | + | Load QjackCtl. GUI configuration tells it to run in the system tray. It will pick up the JACK session started by D-Bus just fine, and very smoothly too. It maintains the patchbay, the connections between these applications and any other JACK-enabled apps to be started manually. The patchbay is set up using manual GUI, but connections pre-configured in the patchbay are automatically created by QjackCtl itself when apps are started. |
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− | + | ===A GUI-based example setup=== | |
+ | This example setup utilizes a more GUI focused configuration and management of JACK | ||
− | + | * Install {{Pkg|jack2}} and {{Pkg|python-dbus}}. | |
+ | * Install {{Pkg|qjackctl}}, and tell your GUI window/desktop system to run it at startup. | ||
+ | * Make sure QjackCtl is told to: | ||
+ | ** use the D-Bus interface, | ||
+ | ** run at startup, | ||
+ | ** save its configuration to the default location, | ||
+ | ** start the JACK audio server on application startup, | ||
+ | ** enable the system tray icon, and | ||
+ | ** start minimized to system tray. | ||
+ | * Reboot. | ||
+ | * After logging in, you will see QjackCtl in your system tray. Left-click on it. | ||
+ | * Tweak settings in the QjackCtl GUI to lower latency. The Frame Size, Frame Buffer, and Bitrate settings all affect latency. Larger frame sizes lower latency, lower frame buffers lower latency, and higher bitrate settings lower latency, but all increase load on the sound card and your CPU. A Latency of about ~5ms is desirable for direct monitoring of instruments or microphones, as the latency begins to become perceptible at higher latencies. | ||
− | + | ===Playing nice with ALSA=== | |
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− | + | {{Note|1=There are several bugs in {{Pkg|alsa-lib}} and {{Pkg|alsa-plugins}} 1.1.9-2 that will cause audio to not play or errors regarding buffers with this setup. Please read [https://bbs.archlinux.org/viewtopic.php?id=250116] for workarounds and potential solutions.}} | |
− | + | To allow Alsa programs to play while jack is running you must install the jack plugin for alsa with {{Pkg|alsa-plugins}}. | |
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− | }} | ||
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− | To allow Alsa programs to play while jack is running you must install the jack plugin for alsa | ||
− | {{ | ||
− | And enable it by editing (or creating) /etc/asound.conf (system wide settings) to have these lines: | + | And enable it by editing (or creating) /etc/asound.conf (system wide settings) to have these lines if you have a simple 2-channel setup: |
{{bc|<nowiki> | {{bc|<nowiki> | ||
# convert alsa API over jack API | # convert alsa API over jack API | ||
Line 210: | Line 111: | ||
pcm.!default { | pcm.!default { | ||
type plug | type plug | ||
− | slave | + | slave.pcm "jack" |
− | } | + | hint.description "Jack Audio" |
+ | }</nowiki>}} | ||
− | + | If you have a different number of output/input channels or your first two channels aren't the ones you wish to route audio to, you cannot use the predefined jack pcm source from {{ic|/etc/alsa/conf.d/50-jack.conf}}, but rather something like: | |
− | + | {{bc|<nowiki> | |
− | + | # the first jack port goes to an output we don't use and there are no recording devices | |
+ | pcm.!jack { | ||
+ | type jack | ||
+ | playback_ports { | ||
+ | 0 system:playback_2 | ||
+ | 1 system:playback_3 | ||
+ | } | ||
} | } | ||
− | + | pcm.!default { | |
− | pcm. | + | type plug |
− | type | + | slave.pcm "jack" |
− | + | hint.description "Jack Audio" | |
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}</nowiki>}} | }</nowiki>}} | ||
You need not restart your computer or anything. Just edit the alsa config files, start up jack, and there you go... | You need not restart your computer or anything. Just edit the alsa config files, start up jack, and there you go... | ||
− | Remember to start it as a '''user'''. If you start it with | + | Remember to start it as a '''user'''. If you start it with {{ic|jackd}} -d alsa" as user X, it will not work for user Y. |
+ | |||
+ | Another approach, using ALSA loopback device (more complex but probably more robust), is described in [https://alsa.opensrc.org/Jack_and_Loopback_device_as_Alsa-to-Jack_bridge this article]. | ||
− | === | + | === GStreamer === |
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− | + | GStreamer requires the {{pkg|gst-plugins-good}} package to work with JACK, which contains the jackaudiosink plugin that adds JACK playback support. | |
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− | Further information: http://jackaudio.org/gstreamer_via_jack | + | Further information (outdated): http://jackaudio.org/faq/gstreamer_via_jack.html |
=== PulseAudio === | === PulseAudio === | ||
Line 253: | Line 151: | ||
autospawn = no | autospawn = no | ||
− | ''If you want both to play along, see: [[PulseAudio# | + | ''If you want both to play along, see: [[PulseAudio/Examples#PulseAudio through JACK]]'' |
+ | |||
+ | === Firewire === | ||
+ | In order to prevent ALSA from messing around with your firewire devices you have to blacklist all firewire related kernel modules. This also prevents PulseAudio from using firewire. Create the following file: | ||
+ | |||
+ | {{hc|/etc/modprobe.d/alsa-no-jack.conf| | ||
+ | blacklist snd-fireworks | ||
+ | blacklist snd-bebob | ||
+ | blacklist snd-oxfw | ||
+ | blacklist snd-dice | ||
+ | blacklist snd-firewire-digi00x | ||
+ | blacklist snd-firewire-tascam | ||
+ | blacklist snd-firewire-lib | ||
+ | blacklist snd-firewire-transceiver | ||
+ | blacklist snd-fireface | ||
+ | blacklist snd-firewire-motu | ||
+ | }} | ||
+ | |||
+ | ''The list of modules is the most recent available at the time of writing at [https://github.com/takaswie/snd-firewire-improve Alsa Firewire Improve Repository].'' | ||
+ | |||
+ | Now you can unload your loaded firewire modules or reboot. | ||
+ | |||
+ | === Network / remote audio === | ||
+ | |||
+ | JACK can be configured to send audio data over a network to a "master" machine, which then outputs the audio to a physical device. This can be useful to mix audio from a number of "slave" computers without requiring additional cables or hardware mixers, and keeping the audio path digital for as long as possible (as hardware mixers with digital inputs are very rare). | ||
+ | |||
+ | The configuration is very simple, however it requires a network that supports multicast traffic (i.e. IGMP snooping must be enabled on managed network switches), and it requires all machines be running the same JACK major version (JACK1 or JACK2) as the protocols are not interoperable between versions. For JACK2, the {{ic|netmanager}} module must be loaded: | ||
+ | |||
+ | {{bc|<nowiki> | ||
+ | master$ jack_load netmanager -i -c | ||
+ | </nowiki>}} | ||
+ | |||
+ | The {{ic|-i -c}} option tells the netmanager to automatically map any incoming connections to the default audio device. Without this, each incoming connection would have to be manually mapped on each connection. You can use {{ic|-i -h}} instead to see all available options, however note that the options are printed in the {{ic|jackd}} server output, the {{ic|jack_load}} command will not show anything. | ||
+ | |||
+ | On the client, JACK must be started in network mode: | ||
+ | |||
+ | {{bc|<nowiki> | ||
+ | slave$ jackd -d net | ||
+ | </nowiki>}} | ||
+ | |||
+ | The two machines will connect and on the master the new audio source will be visible: | ||
+ | |||
+ | {{bc|<nowiki> | ||
+ | master$ jack_lsp | ||
+ | system:playback_1 | ||
+ | system:playback_2 | ||
+ | remotehost:from_slave_1 | ||
+ | remotehost:from_slave_2 | ||
+ | </nowiki>}} | ||
+ | |||
+ | If you passed the {{ic|-c}} option to {{ic|jack_load}} as above, then the remote system will now be able to play audio. | ||
==MIDI== | ==MIDI== | ||
Line 259: | Line 207: | ||
JACK can handle one soundcard very well, and an arbitrary number of MIDI devices (connected e.g. via USB). | JACK can handle one soundcard very well, and an arbitrary number of MIDI devices (connected e.g. via USB). | ||
If you start JACK and want to use a MIDI keyboard or a synthesizer or some other pure MIDI device, you have to start JACK with a proper soundcard (one that actually outputs or inputs PCM sound). | If you start JACK and want to use a MIDI keyboard or a synthesizer or some other pure MIDI device, you have to start JACK with a proper soundcard (one that actually outputs or inputs PCM sound). | ||
− | As soon you have done that, you can connect the MIDI device. E.g. with {{pkg| | + | As soon you have done that, you can connect the MIDI device. E.g. with QjackCtl ({{pkg|qjackctl}}), you click on the connect button and you will find your device listed under JACK-MIDI or ALSA-MIDI, depending on the driver. |
− | For JACK-MIDI, you may want to set the '''MIDI Driver''' to '''seq''' or '''raw''' in | + | For JACK-MIDI, you may want to set the '''MIDI Driver''' to '''seq''' or '''raw''' in QjackCtl ''Setup > Settings''. This should make your MIDI device appear under the ''MIDI'' tab. You can also change the name of the client (from a generic "midi_capture_1" to something more descriptive), if you enable ''Setup > Display > Enable client/port aliases'' and then ''Enable client/port aliases editing (rename)''. |
− | For ALSA-MIDI, make sure to turn on '''Enable ALSA Sequencer support''' in | + | For ALSA-MIDI, make sure to turn on '''Enable ALSA Sequencer support''' in QjackCtl ''Setup > Misc''. This will add the ''ALSA'' tab in QjackCtl ''Connect'' window where your MIDI controller will show up. |
− | For bridging ALSA-MIDI to JACK-MIDI, you may consider using {{ | + | {{Note| {{pkg|jack2}} does not come with bridging support for legacy ALSA MIDI only applications. Therefore {{pkg|a2jmidid}} is required [https://github.com/jackaudio/jack2/issues/362 until upstream achieves feature parity on this].}} |
+ | For bridging ALSA-MIDI to JACK-MIDI, you may consider using a2jmidid ({{Pkg|a2jmidid}}). The following command will export all available ALSA MIDI ports to JACK MIDI ports: | ||
$ a2jmidid -e | $ a2jmidid -e | ||
− | They will be visible in | + | They will be visible in QjackCtl under the ''MIDI'' tab labelled "a2j" client. |
− | You can automate starting of | + | You can automate starting of a2jmidid by adding to QjackCtl ''Setup > Options > Execute script after Startup'': {{ic|/usr/bin/a2jmidid -e &}} |
− | {{note|When connecting MIDI keyboard controllers in | + | {{note|When connecting MIDI keyboard controllers in QjackCtl, make sure to ''Expand All'' first and connect the desired ''Output Ports'' (below the ''Readable Clients'') to the ''Input Ports'' (below the ''Writable Clients''). As a shortcut, if you select a writable client instead of individual ports as your destination, it should connect all its currently displayed output ports underneath.}} |
*'''Q:''' What is the difference between JACK-MIDI and ALSA-MIDI? | *'''Q:''' What is the difference between JACK-MIDI and ALSA-MIDI? | ||
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==Troubleshooting== | ==Troubleshooting== | ||
==="Cannot lock down memory area (Cannot allocate memory)" message on startup=== | ==="Cannot lock down memory area (Cannot allocate memory)" message on startup=== | ||
− | + | ||
+ | See [[Realtime process management#Configuring PAM]] and ensure that the user is in the {{ic|realtime}} [[user group]]. | ||
+ | |||
+ | ===jack2 and qjackctl errors=== | ||
+ | Still having the "Cannot allocate memory" and/or "Cannot connect to server socket err = No such file or directory" error(s) when pressing qjackctl's start button? | ||
+ | |||
+ | Please delete {{ic|~/.jackdrc}}, {{ic|~/.config/jack/conf.xml}}, {{ic|~/.config/rncbc.org/QjackCtl.conf}}. Kill ''jackdbus'' and restart from scratch :) | ||
+ | (Thanks to nedko) | ||
+ | |||
+ | Also try running | ||
+ | $ fuser /dev/snd/* | ||
+ | and check the resulting PID's with | ||
+ | $ ps ax | grep [PID here] | ||
+ | This will hopefully show the conflicting programs. | ||
+ | |||
+ | ==="ALSA: cannot set channel count to 1 for capture" error in logs=== | ||
+ | Change ALSA input and output channels from 1 to 2 | ||
+ | |||
+ | ===Crackling or pops in audio=== | ||
+ | Your CPU or sound card is too weak to handle your settings for JACK. Lower the bitrate, lower the frame size, and raise the frame period in small increments until crackling stops. You can also try changing the sampling rate to 44100 or whatever is natively supported. This allows jack to send audio to the system without having to resample. In {{Pkg|jack2}} with {{ic|jack_control}}, this is accomplished with | ||
+ | |||
+ | jack_control dps rate 44100 | ||
===Problems with specific applications=== | ===Problems with specific applications=== | ||
− | + | ====VLC - no audio after starting JACK==== | |
Run VLC and change the following menu options: | Run VLC and change the following menu options: | ||
* Tools > Preferences | * Tools > Preferences | ||
Line 289: | Line 259: | ||
* Audio > Output modules > JACK: Automatically connect to writable clients (enable) | * Audio > Output modules > JACK: Automatically connect to writable clients (enable) | ||
− | == | + | ==See also== |
− | *[[ | + | |
+ | * [https://github.com/jackaudio/jackaudio.github.com/wiki/Q_difference_jack1_jack2 Differences between JACK 1 and JACK2] | ||
+ | * [http://jackaudio.org/faq/ JACK FAQ] |
Latest revision as of 14:22, 31 October 2019
From Wikipedia:JACK Audio Connection Kit:
- JACK Audio Connection Kit (or JACK; a recursive acronym) is a professional sound server daemon that provides real-time, low-latency connections for both audio and MIDI data between applications that implement its API.
Installation
In order for JACK to work properly, your user needs to be added to the realtime
group for access to higher ulimits defined in /etc/security/limits.d/99-realtime-privileges.conf
(provided by the realtime-privileges package), which is needed for realtime audio processing.
realtime
group even if you're using logind, since logind just handles access to direct hardware.There are two JACK implementations, see this comparison for the difference between the two. In short, Jack 1 and Jack 2 are equivalent implementations of the same protocol. Programs compiled against Jack 1 will work with Jack 2 without recompile (and vice versa).
JACK2
JACK2 is a C++ implementation with SMP support. Install it with the jack2 package. For 32-bit application support, also install the lib32-jack2 package from the multilib repository. To use the jack_control command, also install the python-dbus package.
JACK
JACK uses a C API and supports more than one soundcard on Linux (plus MIDI). Install it with the jack package. For 32-bit application support, also install the lib32-jack package from the multilib repository.
GUI
- Cadence — Set of tools useful for audio production. It performs system checks, manages JACK, calls other tools and make system tweaks.
- Patchage — Modular patch bay for audio and MIDI systems based on JACK and ALSA.
- PatchMatrix — JACK patch bay in flow matrix style.
- QjackCtl — Simple Qt application to control the JACK sound server daemon.
Basic Configuration
Overview
The right configuration for your hardware and application needs depends on several factors. Your sound card and CPU will heavily affect how low of latency you can achieve when using JACK.
The mainline Linux kernel now supports realtime scheduling, so using a patched kernel is no longer necessary. However, linux-rtAUR in the AUR is a patched kernel that has some extra patches that can help to get lower latencies.
A shell-based example setup
JACK2 can be directly launched with the jackd executable, or controlled with the D-Bus-based jack_control binary. jack_control makes it easy to start and configure JACK2 via a shell script. Note that you must install the python-dbus package to use jack_control.
Create a shell script that can be executed at X login:
start_jack.sh
#!/bin/bash jack_control start jack_control ds alsa jack_control dps device hw:HD2 jack_control dps rate 48000 jack_control dps nperiods 2 jack_control dps period 64 sleep 10 a2jmidid -e & sleep 10 qjackctl &
The above will start a working JACK instance which other programs can then utilize. Details of each line follow. When discovering your own best configuration, it is helpful to do trial and error using QjackCtl's GUI with a non-D-Bus JACK2 version.
Details of the shell-based example setup
jack_control start
Starts JACK if it is not already started.
jack_control ds alsa
Sets JACK to use the ALSA driver set.
jack_control dps device hw:HD2
Sets JACK to use ALSA-compatible sound card named HD2. One can find the names with cat /proc/asound/cards
. Most ALSA tutorials and default configurations use card numbers, but this can get confusing when external MIDI devices are in use; names make it easier.
jack_control dps rate 48000
Sets JACK to use 48000 khz sampling. Happens to work very well with this card. Some cards only do 44100, many will go much higher. The higher you go, the lower your latency, but the better your card and your CPU have to be, and software has to support this as well.
jack_control dps nperiods 2
Sets JACK to use 2 periods. 2 is right for motherboard, PCI, PCI-X, etc.; 3 for USB.
jack_control dps period 64
Sets JACK to use 64 frames per period. Lower is less latency, but the setting in this script gives 2.67 ms latency, which is nicely low without putting too much stress on the particular hardware this example was built for. If a USB sound system were in use it might be good to try 32. Anything less than 3-4 ms should be fine for realtime synthesis and/or FX, 5 ms is the smallest a human being can detect. QjackCtl will tell you how you are doing; at no-load, which means no clients attached, you will want a max of 3-5% CPU usage, and if you cannot get that without xruns (the red numbers which mean the system cannot keep up with the demands), you will have to improve your hardware.
sleep 10
Wait for the above to settle.
a2jmidid -e &
Start the ALSA-to-JACK MIDI bridge. Good for mixing in applications which take MIDI input through ALSA but not JACK.
sleep 10
Wait for the above to settle.
qjackctl &
Load QjackCtl. GUI configuration tells it to run in the system tray. It will pick up the JACK session started by D-Bus just fine, and very smoothly too. It maintains the patchbay, the connections between these applications and any other JACK-enabled apps to be started manually. The patchbay is set up using manual GUI, but connections pre-configured in the patchbay are automatically created by QjackCtl itself when apps are started.
A GUI-based example setup
This example setup utilizes a more GUI focused configuration and management of JACK
- Install jack2 and python-dbus.
- Install qjackctl, and tell your GUI window/desktop system to run it at startup.
- Make sure QjackCtl is told to:
- use the D-Bus interface,
- run at startup,
- save its configuration to the default location,
- start the JACK audio server on application startup,
- enable the system tray icon, and
- start minimized to system tray.
- Reboot.
- After logging in, you will see QjackCtl in your system tray. Left-click on it.
- Tweak settings in the QjackCtl GUI to lower latency. The Frame Size, Frame Buffer, and Bitrate settings all affect latency. Larger frame sizes lower latency, lower frame buffers lower latency, and higher bitrate settings lower latency, but all increase load on the sound card and your CPU. A Latency of about ~5ms is desirable for direct monitoring of instruments or microphones, as the latency begins to become perceptible at higher latencies.
Playing nice with ALSA
To allow Alsa programs to play while jack is running you must install the jack plugin for alsa with alsa-plugins.
And enable it by editing (or creating) /etc/asound.conf (system wide settings) to have these lines if you have a simple 2-channel setup:
# convert alsa API over jack API # use it with # % aplay foo.wav # use this as default pcm.!default { type plug slave.pcm "jack" hint.description "Jack Audio" }
If you have a different number of output/input channels or your first two channels aren't the ones you wish to route audio to, you cannot use the predefined jack pcm source from /etc/alsa/conf.d/50-jack.conf
, but rather something like:
# the first jack port goes to an output we don't use and there are no recording devices pcm.!jack { type jack playback_ports { 0 system:playback_2 1 system:playback_3 } } pcm.!default { type plug slave.pcm "jack" hint.description "Jack Audio" }
You need not restart your computer or anything. Just edit the alsa config files, start up jack, and there you go...
Remember to start it as a user. If you start it with jackd
-d alsa" as user X, it will not work for user Y.
Another approach, using ALSA loopback device (more complex but probably more robust), is described in this article.
GStreamer
GStreamer requires the gst-plugins-good package to work with JACK, which contains the jackaudiosink plugin that adds JACK playback support.
Further information (outdated): http://jackaudio.org/faq/gstreamer_via_jack.html
PulseAudio
If you need to keep pulseaudio installed (in the event it is required by other packages, like gnome-settings-daemon), you may want to prevent it from spawning automatically with X and taking over from JACK.
Edit /etc/pulse/client.conf
, uncomment "autospawn" and set it to "no":
;autospawn = yes autospawn = no
If you want both to play along, see: PulseAudio/Examples#PulseAudio through JACK
Firewire
In order to prevent ALSA from messing around with your firewire devices you have to blacklist all firewire related kernel modules. This also prevents PulseAudio from using firewire. Create the following file:
/etc/modprobe.d/alsa-no-jack.conf
blacklist snd-fireworks blacklist snd-bebob blacklist snd-oxfw blacklist snd-dice blacklist snd-firewire-digi00x blacklist snd-firewire-tascam blacklist snd-firewire-lib blacklist snd-firewire-transceiver blacklist snd-fireface blacklist snd-firewire-motu
The list of modules is the most recent available at the time of writing at Alsa Firewire Improve Repository.
Now you can unload your loaded firewire modules or reboot.
Network / remote audio
JACK can be configured to send audio data over a network to a "master" machine, which then outputs the audio to a physical device. This can be useful to mix audio from a number of "slave" computers without requiring additional cables or hardware mixers, and keeping the audio path digital for as long as possible (as hardware mixers with digital inputs are very rare).
The configuration is very simple, however it requires a network that supports multicast traffic (i.e. IGMP snooping must be enabled on managed network switches), and it requires all machines be running the same JACK major version (JACK1 or JACK2) as the protocols are not interoperable between versions. For JACK2, the netmanager
module must be loaded:
master$ jack_load netmanager -i -c
The -i -c
option tells the netmanager to automatically map any incoming connections to the default audio device. Without this, each incoming connection would have to be manually mapped on each connection. You can use -i -h
instead to see all available options, however note that the options are printed in the jackd
server output, the jack_load
command will not show anything.
On the client, JACK must be started in network mode:
slave$ jackd -d net
The two machines will connect and on the master the new audio source will be visible:
master$ jack_lsp system:playback_1 system:playback_2 remotehost:from_slave_1 remotehost:from_slave_2
If you passed the -c
option to jack_load
as above, then the remote system will now be able to play audio.
MIDI
JACK can handle one soundcard very well, and an arbitrary number of MIDI devices (connected e.g. via USB). If you start JACK and want to use a MIDI keyboard or a synthesizer or some other pure MIDI device, you have to start JACK with a proper soundcard (one that actually outputs or inputs PCM sound). As soon you have done that, you can connect the MIDI device. E.g. with QjackCtl (qjackctl), you click on the connect button and you will find your device listed under JACK-MIDI or ALSA-MIDI, depending on the driver.
For JACK-MIDI, you may want to set the MIDI Driver to seq or raw in QjackCtl Setup > Settings. This should make your MIDI device appear under the MIDI tab. You can also change the name of the client (from a generic "midi_capture_1" to something more descriptive), if you enable Setup > Display > Enable client/port aliases and then Enable client/port aliases editing (rename).
For ALSA-MIDI, make sure to turn on Enable ALSA Sequencer support in QjackCtl Setup > Misc. This will add the ALSA tab in QjackCtl Connect window where your MIDI controller will show up.
For bridging ALSA-MIDI to JACK-MIDI, you may consider using a2jmidid (a2jmidid). The following command will export all available ALSA MIDI ports to JACK MIDI ports:
$ a2jmidid -e
They will be visible in QjackCtl under the MIDI tab labelled "a2j" client.
You can automate starting of a2jmidid by adding to QjackCtl Setup > Options > Execute script after Startup: /usr/bin/a2jmidid -e &
- Q: What is the difference between JACK-MIDI and ALSA-MIDI?
- A: The former has improved timing and sample accurate MIDI event alignment. It extends or may even replace the latter but at this point they both co-exist.
To install some M-Audio MIDI keyboards, you will need the firmware package midisport-firmwareAUR in the AUR. Also, the snd_usb_audio module has to be available. For more information about specific USB MIDI devices, see http://alsa.opensrc.org/USBMidiDevices.
Troubleshooting
"Cannot lock down memory area (Cannot allocate memory)" message on startup
See Realtime process management#Configuring PAM and ensure that the user is in the realtime
user group.
jack2 and qjackctl errors
Still having the "Cannot allocate memory" and/or "Cannot connect to server socket err = No such file or directory" error(s) when pressing qjackctl's start button?
Please delete ~/.jackdrc
, ~/.config/jack/conf.xml
, ~/.config/rncbc.org/QjackCtl.conf
. Kill jackdbus and restart from scratch :)
(Thanks to nedko)
Also try running
$ fuser /dev/snd/*
and check the resulting PID's with
$ ps ax | grep [PID here]
This will hopefully show the conflicting programs.
"ALSA: cannot set channel count to 1 for capture" error in logs
Change ALSA input and output channels from 1 to 2
Crackling or pops in audio
Your CPU or sound card is too weak to handle your settings for JACK. Lower the bitrate, lower the frame size, and raise the frame period in small increments until crackling stops. You can also try changing the sampling rate to 44100 or whatever is natively supported. This allows jack to send audio to the system without having to resample. In jack2 with jack_control
, this is accomplished with
jack_control dps rate 44100
Problems with specific applications
VLC - no audio after starting JACK
Run VLC and change the following menu options:
- Tools > Preferences
- Show settings: All
- Audio > Output modules > Audio output module: JACK audio output
- Audio > Output modules > JACK: Automatically connect to writable clients (enable)