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PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software. Originally written for win32 (MS Windows), PrBoom has since been ported to Linux and many other platforms. It offers a number of enhancements over the original game, including OpenGL rendering and high video resolutions, while attempting to remain true to the original Doom in terms of play. You will need the original Doom data, unless you install the FreeDoom package (see below).


PrBoom is available from the standard repos:

# pacman -S prboom


To use prboom with an IWad file with default settings (unless you already have ~/.prboom/prboom.cfg edited):

# prboom -iwad /path/to/file

To change window resolution (you must disable fullscreen in options ingame):

# prboom -width 800 -height 600 -iwad /path/to/file 

A full list of settings can be found in the man pages.


To start a server:

# prboom-game-server

By default it listens on port 5030, so to join the game:

# prboom -net localhost:5030 -iwad /path/to/file


If music is not working, then follow these steps.

# pacman -S timidity++ timidity-freepats

Edit /etc/timidity++/timidity.cfg , and add:

dir /usr/share/timidity/freepats
source /etc/timidity++/freepats/freepats.cfg

Please note that freepats is an incomplete soundfont ; therefore it will not play every instrument used by Doom and Doom 2. You should consider installing an alternative soundfont.


If you do not have the original Doom data available to play PrBoom, you can install the freedoom package from the AUR.

This will place the data in the correct directory, so you can just start PrBoom and frag away!