Difference between revisions of "Steam/Game-specific troubleshooting"
(Added fix for sound to Unity of Command) |
(→No Audio: Clarified specific error) |
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* If squares are shown instead of text, try removing {{ic|$HOME/Steam/SteamApps/common/Unity of Command/bin/libpangoft2-1.0.so.0}}. | * If squares are shown instead of text, try removing {{ic|$HOME/Steam/SteamApps/common/Unity of Command/bin/libpangoft2-1.0.so.0}}. | ||
====No Audio==== | ====No Audio==== | ||
+ | If you get this error: | ||
+ | ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so | ||
+ | |||
Try running: | Try running: | ||
# pacman -S lib32-alsa-plugins | # pacman -S lib32-alsa-plugins |
Revision as of 03:02, 3 June 2013
Contents
- 1 Amnesia: The Dark Descent
- 2 And Yet It Moves
- 3 Anodyne
- 4 Counter-Strike: Source
- 5 Crusader Kings II
- 6 Defender's Quest: Valley of the Forgotten
- 7 Dwarfs F2P
- 8 FTL: Faster than Light
- 9 Harvest: Massive Encounter
- 10 Kerbal Space Program
- 11 Killing Floor
- 12 Multiwinia
- 13 Penumbra: Overture
- 14 Revenge of the Titans
- 15 Serious Sam 3: BFE
- 16 Spacechem
- 17 Space Pirates and Zombies
- 18 Splice
- 19 Steel Storm: Burning Retribution
- 20 Superbrothers: Sword & Sworcery EP
- 21 Team Fortress 2
- 22 The Book of Unwritten Tales
- 23 The Book of Unwritten Tales: The Critter Chronicles
- 24 The Clockwork Man
- 25 Trine 2
- 26 Unity of Command
- 27 World of Goo
Amnesia: The Dark Descent
Dependencies
And Yet It Moves
Dependencies
Compatibility
Game refuses to launch and one of the following messages can be observed on console
readlink: extra operand ‘Yet’ Try 'readlink --help' for more information.
OR
This script must be run as a user with write priviledges to game directory
To fix this, open ~/.steam/root/SteamApps/common/And Yet It Moves/AndYetItMovesSteam.sh
in text editor and replace line
ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"
with
ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
Anodyne
Dependencies
- adobe-air-sdkAUR
- xterm (probably not actually required)
Compatibility
Follow the same steps as Defender's Quest
Counter-Strike: Source
Troubleshooting
Game crashes upon joining
If the game is constantly crashing when trying to join a game and in ~/.steam/root/SteamApps/your@account/Counter Strike Source/hl2.sh
you have __GL_THREADED_OPTIMIZATIONS=1
, try changing it to 0
.
Crusader Kings II
Game is installed into $HOME/Steam/SteamApps/common/Crusader Kings II
.
Game can be started directly, without need of running Steam on background, using command $HOME/Steam/SteamApps/common/Crusader Kings II/ck2
.
Saves are stored in $HOME/Documents/Paradox Interactive/Crusader Kings II/save games/
.
Troubleshooting
No audio
The default audio driver used by Crusader Kings 2 is for PulseAudio, so an override is necessary:
~/.pam_environment
SDL_AUDIODRIVER=alsa
Defender's Quest: Valley of the Forgotten
Dependencies
Troubleshooting
Game does not start
- Package adobe-air-sdk installs Adobe Air not in the place where the game expects it to be, fix this by creating a simlink (requires root permissions):
ln -s /opt/adobe-air-sdk/runtimes/air/linux/Adobe\ AIR /opt/Adobe\ AIR
- Adobe AIR will want to check whether the EULA was accepeted and fail in doing so. To fix it, issue the following commands (from under your user, not under root):
mkdir -p ~/.appdata/Adobe/AIR echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted
Note that by issuing these commands you're accepting Adobe Air's EULA.
Dwarfs F2P
Dependencies
Troubleshooting
Game does not start
There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.
Game crashes
In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.
FTL: Faster than Light
Dependencies
Libraries are downloaded and and placed in the game's data directory for both architectures. As long as you run FTL by the launcher script (or via the shortcut in Steam) you should not need to download any further libraries.
Compatibility
After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.
The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in ~/.steam/root/SteamApps/common/FTL Faster than Light/data/
rather than the FTL binary in the $arch directory.
Problems with open-source video driver
FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/amd64/lib
This is if you are using a 64bit system, I suppose that in case you are using a 32bit system you have to remove (rename) the same library located into ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/x86/lib
.
Harvest: Massive Encounter
Dependencies
Compatibility
Game refuses to launch and throws you to library installer loop. Just edit ~/.steam/root/SteamApps/common/Harvest Massive Encounter/run_harvest
and remove everything but
#!/bin/bash exec ./Harvest
Kerbal Space Program
Troubleshooting
Screen resolution
KSP runs fine for me in all resolutions, but fullscreen is NOT working on a up to date KDE(14.04.2013).
I had to delete settings.cfg in .steam/steam/SteamApps/common/Kerbal Space Programm after checking the Fullscreenbox. https://bugs.kerbalspaceprogram.com/issues/533
Locale Settings
See https://bugs.kerbalspaceprogram.com/issues/504 if you have troubles with building Ships.
Killing Floor
Troubleshooting
Screen resolution
Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is 800x600 and a 4:3 screen format.
If you try to modify screen resolution in-game, it might crash your desktop enviroment.
To fix this, please set the desired resolution screen size by modifing your ~/.killingfloor/System/KillingFloor.ini
with your prefered editor.
# nano ~/.killingfloor/System/KillingFloor.ini
... [WinDrv.WindowsClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=??? MenuViewportY=??? ... [SDLDrv.SDLClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=???? MenuViewportY=???? ...
Save the file and restart the game, it should work now.
Windowed Mode
Uncheck fullscreen in the options menu, and use Template:Keypress to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.
Multiwinia
Dependencies
Game will not launch without lib32-openal.
Penumbra: Overture
Dependencies
(Taken from penumbra-collectionAUR and penumbra-overture-ep1-demoAUR)
Troubleshooting
Windowed Mode
There is no in-game option to change to the windowed mode, you will have to edit ~/.frictionalgames/Penumbra/Overture/settings.cfg
to activate it.
Find FullScreen="true"
and change it to FullScreen="false"
, after this the game should start in windowed mode.
Revenge of the Titans
Dependencies
- libxtst and lib32-libxtst
Serious Sam 3: BFE
Troubleshooting
No audio
Try running:
# pacman -S lib32-alsa-plugins # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
$ nano ~/.alsoftrc
[general] drivers = alsa [alsa] device = default capture = default mmap = true
Spacechem
Dependencies
Troubleshooting
Game crash
The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.
To solve this just remove or move the three files libSDL-1.2.so.0
, libSDL_image-1.2.so.0
, libSDL_mixer-1.2.so.0
from ~/.steam/root/SteamApps/common/SpaceChem
Space Pirates and Zombies
Dependencies
Troubleshooting
No audio
Apply the fix documented in Serious Sam 3: BFE above.
Splice
Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.
Dependencies
Steel Storm: Burning Retribution
Troubleshooting
Start with black screen
The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices. (for example laptop Samsung Series9 with intel hd4000 video).
You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".
Now you can change the resolution in game.
No English fonts
If you use intel video card, just disable S3TC in DriConf.
Superbrothers: Sword & Sworcery EP
Dependencies
Team Fortress 2
Troubleshooting
Black Textures
For Mesa users, all of the textures in-game will be black if your system can't handle texture compression (specifically, GL_EXT_texture_compression_s3tc). You can fix this by installing the txc_dxtn library.
No audio
It happens if there is no PulseAudio in your system.
If you want to use ALSA, you need to launch Steam or the game directly with SDL_AUDIODRIVER=alsa
(From SteamCommunity).
If it still does not work, you may also need to set the environment variable AUDIODEV. For instance AUDIODEV=Live
. Use aplay -l
to list the available sound cards.
The Book of Unwritten Tales
If the game does not start, go to Properties --> Uncheck "Enable Steam Community In-Game".
The game may segfault upon clicking the Setting menu and possibly during or before gameplay. This is a known problem and you will unfortunately have to wait for a fix from the developer. A workaround (taken from the steam forums) is to replace the game's RenderSystem_GL.so with one from debian's repositories. To do that download this deb file, extract it (with dpkg -x libogre-*.deb outdir) and replace the following file:
~/.local/share/Steam/SteamApps/common/The Book of Unwritten Tales/lib/32/RenderSystem_GL.so
with the one that comes with the .deb package.
Dependencies
- lib32-libxawAUR
- lib32-jasperAUR
The Book of Unwritten Tales: The Critter Chronicles
Because it's based on the same engine, the things that apply to The Book of Unwritten Tales also apply for this game.
The Clockwork Man
Dependencies
Trine 2
Dependencies
Troubleshooting
- If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)
- If sound plays choppy, try to edit
/etc/openal/alsoft.conf
with values
drivers=pulse,alsa frequency=48000
- If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit
~/.frozenbyte/Trine2/options.txt
and change the options ForceFullscreenWidth and ForceFullscreenHeight to the resolution of your monitor on which you want to play the game.
Unity of Command
Dependencies
Troubleshooting
- If squares are shown instead of text, try removing
$HOME/Steam/SteamApps/common/Unity of Command/bin/libpangoft2-1.0.so.0
.
No Audio
If you get this error:
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
Try running:
# pacman -S lib32-alsa-plugins # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
World of Goo
Changing Resolution
- To change the game resolution edit the section "Graphics display" in the configuration file
$HOME/Steam/SteamApps/common/World of Goo/properties/config.txt
. For example, see below:
<param name="screen_width" value="1680" /> <param name="screen_height" value="1050" /> <param name="color_depth" value="0" /> <param name="fullscreen" value="true" /> <param name="ui_inset" value="10" />