Difference between revisions of "Steam/Game-specific troubleshooting"
m (fix blank lines after section headings; fix grammar and other minor issues) |
(→Natural Selection 2: fix has been released. I am now able to play this game and I do not have any of the listed libraries installed) |
||
Line 296: | Line 296: | ||
===Dependencies=== | ===Dependencies=== | ||
* {{pkg|lib32-openal}} | * {{pkg|lib32-openal}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Penumbra: Overture== | ==Penumbra: Overture== |
Revision as of 08:53, 15 February 2014
ldd game_executable
. game_executable
is likely located somewhere in ~/.steam/root/SteamApps/common/
.Contents
- 1 Amnesia: The Dark Descent
- 2 And Yet It Moves
- 3 Anodyne
- 4 Aquaria
- 5 Cities in Motion 2
- 6 Crusader Kings II
- 7 Defender's Quest: Valley of the Forgotten
- 8 Don't Starve
- 9 Dota 2
- 10 Dwarfs F2P
- 11 Dynamite Jack
- 12 FORCED
- 13 FTL: Faster than Light
- 14 Game Dev Tycoon
- 15 Garry's Mod
- 16 Half-Life 2 & episodes
- 17 Harvest: Massive Encounter
- 18 Joe Danger 2: The Movie
- 19 Kerbal Space Program
- 20 Killing Floor
- 21 Metro: Last Light
- 22 Multiwinia
- 23 Penumbra: Overture
- 24 Revenge of the Titans
- 25 Serious Sam 3: BFE
- 26 Sir, you are being hunted
- 27 Spacechem
- 28 Space Pirates and Zombies
- 29 Splice
- 30 Steel Storm: Burning Retribution
- 31 Strike Suite Zero
- 32 Superbrothers: Sword & Sworcery EP
- 33 Team Fortress 2
- 34 The Book of Unwritten Tales
- 35 The Book of Unwritten Tales: The Critter Chronicles
- 36 The Clockwork Man
- 37 The Polynomial
- 38 Trine 2
- 39 Unity of Command
- 40 World of Goo
- 41 Worms Reloaded
- 42 Towns / Towns Demo
Amnesia: The Dark Descent
Dependencies
And Yet It Moves
Dependencies
Compatibility
Game refuses to launch and one of the following messages can be observed on console
readlink: extra operand ‘Yet’ Try 'readlink --help' for more information.
OR
This script must be run as a user with write priviledges to game directory
To fix this, open ~/.steam/root/SteamApps/common/And Yet It Moves/AndYetItMovesSteam.sh
in text editor and replace line
ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"
with
ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
Anodyne
Dependencies
- adobe-air-sdkAUR
- xterm (probably not actually required)
Compatibility
Follow the same steps as Defender's Quest
Aquaria
Troubleshooting
Mouse pointer gets stuck in one direction
If the mouse pointer gets stuck in any one direction, the game becomes unplayable. Open ~/.local/share/Steam/SteamApps/common/Aquaria/usersettings.xml
in a text editor and replace:
<JoystickEnabled on=”1″ />
with:
<JoystickEnabled on=”0″ />
If that does not fix the issue, unplug any joystick or joystick adapter devices you may have plugged in.
Cities in Motion 2
Troubleshooting
Dialog Boxes fail to display properly
(you won't be able to read or see anything) and you'll have this in your logs:
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements
there's a bug in that fonts conf file discussed here: [1]
I edited /etc/fonts/conf.d/10-scale-bitmap-fonts.conf and pasted it here: [2]
Crusader Kings II
Game is installed into $HOME/Steam/SteamApps/common/Crusader Kings II
.
Game can be started directly, without need of running Steam on background, using command $HOME/Steam/SteamApps/common/Crusader Kings II/ck2
.
Saves are stored in $HOME/Documents/Paradox Interactive/Crusader Kings II/save games/
.
In the newest version 2.03 savefiles seem to be stored to $HOME/.paradoxinteractive/Crusader Kings II/
, if your documents folder is empty, try looking there.
Mods
Linux version doesn't have a launcher in opposite of Windows one.
For using mods, you need to put them into game settings directory (~/Documents/Paradox Interactive/Crusader Kings II/mod/
) and launch the game with special key -mod=<mod_path>
.
For example:
-mod=mod/CK2_rus_full_v1.092.mod -mod=mod/Extendedtitlesmod.mod
If mods don't load for you, try creating a mod folder in $HOME/.paradoxinteractive/Crusader Kings II/
and put your mods there.
DLC
All DLC that you have bought on Steam is enabled by default. As with mods, due to lack of a launcher you need to use a launch option to disable one. The option is -exclude-dlc
with an argument of the corresponding .dlc
file in ~/.steam/steam/SteamApps/common/Crusader Kings II/dlc/
. For example, to disable Sunset Invasion, use:
-exclude-dlc=dlc/dlc018.dlc
Troubleshooting
No audio
The default audio driver used by Crusader Kings 2 is for PulseAudio, so an override is necessary:
~/.pam_environment
SDL_AUDIODRIVER=alsa
Defender's Quest: Valley of the Forgotten
Dependencies
Troubleshooting
Game does not start
- Package adobe-air-sdk installs Adobe Air not in the place where the game expects it to be, fix this by creating a symlink (requires root permissions):
ln -s /opt/adobe-air-sdk/runtimes/air/linux/Adobe\ AIR /opt/Adobe\ AIR
- Adobe AIR will want to check whether the EULA was accepeted and fail in doing so. To fix it, issue the following commands (from under your user, not under root):
mkdir -p ~/.appdata/Adobe/AIR echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted
Note that by issuing these commands you're accepting Adobe Air's EULA.
Don't Starve
Dependencies (x86_64)
- lib32-flashplugin
- lib32-alsa-plugins (Looks like it fixes sound in some cases. See this github issue for details)
Dota 2
Dependencies (x86_64)
- lib32-openal
- lib32-libpulse (if you use pulse)
Troubleshooting
Ingame font is unreadable
Start Steam (or Dota 2) with the environment variable
MESA_GL_VERSION_OVERRIDE=2.1
Everything seems OK but the game doesn't start
If you run the game from the terminal and, although no error is shown, the game won't start, try going to Steam → Settings → In-Game and disable "Enable Steam Community In-Game". Apparently the game The Book of Unwritten Tales has the same problem. It also describes a workaround that is untested in Dota 2.
Game runs on the wrong screen
Dwarfs F2P
Dependencies
Troubleshooting
Game does not start
There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.
If the game still crashes at startup, edit ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/Run.sh
and change
export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}
to
export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.
If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try moving/removing the following files out of ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/
to fix it:
libX11.so.6, libsteam.so libtier0_s.so, libvstdlib_s.so, steamclient.so
Game crashes
In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.
Dynamite Jack
Dependencies
- lib32-sdl1.2AUR
Troubleshooting
Sound Issues
When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having STEAM_RUNTIME=0 set. (However, even with STEAM_RUNTIME=0 set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)
Game does not start
If running steam with the STEAM_RUNTIME=0, Dynamite Jack may have a problem starting. The error could be caused by not having the lib32-sdl1.2 library. Check the steam error messages for this message:
/home/<USER>/.local/share/Steam/SteamApps/common/Dynamite Jack/bin/main: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
Install the lib32-sdl1.2 AUR library and Dynamite Jack should start up.
FORCED
This game has 32-bit and 64-bit binaries. For unknown reason, steam will launch the 32-bit binary even on 64-bit Arch Linux. When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play. So install 32-bits dependencies, and launch the game from Steam.
Dependencies
FTL: Faster than Light
Dependencies
Libraries are downloaded and and placed in the game's data directory for both architectures. As long as you run FTL by the launcher script (or via the shortcut in Steam) you should not need to download any further libraries.
Compatibility
After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.
The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in ~/.steam/root/SteamApps/common/FTL Faster than Light/data/
rather than the FTL binary in the $arch directory.
Problems with open-source video driver
FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/amd64/lib
This is if you are using a 64bit system, I suppose that in case you are using a 32bit system you have to remove (rename) the same library located into ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/x86/lib
.
Game Dev Tycoon
Troubleshooting
Game does not start
Error about missing libudev.so.0 might appear, solution:
ln -s /lib/libudev.so /lib/libudev.so.0
Garry's Mod
Troubleshooting
Game does not start
Error about missing client.so might appear, solution:
cd SteamLibrary/SteamApps/common/GarrysMod/bin/ ln -s libawesomium-1-7.so.0 libawesomium-1-7.so.2 ln -s ../garrysmod/bin/client.so ./
Half-Life 2 & episodes
Cyrillic fonts problem
This problem can be solved by deleting "Helvetica" font.
Harvest: Massive Encounter
Dependencies
Compatibility
Game refuses to launch and throws you to library installer loop. Just edit ~/.steam/root/SteamApps/common/Harvest Massive Encounter/run_harvest
and remove everything but
#!/bin/bash exec ./Harvest
Joe Danger 2: The Movie
Dependencies
Compatibility
I could not get this game to run through steam. No matter what debugging methods I used. Including launching the game from the steamapps common folder. However once I obtained the game from the humble bundle directly, and installed lib32-libpulse it worked perfectly.
Kerbal Space Program
Troubleshooting
Game never progresses past initial loading
To fix this, set:
LC_ALL=C
No text display
The game requires Arial and Arial Black fonts, provided in the ttf-ms-fontsAUR AUR package.
Graphics flickering when using primusrun
Run with PRIMUS_SYNC=2 (but you will get reduced frame rate this way)
Game crashes when accessing settings or saves on 64 bit systems on Steam
In the properties for Kerbal Space program, set a launch option of:
LC_ALL=C %command%_64
Screen resolution
KSP runs fine for me in all resolutions, but fullscreen is NOT working on a up to date KDE(14.04.2013).
I had to delete settings.cfg in .steam/steam/SteamApps/common/Kerbal Space Programm after checking the Fullscreenbox. https://bugs.kerbalspaceprogram.com/issues/533
Locale Settings
See https://bugs.kerbalspaceprogram.com/issues/504 if you have troubles with building Ships.
Killing Floor
Troubleshooting
Screen resolution
Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is 800x600 and a 4:3 screen format.
If you try to modify screen resolution in-game, it might crash your desktop enviroment.
To fix this, please set the desired resolution screen size by modifing your ~/.killingfloor/System/KillingFloor.ini
with your prefered editor.
# nano ~/.killingfloor/System/KillingFloor.ini
... [WinDrv.WindowsClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=??? MenuViewportY=??? ... [SDLDrv.SDLClient] WindowedViewportX=???? WindowedViewportY=???? FullscreenViewportX=???? FullscreenViewportY=???? MenuViewportX=???? MenuViewportY=???? ...
Save the file and restart the game, it should work now.
Windowed Mode
Uncheck fullscreen in the options menu, and use Ctrl+g
to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.
Metro: Last Light
This game is not allowing me to change its resolution. I am using a multimonitor setup on GNOME with catalyst drivers.
Attempted fixes
I tired various changes to the games config file located in its steamapps directory. This did not work. wmctrl was not able to force the games resolution.
Hacky solution
Disabled the side monitors.
Possible solutions
Jason over at unencumbered by fact is using Nvidia drivers on his multimonitor setup. However he notes he is using a single display server setup. I am exploring this as a potential solution.
Multiwinia
Dependencies
Penumbra: Overture
Dependencies
(Taken from penumbra-collectionAUR and penumbra-overture-ep1-demoAUR)
Troubleshooting
Windowed Mode
There is no in-game option to change to the windowed mode, you will have to edit ~/.frictionalgames/Penumbra/Overture/settings.cfg
to activate it.
Find FullScreen="true"
and change it to FullScreen="false"
, after this the game should start in windowed mode.
Revenge of the Titans
Dependencies
- libxtst and lib32-libxtst
Serious Sam 3: BFE
Troubleshooting
No audio
Try running:
# pacman -S lib32-alsa-plugins # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
$ nano ~/.alsoftrc
[general] drivers = alsa [alsa] device = default capture = default mmap = true
Sir, you are being hunted
Dependencies
Spacechem
Dependencies
Troubleshooting
Game crash
The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.
To solve this just remove or move the three files libSDL-1.2.so.0
, libSDL_image-1.2.so.0
, libSDL_mixer-1.2.so.0
from ~/.steam/root/SteamApps/common/SpaceChem
Space Pirates and Zombies
Dependencies
Troubleshooting
No audio
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
~/.alsoftrc
[general] drivers = alsa [alsa] device = default capture = default mmap = true
Splice
Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.
Dependencies
Steel Storm: Burning Retribution
Troubleshooting
Start with black screen
The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices. (for example laptop Samsung Series9 with intel hd4000 video).
You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".
Now you can change the resolution in game.
No English fonts
If you use Intel video card, just disable S3TC in DriConf.
Strike Suite Zero
Dependencies
Superbrothers: Sword & Sworcery EP
Dependencies
Team Fortress 2
Dependencies
Making HRTF work
Assuming HRTF has been set up properly in the operating system, hrtf won't be enabled unless you disable the original processing. To do so, use
dsp_slow_cpu 1
For best results, also change the following:
snd_spatialize_roundrobin 1 dsp_enhance_stereo 0 snd_pitchquality 1
Troubleshooting
Loading Screen Freeze
If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.
No audio
It happens if there is no PulseAudio in your system.
If you want to use ALSA, you need to launch Steam or the game directly with SDL_AUDIODRIVER=alsa
(From SteamCommunity).
If it still does not work, you may also need to set the environment variable AUDIODEV. For instance AUDIODEV=Live
. Use aplay -l
to list the available sound cards.
Slow loading textures
If you are using Chris' FPS Configs or any other FPS config, you may have set mat_picmip
to 2
. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to -1
, the default.
The Book of Unwritten Tales
If the game does not start, go to Properties --> Uncheck "Enable Steam Community In-Game".
The game may segfault upon clicking the Setting menu and possibly during or before gameplay. This is a known problem and you will unfortunately have to wait for a fix from the developer. A workaround (taken from the Steam forums) is to replace the game's RenderSystem_GL.so with one from Debian's repositories. To do that download this deb file, extract it (with dpkgAUR -x libogre-*.deb outdir) and replace the following file:
~/.local/share/Steam/SteamApps/common/The Book of Unwritten Tales/lib/32/RenderSystem_GL.so
with the one that comes with the .deb package.
Dependencies
- lib32-libxawAUR
- lib32-jasperAUR
The Book of Unwritten Tales: The Critter Chronicles
Because it's based on the same engine, the things that apply to The Book of Unwritten Tales also apply for this game.
The Clockwork Man
Dependencies
The Polynomial
Dependencies
Troubleshooting
Segfaults during program start on 64-bit systems
The game segfaults during program start because of the LD_LIBRARY_PATH
setting in the launcher script. Edit ~/.local/share/Steam/SteamApps/common/ThePolynomial/Polynomial64
, and comment out the LD_LIBRARY_PATH
variable. Make sure to put the ./bin/Polynomial64 "$@"
command on a new line.
Trine 2
Dependencies
Troubleshooting
- If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)
- If sound plays choppy, try to edit
/etc/openal/alsoft.conf
with values
drivers=pulse,alsa frequency=48000
- If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit
~/.frozenbyte/Trine2/options.txt
and change the options ForceFullscreenWidth and ForceFullscreenHeight to the resolution of your monitor on which you want to play the game.
Unity of Command
Dependencies
Troubleshooting
- If squares are shown instead of text, try removing
$HOME/Steam/SteamApps/common/Unity of Command/bin/libpangoft2-1.0.so.0
.
No Audio
If you get this error:
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
Try running:
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/ # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
World of Goo
Changing Resolution
- To change the game resolution edit the section "Graphics display" in the configuration file
$HOME/Steam/SteamApps/common/World of Goo/properties/config.txt
. For example, see below:
<param name="screen_width" value="1680" /> <param name="screen_height" value="1050" /> <param name="color_depth" value="0" /> <param name="fullscreen" value="true" /> <param name="ui_inset" value="10" />
Worms Reloaded
Dependencies
Towns / Towns Demo
Crash On Launch
Ensure you have Java installed.