Difference between revisions of "Steam/Game-specific troubleshooting"

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[[Category:Gaming]]
 
[[Category:Gaming]]
{{Note|[[Steam]] installs library dependencies of a game to a library directory, but some are missing at the moment. Report bugs involving missing libraries on Valve's bug tracker on their [https://github.com/ValveSoftware/steam-for-linux GitHub page] before adding workarounds here, and then provide a link to the bug so it can be removed as the problems are fixed. Libraries like {{pkg|glu}} and {{pkg|libtxc_dxtn}} are exceptions to this, as they are just part of the implementation of the open drivers.}}
+
[[ja:Steam/ゲーム別のトラブルシューティング]]
 +
See [[Steam]] for the main article, and [[Steam/Troubleshooting]] for generic troubleshooting.
  
==Amnesia: The Dark Descent==
+
{{Note|[[Steam]] installs library dependencies of a game to a library directory, but some are missing at the moment. Report bugs involving missing libraries on Valve's bug tracker on their [https://github.com/ValveSoftware/steam-for-linux GitHub page] before adding workarounds here, and then provide a link to the bug so it can be removed as the problems are fixed.}}
===Dependencies===
+
 
* {{pkg|lib32-freealut}}
+
{{Tip|If a game fails to start, a possible reason is that it is missing required libraries. You can find out what libraries it requests by running {{ic|ldd ''game_executable''}}. {{ic|''game_executable''}} is likely located somewhere in {{ic|~/.steam/root/steamapps/common/}}. Please note that most of these "missing" libraries are actually already included with Steam, and do not need to be installed globally.}}
 +
 
 +
== Common steps ==
 +
 
 +
=== Prepend /usr/lib to LD_LIBRARY_PATH ===
 +
 
 +
Add {{ic|1=LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH"}} to your [[launch option]]s.
 +
 
 +
=== OpenSSL 1.0 setup ===
 +
 
 +
Some Steam games are built against OpenSSL 1.0. ({{bug|53618}})
 +
 
 +
Install {{Pkg|lib32-openssl-1.0}} and add {{ic|1=LD_LIBRARY_PATH=/usr/lib/openssl-1.0}} to your [[launch option]]s.
 +
 
 +
=== Adobe Air setup ===
 +
 
 +
The package {{AUR|adobe-air-sdk}} installs Adobe Air not in the place where the game expects it to be, fix this by creating the following symlink:
 +
 
 +
# ln -s "/opt/adobe-air-sdk/runtimes/air/linux/Adobe AIR" "/opt/Adobe AIR"
 +
 
 +
Adobe AIR requires you to accept its EULA:
 +
 
 +
$ mkdir -p ~/.appdata/Adobe/AIR
 +
$ echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted
 +
 
 +
== Alien Isolation ==
 +
 
 +
Symlink {{ic|/usr/lib/libpcre.so}} to {{ic|''gamedir''/lib/x86_64/libpcre.so.3}}, and add the following line to [[launch option]]s, otherwise the game will fail to start.
 +
 
 +
LD_LIBRARY_PATH="$LD_LIBRARY_PATH:~/.local/share/Steam/SteamApps/common/Alien Isolation/lib/x86_64" %command%
 +
 
 +
== Amnesia: The Dark Descent ==
 +
 
 +
Dependencies:
 +
 
 +
* {{AUR|lib32-freealut}}
 
* {{pkg|lib32-glu}}
 
* {{pkg|lib32-glu}}
 
* {{pkg|lib32-libxmu}}
 
* {{pkg|lib32-libxmu}}
 
* {{pkg|lib32-sdl_ttf}}
 
* {{pkg|lib32-sdl_ttf}}
  
==And Yet It Moves==
+
== And Yet It Moves ==
===Dependencies===
+
 
* {{aur|lib32-libtheora}}
+
Dependencies:
* {{aur|lib32-libjpeg6}}
+
 
* {{aur|lib32-libtiff4}}
+
* {{Pkg|lib32-libjpeg6-turbo}}
* {{pkg|lib32-libpng12}}
+
* {{Pkg|lib32-libpng12}}
 +
* {{Pkg|lib32-libtheora}}
 +
* {{Pkg|lib32-libtiff4}}
 +
 
 +
=== Game does not start ===
 +
 
 +
When the game refuses to launch and prints one of the following error messages:
 +
 
 +
: {{bc|readlink: extra operand ‘Yet’<br>Try 'readlink --help' for more information.}}
 +
: {{bc|This script must be run as a user with write priviledges to game directory}}
 +
 
 +
Open {{ic|''gamedir''/AndYetItMovesSteam.sh}} and replace the line:
 +
 
 +
ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"
 +
 
 +
with:
 +
 
 +
ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
 +
 
 +
== Anodyne ==
 +
 
 +
Dependencies:
 +
 
 +
* {{AUR|adobe-air-sdk}}, follow [[#Adobe Air setup]]
 +
* {{pkg|xterm}} (probably not required)
 +
 
 +
===Play with a controller: joy2key configuration===
 +
 
 +
Configuration example to play [http://www.anodynegame.com/ Anodyne] with an XBox 360 Wireless Controller
 +
 
 +
COMMON
 +
-dev /dev/input/js0
 +
-X
 +
-thresh -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000
 +
-axis Left Right Up Down blank blank blank blank blank blank blank blank Left Right Up Down
 +
-buttons c x Return
 +
 
 +
Save this to {{ic|~/.joy2keyrc}} and start joy2key after you start Anodyne
 +
 
 +
joy2key -rcfile ~/.joy2keyrc
 +
 
 +
== Aquaria ==
 +
 
 +
=== Mouse pointer gets stuck in one direction ===
 +
 
 +
If the mouse pointer gets stuck in one direction, make sure {{ic|''gamedir''/usersettings.xml}} contains {{ic|1=<JoystickEnabled on="0" />}}.
 +
 
 +
If that does not fix the issue, try unplugging any joysticks or joystick adapter devices you have plugged in.
 +
 
 +
== ARK: Survival Evolved ==
 +
 
 +
=== Game does not start, displays text window with unreadable text ===
 +
 
 +
Add {{ic|1=MESA_GL_VERSION_OVERRIDE=4.0}} and {{ic|1=MESA_GLSL_VERSION_OVERRIDE=400}} to your [[launch option]]s.
 +
 
 +
=== Gray Water ===
 +
 
 +
Download TheCenter map and copy Water_DepthBlur_MIC.uasset from that map into TheIsland as described here: https://www.gamingonlinux.com/articles/heres-a-way-to-fix-the-broken-water-in-ark-survival-evolved-on-linux.10530
 +
 
 +
Ragnarok uses TheIsland's texture, so the same procedure fixes the issue on Ragnarok as well.
 +
 
 +
== Audiosurf 2 ==
 +
 
 +
Requires {{pkg|pulseaudio-alsa}}.
 +
 
 +
== BADLAND: Game of the Year Edition ==
 +
 
 +
Refer to [[#Missing libcurl.so.4 or version CURL_OPENSSL_3 not found]].
 +
 
 +
== Beat Cop ==
 +
 
 +
=== "BeatCop.x86_64" is not responding ===
 +
 
 +
Use BeatCop.x86 insteed.
 +
 
 +
Add the following line to [[launch option]]s:
 +
 
 +
~/.local/share/Steam/SteamApps/common/Beat\ Cop/BeatCop.x86 # %command%
 +
 
 +
Or
 +
 
 +
$ cd ~/.local/share/Steam/SteamApps/common/Beat\ Cop/
 +
$ mv BeatCop.x86_64 BeatCop.x64
 +
$ ln -s BeatCop.x86 BeatCop.x86_64
 +
 
 +
== Binding of Isaac: Rebirth ==
 +
 
 +
=== No sound ===
 +
 
 +
{{Note|This also helps with Never Alone (Kisima Ingitchuna) and No Time to Explain.}}
 +
 
 +
[[#Prepend /usr/lib to LD_LIBRARY_PATH]].
 +
 
 +
Adjust the audio levels in the game options.
 +
 
 +
== The Book of Unwritten Tales ==
 +
 
 +
Dependencies:
 +
 
 +
* {{AUR|lib32-jasper}}
 +
* {{AUR|lib32-libxaw}}
 +
 
 +
If the game does not start, uncheck: ''Properties > Enable Steam Community In-Game''.
 +
 
 +
The game is known to segfault when opening the settings and possibly during or before playing. A workaround from the [http://steamcommunity.com/app/221410/discussions/3/846939071081758230/#p2 Steam discussions] is to replace the game's {{ic|RenderSystem_GL.so}} with one from Debian's repositories. To do that download [https://launchpad.net/ubuntu/+archive/primary/+files/libogre-1.7.4_1.7.4-3_i386.deb this deb file], and extract it with {{AUR|dpkg}}:
 +
 
 +
$ dpkg -x libogre-*.deb outdir
 +
 
 +
Now replace {{ic|''gamedir''/lib/32/RenderSystem_GL.so}} with the one extracted from the {{ic|.deb}} package.
 +
 
 +
== The Book of Unwritten Tales: The Critter Chronicles ==
 +
 
 +
See [[#The Book of Unwritten Tales]].
 +
 
 +
To prevent the game from crashing at the end credits, change the size of the credits image as described [http://steamcommunity.com/app/221830/discussions/0/828925849276110960/#c810921273836530791 here].
 +
 
 +
== Borderlands 2 ==
 +
 
 +
=== Migrating saves from other platforms ===
 +
 
 +
Borderlands 2 does not support cross-platform Steam Cloud syncing,
 +
you have to manually copy the files between platforms.
 +
Save locations can be found [https://pcgamingwiki.com/wiki/Borderlands_2#Game_data here].
 +
Make sure your user can access the files.
 +
 
 +
=== Using Ctrl Key ===
 +
 
 +
Borderlands 2 does not allow the {{ic|Ctrl}} key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using ''setkeycodes'' to map the Ctrl-scancode to some other key, as described in [[Map scancodes to keycodes#Using setkeycodes]]. I use {{ic|setkeycodes 0x1d 56}} (as root) to map Ctrl to Alt before starting the game and {{ic|setkeycodes 0x1d 29}} to restore the default.
 +
 
 +
=== Logging into SHiFT ===
 +
 
 +
Out of the box you will not be able to log into SHiFT since the game expects certificates to be in {{ic|/usr/lib/ssl}}, which is where Ubuntu stores them. Arch however uses {{ic|/etc/ssl}}.
 +
To resolve the problem, add {{ic|1=SSL_CERT_DIR=/etc/ssl/certs}} to your [[launch option]]s.
 +
 
 +
=== Game crashes nearly instantly ===
 +
 
 +
As of lib32-openal version 1.18.0-1, the game crashes instantly. The possible solutions are to downgrade lib32-openal to 1.17.2-1, or to start the game with {{ic|LD_PRELOAD<nowiki>=</nowiki>'$HOME/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libopenal.so.1'}}.
 +
 
 +
== Borderlands: The Pre-Sequel ==
 +
 
 +
See [[#Borderlands 2]].
 +
 
 +
=== Keyboard not working ===
 +
 
 +
Using [[dwm]], no keyboard input seems to register.
 +
 
 +
=== Not starting via Steam ===
 +
 
 +
If the game appears as ''Running'', then syncs and closes when you launch it from Steam, try creating a {{ic|steam_appid.txt}} in the game directory
 +
containing {{ic|261640}}. This should resolve the issue and let you start the game directly from the game directory. If that does not work, try using the {{Pkg|steam-native-runtime}}.
 +
 
 +
== Cities in Motion 2 ==
 +
 
 +
=== Dialog boxes fail to display properly ===
 +
 
 +
You will not be able to read or see anything, and you will have this in your logs:
 +
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element
 +
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements
 +
 
 +
Workaround for the bug {{Bug|35039}} is available [http://bpaste.net/show/167019/ here] {{Dead link|2017|05|25}} (replace {{ic|/etc/fonts/conf.d/10-scale-bitmap-fonts.conf}}).
 +
 
 +
== Cities Skylines ==
 +
 
 +
=== Textures not rendering properly ===
 +
 
 +
Add {{ic|1=UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes}} to your [[launch option]]s.
 +
 
 +
== Civilization V ==
 +
 
 +
You need to add {{ic|1=LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%}} to your [[launch option]]s.
 +
 
 +
[https://github.com/ValveSoftware/steam-for-linux/issues/4379 steam-for-linux issue #4379]
 +
 
 +
=== Stuttering sound with PulseAudio ===
 +
 
 +
See [[PulseAudio/Troubleshooting#Laggy sound]].
 +
 
 +
=== Game crashes seconds after loading a map ===
 +
 
 +
If you have a CPU with more than 8 threads (such as AMD Ryzen), set {{ic|MaxSimultaneousThreads}} to {{ic|16}} in {{ic|config.ini}} in game directory.
 +
 
 +
The solution was found [https://www.reddit.com/r/civ5/comments/5z77jr/game_crashes_randomly_on_linux_amd_ryzen/ here].
 +
 
 +
== Civilization: Beyond earth ==
 +
If you are getting an instant crash/close upon launch, make sure you have the following 32-bit packages installed:
 +
 
 +
* {{pkg|lib32-libcurl-compat}}
 +
* {{pkg|lib32-libcurl-gnutls}}
 +
* {{pkg|lib32-openal}}
 +
* {{aur|lib32-intel-tbb}}
 +
 
 +
== Civilization VI ==
 +
 
 +
Either run with steam-native (see [[Steam runtime issues]]) or add {{ic|1=env LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command%}} to your [[launch option]]s.  The latter will disable the Steam overlay.
 +
 
 +
Follow [[#OpenSSL 1.0 setup]].
 +
 
 +
=== If Segfault Immediately on Start ===
 +
 
 +
This is a strange corner case which happens infrequently at best (and the prerequisites for reproducing it are unknown), but the crash would look like this:
 +
# Immediate SEGV on start, before any windows get created
 +
# The game '''does''' create {{ic|~/.local/share/aspyr-media/Sid Meier's Civilization VI/AppOptions.txt}}
 +
# The string {{ic|AppHost::BugSubmissionPackager::BugSubmissionPackager}} appears in the backtrace output when running the game under {{pkg|gdb}}
 +
## To run under {{pkg|gdb}}, first launch a shell and change into the directory {{ic|''<steamroot>''/SteamApps/common/Sid Meier's Civilization VI/}}
 +
## Then {{ic|echo 289070 > steam_appid.txt}} ''(otherwise the game won't launch outside of Steam itself)''
 +
## Then run something like {{ic|gdb -ex run -ex bt -ex quit --args ./Civ6 ./Civ6}}
 +
## The relevant info towards the end of the output should look like this:
 +
    Thread 3 "Civ6" received signal SIGSEGV, Segmentation fault.
 +
    [Switching to Thread 0x7fffe5d06700 (LWP 12315)]
 +
    0x000000000201121e in AppHost::BugSubmissionPackager::BugSubmissionPackager(unsigned long, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)4> const&, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)0> const&, AppHost::ModuleVersionInfo const&) ()
 +
    #0  0x000000000201121e in AppHost::BugSubmissionPackager::BugSubmissionPackager(unsigned long, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)4> const&, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)0> const&, AppHost::ModuleVersionInfo const&) ()
 +
    #1  0x000000000200c796 in AppHost::_INTERNAL::SetupFXSPlatform(AppHost::AppEnvironment const*, AppHost::AppOptions*)
 +
        ()
 +
    #2  0x000000000200fea0 in AppHost::RunApp(int, char**, AppHost::Application*) ()
 +
    #3  0x000000000200f9bc in AppHost::RunApp(char*, AppHost::Application*) ()
 +
    #4  0x0000000001112d98 in WinMain ()
 +
    #5  0x00000000010bdab0 in ?? ()
 +
    #6  0x00000000010bfb31 in ThreadHANDLE::ThreadProc(void*) ()
 +
    #7  0x00007ffff473e08a in start_thread () from /usr/lib/libpthread.so.0
 +
    #8  0x00007ffff38f747f in clone () from /usr/lib/libc.so.6
 +
 
 +
If all of that is the case for you, the fix is pretty simple.  Edit {{ic|~/.local/share/aspyr-media/Sid Meier's Civilization VI/AppOptions.txt}} and change the line reading {{ic|EnableBugCollection 1}} to {{ic|EnableBugCollection 0}}.
 +
 
 +
Presumably this fix will prevent any automated bug reports from reaching Aspyr, should you encounter crashes/bugs in the future, but it will at least let the game launch properly.
 +
 
 +
== Deus Ex: Mankind divided ==
 +
 
 +
Follow [[#OpenSSL 1.0 setup]].
 +
 
 +
This is also necessary: if you dont have this library the game wont start:
 +
 
 +
pacman -S librtmp0
 +
 
 +
Also if you have bumblebee you have to go on on Steam Application -> Library -> DeusEx -> Properties -> Set Launch Options and set:
 +
 
 +
LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 optirun %command%
 +
 
 +
Click OK
 +
 
 +
Launch the game as usual
 +
 
 +
 
 +
== The Clockwork Man ==
 +
 
 +
Requires {{pkg|lib32-libidn}}.
 +
 
 +
== Company of Heroes 2 ==
 +
 
 +
Like with [[#Alien Isolation]] you need to symlink {{ic|/usr/lib/libpcre.so}} to {{ic|''gamedir''/lib/''arch''/libpcre.so.3}}, otherwise the game will fail to start.
 +
 
 +
== Cossacks 3 ==
 +
 
 +
=== No sound ===
 +
 
 +
Use the steam-runtime, e.g. set the [https://support.steampowered.com/kb_article.php?ref=1040-JWMT-2947 launch options] to:
 +
 
 +
    ~/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh %command%
 +
 
 +
== Counter-Strike: Global Offensive (CS:GO) ==
 +
 
 +
=== Game starts on the wrong screen ===
 +
 
 +
[https://github.com/ValveSoftware/csgo-osx-linux/issues/60 csgo-osx-linux issue #60]
 +
 
 +
If it happens, go into fullscreen windowed or windowed mode and drag the window to the correct monitor. Then go back into fullscreen, the game should now be on the correct monitor.
 +
 
 +
=== Cannot reach bottom of the screen on menus ===
 +
 
 +
[https://github.com/ValveSoftware/csgo-osx-linux/issues/594 csgo-osx-linux issue #594]
 +
 
 +
If you have a secondary monitor you might have a part of your lower screen you cannot reach in menus.
 +
If on Gnome you can try to open the overview (Super key) and drag the game to the other monitor and back.
 +
 
 +
If you are not on Gnome or dragging the window back and forth did not work you can try to [[install]] {{pkg|wmctrl}} and run this command, where X and Y is the offset of the window and H and W is the size.
 +
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,X,Y,H,W
 +
 
 +
'''Example''': SecondaryMonitor: on the left 2560x1600, GamingMonitor: on the right 2560x1440).
 +
wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,2560,0,1600,1200
 +
Here X and Y is 0,2560 to move the window to the monitor on the right and H and W 1600,1200 is set to match the ingame resolution.
 +
 
 +
=== Sound is played slightly delayed ===
 +
 
 +
[https://github.com/ValveSoftware/csgo-osx-linux/issues/45 csgo-osx-linux issue #45]
 +
 
 +
See [[PulseAudio/Troubleshooting#Laggy sound]] for a possible solution.
 +
 
 +
=== Mouse not working in-game ===
 +
 
 +
If your mouse works in the main menu but not in-game, add
 +
{{ic|1=SDL_VIDEO_X11_DGAMOUSE=0}} to your [[launch option]]s.
 +
[https://bbs.archlinux.org/viewtopic.php?id=184905]
 +
 
 +
=== Brightness slider not working ===
 +
 
 +
[[Install]] {{pkg|xorg-xrandr}} and run {{ic|xrandr}} to find out the name of your connected display output.
 +
 
 +
Edit {{ic|''gamedir''/csgo.sh}} and add the following lines (adapt ''output_name''):
 +
 
 +
'''# gamma correction'''
 +
'''xrandr --output ''output_name'' --gamma 1.6:1.6:1.6 # play with values if required'''
 +
STATUS=42
 +
while [$STATUS -eq 42]; do
 +
  ...
 +
done
 +
'''# restore gamma'''
 +
'''xrandr --output ''output_name'' --gamma 1:1:1'''
 +
exit $STATUS
 +
 
 +
=== Microphone not working ===
  
===Compatibility===
+
[https://github.com/ValveSoftware/csgo-osx-linux/issues/573#issuecomment-174016722 csgo-osx-linux issue #573]
Game refuses to launch and one of the following messages can be observed on console
 
  readlink: extra operand ‘Yet’
 
  Try 'readlink --help' for more information.
 
OR
 
  This script must be run as a user with write priviledges to game directory
 
To fix this, open {{ic|~/.steam/root/SteamApps/common/And Yet It Moves/AndYetItMovesSteam.sh}} in text editor and replace line
 
  ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"
 
with
 
  ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"
 
  
==Anodyne==
+
CS:GO uses the default PulseAudio sound device ignoring what is configured in Steam settings.
===Dependencies===
 
* {{aur|adobe-air-sdk}}
 
* {{pkg|xterm}} (probably not actually required)
 
  
===Compatibility===
+
First find out the source name of your microphone (it should start with {{ic|alsa_input.}}):
Follow the same steps as [[#Troubleshooting_3|Defender's Quest]]
+
$ pacmd list-sources
  
==Counter-Strike: Source==
+
Then set the default device (change the name accordingly):
===Troubleshooting===
+
$ pacmd set-default-source ''device_name''
====Game crashes upon joining====
 
If the game is constantly crashing when trying to join a game and in {{ic|~/.steam/root/SteamApps/your@account/Counter Strike Source/hl2.sh}} you have {{ic|1=__GL_THREADED_OPTIMIZATIONS=1}}, try changing it to {{ic|0}}.
 
  
==Crusader Kings II==
+
Also lower the microphone level to 60% otherwise you will get some nasty background noise and you will be difficult to understand (change the name accordingly):
Game is installed into {{ic|$HOME/Steam/SteamApps/common/Crusader Kings II}}.
+
$ pacmd set-source-volume ''device_name'' 0x6000
  
Game can be started directly, without need of running Steam on background, using command {{ic|$HOME/Steam/SteamApps/common/Crusader Kings II/ck2}}.
+
== Crusader Kings II ==
  
Saves are stored in {{ic|$HOME/Documents/Paradox Interactive/Crusader Kings II/save games/}}.
+
x86_64 dependencies:
  
===Mods===
+
* {{pkg|lib32-openssl}}
Linux version doesn't have a launcher in opposite of Windows one.
 
  
For using mods, you need to put them into game settings directory ({{ic|~/Documents/Paradox Interactive/Crusader Kings II/mod/}}) and launch the game with special key {{ic|1=-mod=<mod_path>}}.
+
=== No audio ===
For example:
 
-mod=mod/CK2_rus_full_v1.092.mod -mod=mod/Extendedtitlesmod.mod
 
===Troubleshooting===
 
====No audio====
 
  
The default audio driver used by Crusader Kings 2 is for [[PulseAudio]], so an override is necessary:
+
SDL uses [[PulseAudio]] by default, so to use it with [[ALSA]] you need to set:
  
 
{{hc|~/.pam_environment|2=SDL_AUDIODRIVER=alsa}}
 
{{hc|~/.pam_environment|2=SDL_AUDIODRIVER=alsa}}
  
==Defender's Quest: Valley of the Forgotten==
+
=== Oddly sized starting window ===
===Dependencies===
+
 
* {{aur|adobe-air-sdk}}
+
You can make full screen mode the default by setting {{ic|1=fullscreen=yes}} in {{ic|~/.paradoxinteractive/Crusader Kings II/settings.txt}}.
 +
 
 +
== Crypt of the NecroDancer ==
 +
 
 +
=== Crashes after splash screen ===
 +
 
 +
The following error occurs if launching Steam from the terminal.
 +
 
 +
FMOD ERROR: UpdateFMOD SystemUpdate: This command failed because System::init or System::setDriver was not called.
 +
 
 +
This error is solved by installing {{pkg|pulseaudio-alsa}}.
 +
 
 +
== The Curious Expedition ==
 +
 
 +
=== Game stuck on loading screen ===
 +
 
 +
The default electron for this game is too old for Archlinux.
 +
 
 +
==== Methord 1 ====
 +
 
 +
Install {{pkg|electron}} and add the following line to [[launch option]]s:
 +
 
 +
cd ~/.local/share/Steam/SteamApps/common/The\ Curious\ Expedition && electron resources/app.asar # %command%
 +
 
 +
==== Methord 2 ====
 +
 
 +
# pacman -S electron
 +
$ cp -r /usr/lib/electron/* ~/.local/share/Steam/SteamApps/common/The\ Curious\ Expedition/
 +
 
 +
== Death Road To Canada ==
 +
 
 +
=== No music ===
 +
 
 +
[[#Prepend /usr/lib to LD_LIBRARY_PATH]].
 +
 
 +
== Defender's Quest: Valley of the Forgotten ==
 +
 
 +
Dependencies:
 +
 
 +
* {{AUR|adobe-air-sdk}}, follow [[#Adobe Air setup]]
 +
* {{pkg|lib32-libcanberra}}
 
* {{pkg|xterm}}
 
* {{pkg|xterm}}
  
===Troubleshooting===
+
== Dirt ==
====Game does not start====
 
* Package {{pkg|adobe-air-sdk}} installs Adobe Air not in the place where the game expects it to be, fix this by creating a symlink (requires root permissions):
 
{{bc|ln -s /opt/adobe-air-sdk/runtimes/air/linux/Adobe\ AIR /opt/Adobe\ AIR}}
 
  
* Adobe AIR will want to check whether the EULA was accepeted and fail in doing so. To fix it, issue the following commands (from under your user, not under root):
+
Follow [[#OpenSSL 1.0 setup]].
{{bc|mkdir -p ~/.appdata/Adobe/AIR
+
 
echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted}}
+
== Dirt Rally ==
Note that by issuing these commands you're accepting Adobe Air's EULA.
+
 
 +
Add the following line to [[launch option]]s, otherwise the game will fail to start.
 +
 
 +
LD_LIBRARY_PATH="~/.local/share/Steam/SteamApps/common/Dirt Rally/lib/x86_64:$LD_LIBRARY_PATH" %command%
 +
 
 +
{{Note|The order of the paths is important. "$LD_LIBRARY_PATH" must be the *last* entry or it won't work.}}
 +
 
 +
{{Note|If you don't have your Steam library installed to "~/.local/share/Steam", modify the corresponding prefix accordingly.}}
 +
 
 +
== Divinity: Original Sin - Enhanced Edition ==
 +
 
 +
=== Game does not start when using Bumblebee optirun or primusrun ===
 +
 
 +
Edit {{ic|''gamedir''/runner.sh}} to use primusrun:
 +
LD_LIBRARY_PATH="." primusrun ./EoCApp
 +
 
 +
=== Game does not work with amdgpu ===
 +
 
 +
It is a known bug and they have no intention of fixing it, see [https://bugs.freedesktop.org/show_bug.cgi?id=93551 the bug].
 +
 
 +
Workaround:
 +
 
 +
Get the following file:
 +
https://bugs.freedesktop.org/attachment.cgi?id=125302
 +
and rename it to {{ic|shim.c}}
 +
 
 +
Then execute
 +
$ gcc -shared -fpic shim.c -o divhack.so
 +
 
 +
Next, start ''steam'' and open a console, change to the diviniti directory with
 +
$ cd ~/.steam/steam/steamapps/common/Divinity Original Sin Enhanced Edition
 +
 
 +
Edit the contained {{ic|runner.sh}} as follows:
 +
 
 +
{{bc|1=export MESA_GL_VERSION_OVERRIDE=4.2
 +
export MESA_GLSL_VERSION_OVERRIDE=420
 +
export LD_PRELOAD=/path/to/divhack.so
 +
export LD_LIBRARY_PATH="."
 +
./EoCApp}}
 +
 
 +
Then just start the game.
 +
In case it still crashes on loading you may also need to add
 +
 
 +
{{bc|1=export allow_glsl_extension_directive_midshader=true}}
 +
 
 +
== Don't Starve ==
 +
 
 +
Dependencies:
  
==Don't Starve==
 
===Dependencies (x86_64)===
 
 
* {{pkg|lib32-flashplugin}}
 
* {{pkg|lib32-flashplugin}}
 +
* {{pkg|lib32-libcurl-gnutls}}
 +
 +
=== No sound ===
 +
 +
[[#Prepend /usr/lib to LD_LIBRARY_PATH]].
 +
 +
In the game, go to the options and adjust the audio levels.
 +
 +
== Dota 2 ==
 +
 +
Dependencies:
 +
 +
* {{AUR|libudev0}}
 +
* {{pkg|libpng12}}
 +
 +
=== In-game font is unreadable ===
 +
 +
Add {{ic|1=MESA_GL_VERSION_OVERRIDE=2.1}} to your [[launch option]]s.
 +
 +
=== The game said there is an error with libpangoft2 ===
 +
 +
Problem description: the library provided with the game don't work, the game don't start.
 +
 +
1. Add the system library:
  
==Dota 2==
+
pacman -s pango
===Dependencies (x86_64)===
+
 
* {{pkg|lib32-openal}}
+
 
* {{pkg|lib32-libpulse}} (if you use pulse)
+
2. Rename the game provided libraries:
 +
 
 +
cd '~/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64'
 +
 
 +
mv /home/alex/libpango-1.0.so /home/alex/libpango-1.0.so.old
 +
 
 +
mv /home/alex/libpangoft2-1.0.so /home/alex/libpangoft2-1.0.so.old
 +
 
 +
 
 +
3. ONLY if you have bumblebee you have to go on on Steam Application -> Library -> Dota2 -> Properties -> Set Launch Options and set:
 +
 
 +
LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 optirun %command%
 +
 
 +
 
 +
4. Launch the game
 +
 
 +
=== The game does not start ===
 +
 
 +
If you run the game from the terminal and, although no error is shown, try disabling: ''Steam > Settings > In-Game > Enable Steam Community In-Game''.
 +
 
 +
Apparently the game [[#The Book of Unwritten Tales]] has the same problem. It also describes a workaround that is untested in Dota 2.
 +
 
 +
=== Game runs on the wrong screen ===
 +
 
 +
: [https://github.com/ValveSoftware/Dota-2/issues/11 GitHub Dota 2 issue #11]
 +
 
 +
=== Game does not start with libxcb-dri3 error message ===
 +
 
 +
After a recent Mesa update, Dota 2 stopped working. The error message is:
 +
 
 +
SDL_GL_LoadLibrary(NULL) failed: Failed loading libGL.so.1: /usr/lib32/libxcb-dri3.so.0: undefined symbol: xcb_send_fd
 +
 
 +
See [[Steam runtime issues]].
 +
 
 +
=== Steam overlay ===
 +
 
 +
Steam distributes a copy of libxcb which is incompatible with the latest xorg libxcb. See [[Steam runtime issues]],
 +
[https://github.com/ValveSoftware/steam-for-linux/issues/3199], [https://github.com/ValveSoftware/steam-for-linux/issues/3093].
 +
 
 +
=== Chinese tips and player names not shown ===
 +
 
 +
The Chinese characters in tips and player names are displayed as block characters.
 +
 
 +
The problem is caused by the font packages: {{pkg|ttf-dejavu}}, {{pkg|ttf-liberation}} and {{aur|ttf-ms-fonts}}.
 +
 
 +
: [https://github.com/ValveSoftware/Dota-2/issues/1688 GitHub Steam issue #1688] {{Dead link|2017|05|25}}
 +
 
 +
=== Chinese input method problem ===
 +
 
 +
Dota2 is compatible with [[IBus]] .
 +
 
 +
== Devil Daggers ==
 +
Refer to [[#Missing libcurl.so.4 or version CURL_OPENSSL_3 not found]].
 +
 
 +
== Drox Operative ==
 +
 
 +
If the game fails to start with "Couldn't find Database/database.dbl!", manually extract the assets. assets003.zip will overwrite some files from the previous files.
 +
 
 +
$ cd "~/.steam/root/steamapps/common/Drox Operative/Assets"
 +
$ unzip assets00[123].zip
  
===Troubleshooting===
+
== Dwarfs F2P ==
====Ingame font is unreadable====
 
Start Steam (or Dota 2) with the environment variable
 
MESA_GL_VERSION_OVERRIDE=2.1
 
  
====Everything seems OK but the game doesn't start====
+
Dependencies:
If you run the game from the terminal and, although no error is shown, the game won't start, try going to Steam → Settings → In-Game and '''disable''' "Enable Steam Community In-Game".
 
Apparently the game [[#The Book of Unwritten Tales|The Book of Unwritten Tales]] has the same problem. It also describes a workaround that is untested in Dota 2.
 
  
====Game runs on the wrong screen====
+
* {{AUR|lib32-libgdiplus}}{{Broken package link|{{aur-mirror|lib32-libgdiplus}}}}
:[https://github.com/ValveSoftware/Dota-2/issues/11 GitHub Dota 2 issue #11]
 
  
==Dwarfs F2P==
+
=== Game does not start ===
===Dependencies===
 
* {{pkg|lib32-libgdiplus}}
 
  
===Troubleshooting===
 
====Game does not start====
 
 
There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.
 
There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.
  
If the game still crashes at startup, edit {{ic|~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/Run.sh}} and change
+
If the game still crashes at startup, edit {{ic|''gamedir''/Run.sh}} and change
 +
 
 
  export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}
 
  export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}
 +
 
to
 
to
 +
 
  export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.
 
  export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.
 +
 
{{Note|This file may be overwritten by updates or by verifying integrity of game cache. You may need to modify it again.}}
 
{{Note|This file may be overwritten by updates or by verifying integrity of game cache. You may need to modify it again.}}
====Game crashes====
 
In some cases, the game crashes  about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.
 
  
==FTL: Faster than Light==
+
If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try removing the following files from the game directory:
===Dependencies===
+
 
Libraries are downloaded and and placed in the game's data directory for both architectures. As long as you run FTL by the launcher script (or via the shortcut in Steam) you should not need to download any further libraries.
+
libX11.so.6 libsteam.so libtier0_s.so libvstdlib_s.so steamclient.so
 +
 
 +
=== Game crashes ===
 +
 
 +
In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.
 +
 
 +
== Dynamite Jack ==
 +
 
 +
Requires {{pkg|lib32-sdl}}.
 +
 
 +
=== Sound Issues ===
 +
 
 +
When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having {{ic|1=STEAM_RUNTIME=0}} set. (However, even with {{ic|1=STEAM_RUNTIME=0}} set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)
 +
 
 +
=== Game does not start ===
 +
 
 +
If running steam with the {{ic|1=STEAM_RUNTIME=0}}, Dynamite Jack may have a problem starting. Check the steam error messages for this message:
 +
 
 +
/home/$USER/.steam/root/steamapps/common/Dynamite Jack/bin/main: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
 +
 
 +
Install {{pkg|lib32-sdl}} from [[multilib]] and Dynamite Jack should start up.
 +
 
 +
== Euro Truck Simulator 2 ==
 +
=== Shows only a black screen ===
 +
 
 +
Select safe mode when the game starts up.
 +
 
 +
== Football Manager 2014 ==
 +
 
 +
This game will not run when installed on an [[XFS]] or reiserfs filesystem. Workaround is to install on an ext4 filesystem.
 +
 
 +
== FORCED ==
 +
 
 +
Requires {{pkg|lib32-glu}}.
 +
 
 +
This game has 32-bit and 64-bit binaries. For some reason, Steam will launch the 32-bit binary even on 64-bit Arch Linux.
 +
When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play.
 +
So install 32-bits dependencies, and launch the game from Steam.
 +
 
 +
== FTL: Faster than Light ==
 +
 
 +
=== Compatibility ===
  
===Compatibility===
 
 
After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.
 
After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.
  
The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game ''without'' Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in {{ic|~/.steam/root/SteamApps/common/FTL Faster than Light/data/}} rather than the FTL binary in the $arch directory.
+
The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game ''without'' Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in {{ic|~/.steam/root/steamapps/common/FTL Faster than Light/data/}} rather than the FTL binary in the $arch directory.
 +
 
 +
=== Problems with open-source video driver ===
 +
 
 +
FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside {{ic|~/.steam/root/steamapps/common/FTL Faster Than Light/data/amd64/lib}}. This is if you are using a 64bit system. In case you are using a 32bit system you have to remove (rename) the same library located into {{ic|~/.steam/root/steamapps/common/FTL Faster Than Light/data/x86/lib}}.
 +
 
 +
== Game Dev Tycoon ==
 +
 
 +
=== Game does not start ===
 +
 
 +
You might get an error about missing {{ic|libudev.so.0}}. See [[Steam runtime issues]].
 +
 
 +
== Garry's Mod ==
 +
 
 +
=== Game does not start ===
 +
 
 +
When an error about a missing {{ic|client.so}} appears, try the following:
 +
 
 +
$ cd ~/.steam/root/steamapps/common/GarrysMod/bin/
 +
$ ln -s libawesomium-1-7.so.0 libawesomium-1-7.so.2
 +
$ ln -s ../garrysmod/bin/client.so ./
 +
 
 +
If the error mentions a missing library for {{ic|libgcrypt.so.11}}, install {{pkg|lib32-libgcrypt15}}.
 +
 
 +
=== Opening some menus causes the game to crash ===
 +
 
 +
Most menus work fine, but ones with checkboxes (LAN multiplayer, mounted games list) do not work at all. This is a bug in the menu code.
 +
 
 +
If you prefer the default menu style and do not mind a hacky solution: [https://github.com/Facepunch/garrysmod-issues/issues/86#issuecomment-30935491 Simon311] has written code with instructions to fix it.
 +
 
 +
If you do not care for the default menu style and want a more stable but feature-incomplete solution, Facepunch developer [https://github.com/robotboy655/gmod-lua-menu robotboy655] has written a new menu.
 +
 
 +
=== Game crashes after attempting to join server ===
 +
 
 +
While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.
 +
 
 +
This issue arises more often when joining servers with many addons like DarkRP servers specifically.
 +
 
 +
The problem seems to correlate with a weak GPU and the game is timing out from the server, so if the GPU is the problem, lowering the graphics settings to the minimum should fix the problem.
 +
 
 +
The problem seems to be related to RAM usage, once you hit around 2GB of RAM used, the game will crash. Servers with many addons have much more RAM usage, and lowering graphics settings to the minimum lowers RAM usage and mitigates crashes.
 +
 
 +
== Gods will be watching ==
 +
 
 +
Follow [[#OpenSSL 1.0 setup]].
 +
 
 +
== GRID Autosport ==
 +
 
 +
Follow [[#OpenSSL 1.0 setup]].
 +
 
 +
=== Black screen when trying to play ===
 +
 
 +
Add {{ic|1=LC_ALL=C}} to your [[launch option]]s.
 +
 
 +
== Hack 'n' Slash ==
 +
 
 +
=== Crashes when trying to load a game ===
 +
 
 +
[[#Prepend /usr/lib to LD_LIBRARY_PATH]].
 +
 
 +
== Hacker Evolution ==
 +
 
 +
Requires {{Pkg|lib32-sdl2_mixer}}.
 +
 
 +
== Half-Life 2 and episodes ==
 +
 
 +
=== Cyrillic fonts problem ===
 +
 
 +
This problem can be solved by deleting "Helvetica" font.
 +
 
 +
== Hammerwatch ==
 +
 
 +
=== The game does not start via Steam ===
 +
 
 +
[[#Prepend /usr/lib to LD_LIBRARY_PATH]].
 +
 
 +
=== No sound ===
 +
 
 +
Hammerwatch opens with a popup: "Sound Error" -- "Could not initialize OpenAL, no sounds will be played.  Try updating your OpenAL drivers."
 +
 
 +
OpenAL, which Hammerwatch uses, defaults to PulseAudio. To change that, add the following line to {{ic|/etc/openal/alsoft.conf}}:
  
===Problems with open-source video driver===
+
drivers=alsa,pulse
FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside {{ic|~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/amd64/lib}}  This is if you are using a 64bit system, I suppose that in case you are using a 32bit system you have to remove (rename) the same library located into {{ic|~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/x86/lib}}.
 
  
==Garry's Mod==
+
This way, Hammerwatch will use ALSA.  This solution was found [https://stackoverflow.com/questions/9547396/what-does-al-lib-pulseaudio-c612-context-did-not-connect-access-denied-me here].
===Dependencies===
 
* {{aur|lib32-gconf}} ([http://answers.awesomium.com/questions/1527/why-does-awesomium-on-linux-depend-on-libgconf.html is being fixed])
 
===Troubleshooting===
 
====Could not load library client (Unknown Error)====
 
It would seem this problem is due to missing the 32-bit gconf libs on 64-bit systems. This can be found in the AUR here {{aur|lib32-gconf}}
 
  
==Harvest: Massive Encounter==
+
== Harvest: Massive Encounter ==
===Dependencies===
+
 
 +
Dependencies:
 +
 
 +
* {{AUR|lib32-sfml}}
 +
* {{Pkg|lib32-libjpeg6-turbo}}
 +
* {{Pkg|lib32-nvidia-cg-toolkit}}
 
* {{pkg|lib32-gtk2}}
 
* {{pkg|lib32-gtk2}}
 
* {{pkg|lib32-libvorbis}}
 
* {{pkg|lib32-libvorbis}}
 
* {{pkg|lib32-openal}}
 
* {{pkg|lib32-openal}}
* {{aur|lib32-nvidia-cg-toolkit}}
 
* {{aur|lib32-libjpeg6}}
 
  
===Compatibility===
+
=== Compatibility ===
Game refuses to launch and throws you to library installer loop. Just edit {{ic| ~/.steam/root/SteamApps/common/Harvest Massive Encounter/run_harvest}} and remove everything but
+
 
  #!/bin/bash
+
Game refuses to launch and throws you to library installer loop. Just edit {{ic|''gamedir''/run_harvest}} and remove everything but:
  exec ./Harvest
+
 
 +
#!/bin/bash
 +
exec ./Harvest
 +
 
 +
== Hatoful Boyfriend ==
 +
 
 +
=== Japanese text invisible ===
 +
 
 +
Install {{pkg|wqy-microhei}} and {{pkg|wqy-microhei-lite}}.
 +
 
 +
== Hyper Light Drifter ==
 +
 
 +
=== The controller does not work ===
 +
 
 +
[[Install]] {{pkg|lib32-sdl2}} and add {{ic|1=LD_PRELOAD=libSDL2.so}} to your [[launch option]]s.
 +
 
 +
See the following Steam Community discussions:
 +
 
 +
* [https://steamcommunity.com/app/257850/discussions/1/365163686036494421 Controller Issues]
 +
* [https://steamcommunity.com/app/257850/discussions/1/365163686045397160/ Common Bugs + Known Issues]
 +
 
 +
It is suggested to run the ''next_update'' branch to get new fixes,
 +
there however currently is a libcurl segfault keeping it from starting without special workarounds.
 +
 
 +
=== Missing libcurl.so.4 or version CURL_OPENSSL_3 not found ===
 +
 
 +
[[Install]] {{pkg|lib32-libcurl-compat}} and add {{ic|1=LD_PRELOAD=libcurl.so.3}} to your [[launch option]]s.
 +
 
 +
== The Impossible Game ==
 +
 
 +
Dependencies:
 +
 
 +
* {{pkg|lib32-sdl2}}
 +
* {{pkg|lib32-sdl2_image}}
 +
 
 +
== The Inner World ==
 +
 
 +
Requires {{AUR|java-commons-codec}} for sound support.
 +
 
 +
=== Bringing up the inventory or main menu ===
 +
 
 +
Hold the tab key.
 +
 
 +
==== Cutscenes ====
 +
 
 +
The game has cutscenes. It starts directly with a cutscene before you start the actual game in the backyard. To see these cutscenes you need to use Oracle's [[Java]] instead of the openjdk.
 +
 
 +
Furthermore you need the package {{aur|ffmpeg-compat-55}}.
  
==[[Kerbal Space Program]]==
+
There seem to be problems with the Steam overlay. Try to run the game directly with {{ic|''gamedir''/TIW_start.sh}}.
===Troubleshooting===
 
=== Game never progresses past initial loading ===
 
To fix this, set:
 
LC_ALL=C
 
  
=== No text display ===
+
Note that cutscenes open in a new window. So pay attention to that and switch to the new window to enjoy the movies.
The game requires Arial and Arial Black fonts, provided in the {{AUR|ttf-ms-fonts}} [[AUR]] package.
 
  
=== Graphics flickering when using primusrun ===
+
See the [http://steamcommunity.com/app/251430/discussions/0/611701360817206606/#c611701360827509770 Steam Forums] for details.
Run with PRIMUS_SYNC=2 (but you will get reduced frame rate this way)
 
  
=== Game crashes when accessing settings or saves on 64 bit systems on Steam ===
+
== Interloper ==
In the properties for Kerbal Space program, set a launch option of:
 
LC_ALL=C %command%_64
 
  
=== Screen resolution ===
+
Requires {{pkg|alsa-lib}}.
KSP runs fine for me in all resolutions, but fullscreen is NOT working on a up to date KDE(14.04.2013).
 
  
I had to delete settings.cfg in .steam/steam/SteamApps/common/Kerbal Space Programm after checking the Fullscreenbox.
+
=== Game does not start ===
https://bugs.kerbalspaceprogram.com/issues/533
 
  
=== Locale Settings ===
+
The game can sometimes segfault due to an incompatibility with the Steam Runtime's {{ic|libasound.so.2}}. See [[Steam runtime issues]].
See https://bugs.kerbalspaceprogram.com/issues/504 if you have troubles with building Ships.
 
  
==Killing Floor==
+
== Invisible Apartment ==
===Troubleshooting===
 
====Screen resolution====
 
Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is '''800x600''' and a '''4:3''' screen format.
 
If you try to modify screen resolution in-game, it might crash your desktop enviroment.
 
To fix this, please set the desired resolution screen size by modifing  your {{ic|~/.killingfloor/System/KillingFloor.ini}} with your prefered editor.
 
{{hc|# nano ~/.killingfloor/System/KillingFloor.ini|<nowiki>
 
...
 
  
[WinDrv.WindowsClient]
+
Requires {{pkg|qt5-multimedia}}.
WindowedViewportX=????
 
WindowedViewportY=????
 
FullscreenViewportX=????
 
FullscreenViewportY=????
 
MenuViewportX=???
 
MenuViewportY=???
 
  
...
+
=== Game does not start ===
  
[SDLDrv.SDLClient]
+
If the game does not run when you launch it via Steam, try to directly run {{ic|./ia1}} in the game directory.
WindowedViewportX=????
 
WindowedViewportY=????
 
FullscreenViewportX=????
 
FullscreenViewportY=????
 
MenuViewportX=????
 
MenuViewportY=????
 
  
...
+
== Joe Danger 2: The Movie ==
</nowiki>}}
+
 
{{Note|Replace all the '''????''' with the corresponding numbers according the desired resolution. If you have an 1366x768 screen and want to use it at it's fullest, change all the Viewport fields to something like '''ViewportX&#61;1366''' and '''ViewportY&#61;768''' in the corresponding areas.}}
+
Requires {{pkg|lib32-libpulse}}.
{{Note| The dots in the middle indicate that there are more fields in that .ini file. But for screen resolution troubleshooting, you do not need to modify anything else.}}
+
 
 +
=== Compatibility ===
 +
 
 +
Game only worked after obtaining from the [https://www.humblebundle.com/‎ Humble Bundle] directly and {{pkg|lib32-libpulse}} was installed.
 +
 
 +
== Kerbal Space Program ==
 +
 
 +
See [[Kerbal Space Program]].
 +
 
 +
== Killing Floor ==
 +
 
 +
=== Cannot change screen resolution ===
 +
 
 +
If trying to modify the resolution in-game crashes your desktop environment, edit {{ic|~/.killingfloor/System/KillingFloor.ini}}:
 +
 +
[WinDrv.WindowsClient]
 +
WindowedViewportX=''width''
 +
WindowedViewportY=''height''
 +
FullscreenViewportX=''width''
 +
FullscreenViewportY=''height''
 +
MenuViewportX=''width''
 +
MenuViewportY=''height''
 +
 +
[SDLDrv.SDLClient]
 +
WindowedViewportX=''width''
 +
WindowedViewportY=''height''
 +
FullscreenViewportX=''width''
 +
FullscreenViewportY=''height''
 +
MenuViewportX=''width''
 +
MenuViewportY=''height''
 +
 
 +
=== Windowed mode ===
 +
 
 +
Uncheck fullscreen in the options menu, and press {{ic|Ctrl+g}} to stop mouse capturing.
 +
 
 +
=== Stuttering sound ===
 +
 
 +
KillingFloor comes with its own OpenAL library {{ic|''gamedir''/System/openal.so}}.
 +
 
 +
Back it up, [[install]] {{pkg|openal}} or {{pkg|lib32-openal}} (if using a 64bit system).
 +
 
 +
Then symlink the installed system library ({{ic|/usr/lib32/libopenal.so.1}} or {{ic|/usr/lib/libopenal.so.1}}) to {{ic|openal.so}}.
 +
 
 +
== Left for Dead 2 ==
 +
 
 +
=== Missing Chinese font ===
 +
 
 +
L4D2 Requires {{Pkg|wqy-zenhei}}. Or add the following lines to {{ic|~/.config/fontconfig/fonts.conf}}
 +
 
 +
        <match target="pattern">
 +
                <test qual="any" name="family">
 +
                        <string>WenQuanYi Zen Hei</string>
 +
                </test>
 +
                <edit name="family" mode="assign" binding="same">
 +
                        <string>Source Han Sans CN</string>
 +
                </edit>
 +
        </match>
 +
 
 +
== Lethal League ==
 +
 
 +
Requires {{Pkg|lib32-glew1.10}}.
 +
 
 +
== Life is Strange ==
 +
 
 +
Requires {{Pkg|lib32-librtmp0}}.
 +
 
 +
== Little Racers STREET ==
 +
 
 +
Install {{Pkg|sdl2_mixer}}.
 +
 
 +
Move/backup {{ic|''gamedir''/lib64/libSDL2_mixer-2.0.so.0}}.
 +
 
 +
Symlink {{ic|/usr/lib/libSDL2_mixer-2.0.so.0}} to {{ic|''gamedir''/lib64/libSDL2_mixer-2.0.so.0}}.
 +
 
 +
== The Long Dark ==
 +
 
 +
=== Game does not start ===
 +
 
 +
The 64-bit version fails to start. Either use the 32-bit version {{ic|tld.x86}} in the game directory or start the 64-bit version like so:
 +
 
 +
LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 ./tld.x86_64
 +
 
 +
=== Game starts, but some overlay text is missing and cutscenes shows black screen ===
 +
 
 +
In addition to the command above, add the following to the Steam launch command:
 +
 
 +
-screen-fullscreen 0 -screen-width WIDTH_PIXELS -screen-height HEIGHT_PIXELS
 +
 
 +
For example, if you have a screen of resultion 1280x720 and are launching the x64 version from the terminal (within the directory which contains the binaries), the full command would be:
 +
 
 +
LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 ./tld.x86_64 -screen-fullscreen 0 -screen-width 1280 -screen-height 720
 +
 
 +
and from Steam, the complete game [[launch option]]s would be:
 +
 
 +
LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 %command% -screen-fullscreen 0 -screen-width 1280 -screen-height 720
 +
 
 +
=== Cutscenes are still black ===
 +
 
 +
Turn off Vertical Sync in the Display options, and/or set POST FX to Low in the Quality options, and/or turn global Quality options down a notch.
 +
 
 +
=== Cursor disappears ===
 +
 
 +
Go to Options > Controls, and set mouse locking to unlocked.
 +
 
 +
The options is visible only if you're navigating using your (invisible) mouse. It will not show up when navigating with a controller.
 +
One solution is to go to Options -> Controls with a controller before switching to the mouse and trying to blindly it the setting.
 +
 
 +
== Mark of the Ninja ==
 +
 
 +
=== Bad sound ===
 +
 
 +
[[#Prepend /usr/lib to LD_LIBRARY_PATH]].
 +
 
 +
== Metro: Last Light ==
 +
 
 +
The game does not allow you to change its resolution on a multi-monitor setup on GNOME with the AMD Catalyst drivers. A temporary workaround is to disable the side monitors.
 +
Jason over at [http://unencumberedbyfacts.com/2013/11/20/multiple-monitor-gaming-on-linux/ unencumbered by facts] managed to get it working with his multi-monitor setup using a single display server, he however is using Nvidia.
 +
 
 +
== Metro: 2033 Redux ==
 +
 
 +
=== No sound ===
 +
 
 +
The game does not properly support pulseaudio, so you will have to use ALSA.
 +
Add this to the games launch options in Steam: "SDL_AUDIODRIVER=alsa %command%"
 +
In your $HOME directory create the file ".asoundrc"
 +
get your card/device number with "aplay -l"
 +
Add the following to your .asoundrc (replace card and device no with the one you got from "aplay -l")
 +
 
 +
{{bc|
 +
pcm.!default {
 +
    type hw
 +
    card 0
 +
    device 0
 +
}
 +
 
 +
ctl.!default {
 +
    type hw
 +
    card 0
 +
    device 0
 +
}
 +
}}
 +
Before starting the game make sure to kill pulseaudio with "pulseaudio -k"
 +
 
 +
== Middle-earth: Shadow of Mordor ==
 +
 
 +
=== Floating heads ===
 +
 
 +
Add {{ic|1=__GL_ShaderPortabilityWarnings=0}} to your [[launch option]]s.
 +
 
 +
== Mount & Blade: Warband ==
 +
 
 +
 
 +
=== Segmentation fault (core dumped) with wayland ===
 +
 
 +
Use Xorg instead.
 +
 
 +
== Multiwinia ==
 +
 
 +
Requires {{pkg|lib32-openal}}.
 +
 
 +
=== Crash on startup ===
 +
 
 +
If Multiwinia crashes on startup on X64 systems, force launching the 32-bit executable by replacing {{ic|''gamedir''/run_steam.sh}} with the following script:
 +
 
 +
{{bc|
 +
#!/bin/sh
 +
./multiwinia.bin.x86
 +
}}
 +
 
 +
See [https://steamcommunity.com/app/1530/discussions/0/864969481950542663/#c558746995160431396].
 +
 
 +
== Natural Selection 2 ==
 +
{{aur|sndio}} is required.
 +
 
 +
The environment variable {{ic|SDL_VIDEODRIVER}} must not be set to {{ic|wayland}}.
 +
Try setting {{ic|SDL_VIDEODRIVER}} to {{ic|x11}} if it still does not work.
 +
 
 +
== Nuclear Throne ==
  
Save the file and restart the game, it should work now.
+
=== Missing libcurl.so.4 or version CURL_OPENSSL_3 not found ===
  
====Windowed Mode====
+
[[Install]] {{pkg|lib32-libcurl-compat}} and add {{ic|1=LD_PRELOAD=libcurl.so.3}} to your [[launch option]]s.
Uncheck fullscreen in the options menu, and use {{ic|Ctrl+g}} to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.
 
  
==Multiwinia==
+
== Penumbra: Overture ==
===Dependencies===
 
* {{pkg|lib32-openal}}
 
  
Game will not launch without {{pkg|lib32-openal}}.
+
Dependencies:
  
==Penumbra: Overture==
 
===Dependencies===
 
(Taken from {{aur|penumbra-collection}} and {{aur|penumbra-overture-ep1-demo}})
 
 
* {{pkg|lib32-glu}}
 
* {{pkg|lib32-glu}}
 +
* {{pkg|lib32-libvorbis}}
 
* {{pkg|lib32-libxft}}
 
* {{pkg|lib32-libxft}}
* {{pkg|lib32-libvorbis}}
 
 
* {{pkg|lib32-openal}}
 
* {{pkg|lib32-openal}}
 +
* {{pkg|lib32-sdl_image}}
 
* {{pkg|lib32-sdl_ttf}}
 
* {{pkg|lib32-sdl_ttf}}
* {{pkg|lib32-sdl_image}}
 
  
===Troubleshooting===
+
=== Windowed mode ===
====Windowed Mode====
+
 
 
There is no in-game option to change to the windowed mode, you will have to edit {{ic|~/.frictionalgames/Penumbra/Overture/settings.cfg}} to activate it.
 
There is no in-game option to change to the windowed mode, you will have to edit {{ic|~/.frictionalgames/Penumbra/Overture/settings.cfg}} to activate it.
 +
 
Find {{ic|FullScreen&#61;"true"}} and change it to {{ic|FullScreen&#61;"false"}}, after this the game should start in windowed mode.
 
Find {{ic|FullScreen&#61;"true"}} and change it to {{ic|FullScreen&#61;"false"}}, after this the game should start in windowed mode.
  
==Revenge of the Titans==
+
== The Polynomial ==
===Dependencies===
+
 
* {{pkg|libxtst}} and {{pkg|lib32-libxtst}}
+
Dependencies:
 +
 
 +
* {{AUR|ilmbase102-libs}}{{Broken package link|{{aur-mirror|ilmbase102-libs}}}}
 +
* {{AUR|openexr170-libs}}{{Broken package link|{{aur-mirror|openexr170-libs}}}}
 +
 
 +
[https://github.com/ValveSoftware/steam-for-linux/issues/2721 Steam for Linux issue #2721]
 +
 
 +
=== Segfaults during program start on 64-bit systems ===
 +
 
 +
The game segfaults during program start because of the {{ic|LD_LIBRARY_PATH}} setting in the launcher script. Edit {{ic|''gamedir''/Polynomial64}}, and comment out the {{ic|LD_LIBRARY_PATH}} variable. Make sure to put the {{ic|./bin/Polynomial64 "$@"}} command on a new line.
 +
 
 +
== Portal 2 ==
 +
 
 +
=== Game does not start ===
 +
 
 +
Several OpenGL-related errors (such as {{ic|PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0!}} or {{ic|libGL error: driver pointer missing}}) are caused by Portal&nbsp;2 bundling an old libstdc++ file. This error is especially common with open source Radeon drivers ({{ic|radeonsi}}). See [[Steam runtime issues]].
 +
 
 +
A problem with libstdc can be fixed by adding {{ic|1=LD_PRELOAD='/usr/$LIB/libstdc++.so.6'}} to your [[launch option]]s.
 +
 
 +
=== Resolution too low ===
 +
 
 +
When the game starts with a resolution so low that you cannot reach the game settings,
 +
start the game in windowed mode by setting the [[launch option]] {{ic|-windowed}}.
 +
 
 +
=== Missing non Latin font ===
 +
 
 +
Portal and Portal2 use Helvetica, add the following lines to {{ic|~/.config/fontconfig/fonts.conf}}:
 +
 
 +
<match target="pattern">
 +
    <test qual="any" name="family">
 +
        <string>Helvetica</string>
 +
    </test>
 +
    <edit name="family" mode="assign" binding="same">
 +
        <string>Source Han Sans CN</string>
 +
    </edit>
 +
</match>
 +
 
 +
== Prison Architect ==
 +
 
 +
=== ALSA error when using PulseAudio ===
 +
 
 +
The error:
 +
 
 +
{{ic|ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave}}
 +
 
 +
was resolved by installing:
 +
 
 +
* {{pkg|pulseaudio-alsa}}
 +
* {{pkg|lib32-libpulse}}
 +
 
 +
per [[PulseAudio#ALSA]].
 +
 
 +
== Project Zomboid ==
 +
 
 +
Requires {{pkg|jre7-openjdk}}.
 +
 
 +
=== No sound ===
 +
 
 +
[[#Prepend /usr/lib to LD_LIBRARY_PATH]].
 +
 
 +
In the game, go to the options and set all audio to the proper volume.
 +
 
 +
== Pyre ==
 +
 
 +
=== Game Does not Starts ===
 +
 
 +
$ rm ~/.local/share/Steam/SteamApps/common/Pyre/lib64/libSDL2-2.0.so.0
 +
 +
If this doesn't work, downgrade sdl2.
 +
 
 +
$ pacman -U https://archive.archlinux.org/packages/s/sdl2/sdl2-2.0.6-2-x86_64.pkg.tar.xz
 +
 
 +
Then add sdl2 to IgnorePkg in /etc/pacman.conf.
 +
 
 +
{{ic|1=IgnorePkg = sdl2}}
 +
 
 +
== Redshirt ==
 +
 
 +
Requires {{pkg|lib32-libpulse}} if you use PulseAudio.
 +
 
 +
== Revenge of the Titans ==
 +
 
 +
Requires {{pkg|libxtst}} and {{pkg|lib32-libxtst}}.
 +
 
 +
== Risk of Rain ==
 +
 
 +
Requires {{pkg|lib32-libcurl-compat}}. Then symlink it with this command :
 +
 
 +
$ ln -s /usr/lib32/libcurl.so.3 ~/.steam/steam/steamapps/common/Risk\ of\ Rain/lib/libcurl.so.4
 +
 
 +
== Rock Boshers DX: Directors Cut ==
 +
 
 +
Requires {{Pkg|lib32-libcaca}}.
 +
 
 +
== Saints Row IV ==
 +
 
 +
=== Game fails to launch after update to new Nvidia drivers ===
 +
 
 +
{{Accuracy|General settings not specific to this game}}
 +
Add {{ic|1=LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libGLX_nvidia.so}} to your [[launch option]]s.
 +
 
 +
=== Game causes GPU lockup with mesa drivers ===
 +
 
 +
Saints Rows IV can cause a GPU lockup when trying to play on certain AMD
 +
hardware using open source drivers: [https://bugs.freedesktop.org/show_bug.cgi?id=93475 Bug 93475].
 +
 
 +
A workaround is to add {{ic|1=R600_DEBUG=nosb}} to your [[launch option]]s.
 +
 
 +
== Serious Sam 3: BFE ==
 +
 
 +
=== No audio ===
 +
 
 +
Try running:
 +
 
 +
# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
 +
# ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
 +
 
 +
If that does not work, try tweaking {{ic|~/.alsoftrc}} as proposed by the [http://steamcommunity.com/app/221410/discussions/3/846940248238406974/ Steam community] (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
 +
 
 +
{{hc|~/.alsoftrc|<nowiki>
 +
[general]
 +
drivers = alsa
 +
[alsa]
 +
device = default
 +
capture = default
 +
mmap = true
 +
</nowiki>}}
 +
 
 +
== Songbringer ==
 +
 
 +
=== Launch error with wanyland ===
 +
 
 +
Install {{pkg|glfw-x11}} ,then add this line to [[launch option]]s:
 +
 
 +
LD_PRELOAD=/usr/lib/libglfw.so.3 %command%
 +
 
 +
 
 +
== Space Pirates and Zombies ==
 +
 
 +
Requires {{pkg|lib32-openal}}.
 +
 
 +
=== No audio ===
  
==Serious Sam 3: BFE==
 
===Troubleshooting===
 
====No audio====
 
 
Try running:
 
Try running:
# pacman -S lib32-alsa-plugins
+
 
 
  # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
 
  # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
 
  # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
 
  # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
  
If that does not work, try tweaking ~/.alsoftrc as proposed by the [http://steamcommunity.com/app/221410/discussions/3/846940248238406974/ Steam community] (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
+
If that does not work, try tweaking {{ic|~/.alsoftrc}} as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:
  
{{hc|$ nano ~/.alsoftrc|<nowiki>
+
{{hc|~/.alsoftrc|<nowiki>
 
[general]
 
[general]
 
drivers = alsa
 
drivers = alsa
Line 250: Line 1,176:
 
</nowiki>}}
 
</nowiki>}}
  
==Spacechem==
+
== Spacechem ==
===Dependencies===
+
 
 +
Dependencies:
 +
 
 +
* {{Pkg|lib32-sdl_mixer}}
 +
* {{pkg|lib32-sdl_image}}
 
* {{pkg|lib32-sqlite}}
 
* {{pkg|lib32-sqlite}}
* {{pkg|lib32-sdl_image}}
 
* {{aur|lib32-sdl_mixer}}
 
  
===Troubleshooting===
+
=== Game crash ===
====Game crash====
+
 
 
The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.
 
The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.
  
To solve this just remove or move the three files {{ic|libSDL-1.2.so.0}}, {{ic|libSDL_image-1.2.so.0}}, {{ic|libSDL_mixer-1.2.so.0}} from {{ic|~/.steam/root/SteamApps/common/SpaceChem}}
+
To solve this just remove the three files {{ic|libSDL-1.2.so.0}}, {{ic|libSDL_image-1.2.so.0}}, {{ic|libSDL_mixer-1.2.so.0}} from the game directory.
 +
 
 +
== Splice ==
 +
 
 +
Requires {{pkg|glu}}.
 +
 
 +
== Star Wars Battlefront II ==
 +
 
 +
Star Wars Battlefront 2's Steam version running under [[Wine]] has a bug which causes it to take forever to load a game. The solution is to compile a custom Wine version with the patch from this [https://bugs.winehq.org/show_bug.cgi?id=29582#c31 WineHQ bug comment].
 +
 
 +
In order to use the patched wine version with PlayOnLinux, copy the completely patched and compiled wine-1.7.55 folder to {{ic|~/.PlayOnLinux/wine/linux-x86/}}.
 +
 
 +
== The Stanley Parable ==
 +
 
 +
=== Game won't start ===
 +
 
 +
As discussed in the Steam store page, remove {{ic|bin/libstdc++.so.6}} from the game folder.
 +
 
 +
== Shadow Tactics: Blades of the Shogun ==
 +
 
 +
Dependencies:
 +
 
 +
* {{pkg|lib32-libstdc++5}}
 +
* {{pkg|lib32-libxcursor}}
 +
* {{pkg|lib32-libxrandr}}
 +
 
 +
== Steel Storm: Burning Retribution ==
 +
 
 +
=== Start with black screen ===
 +
 
 +
The game by default tries to launch in fullscreen mode with a resolution of 1024x768,
 +
which doesn't work on some devices (for example the Samsung Series9 laptop with Intel hd4000 video).
 +
 
 +
Launch the game in windowed mode by adding {{ic|-window}} to your [[launch option]]s. Then change the resolution in-game.
  
==Space Pirates and Zombies==
+
== Stephen's Sausage Roll ==
===Dependencies===
+
 
* {{pkg|lib32-openal}}
+
=== No sound ===
===Troubleshooting===
+
 
====No audio====
+
If using [[Steam/Troubleshooting#Native runtime|native libraries]]{{Broken section link}} and {{pkg|libpulse}} is installed, Unity may try to use that library for sound and fail.
Apply the fix documented in Serious Sam 3: BFE above.
+
To test if this is the problem, try removing {{pkg|libpulse}} or renaming the package files that are named {{ic|libpulse-simple*}}.  To see which {{pkg|libpulse}} files are relevant, run:
 +
 
 +
{{hc|$ pacman -Qql libpulse <nowiki>|</nowiki> grep /usr/lib/libpulse-simple|
 +
/usr/lib/libpulse-simple.so
 +
/usr/lib/libpulse-simple.so.0
 +
/usr/lib/libpulse-simple.so.0.1.0}}
 +
 
 +
If renaming any of those files works for you, you can proceed with the following instructions (revert any renaming you just did).  Browse to the game's directory:
 +
 
 +
$ cd "$HOME/.steam/root/steamapps/common/Stephen's Sausage Roll"
 +
 
 +
And create a sub-directory that we can use to hold 0-byte look-alike library files:
 +
 
 +
$ mkdir noload/
 +
 
 +
Use {{ic|touch}} to create 0-byte versions of the above files that we want the dynamic linker to skip, e.g.:
 +
 
 +
$ touch noload/{libpulse-simple.so,libpulse-simple.so.0,libpulse-simple.so.0.1.0}
 +
 
 +
{{Note|Only a 0-byte {{ic|libpulse-simple.so.0}} file may be required.}}
 +
 
 +
After you have created these 0-byte files, you can now attempt to run the game binary directly, telling the dynamic linker to use our 0-byte files:
 +
 
 +
$ LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" ./Sausage.x86_64
  
==Splice==
+
If everything works up to this point, you can amend the launch options in Steam to be:
Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.
 
===Dependencies===
 
* {{pkg|glu}}
 
  
==Steel Storm: Burning Retribution==
+
LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" %command%
===Troubleshooting===
 
====Start with black screen====
 
The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices.
 
(for example laptop Samsung Series9 with intel hd4000 video).
 
  
You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".
+
Again, this should work because Steam checks for a {{ic|noload/}} directory relative to the game's directory.  The dynamic linker should respect the {{ic|$LD_LIBRARY_PATH}} variable and fail to load the necessary {{pkg|libpulse}} files. The game should then fallback to plain ALSA.
  
Now you can change the resolution in game.
+
== Superbrothers: Sword & Sworcery EP ==
  
====No English fonts====
+
Dependencies:
If you use intel video card, just disable S3TC in DriConf.
 
  
==Superbrothers: Sword & Sworcery EP==
 
===Dependencies===
 
 
* {{pkg|lib32-glu}}
 
* {{pkg|lib32-glu}}
 +
* {{pkg|lib32-libpulse}} if you use PulseAudio
 +
 +
The game bundles an outdated version of libstdc++ which prevents the game from starting. [http://steamcommunity.com/app/204060/discussions/0/364039785161291413] The following can be observed when you run Steam and S&S from the terminal:
 +
 +
libGL error: unable to load driver: i965_dri.so
 +
libGL error: driver pointer missing
 +
libGL error: failed to load driver: i965
 +
libGL error: unable to load driver: i965_dri.so
 +
libGL error: driver pointer missing
 +
libGL error: failed to load driver: i965
 +
libGL error: unable to load driver: swrast_dri.so
 +
libGL error: failed to load driver: swrast
 +
 +
To solve this problem remove {{ic|''gamedir''/lib/libstdc++.so.6*}}. After that the game will use the libstdc++ from Steam.
 +
 +
== System Shock 2 ==
 +
 +
You get these errors when running it with the native client:
 +
 +
C:\windows\system32\winedevice.exe: symbol lookup error: /usr/lib32/libX11.so.6: undefined symbol: xcb_wait_for_reply64
 +
C:\windows\system32\wineboot.exe: symbol lookup error: /usr/lib32/libX11.so.6: undefined symbol: xcb_wait_for_reply64
 +
 +
Just delete or rename the libxcb library it got shipped with:
 +
 +
mv /mnt/olhdd/steam/steamapps/common/SS2/lib/libxcb.so.1{,.old}
 +
mv /mnt/olhdd/steam/steamapps/common/SS2/lib/libxcb.so.1.1.0{,.old}
 +
 +
== Tabletop Simulator ==
 +
 +
=== CJK characters not showing in game ===
 +
 +
Install {{pkg|wqy-microhei}} and {{pkg|wqy-microhei-lite}}.
 +
 +
== Team Fortress 2 ==
 +
 +
Requires {{Pkg|lib32-libpng12}}.
 +
 +
=== HRTF setup ===
 +
 +
Assuming HRTF (head-related transfer function) has been properly set up in the operating system, HRTF won't be enabled unless you disable the original processing. To do so, use
 +
 +
dsp_slow_cpu 1
 +
 +
For best results, also change the following:
 +
 +
snd_spatialize_roundrobin 1
 +
dsp_enhance_stereo 0
 +
snd_pitchquality 1
 +
 +
=== Loading screen freeze ===
 +
 +
If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.
 +
 +
=== No audio ===
  
==Team Fortress 2 ==
 
===Dependencies===
 
* {{pkg|lib32-libpng12}}
 
===Troubleshooting===
 
====Black Textures====
 
For Mesa users, all of the textures in-game will be black if your system can't handle texture compression (specifically, GL_EXT_texture_compression_s3tc). You can fix this by installing the [https://www.archlinux.org/packages/?q=txc_dxtn txc_dxtn] library.
 
====No audio====
 
 
It happens if there is no PulseAudio in your system.
 
It happens if there is no PulseAudio in your system.
If you want to use [[ALSA]], you need to launch Steam or the game directly with {{ic|1=SDL_AUDIODRIVER=alsa}}  
+
If you want to use [[ALSA]], you need to launch Steam or the game directly with {{ic|1=SDL_AUDIODRIVER=alsa}}
 
(From [http://steamcommunity.com/app/221410/discussions/0/882966056462819091/#c882966056470753683 SteamCommunity]).
 
(From [http://steamcommunity.com/app/221410/discussions/0/882966056462819091/#c882966056470753683 SteamCommunity]).
  
 
If it still does not work, you may also need to set the environment variable AUDIODEV. For instance {{ic|1=AUDIODEV=Live}}. Use {{ic|aplay -l}} to list the available sound cards.
 
If it still does not work, you may also need to set the environment variable AUDIODEV. For instance {{ic|1=AUDIODEV=Live}}. Use {{ic|aplay -l}} to list the available sound cards.
====Slow loading textures====
 
If you're using Chris' FPS Configs or any other FPS config, you may have set {{ic|mat_picmip}} to {{ic|2}}. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to {{ic|-1}}, the default.
 
  
==The Book of Unwritten Tales==
+
=== Slow loading textures ===
If the game does not start, go to Properties --> Uncheck "Enable Steam Community In-Game".
 
  
The game may segfault upon clicking the Setting menu and possibly during or before gameplay. This is a known problem and you will unfortunately have to wait for a fix from the developer. A workaround (taken from the [http://steamcommunity.com/app/221410/discussions/3/846939071081758230/#p2 steam forums]) is to replace the game's RenderSystem_GL.so with one from debian's repositories. To do that download this [https://launchpad.net/ubuntu/+archive/primary/+files/libogre-1.7.4_1.7.4-3_i386.deb deb file], extract it (with [https://aur.archlinux.org/packages/dpkg/ dpkg] -x libogre-*.deb outdir) and replace the following file:
+
If you are using Chris' FPS Configs or any other FPS config, you may have set {{ic|mat_picmip}} to {{ic|2}}. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to {{ic|-1}}, the default.
~/.local/share/Steam/SteamApps/common/The Book of Unwritten Tales/lib/32/RenderSystem_GL.so
 
with the one that comes with the .deb package.
 
===Dependencies===
 
* {{aur|lib32-libxaw}}
 
* {{aur|lib32-jasper}}
 
  
==The Book of Unwritten Tales: The Critter Chronicles==
+
== Terraria ==
Because it's based on the same engine, the things that apply to ''The Book of Unwritten Tales'' also apply for this game.
 
  
==The Clockwork Man==
+
See the KNOWN ISSUES & WORKAROUNDS​ section of the [http://forums.terraria.org/index.php?threads/terraria-1-3-0-8-can-mac-linux-come-out-play.30287/ release announcement].
===Dependencies===
 
* {{pkg|lib32-libidn}}
 
  
==The Polynomial==
+
== This War of Mine ==
===Dependencies===
+
 
* {{AUR|ilmbase102-libs}}
+
=== Game does not start ===
* {{AUR|openexr170-libs}}
+
 
[https://github.com/ValveSoftware/steam-for-linux/issues/2721 Steam for Linux issue #2721]
+
This happens because of an incompatibility with the newer version of {{ic|lib32-curl}}. To fix the problem you need to remove {{ic|libcurl.so.4}} from the game directory.
 +
 
 +
=== Sound glitches with Steam native ===
 +
 
 +
The bundled {{ic|libOpenAL}} might not work correctly, try symlinking {{ic|/usr/lib32/libopenal.so}} to {{ic|''gamedir''/libOpenAL.so}}.
 +
 
 +
== Ticket to Ride ==
 +
 
 +
Dependencies:
 +
 
 +
* {{AUR|lib32-gstreamer0.10-base}}
 +
* {{AUR|lib32-pangox-compat}}
 +
 
 +
As lib32-gstreamer0.10-base is quite hard to build you can use [[Unofficial_user_repositories#alucryd-multilib|alucryd-multilib]] repo for this package
 +
 
 +
== Tomb Raider ==
 +
 
 +
=== Game immediately closes when running with steam-native ===
 +
 
 +
Tomb Raider has a very heavy amount of dependency on the Steam runtime, the easiest solution is to just run it using the runtime.
 +
You can do so by setting the following as the launch option:
 +
 
 +
{{bc|~/.steam/root/ubuntu12_32/steam-runtime/run.sh %command%}}
 +
 
 +
=== Steam Controller not working in-game===
 +
 
 +
If your Steam Controller is correctly recognized and paired but still not working in-game try the following:
 +
 
 +
* In Steam, non Big Screen, go to ''Settings > Account > Beta participation > Change...'' and in the dropdown select box select Steam Beta Update
 +
* Restart Steam
 +
* Go to Big Screen and start Tomb Raider
 +
 
 +
Correctly recognized means you can control the desktop mouse and Steam in Big Picture mode and the controller is shown in the Big Picture settings.
 +
 
 +
== Total War: Rome II ==
 +
 
 +
Total War Rome II's Steam version running under Wine can have some problems. If the game freezes at launch, make sure you have installed {{Pkg|lib32-mpg123}} as well as directx9 and vcrun2005/8/10 installed via winetricks.
 +
winetricks directx9 vcrun2005 vcrun2008 vcrun2010
 +
If the game runs poorly outside of the main menu, try disabling opengl.
 +
winetricks glsl=disable
 +
 
 +
== Tower Unite ==
 +
 
 +
=== Graphical Glitches ===
 +
 
 +
This is a known issue, and it occurs because the shaders had not been ported to Linux yet by the developers.
 +
To minimize glitches and make the game playable add {{ic|-opengl4}} to your [[launch option]]s,
 +
set Ocean Quality to "Potato" and Effects Quality to "Low" in the game settings.
 +
 
 +
== Towns / Towns Demo ==
 +
 
 +
Requires [[Java]].
 +
 
 +
== Transistor ==
 +
 
 +
=== Crash on launch / FMOD binding crash / audio issues ===
 +
 
 +
Add the following environment variable to your [[launch option]]s:
 +
 
 +
LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2'
 +
 
 +
Otherwise, run the game via shell and set up proper audio device for FMOD, as discussed in [https://steamcommunity.com/app/237930/discussions/2/620695877176333955/].
 +
 
 +
Also, check out this thread [https://steamcommunity.com/app/237930/discussions/2/492378265893557247/].
 +
 
 +
== Transmissions: Element 120 ==
 +
 
 +
Dependencies:
 +
 
 +
* {{Pkg|lib32-libgcrypt15}}
 +
* {{pkg|lib32-libpng12}}
 +
 
 +
=== Troubleshooting ===
 +
 
 +
Make sure you have all libraries installed. Above the standard set required by Steam runtime, the game requires few additional ones. The typical error message that indicates that is
 +
 
 +
AppFramework : Unable to load module vguimatsurface.so!
 +
 
 +
To find missing dependencies go into the game directory and run:
 +
 
 +
LD_LIBRARY_PATH=bin ldd bin/vguimatsurface.so
 +
 
 +
Look for entries that say ''not found''.
 +
 
 +
== Trine 2 ==
  
===Troubleshooting===
+
Dependencies:
====Segfaults during program start on 64-bit systems====
 
The game segfaults during program start because of the {{ic|LD_LIBRARY_PATH}} setting in the launcher script. Edit {{ic|~/.local/share/Steam/SteamApps/common/ThePolynomial/Polynomial64}}, and comment out the {{ic|LD_LIBRARY_PATH}} variable. Make sure to put the {{ic|./bin/Polynomial64 "$@"}} command on a new line.
 
  
==Trine 2==
 
===Dependencies===
 
 
* {{pkg|lib32-glu}}
 
* {{pkg|lib32-glu}}
 
* {{pkg|lib32-libxxf86vm}}
 
* {{pkg|lib32-libxxf86vm}}
 
* {{pkg|lib32-openal}}
 
* {{pkg|lib32-openal}}
* {{pkg|lib32-mesa}}
 
 
* {{pkg|xorg-xwininfo}}
 
* {{pkg|xorg-xwininfo}}
 +
* {{pkg|lib32-libdrm}}
  
===Troubleshooting===
+
* {{pkg|lib32-libpng12}}
* If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. ([https://bugs.freedesktop.org/show_bug.cgi?id=60553 bugreport])
+
* {{pkg|lib32-libwrap}}
* If sound plays choppy, try to edit {{ic|/etc/openal/alsoft.conf}} with values
 
  
drivers=pulse,alsa
+
=== Colors ===
frequency=48000
 
  
* If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit {{ic|~/.frozenbyte/Trine2/options.txt}} and change the options ForceFullscreenWidth and ForceFullscreenHeight to the resolution of your monitor on which you want to play the game.
+
If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. ([https://bugs.freedesktop.org/show_bug.cgi?id=60553 bugreport])
  
==Unity of Command==
+
=== Sound ===
===Dependencies===
+
 
* {{pkg|lib32-pango}}
+
{{Accuracy|General settings not specific to this game}}
 +
 
 +
If sound plays choppy, try:
 +
 
 +
{{hc|/etc/openal/alsoft.conf|<nowiki>
 +
drivers=pulse,alsa
 +
frequency=48000
 +
</nowiki>}}
 +
 
 +
=== Resolution ===
 +
 
 +
If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit {{ic|~/.frozenbyte/Trine2/options.txt}} and change the options {{ic|ForceFullscreenWidth}} and {{ic|ForceFullscreenHeight}} to the resolution of your monitor on which you want to play the game.
 +
 
 +
== Tropico 5 ==
 +
 
 +
=== Blank screen with sound only on startup ===
 +
 
 +
Add {{ic|1=MESA_GL_VERSION_OVERRIDE=4.0}} and {{ic|1=MESA_GLSL_VERSION_OVERRIDE=400}} to your [[launch option]]s.
 +
 
 +
== Unity of Command ==
 +
 
 +
Requires {{pkg|lib32-pango}}.
 +
 
 +
=== Squares ===
 +
 
 +
If squares are shown instead of text, try removing {{ic|''gamedir''/bin/libpangoft2-1.0.so.0}}.
 +
 
 +
=== No audio ===
  
===Troubleshooting===
 
* If squares are shown instead of text, try removing {{ic|$HOME/Steam/SteamApps/common/Unity of Command/bin/libpangoft2-1.0.so.0}}.
 
====No Audio====
 
 
If you get this error:
 
If you get this error:
 +
 
  ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
 
  ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
  
 
Try running:
 
Try running:
# pacman -S lib32-alsa-plugins
+
 
 
  # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
 
  # mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
 
  # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
 
  # ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/
  
==World of Goo==
+
== Unity3D ==
===Changing Resolution===
+
 
* To change the game resolution edit the section "Graphics display" in the configuration file {{ic|$HOME/Steam/SteamApps/common/World of Goo/properties/config.txt}}. For example, see below:
+
Games based on the Unity3D engine, like ''War For The Overworld'' or ''Pixel Piracy'' may need the package {{pkg|lsb-release}} to understand that they run on Linux and work properly.
  <!-- Graphics display -->
+
 
  <param name="screen_width" value="1680" />
+
=== Locale settings ===
  <param name="screen_height" value="1050" />
+
 
  <param name="color_depth" value="0" />
+
Games made in C# often have a problem with some locales (e.g. Russian, German) because developers don't specify locale-agnostic number formatting. This can result in some game screens loading only partially, problems with online features or other bugs.
  <param name="fullscreen" value="true" />
+
 
  <param name="ui_inset" value="10" />
+
To work around this, use the [[launch option]] {{ic|1=LC_ALL=C}}.
 +
 
 +
Affected games: ''FORCED, Gone Home, Ichi, Nimble Quest, Syder Arcade''.
 +
 
 +
=== Unity 5 sound problems ===
 +
 
 +
The sound system in Unity 5 changed and to be able to play games created with it you must most likely install and run [[PulseAudio]].
 +
 
 +
Another solution is to disable the Steam runtime: in the launch options for the game, write this: {{ic|1=LD_LIBRARY_PATH="" %command%}}
 +
 
 +
Another solution is to prevent Unity from trying to use pulseaudio using {{AUR|pulsenomore}} package from the [[AUR]]. Once it is installed, use the following as launch options :{{ic|/usr/bin/pulsenomore %command%}}
 +
 
 +
Affected games: ''Kerbal Space Programm, SUPERHOT, ClusterTruck''
 +
 
 +
=== Game launching on wrong monitor in fullscreen mode ===
 +
 
 +
Unity games that do not support monitor selection will most likely launch the game on a wrong monitor.
 +
 
 +
The problem is that Unity games write the default param {{ic|1=<pref name="UnitySelectMonitor" type="int">-1</pref>}} to the game config file.
 +
 
 +
This will lead to the game launching on a non-primary monitor.
 +
 
 +
When changing to value into {{ic|1=<pref name="UnitySelectMonitor" type="int">'''0'''</pref>}} for the according game, the game will start on the correct (primary) monitor.
 +
 
 +
A Unity game config file usually resides in {{ic|~/.config/unity3d/''CompanyName''/''ProductName''/prefs}}.
 +
 
 +
Affected games: ''Cities: Skylines, Tablestop Simulator, Assault Android Cactus, Wasteland 2, Tyranny, Beat Cop''.
 +
 
 +
Be aware that some games do not support setting that parameter, it will simply be ignored. This is the case for ''Pillars of Eternity'', ''Kentucky Route Zero'', ''Sunless Sea''.
 +
 
 +
=== Chinese/Japanese/Korean display bug ===
 +
 
 +
Install {{pkg|wqy-microhei}} and {{pkg|wqy-microhei-lite}}. Then
 +
 
 +
#fc-cache -fv
 +
 
 +
== Unrest ==
 +
 
 +
Requires {{pkg|fluidsynth}}.
 +
 
 +
== War Thunder ==
 +
 
 +
=== No audio ===
 +
 
 +
If there is no audio after launching the game, install {{pkg|pulseaudio-alsa}}.
 +
 
 +
=== Blank screen ===
 +
 
 +
If having a green or blank screen on startup, add {{ic|1=MESA_GL_VERSION_OVERRIDE=4.1COMPAT}} to your [[launch option]]s. [https://forum.warthunder.com/index.php?/topic/267809-linux-potential-workaround-for-mesa-drivers-black-screen/] [http://forum.warthunder.com/index.php?search_term=0030709&app=core&module=search&do=search&fromMainBar=1&search_app=forums%3Aforum%3A920&sort_field=&sort_order=&search_in=posts]
 +
 
 +
== Warhammer 40,000: Dawn of War II ==
 +
 
 +
Dependencies:
 +
 
 +
* {{Pkg|alsa-lib}}
 +
* {{Pkg|librtmp0}}
 +
 
 +
The start script does not point to the right direction of {{ic|libasound.so.2}}.
 +
 
 +
To fix it open {{ic|''gamedir''/DawnOfWar2.sh}} and replace the following lines:
 +
 
 +
{{bc|<nowiki>HAS_LSB_RELEASE=$(command -v lsb_release)
 +
if [ -n "${HAS_LSB_RELEASE}" ] && [ "$(lsb_release -c | cut -f2)" = "trusty" ]; then
 +
LD_PRELOAD_ADDITIONS="/usr/lib/x86_64-linux-gnu/libasound.so.2:${LD_PRELOAD_ADDITIONS}"
 +
fi </nowiki>}}
 +
 
 +
with:
 +
 
 +
{{bc|1=LD_PRELOAD_ADDITIONS="/usr/lib64/libasound.so.2:${LD_PRELOAD_ADDITIONS}"}}
 +
 
 +
== Worms W.M.D ==
 +
 
 +
The game includes several workarounds in the {{ic|Run.sh}} script, however these may not work and it is easy to get the game running without this script.
 +
 
 +
First, try running the game directly from its SteamApps directory (usually {{ic|~/.steam/steam/steamapps/common/WormsWMD/Worms W.M.Dx64}}). If you get a "No such file or directory" error about libcurl-gnutls, install {{pkg|libcurl-gnutls}}. If the game crashes after playing the intro movies, add the Steam Runtime dbus libraries to the game's library directory:
 +
 
 +
$ ln -s ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/*dbus* ~/.steam/steam/steamapps/common/WormsWMD/lib
 +
 
 +
Now the game should run using the default "Play Worms W.M.D" option. See also Steam community discussions [https://steamcommunity.com/app/327030/discussions/2/133257959065155871/] and [https://steamcommunity.com/app/327030/discussions/1/343785380902286766/].
 +
 
 +
On some systems there are terrain bugs where holes in terrain are not rendered properly and worms can fall through terrain unexpectedly. These bugs can make the game unplayable in many situations and there is no known fix for them.
 +
 
 +
== Witcher 2: Assassin of Kings ==
 +
 
 +
Dependencies:
 +
 
 +
* {{Pkg|lib32-gnutls}}
 +
* {{Pkg|lib32-libcurl-compat}}
 +
* {{Pkg|lib32-libcurl-gnutls}}
 +
* {{Pkg|lib32-sdl2_image}}
 +
* {{Pkg|lib32-sdl2}}
 +
 
 +
=== Game does not start ===
 +
 
 +
If the game does not run, enable error messages:
 +
 
 +
$ cd "$HOME/.steam/root/steamapps/common/the witcher 2"
 +
$ LIBGL_DEBUG=verbose ./witcher2
 +
 
 +
== Wizardry 6: Bane of the Cosmic Forge ==
 +
 
 +
Requires [[DOSBox]].
 +
 
 +
To fix the crash at start, open {{ic|''gamedir''/dosbox_linux/launch_wizardry6.sh}} and:
 +
 
 +
# comment the line {{ic|1=export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs}}
 +
# change the beginning of the line starting with {{ic|exec ./dosbox}} to {{ic|exec dosbox}}
 +
 
 +
== World of Goo ==
 +
 
 +
=== Changing resolution ===
 +
To change the game resolution edit the ''Graphics display'' section in {{ic|''gamedir''/properties/config.txt}}. For example:
 +
 
 +
<nowiki><!-- Graphics display --></nowiki>
 +
<param name="screen_width" value="1680" />
 +
<param name="screen_height" value="1050" />
 +
<param name="color_depth" value="0" />
 +
<param name="fullscreen" value="true" />
 +
<param name="ui_inset" value="10" />
 +
 
 +
== XCOM ==
 +
 
 +
Dependencies:
 +
 
 +
* {{Pkg|librtmp0}}
 +
* {{Pkg|sdl2_image}} (required to enable keyboard functionality in-game)
 +
 
 +
=== Hangs on startup ===
 +
 
 +
See [[Steam runtime issues]].
 +
 
 +
If you are running a [[hybrid graphics]] system, try:
 +
 
 +
__GL_THREADED_OPTIMIZATIONS=0 primusrun %command%
 +
 
 +
=== Graphical glitches on Intel HD ===
 +
 
 +
XCOM may not recognize the SDL2 shared libraries shipped with the Steam runtime.
 +
Check if the binary finds all required files and install missing packages if necessary ({{Pkg|sdl2}} and {{Pkg|sdl2_image}}).
  
==Towns / Towns Demo==
+
{{bc|ldd ~/.steam/root/steamapps/common/XCom-Enemy-Unknown/binaries/linux/game.x86_64 | grep "not found"}}
===Crash On Launch===
 
Ensure you have [[Java]] installed.
 

Latest revision as of 13:35, 16 December 2017

See Steam for the main article, and Steam/Troubleshooting for generic troubleshooting.

Note: Steam installs library dependencies of a game to a library directory, but some are missing at the moment. Report bugs involving missing libraries on Valve's bug tracker on their GitHub page before adding workarounds here, and then provide a link to the bug so it can be removed as the problems are fixed.
Tip: If a game fails to start, a possible reason is that it is missing required libraries. You can find out what libraries it requests by running ldd game_executable. game_executable is likely located somewhere in ~/.steam/root/steamapps/common/. Please note that most of these "missing" libraries are actually already included with Steam, and do not need to be installed globally.

Contents

Common steps

Prepend /usr/lib to LD_LIBRARY_PATH

Add LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" to your launch options.

OpenSSL 1.0 setup

Some Steam games are built against OpenSSL 1.0. (FS#53618)

Install lib32-openssl-1.0 and add LD_LIBRARY_PATH=/usr/lib/openssl-1.0 to your launch options.

Adobe Air setup

The package adobe-air-sdkAUR installs Adobe Air not in the place where the game expects it to be, fix this by creating the following symlink:

# ln -s "/opt/adobe-air-sdk/runtimes/air/linux/Adobe AIR" "/opt/Adobe AIR"

Adobe AIR requires you to accept its EULA:

$ mkdir -p ~/.appdata/Adobe/AIR
$ echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted

Alien Isolation

Symlink /usr/lib/libpcre.so to gamedir/lib/x86_64/libpcre.so.3, and add the following line to launch options, otherwise the game will fail to start.

LD_LIBRARY_PATH="$LD_LIBRARY_PATH:~/.local/share/Steam/SteamApps/common/Alien Isolation/lib/x86_64" %command%

Amnesia: The Dark Descent

Dependencies:

And Yet It Moves

Dependencies:

Game does not start

When the game refuses to launch and prints one of the following error messages:

readlink: extra operand ‘Yet’
Try 'readlink --help' for more information.
This script must be run as a user with write priviledges to game directory

Open gamedir/AndYetItMovesSteam.sh and replace the line:

ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"

with:

ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"

Anodyne

Dependencies:

Play with a controller: joy2key configuration

Configuration example to play Anodyne with an XBox 360 Wireless Controller

COMMON
-dev /dev/input/js0
-X
-thresh -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000 -18000 18000
-axis Left Right Up Down blank blank blank blank blank blank blank blank Left Right Up Down
-buttons c x Return

Save this to ~/.joy2keyrc and start joy2key after you start Anodyne

joy2key -rcfile ~/.joy2keyrc

Aquaria

Mouse pointer gets stuck in one direction

If the mouse pointer gets stuck in one direction, make sure gamedir/usersettings.xml contains <JoystickEnabled on="0" />.

If that does not fix the issue, try unplugging any joysticks or joystick adapter devices you have plugged in.

ARK: Survival Evolved

Game does not start, displays text window with unreadable text

Add MESA_GL_VERSION_OVERRIDE=4.0 and MESA_GLSL_VERSION_OVERRIDE=400 to your launch options.

Gray Water

Download TheCenter map and copy Water_DepthBlur_MIC.uasset from that map into TheIsland as described here: https://www.gamingonlinux.com/articles/heres-a-way-to-fix-the-broken-water-in-ark-survival-evolved-on-linux.10530

Ragnarok uses TheIsland's texture, so the same procedure fixes the issue on Ragnarok as well.

Audiosurf 2

Requires pulseaudio-alsa.

BADLAND: Game of the Year Edition

Refer to #Missing libcurl.so.4 or version CURL_OPENSSL_3 not found.

Beat Cop

"BeatCop.x86_64" is not responding

Use BeatCop.x86 insteed.

Add the following line to launch options:

~/.local/share/Steam/SteamApps/common/Beat\ Cop/BeatCop.x86 # %command%

Or

$ cd ~/.local/share/Steam/SteamApps/common/Beat\ Cop/
$ mv BeatCop.x86_64 BeatCop.x64
$ ln -s BeatCop.x86 BeatCop.x86_64

Binding of Isaac: Rebirth

No sound

Note: This also helps with Never Alone (Kisima Ingitchuna) and No Time to Explain.

#Prepend /usr/lib to LD_LIBRARY_PATH.

Adjust the audio levels in the game options.

The Book of Unwritten Tales

Dependencies:

If the game does not start, uncheck: Properties > Enable Steam Community In-Game.

The game is known to segfault when opening the settings and possibly during or before playing. A workaround from the Steam discussions is to replace the game's RenderSystem_GL.so with one from Debian's repositories. To do that download this deb file, and extract it with dpkgAUR:

$ dpkg -x libogre-*.deb outdir

Now replace gamedir/lib/32/RenderSystem_GL.so with the one extracted from the .deb package.

The Book of Unwritten Tales: The Critter Chronicles

See #The Book of Unwritten Tales.

To prevent the game from crashing at the end credits, change the size of the credits image as described here.

Borderlands 2

Migrating saves from other platforms

Borderlands 2 does not support cross-platform Steam Cloud syncing, you have to manually copy the files between platforms. Save locations can be found here. Make sure your user can access the files.

Using Ctrl Key

Borderlands 2 does not allow the Ctrl key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using setkeycodes to map the Ctrl-scancode to some other key, as described in Map scancodes to keycodes#Using setkeycodes. I use setkeycodes 0x1d 56 (as root) to map Ctrl to Alt before starting the game and setkeycodes 0x1d 29 to restore the default.

Logging into SHiFT

Out of the box you will not be able to log into SHiFT since the game expects certificates to be in /usr/lib/ssl, which is where Ubuntu stores them. Arch however uses /etc/ssl. To resolve the problem, add SSL_CERT_DIR=/etc/ssl/certs to your launch options.

Game crashes nearly instantly

As of lib32-openal version 1.18.0-1, the game crashes instantly. The possible solutions are to downgrade lib32-openal to 1.17.2-1, or to start the game with LD_PRELOAD='$HOME/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libopenal.so.1'.

Borderlands: The Pre-Sequel

See #Borderlands 2.

Keyboard not working

Using dwm, no keyboard input seems to register.

Not starting via Steam

If the game appears as Running, then syncs and closes when you launch it from Steam, try creating a steam_appid.txt in the game directory containing 261640. This should resolve the issue and let you start the game directly from the game directory. If that does not work, try using the steam-native-runtime.

Cities in Motion 2

Dialog boxes fail to display properly

You will not be able to read or see anything, and you will have this in your logs:

Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements

Workaround for the bug FS#35039 is available here [dead link 2017-05-25] (replace /etc/fonts/conf.d/10-scale-bitmap-fonts.conf).

Cities Skylines

Textures not rendering properly

Add UNITY_DISABLE_GRAPHICS_DRIVER_WORKAROUNDS=yes to your launch options.

Civilization V

You need to add LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command% to your launch options.

steam-for-linux issue #4379

Stuttering sound with PulseAudio

See PulseAudio/Troubleshooting#Laggy sound.

Game crashes seconds after loading a map

If you have a CPU with more than 8 threads (such as AMD Ryzen), set MaxSimultaneousThreads to 16 in config.ini in game directory.

The solution was found here.

Civilization: Beyond earth

If you are getting an instant crash/close upon launch, make sure you have the following 32-bit packages installed:

Civilization VI

Either run with steam-native (see Steam runtime issues) or add env LD_PRELOAD='./libcxxrt.so:/usr/$LIB/libstdc++.so.6' %command% to your launch options. The latter will disable the Steam overlay.

Follow #OpenSSL 1.0 setup.

If Segfault Immediately on Start

This is a strange corner case which happens infrequently at best (and the prerequisites for reproducing it are unknown), but the crash would look like this:

  1. Immediate SEGV on start, before any windows get created
  2. The game does create ~/.local/share/aspyr-media/Sid Meier's Civilization VI/AppOptions.txt
  3. The string AppHost::BugSubmissionPackager::BugSubmissionPackager appears in the backtrace output when running the game under gdb
    1. To run under gdb, first launch a shell and change into the directory <steamroot>/SteamApps/common/Sid Meier's Civilization VI/
    2. Then echo 289070 > steam_appid.txt (otherwise the game won't launch outside of Steam itself)
    3. Then run something like gdb -ex run -ex bt -ex quit --args ./Civ6 ./Civ6
    4. The relevant info towards the end of the output should look like this:
   Thread 3 "Civ6" received signal SIGSEGV, Segmentation fault.
   [Switching to Thread 0x7fffe5d06700 (LWP 12315)]
   0x000000000201121e in AppHost::BugSubmissionPackager::BugSubmissionPackager(unsigned long, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)4> const&, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)0> const&, AppHost::ModuleVersionInfo const&) ()
   #0  0x000000000201121e in AppHost::BugSubmissionPackager::BugSubmissionPackager(unsigned long, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)4> const&, String::BasicT<Platform::StaticHeapAllocator<5, 0>, (String::Encoding)0> const&, AppHost::ModuleVersionInfo const&) ()
   #1  0x000000000200c796 in AppHost::_INTERNAL::SetupFXSPlatform(AppHost::AppEnvironment const*, AppHost::AppOptions*)
       ()
   #2  0x000000000200fea0 in AppHost::RunApp(int, char**, AppHost::Application*) ()
   #3  0x000000000200f9bc in AppHost::RunApp(char*, AppHost::Application*) ()
   #4  0x0000000001112d98 in WinMain ()
   #5  0x00000000010bdab0 in ?? ()
   #6  0x00000000010bfb31 in ThreadHANDLE::ThreadProc(void*) ()
   #7  0x00007ffff473e08a in start_thread () from /usr/lib/libpthread.so.0
   #8  0x00007ffff38f747f in clone () from /usr/lib/libc.so.6

If all of that is the case for you, the fix is pretty simple. Edit ~/.local/share/aspyr-media/Sid Meier's Civilization VI/AppOptions.txt and change the line reading EnableBugCollection 1 to EnableBugCollection 0.

Presumably this fix will prevent any automated bug reports from reaching Aspyr, should you encounter crashes/bugs in the future, but it will at least let the game launch properly.

Deus Ex: Mankind divided

Follow #OpenSSL 1.0 setup.

This is also necessary: if you dont have this library the game wont start:

pacman -S librtmp0

Also if you have bumblebee you have to go on on Steam Application -> Library -> DeusEx -> Properties -> Set Launch Options and set:

LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 optirun %command%

Click OK

Launch the game as usual


The Clockwork Man

Requires lib32-libidn.

Company of Heroes 2

Like with #Alien Isolation you need to symlink /usr/lib/libpcre.so to gamedir/lib/arch/libpcre.so.3, otherwise the game will fail to start.

Cossacks 3

No sound

Use the steam-runtime, e.g. set the launch options to:

   ~/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh %command%

Counter-Strike: Global Offensive (CS:GO)

Game starts on the wrong screen

csgo-osx-linux issue #60

If it happens, go into fullscreen windowed or windowed mode and drag the window to the correct monitor. Then go back into fullscreen, the game should now be on the correct monitor.

Cannot reach bottom of the screen on menus

csgo-osx-linux issue #594

If you have a secondary monitor you might have a part of your lower screen you cannot reach in menus. If on Gnome you can try to open the overview (Super key) and drag the game to the other monitor and back.

If you are not on Gnome or dragging the window back and forth did not work you can try to install wmctrl and run this command, where X and Y is the offset of the window and H and W is the size.

wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,X,Y,H,W

Example: SecondaryMonitor: on the left 2560x1600, GamingMonitor: on the right 2560x1440).

wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,2560,0,1600,1200

Here X and Y is 0,2560 to move the window to the monitor on the right and H and W 1600,1200 is set to match the ingame resolution.

Sound is played slightly delayed

csgo-osx-linux issue #45

See PulseAudio/Troubleshooting#Laggy sound for a possible solution.

Mouse not working in-game

If your mouse works in the main menu but not in-game, add SDL_VIDEO_X11_DGAMOUSE=0 to your launch options. [1]

Brightness slider not working

Install xorg-xrandr and run xrandr to find out the name of your connected display output.

Edit gamedir/csgo.sh and add the following lines (adapt output_name):

# gamma correction
xrandr --output output_name --gamma 1.6:1.6:1.6 # play with values if required
STATUS=42
while [$STATUS -eq 42]; do
 ...
done
# restore gamma
xrandr --output output_name --gamma 1:1:1
exit $STATUS

Microphone not working

csgo-osx-linux issue #573

CS:GO uses the default PulseAudio sound device ignoring what is configured in Steam settings.

First find out the source name of your microphone (it should start with alsa_input.):

$ pacmd list-sources

Then set the default device (change the name accordingly):

$ pacmd set-default-source device_name

Also lower the microphone level to 60% otherwise you will get some nasty background noise and you will be difficult to understand (change the name accordingly):

$ pacmd set-source-volume device_name 0x6000

Crusader Kings II

x86_64 dependencies:

No audio

SDL uses PulseAudio by default, so to use it with ALSA you need to set:

~/.pam_environment
SDL_AUDIODRIVER=alsa

Oddly sized starting window

You can make full screen mode the default by setting fullscreen=yes in ~/.paradoxinteractive/Crusader Kings II/settings.txt.

Crypt of the NecroDancer

Crashes after splash screen

The following error occurs if launching Steam from the terminal.

FMOD ERROR: UpdateFMOD SystemUpdate: This command failed because System::init or System::setDriver was not called.

This error is solved by installing pulseaudio-alsa.

The Curious Expedition

Game stuck on loading screen

The default electron for this game is too old for Archlinux.

Methord 1

Install electron and add the following line to launch options:

cd ~/.local/share/Steam/SteamApps/common/The\ Curious\ Expedition && electron resources/app.asar # %command%

Methord 2

# pacman -S electron
$ cp -r /usr/lib/electron/* ~/.local/share/Steam/SteamApps/common/The\ Curious\ Expedition/

Death Road To Canada

No music

#Prepend /usr/lib to LD_LIBRARY_PATH.

Defender's Quest: Valley of the Forgotten

Dependencies:

Dirt

Follow #OpenSSL 1.0 setup.

Dirt Rally

Add the following line to launch options, otherwise the game will fail to start.

LD_LIBRARY_PATH="~/.local/share/Steam/SteamApps/common/Dirt Rally/lib/x86_64:$LD_LIBRARY_PATH" %command%
Note: The order of the paths is important. "$LD_LIBRARY_PATH" must be the *last* entry or it won't work.
Note: If you don't have your Steam library installed to "~/.local/share/Steam", modify the corresponding prefix accordingly.

Divinity: Original Sin - Enhanced Edition

Game does not start when using Bumblebee optirun or primusrun

Edit gamedir/runner.sh to use primusrun:

LD_LIBRARY_PATH="." primusrun ./EoCApp

Game does not work with amdgpu

It is a known bug and they have no intention of fixing it, see the bug.

Workaround:

Get the following file: https://bugs.freedesktop.org/attachment.cgi?id=125302 and rename it to shim.c

Then execute

$ gcc -shared -fpic shim.c -o divhack.so

Next, start steam and open a console, change to the diviniti directory with

$ cd ~/.steam/steam/steamapps/common/Divinity Original Sin Enhanced Edition

Edit the contained runner.sh as follows:

export MESA_GL_VERSION_OVERRIDE=4.2
export MESA_GLSL_VERSION_OVERRIDE=420
export LD_PRELOAD=/path/to/divhack.so
export LD_LIBRARY_PATH="."
./EoCApp

Then just start the game. In case it still crashes on loading you may also need to add

export allow_glsl_extension_directive_midshader=true

Don't Starve

Dependencies:

No sound

#Prepend /usr/lib to LD_LIBRARY_PATH.

In the game, go to the options and adjust the audio levels.

Dota 2

Dependencies:

In-game font is unreadable

Add MESA_GL_VERSION_OVERRIDE=2.1 to your launch options.

The game said there is an error with libpangoft2

Problem description: the library provided with the game don't work, the game don't start.

1. Add the system library:

pacman -s pango


2. Rename the game provided libraries:

cd '~/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64'

mv /home/alex/libpango-1.0.so /home/alex/libpango-1.0.so.old

mv /home/alex/libpangoft2-1.0.so /home/alex/libpangoft2-1.0.so.old


3. ONLY if you have bumblebee you have to go on on Steam Application -> Library -> Dota2 -> Properties -> Set Launch Options and set:

LD_PRELOAD="libpthread.so.0 libGL.so.1" __GL_THREADED_OPTIMIZATIONS=1 optirun %command%


4. Launch the game

The game does not start

If you run the game from the terminal and, although no error is shown, try disabling: Steam > Settings > In-Game > Enable Steam Community In-Game.

Apparently the game #The Book of Unwritten Tales has the same problem. It also describes a workaround that is untested in Dota 2.

Game runs on the wrong screen

GitHub Dota 2 issue #11

Game does not start with libxcb-dri3 error message

After a recent Mesa update, Dota 2 stopped working. The error message is:

SDL_GL_LoadLibrary(NULL) failed: Failed loading libGL.so.1: /usr/lib32/libxcb-dri3.so.0: undefined symbol: xcb_send_fd

See Steam runtime issues.

Steam overlay

Steam distributes a copy of libxcb which is incompatible with the latest xorg libxcb. See Steam runtime issues, [2], [3].

Chinese tips and player names not shown

The Chinese characters in tips and player names are displayed as block characters.

The problem is caused by the font packages: ttf-dejavu, ttf-liberation and ttf-ms-fontsAUR.

GitHub Steam issue #1688 [dead link 2017-05-25]

Chinese input method problem

Dota2 is compatible with IBus .

Devil Daggers

Refer to #Missing libcurl.so.4 or version CURL_OPENSSL_3 not found.

Drox Operative

If the game fails to start with "Couldn't find Database/database.dbl!", manually extract the assets. assets003.zip will overwrite some files from the previous files.

$ cd "~/.steam/root/steamapps/common/Drox Operative/Assets"
$ unzip assets00[123].zip

Dwarfs F2P

Dependencies:

Game does not start

There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.

If the game still crashes at startup, edit gamedir/Run.sh and change

export LD_LIBRARY_PATH=.:${LD_LIBRARY_PATH}

to

export LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:.
Note: This file may be overwritten by updates or by verifying integrity of game cache. You may need to modify it again.

If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try removing the following files from the game directory:

libX11.so.6 libsteam.so libtier0_s.so libvstdlib_s.so steamclient.so

Game crashes

In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.

Dynamite Jack

Requires lib32-sdl.

Sound Issues

When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having STEAM_RUNTIME=0 set. (However, even with STEAM_RUNTIME=0 set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)

Game does not start

If running steam with the STEAM_RUNTIME=0, Dynamite Jack may have a problem starting. Check the steam error messages for this message:

/home/$USER/.steam/root/steamapps/common/Dynamite Jack/bin/main: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory

Install lib32-sdl from multilib and Dynamite Jack should start up.

Euro Truck Simulator 2

Shows only a black screen

Select safe mode when the game starts up.

Football Manager 2014

This game will not run when installed on an XFS or reiserfs filesystem. Workaround is to install on an ext4 filesystem.

FORCED

Requires lib32-glu.

This game has 32-bit and 64-bit binaries. For some reason, Steam will launch the 32-bit binary even on 64-bit Arch Linux. When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play. So install 32-bits dependencies, and launch the game from Steam.

FTL: Faster than Light

Compatibility

After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.

The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in ~/.steam/root/steamapps/common/FTL Faster than Light/data/ rather than the FTL binary in the $arch directory.

Problems with open-source video driver

FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "libstdc++.so.6" inside ~/.steam/root/steamapps/common/FTL Faster Than Light/data/amd64/lib. This is if you are using a 64bit system. In case you are using a 32bit system you have to remove (rename) the same library located into ~/.steam/root/steamapps/common/FTL Faster Than Light/data/x86/lib.

Game Dev Tycoon

Game does not start

You might get an error about missing libudev.so.0. See Steam runtime issues.

Garry's Mod

Game does not start

When an error about a missing client.so appears, try the following:

$ cd ~/.steam/root/steamapps/common/GarrysMod/bin/
$ ln -s libawesomium-1-7.so.0 libawesomium-1-7.so.2
$ ln -s ../garrysmod/bin/client.so ./

If the error mentions a missing library for libgcrypt.so.11, install lib32-libgcrypt15.

Opening some menus causes the game to crash

Most menus work fine, but ones with checkboxes (LAN multiplayer, mounted games list) do not work at all. This is a bug in the menu code.

If you prefer the default menu style and do not mind a hacky solution: Simon311 has written code with instructions to fix it.

If you do not care for the default menu style and want a more stable but feature-incomplete solution, Facepunch developer robotboy655 has written a new menu.

Game crashes after attempting to join server

While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.

This issue arises more often when joining servers with many addons like DarkRP servers specifically.

The problem seems to correlate with a weak GPU and the game is timing out from the server, so if the GPU is the problem, lowering the graphics settings to the minimum should fix the problem.

The problem seems to be related to RAM usage, once you hit around 2GB of RAM used, the game will crash. Servers with many addons have much more RAM usage, and lowering graphics settings to the minimum lowers RAM usage and mitigates crashes.

Gods will be watching

Follow #OpenSSL 1.0 setup.

GRID Autosport

Follow #OpenSSL 1.0 setup.

Black screen when trying to play

Add LC_ALL=C to your launch options.

Hack 'n' Slash

Crashes when trying to load a game

#Prepend /usr/lib to LD_LIBRARY_PATH.

Hacker Evolution

Requires lib32-sdl2_mixer.

Half-Life 2 and episodes

Cyrillic fonts problem

This problem can be solved by deleting "Helvetica" font.

Hammerwatch

The game does not start via Steam

#Prepend /usr/lib to LD_LIBRARY_PATH.

No sound

Hammerwatch opens with a popup: "Sound Error" -- "Could not initialize OpenAL, no sounds will be played. Try updating your OpenAL drivers."

OpenAL, which Hammerwatch uses, defaults to PulseAudio. To change that, add the following line to /etc/openal/alsoft.conf:

drivers=alsa,pulse

This way, Hammerwatch will use ALSA. This solution was found here.

Harvest: Massive Encounter

Dependencies:

Compatibility

Game refuses to launch and throws you to library installer loop. Just edit gamedir/run_harvest and remove everything but:

#!/bin/bash
exec ./Harvest

Hatoful Boyfriend

Japanese text invisible

Install wqy-microhei and wqy-microhei-lite.

Hyper Light Drifter

The controller does not work

Install lib32-sdl2 and add LD_PRELOAD=libSDL2.so to your launch options.

See the following Steam Community discussions:

It is suggested to run the next_update branch to get new fixes, there however currently is a libcurl segfault keeping it from starting without special workarounds.

Missing libcurl.so.4 or version CURL_OPENSSL_3 not found

Install lib32-libcurl-compat and add LD_PRELOAD=libcurl.so.3 to your launch options.

The Impossible Game

Dependencies:

The Inner World

Requires java-commons-codecAUR for sound support.

Bringing up the inventory or main menu

Hold the tab key.

Cutscenes

The game has cutscenes. It starts directly with a cutscene before you start the actual game in the backyard. To see these cutscenes you need to use Oracle's Java instead of the openjdk.

Furthermore you need the package ffmpeg-compat-55AUR.

There seem to be problems with the Steam overlay. Try to run the game directly with gamedir/TIW_start.sh.

Note that cutscenes open in a new window. So pay attention to that and switch to the new window to enjoy the movies.

See the Steam Forums for details.

Interloper

Requires alsa-lib.

Game does not start

The game can sometimes segfault due to an incompatibility with the Steam Runtime's libasound.so.2. See Steam runtime issues.

Invisible Apartment

Requires qt5-multimedia.

Game does not start

If the game does not run when you launch it via Steam, try to directly run ./ia1 in the game directory.

Joe Danger 2: The Movie

Requires lib32-libpulse.

Compatibility

Game only worked after obtaining from the Humble Bundle directly and lib32-libpulse was installed.

Kerbal Space Program

See Kerbal Space Program.

Killing Floor

Cannot change screen resolution

If trying to modify the resolution in-game crashes your desktop environment, edit ~/.killingfloor/System/KillingFloor.ini:

[WinDrv.WindowsClient]
WindowedViewportX=width
WindowedViewportY=height
FullscreenViewportX=width
FullscreenViewportY=height
MenuViewportX=width
MenuViewportY=height

[SDLDrv.SDLClient]
WindowedViewportX=width
WindowedViewportY=height
FullscreenViewportX=width
FullscreenViewportY=height
MenuViewportX=width
MenuViewportY=height

Windowed mode

Uncheck fullscreen in the options menu, and press Ctrl+g to stop mouse capturing.

Stuttering sound

KillingFloor comes with its own OpenAL library gamedir/System/openal.so.

Back it up, install openal or lib32-openal (if using a 64bit system).

Then symlink the installed system library (/usr/lib32/libopenal.so.1 or /usr/lib/libopenal.so.1) to openal.so.

Left for Dead 2

Missing Chinese font

L4D2 Requires wqy-zenhei. Or add the following lines to ~/.config/fontconfig/fonts.conf

        <match target="pattern">
               <test qual="any" name="family">
                       <string>WenQuanYi Zen Hei</string>
               </test>
               <edit name="family" mode="assign" binding="same">
                       <string>Source Han Sans CN</string>
               </edit>
       </match>

Lethal League

Requires lib32-glew1.10.

Life is Strange

Requires lib32-librtmp0.

Little Racers STREET

Install sdl2_mixer.

Move/backup gamedir/lib64/libSDL2_mixer-2.0.so.0.

Symlink /usr/lib/libSDL2_mixer-2.0.so.0 to gamedir/lib64/libSDL2_mixer-2.0.so.0.

The Long Dark

Game does not start

The 64-bit version fails to start. Either use the 32-bit version tld.x86 in the game directory or start the 64-bit version like so:

LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 ./tld.x86_64

Game starts, but some overlay text is missing and cutscenes shows black screen

In addition to the command above, add the following to the Steam launch command:

-screen-fullscreen 0 -screen-width WIDTH_PIXELS -screen-height HEIGHT_PIXELS

For example, if you have a screen of resultion 1280x720 and are launching the x64 version from the terminal (within the directory which contains the binaries), the full command would be:

LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 ./tld.x86_64 -screen-fullscreen 0 -screen-width 1280 -screen-height 720

and from Steam, the complete game launch options would be:

LD_PRELOAD=~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0 %command% -screen-fullscreen 0 -screen-width 1280 -screen-height 720

Cutscenes are still black

Turn off Vertical Sync in the Display options, and/or set POST FX to Low in the Quality options, and/or turn global Quality options down a notch.

Cursor disappears

Go to Options > Controls, and set mouse locking to unlocked.

The options is visible only if you're navigating using your (invisible) mouse. It will not show up when navigating with a controller. One solution is to go to Options -> Controls with a controller before switching to the mouse and trying to blindly it the setting.

Mark of the Ninja

Bad sound

#Prepend /usr/lib to LD_LIBRARY_PATH.

Metro: Last Light

The game does not allow you to change its resolution on a multi-monitor setup on GNOME with the AMD Catalyst drivers. A temporary workaround is to disable the side monitors. Jason over at unencumbered by facts managed to get it working with his multi-monitor setup using a single display server, he however is using Nvidia.

Metro: 2033 Redux

No sound

The game does not properly support pulseaudio, so you will have to use ALSA. Add this to the games launch options in Steam: "SDL_AUDIODRIVER=alsa %command%" In your $HOME directory create the file ".asoundrc" get your card/device number with "aplay -l" Add the following to your .asoundrc (replace card and device no with the one you got from "aplay -l")

pcm.!default { 
    type hw
    card 0
    device 0
} 

ctl.!default {
    type hw
    card 0
    device 0 
}

Before starting the game make sure to kill pulseaudio with "pulseaudio -k"

Middle-earth: Shadow of Mordor

Floating heads

Add __GL_ShaderPortabilityWarnings=0 to your launch options.

Mount & Blade: Warband

Segmentation fault (core dumped) with wayland

Use Xorg instead.

Multiwinia

Requires lib32-openal.

Crash on startup

If Multiwinia crashes on startup on X64 systems, force launching the 32-bit executable by replacing gamedir/run_steam.sh with the following script:

#!/bin/sh
./multiwinia.bin.x86

See [4].

Natural Selection 2

sndioAUR is required.

The environment variable SDL_VIDEODRIVER must not be set to wayland. Try setting SDL_VIDEODRIVER to x11 if it still does not work.

Nuclear Throne

Missing libcurl.so.4 or version CURL_OPENSSL_3 not found

Install lib32-libcurl-compat and add LD_PRELOAD=libcurl.so.3 to your launch options.

Penumbra: Overture

Dependencies:

Windowed mode

There is no in-game option to change to the windowed mode, you will have to edit ~/.frictionalgames/Penumbra/Overture/settings.cfg to activate it.

Find FullScreen="true" and change it to FullScreen="false", after this the game should start in windowed mode.

The Polynomial

Dependencies:

Steam for Linux issue #2721

Segfaults during program start on 64-bit systems

The game segfaults during program start because of the LD_LIBRARY_PATH setting in the launcher script. Edit gamedir/Polynomial64, and comment out the LD_LIBRARY_PATH variable. Make sure to put the ./bin/Polynomial64 "$@" command on a new line.

Portal 2

Game does not start

Several OpenGL-related errors (such as PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0! or libGL error: driver pointer missing) are caused by Portal 2 bundling an old libstdc++ file. This error is especially common with open source Radeon drivers (radeonsi). See Steam runtime issues.

A problem with libstdc can be fixed by adding LD_PRELOAD='/usr/$LIB/libstdc++.so.6' to your launch options.

Resolution too low

When the game starts with a resolution so low that you cannot reach the game settings, start the game in windowed mode by setting the launch option -windowed.

Missing non Latin font

Portal and Portal2 use Helvetica, add the following lines to ~/.config/fontconfig/fonts.conf:

<match target="pattern">
    <test qual="any" name="family">
        <string>Helvetica</string>
    </test>
    <edit name="family" mode="assign" binding="same">
        <string>Source Han Sans CN</string>
    </edit>
</match>

Prison Architect

ALSA error when using PulseAudio

The error:

ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave

was resolved by installing:

per PulseAudio#ALSA.

Project Zomboid

Requires jre7-openjdk.

No sound

#Prepend /usr/lib to LD_LIBRARY_PATH.

In the game, go to the options and set all audio to the proper volume.

Pyre

Game Does not Starts

$ rm ~/.local/share/Steam/SteamApps/common/Pyre/lib64/libSDL2-2.0.so.0

If this doesn't work, downgrade sdl2.

$ pacman -U https://archive.archlinux.org/packages/s/sdl2/sdl2-2.0.6-2-x86_64.pkg.tar.xz

Then add sdl2 to IgnorePkg in /etc/pacman.conf.

IgnorePkg = sdl2

Redshirt

Requires lib32-libpulse if you use PulseAudio.

Revenge of the Titans

Requires libxtst and lib32-libxtst.

Risk of Rain

Requires lib32-libcurl-compat. Then symlink it with this command :

$ ln -s /usr/lib32/libcurl.so.3 ~/.steam/steam/steamapps/common/Risk\ of\ Rain/lib/libcurl.so.4

Rock Boshers DX: Directors Cut

Requires lib32-libcaca.

Saints Row IV

Game fails to launch after update to new Nvidia drivers

Tango-inaccurate.pngThe factual accuracy of this article or section is disputed.Tango-inaccurate.png

Reason: General settings not specific to this game (Discuss in Talk:Steam/Game-specific troubleshooting#)

Add LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libGLX_nvidia.so to your launch options.

Game causes GPU lockup with mesa drivers

Saints Rows IV can cause a GPU lockup when trying to play on certain AMD hardware using open source drivers: Bug 93475.

A workaround is to add R600_DEBUG=nosb to your launch options.

Serious Sam 3: BFE

No audio

Try running:

# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
# ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/

If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:

~/.alsoftrc
[general]
drivers = alsa
[alsa]
device = default
capture = default
mmap = true

Songbringer

Launch error with wanyland

Install glfw-x11 ,then add this line to launch options:

LD_PRELOAD=/usr/lib/libglfw.so.3 %command%


Space Pirates and Zombies

Requires lib32-openal.

No audio

Try running:

# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
# ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/

If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:

~/.alsoftrc
[general]
drivers = alsa
[alsa]
device = default
capture = default
mmap = true

Spacechem

Dependencies:

Game crash

The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.

To solve this just remove the three files libSDL-1.2.so.0, libSDL_image-1.2.so.0, libSDL_mixer-1.2.so.0 from the game directory.

Splice

Requires glu.

Star Wars Battlefront II

Star Wars Battlefront 2's Steam version running under Wine has a bug which causes it to take forever to load a game. The solution is to compile a custom Wine version with the patch from this WineHQ bug comment.

In order to use the patched wine version with PlayOnLinux, copy the completely patched and compiled wine-1.7.55 folder to ~/.PlayOnLinux/wine/linux-x86/.

The Stanley Parable

Game won't start

As discussed in the Steam store page, remove bin/libstdc++.so.6 from the game folder.

Shadow Tactics: Blades of the Shogun

Dependencies:

Steel Storm: Burning Retribution

Start with black screen

The game by default tries to launch in fullscreen mode with a resolution of 1024x768, which doesn't work on some devices (for example the Samsung Series9 laptop with Intel hd4000 video).

Launch the game in windowed mode by adding -window to your launch options. Then change the resolution in-game.

Stephen's Sausage Roll

No sound

If using native libraries[broken link: invalid section] and libpulse is installed, Unity may try to use that library for sound and fail. To test if this is the problem, try removing libpulse or renaming the package files that are named libpulse-simple*. To see which libpulse files are relevant, run:

$ pacman -Qql libpulse | grep /usr/lib/libpulse-simple
/usr/lib/libpulse-simple.so
/usr/lib/libpulse-simple.so.0
/usr/lib/libpulse-simple.so.0.1.0

If renaming any of those files works for you, you can proceed with the following instructions (revert any renaming you just did). Browse to the game's directory:

$ cd "$HOME/.steam/root/steamapps/common/Stephen's Sausage Roll"

And create a sub-directory that we can use to hold 0-byte look-alike library files:

$ mkdir noload/

Use touch to create 0-byte versions of the above files that we want the dynamic linker to skip, e.g.:

$ touch noload/{libpulse-simple.so,libpulse-simple.so.0,libpulse-simple.so.0.1.0}
Note: Only a 0-byte libpulse-simple.so.0 file may be required.

After you have created these 0-byte files, you can now attempt to run the game binary directly, telling the dynamic linker to use our 0-byte files:

$ LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" ./Sausage.x86_64

If everything works up to this point, you can amend the launch options in Steam to be:

LD_LIBRARY_PATH="noload/:$LD_LIBRARY_PATH" %command%

Again, this should work because Steam checks for a noload/ directory relative to the game's directory. The dynamic linker should respect the $LD_LIBRARY_PATH variable and fail to load the necessary libpulse files. The game should then fallback to plain ALSA.

Superbrothers: Sword & Sworcery EP

Dependencies:

The game bundles an outdated version of libstdc++ which prevents the game from starting. [5] The following can be observed when you run Steam and S&S from the terminal:

libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: i965_dri.so
libGL error: driver pointer missing
libGL error: failed to load driver: i965
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast

To solve this problem remove gamedir/lib/libstdc++.so.6*. After that the game will use the libstdc++ from Steam.

System Shock 2

You get these errors when running it with the native client:

C:\windows\system32\winedevice.exe: symbol lookup error: /usr/lib32/libX11.so.6: undefined symbol: xcb_wait_for_reply64
C:\windows\system32\wineboot.exe: symbol lookup error: /usr/lib32/libX11.so.6: undefined symbol: xcb_wait_for_reply64

Just delete or rename the libxcb library it got shipped with:

mv /mnt/olhdd/steam/steamapps/common/SS2/lib/libxcb.so.1{,.old}
mv /mnt/olhdd/steam/steamapps/common/SS2/lib/libxcb.so.1.1.0{,.old}

Tabletop Simulator

CJK characters not showing in game

Install wqy-microhei and wqy-microhei-lite.

Team Fortress 2

Requires lib32-libpng12.

HRTF setup

Assuming HRTF (head-related transfer function) has been properly set up in the operating system, HRTF won't be enabled unless you disable the original processing. To do so, use

dsp_slow_cpu 1

For best results, also change the following:

snd_spatialize_roundrobin 1
dsp_enhance_stereo 0
snd_pitchquality 1

Loading screen freeze

If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.

No audio

It happens if there is no PulseAudio in your system. If you want to use ALSA, you need to launch Steam or the game directly with SDL_AUDIODRIVER=alsa (From SteamCommunity).

If it still does not work, you may also need to set the environment variable AUDIODEV. For instance AUDIODEV=Live. Use aplay -l to list the available sound cards.

Slow loading textures

If you are using Chris' FPS Configs or any other FPS config, you may have set mat_picmip to 2. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to -1, the default.

Terraria

See the KNOWN ISSUES & WORKAROUNDS​ section of the release announcement.

This War of Mine

Game does not start

This happens because of an incompatibility with the newer version of lib32-curl. To fix the problem you need to remove libcurl.so.4 from the game directory.

Sound glitches with Steam native

The bundled libOpenAL might not work correctly, try symlinking /usr/lib32/libopenal.so to gamedir/libOpenAL.so.

Ticket to Ride

Dependencies:

As lib32-gstreamer0.10-base is quite hard to build you can use alucryd-multilib repo for this package

Tomb Raider

Game immediately closes when running with steam-native

Tomb Raider has a very heavy amount of dependency on the Steam runtime, the easiest solution is to just run it using the runtime. You can do so by setting the following as the launch option:

~/.steam/root/ubuntu12_32/steam-runtime/run.sh %command%

Steam Controller not working in-game

If your Steam Controller is correctly recognized and paired but still not working in-game try the following:

  • In Steam, non Big Screen, go to Settings > Account > Beta participation > Change... and in the dropdown select box select Steam Beta Update
  • Restart Steam
  • Go to Big Screen and start Tomb Raider

Correctly recognized means you can control the desktop mouse and Steam in Big Picture mode and the controller is shown in the Big Picture settings.

Total War: Rome II

Total War Rome II's Steam version running under Wine can have some problems. If the game freezes at launch, make sure you have installed lib32-mpg123 as well as directx9 and vcrun2005/8/10 installed via winetricks.

winetricks directx9 vcrun2005 vcrun2008 vcrun2010

If the game runs poorly outside of the main menu, try disabling opengl.

winetricks glsl=disable

Tower Unite

Graphical Glitches

This is a known issue, and it occurs because the shaders had not been ported to Linux yet by the developers. To minimize glitches and make the game playable add -opengl4 to your launch options, set Ocean Quality to "Potato" and Effects Quality to "Low" in the game settings.

Towns / Towns Demo

Requires Java.

Transistor

Crash on launch / FMOD binding crash / audio issues

Add the following environment variable to your launch options:

LD_PRELOAD='/usr/lib/libstdc++.so.6:/usr/lib/libgcc_s.so.1:/usr/lib/libxcb.so.1:/usr/lib/libasound.so.2'

Otherwise, run the game via shell and set up proper audio device for FMOD, as discussed in [6].

Also, check out this thread [7].

Transmissions: Element 120

Dependencies:

Troubleshooting

Make sure you have all libraries installed. Above the standard set required by Steam runtime, the game requires few additional ones. The typical error message that indicates that is

AppFramework : Unable to load module vguimatsurface.so!

To find missing dependencies go into the game directory and run:

LD_LIBRARY_PATH=bin ldd bin/vguimatsurface.so

Look for entries that say not found.

Trine 2

Dependencies:

Colors

If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)

Sound

Tango-inaccurate.pngThe factual accuracy of this article or section is disputed.Tango-inaccurate.png

Reason: General settings not specific to this game (Discuss in Talk:Steam/Game-specific troubleshooting#)

If sound plays choppy, try:

/etc/openal/alsoft.conf
drivers=pulse,alsa
frequency=48000

Resolution

If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit ~/.frozenbyte/Trine2/options.txt and change the options ForceFullscreenWidth and ForceFullscreenHeight to the resolution of your monitor on which you want to play the game.

Tropico 5

Blank screen with sound only on startup

Add MESA_GL_VERSION_OVERRIDE=4.0 and MESA_GLSL_VERSION_OVERRIDE=400 to your launch options.

Unity of Command

Requires lib32-pango.

Squares

If squares are shown instead of text, try removing gamedir/bin/libpangoft2-1.0.so.0.

No audio

If you get this error:

ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so

Try running:

# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
# ln -s /usr/lib32/alsa-lib/libasound_module_pcm_pulse.so /usr/lib/i386-linux-gnu/alsa-lib/

Unity3D

Games based on the Unity3D engine, like War For The Overworld or Pixel Piracy may need the package lsb-release to understand that they run on Linux and work properly.

Locale settings

Games made in C# often have a problem with some locales (e.g. Russian, German) because developers don't specify locale-agnostic number formatting. This can result in some game screens loading only partially, problems with online features or other bugs.

To work around this, use the launch option LC_ALL=C.

Affected games: FORCED, Gone Home, Ichi, Nimble Quest, Syder Arcade.

Unity 5 sound problems

The sound system in Unity 5 changed and to be able to play games created with it you must most likely install and run PulseAudio.

Another solution is to disable the Steam runtime: in the launch options for the game, write this: LD_LIBRARY_PATH="" %command%

Another solution is to prevent Unity from trying to use pulseaudio using pulsenomoreAUR package from the AUR. Once it is installed, use the following as launch options :/usr/bin/pulsenomore %command%

Affected games: Kerbal Space Programm, SUPERHOT, ClusterTruck

Game launching on wrong monitor in fullscreen mode

Unity games that do not support monitor selection will most likely launch the game on a wrong monitor.

The problem is that Unity games write the default param <pref name="UnitySelectMonitor" type="int">-1</pref> to the game config file.

This will lead to the game launching on a non-primary monitor.

When changing to value into <pref name="UnitySelectMonitor" type="int">0</pref> for the according game, the game will start on the correct (primary) monitor.

A Unity game config file usually resides in ~/.config/unity3d/CompanyName/ProductName/prefs.

Affected games: Cities: Skylines, Tablestop Simulator, Assault Android Cactus, Wasteland 2, Tyranny, Beat Cop.

Be aware that some games do not support setting that parameter, it will simply be ignored. This is the case for Pillars of Eternity, Kentucky Route Zero, Sunless Sea.

Chinese/Japanese/Korean display bug

Install wqy-microhei and wqy-microhei-lite. Then

#fc-cache -fv

Unrest

Requires fluidsynth.

War Thunder

No audio

If there is no audio after launching the game, install pulseaudio-alsa.

Blank screen

If having a green or blank screen on startup, add MESA_GL_VERSION_OVERRIDE=4.1COMPAT to your launch options. [8] [9]

Warhammer 40,000: Dawn of War II

Dependencies:

The start script does not point to the right direction of libasound.so.2.

To fix it open gamedir/DawnOfWar2.sh and replace the following lines:

HAS_LSB_RELEASE=$(command -v lsb_release)
if [ -n "${HAS_LSB_RELEASE}" ] && [ "$(lsb_release -c | cut -f2)" = "trusty" ]; then
	LD_PRELOAD_ADDITIONS="/usr/lib/x86_64-linux-gnu/libasound.so.2:${LD_PRELOAD_ADDITIONS}"
fi 

with:

LD_PRELOAD_ADDITIONS="/usr/lib64/libasound.so.2:${LD_PRELOAD_ADDITIONS}"

Worms W.M.D

The game includes several workarounds in the Run.sh script, however these may not work and it is easy to get the game running without this script.

First, try running the game directly from its SteamApps directory (usually ~/.steam/steam/steamapps/common/WormsWMD/Worms W.M.Dx64). If you get a "No such file or directory" error about libcurl-gnutls, install libcurl-gnutls. If the game crashes after playing the intro movies, add the Steam Runtime dbus libraries to the game's library directory:

$ ln -s ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/*dbus* ~/.steam/steam/steamapps/common/WormsWMD/lib

Now the game should run using the default "Play Worms W.M.D" option. See also Steam community discussions [10] and [11].

On some systems there are terrain bugs where holes in terrain are not rendered properly and worms can fall through terrain unexpectedly. These bugs can make the game unplayable in many situations and there is no known fix for them.

Witcher 2: Assassin of Kings

Dependencies:

Game does not start

If the game does not run, enable error messages:

$ cd "$HOME/.steam/root/steamapps/common/the witcher 2"
$ LIBGL_DEBUG=verbose ./witcher2

Wizardry 6: Bane of the Cosmic Forge

Requires DOSBox.

To fix the crash at start, open gamedir/dosbox_linux/launch_wizardry6.sh and:

  1. comment the line export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:./libs
  2. change the beginning of the line starting with exec ./dosbox to exec dosbox

World of Goo

Changing resolution

To change the game resolution edit the Graphics display section in gamedir/properties/config.txt. For example:

<!-- Graphics display -->
<param name="screen_width" value="1680" />
<param name="screen_height" value="1050" />
<param name="color_depth" value="0" />
<param name="fullscreen" value="true" />
<param name="ui_inset" value="10" />

XCOM

Dependencies:

Hangs on startup

See Steam runtime issues.

If you are running a hybrid graphics system, try:

__GL_THREADED_OPTIMIZATIONS=0 primusrun %command%

Graphical glitches on Intel HD

XCOM may not recognize the SDL2 shared libraries shipped with the Steam runtime. Check if the binary finds all required files and install missing packages if necessary (sdl2 and sdl2_image).

ldd ~/.steam/root/steamapps/common/XCom-Enemy-Unknown/binaries/linux/game.x86_64