Steam/Game-specific troubleshooting

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Reason: Lots of content duplication, highly dubious "solutions" (Discuss in Talk:Steam/Game-specific troubleshooting#)

See Steam for the main article, and Steam/Troubleshooting for generic troubleshooting.

Note: Steam installs library dependencies of a game to a library directory, but some are missing at the moment. Report bugs involving missing libraries on Valve's bug tracker on their GitHub page before adding workarounds here, and then provide a link to the bug so it can be removed as the problems are fixed.
Tip: If a game fails to start, a possible reason is that it is missing required libraries. You can find out what libraries it requests by running ldd game_executable. game_executable is likely located somewhere in ~/.steam/root/SteamApps/common/. Please note that most of these "missing" libraries are actually already included with Steam, and do not need to be installed globally.


Air Brawl


Menus are missing text/blacked out

Air Brawl seems to require some fonts that are missing, installing the package gnu-free-fonts may fix it.

Amnesia: The Dark Descent


And Yet It Moves



Game refuses to launch and one of the following messages can be observed on console

 readlink: extra operand ‘Yet’
 Try 'readlink --help' for more information.


 This script must be run as a user with write priviledges to game directory

To fix this, use:

~/.steam/root/SteamApps/common/And Yet It Moves/
#ayim_dir="$(dirname "$(readlink -f ${BASH_SOURCE[0]})")"
ayim_dir="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")"




Follow the same steps as Defender's Quest


Mouse pointer gets stuck in one direction

If the mouse pointer gets stuck in any one direction, the game becomes unplayable. You may try:

#<JoystickEnabled on=”1″ />
<JoystickEnabled on=”0″ />

If that does not fix the issue, unplug any joystick or joystick adapter devices you may have plugged in.

Audiosurf 2


Binding of Isaac: Rebirth


No sound

Right click on Binding of Isaac: Rebirth on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:

LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%

In the game, go to the options and set all audio to the proper volume.

Borderlands 2

Syncing save games

Steam Cloud syncing does not (intentionally) work between platforms. With that said gave save files can be manually moved between systems. Save locations can be found here: Once backed up to a FAT32 or other cross-compatible file-system thumbdrive (or the cloud), move the saved files to your GNU/Linux system, locate your saved file location, and move into the 17-digit long numeric file name. If previous saves on your GNU/Linux system can be deleted you can do so now. The key fix that I found was a need to change the ownership, group, and permissions. I used chown steam:steam * and then chmod 0660 * to get my moved saved files to work.

Using Ctrl Key

Borderlands 2 does not allow the Ctrl key to be used by default. The game seems to be accessing keycodes and not keysyms, therefore xmodmap has no affect. A workaround is using setkeycodes to map the Ctrl-scancode to some other key, as described in Map scancodes to keycodes#Using setkeycodes. I use setkeycodes 0x1d 56 (as root) to map Ctrl to Alt before starting the game and setkeycodes 0x1d 29 to restore the default.

Logging into SHiFT

The Linux version of Borderlands 2 expects to be run on Ubuntu, as that is the "officially" supported distro for Steam. As a result of this, when attempting to log in to SHiFT, it will fail, claiming the server is not available. Using strace, it can be seen that it fails to connect to the server because it cannot load SSL certificates from /usr/lib/ssl, which is the Ubuntu filesystem spec. Arch uses /etc/ssl. This can be fixed by symlinking /etc/ssl to /usr/lib/ssl, like so:

# ln -s /etc/ssl /usr/lib/ssl

You will now be able to log into SHiFT to redeem SHiFT codes.

Borderlands the Pre-Sequel

Borderlands the Pre-Sequle (and maybe Borderlands 2) might not be able to connect to the Gearbox SHIFT-service, this is related to a wrong path to the available SSL certificates. This can be solved by creating a symbolic link from /etc/ssl to /usr/lib/ssl. See this comment on the steam dissuscion forum.

Cities in Motion 2

Dialog boxes fail to display properly

You will not be able to read or see anything, and you will have this in your logs:

Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: non-double matrix element
Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 69: wrong number of matrix elements

Workaround for the bug FS#35039 is available here (replace /etc/fonts/conf.d/10-scale-bitmap-fonts.conf).

Cities Skylines

Textures not rendering properly

In Steam client set launch properties for game:


Civilization V

Stuttering sound with PulseAudio

See PulseAudio/Troubleshooting#Laggy sound.

Counter-Strike: Global Offensive (CS:GO)

Game runs on the wrong screen

GitHub Counter-Strike: Global Offensive issue #60

If it happens, you can fix it by going into fullscreen windowed or windowed mode and then dragging the game onto the correct monitor. After you go back in fullscreen, the game should be on the correct monitor.

Cannot reach bottom of the screen on menues

GitHub Counter-Strike: Global Offensive issue #594

If you have a secondary monitor you might have a part of your lower screen you cannot reach on menues. If on Gnome you can try to open the overview (Super key) and drag the game to the other monitor and back.

If you are not on Gnome or dragging the window back and forth did not work you can try to install and run this command, where X and Y is the offset of the window and H and W is the size.

wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,X,Y,H,W

Example: SecondaryMonitor: on the left 2560x1600, GamingMonitor: on the right 2560x1440).

wmctrl -r "Counter-Strike: Global Offensive - OpenGL" -e 0,2560,0,1600,1200

Here X and Y is 0,2560 to move the window to the monitor on the right and H and W 1600,1200 is set to match the ingame resolution.

Audio is not synced

GitHub Counter-Strike: Global Offensive issue #45

See PulseAudio/Troubleshooting#Laggy sound for a possible solution.

Unable to aim when in game

Unable to aim when in game. However, the mouse cursor does works in GUI such as main menu, game menu, etc. Add this line to your .bash_profile and relogin:


See also [1].

Mouse Deadzone

Small mouse movements (less than under 5 pixels per second) does not register on X or an OpenGL games.


sudo pacman -R x86-input-libinput libinput

Low Performance on AMD card using Catalyst proprietary driver ( <= 15.7 )


cd ~/.steam/steam/steamapps/common/Counter-Strike\ Global\ Offensive
mv csgo_linux hl2_linux

Now edit


and change




Brightness slider not working

First, find out your current display output name (connected one):

xrandr | grep -v disconnected | grep connected

In my case, it's

DFP9 connected


nano ~/.steam/steam/steamapps/common/Counter-Strike\ Global\ Offensive/

and add the following lines (change the OUTPUT_NAME to one you found with xrandr)

# gamma correction
xrandr --output <OUTPUT_NAME> --gamma 1.6:1.6:1.6 # play with values if required
while [ $STATUS -eq 42 ]; do
# restore gamma
xrandr --output <OUTPUT_NAME> --gamma 1:1:1
exit $STATUS

Crusader Kings II

Game is installed into $HOME/Steam/SteamApps/common/Crusader Kings II. Game can be started directly, without need of running Steam on background, using command $HOME/Steam/SteamApps/common/Crusader Kings II/ck2.

Saves are stored in $HOME/Documents/Paradox Interactive/Crusader Kings II/save games/. In the newest version (2.03), save-game files seem to be stored to $HOME/.paradoxinteractive/Crusader Kings II/. If your documents folder is empty, try looking there.


No audio

The default audio driver used by Crusader Kings 2 is for PulseAudio, so an override is necessary:


Odd Sized Starting Window

Enable full screen mode as the default. In ~/.paradoxinteractive/Crusader Kings II/settings.txt change fullscreen=no to fullscreen=yes.

Defender's Quest: Valley of the Forgotten



Game does not start

  • Package adobe-air-sdkAUR installs Adobe Air not in the place where the game expects it to be, fix this by creating a symlink (requires root permissions):
$ ln -s /opt/adobe-air-sdk/runtimes/air/linux/Adobe\ AIR /opt/Adobe\ AIR
  • Adobe AIR will want to check whether the EULA was accepted and fail in doing so. To fix it, issue the following commands (from under your user, not under root):
$ mkdir -p ~/.appdata/Adobe/AIR
$ echo 2 > ~/.appdata/Adobe/AIR/eulaAccepted
Note: By issuing these commands you're accepting Adobe Air's EULA.

Don't Starve

Dependencies (x86_64)


No sound

Right click on Don't Starve on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:

LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%

On the game, go to the option and set all audio to the proper volume.

Dota 2

Dependencies (x86_64)

Dependencies (Dota 2 reborn)


In-game font is unreadable

Start Steam (or Dota 2) with the environment variable:


Everything seems OK but the game doesn't start

If you run the game from the terminal and, although no error is shown, try disabling: Steam > Settings > In-Game > Enable Steam Community In-Game. Apparently the game The Book of Unwritten Tales has the same problem. It also describes a workaround that is untested in Dota 2.

Game runs on the wrong screen

GitHub Dota 2 issue #11

Game does not start with libxcb-dri3 error message

After a recent Mesa update, Dota 2 stopped working. The error message is:

SDL_GL_LoadLibrary(NULL) failed: Failed loading /usr/lib32/ undefined symbol: xcb_send_fd

Simply remove the bundled libxcb to force Steam to use the system-wide version. Restart Steam to apply.

$ find ~/.local/share/Steam -name 'libxcb*' -type f | grep -v installed | xargs rm
GitHub Steam issue #3204

Steam overlay

Steam distributes a copy of libxcb which is incompatible with the latest xorg libxcb. If you're having issues with steam overlay and on recent xorg try removing the bundled lib.

 mv ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/ /tmp/

See more information here:


Chinese Tips and player's name display problem

The Chinese characters in the Tips and player's name display block character.

The problem caused by some fonts package. It is known that the 'ttf-dejave', 'ttf-liberation' and 'ttf-ms-fonts' will cause the prolem, and the 'wqy-*', 'ttf-ubuntu-font-family', 'ttf-arphic-uming', 'ttf-linux-libertine' are safe. The other fonts family are not checked.

GitHub Steam issue #1688

Chinese input method problem

Dota2 is not compatible with CJK IME(Input Method Editor/Enhancer), such as Ibus and Fcitx. Chinese characters can't be typed in Dota2.GitHub Steam issue 493

The possible solution

Compile the `libSDL` with fcitx or ibus support, then replace `Game Folder/dota 2 beta/bin/` with your version.

LibSDL+Fcitx Source
The solutions issues

Dwarfs F2P



Game does not start

There was a bug that stopped Steam from fetching all the needed files. It should be resolved, if you still bump into this problem, try verifying integrity of game cache from game properties, local files tab.

If the game still crashes at startup, edit ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/ and change



Note: This file may be overwritten by updates or by verifying integrity of game cache. You may need to modify it again.

If these do not help, you may have outdated libraries in the game installation folder that are crashing the game on startup. Try moving/removing the following files out of ~/.local/share/Steam/SteamApps/common/Dwarfs - F2P/ to fix it:,,,

Game crashes

In some cases, the game crashes about 2 minutes before the end of every arcade. This bug has been reported, but there's no known solution to it.

Dynamite Jack



Sound Issues

When running on 64-bit Arch Linux, there may be "pops and hisses" when running Dynamite Jack. This could be caused by not having STEAM_RUNTIME=0 set. (However, even with STEAM_RUNTIME=0 set, the game may still sometimes start with this issue. Exiting and restarting the game seems to make the problem go away.)

Game does not start

If running steam with the STEAM_RUNTIME=0, Dynamite Jack may have a problem starting. Check the steam error messages for this message:

/home/<USER>/.local/share/Steam/SteamApps/common/Dynamite Jack/bin/main: error while loading shared libraries: cannot open shared object file: No such file or directory

Install lib32-sdl from multilib and Dynamite Jack should start up.

Football Manager 2014

This game will not run when installed on an XFS or reiserfs filesystem. Workaround is to install on an ext4 filesystem.


This game has 32-bit and 64-bit binaries. For unknown reason, steam will launch the 32-bit binary even on 64-bit Arch Linux. When manually launching the 64-bit binary, the game starts, but cannot connect to Steam account, so you cannot play. So install 32-bits dependencies, and launch the game from Steam.


FTL: Faster than Light


Libraries are downloaded and and placed in the game's data directory for both architectures. As long as you run FTL by the launcher script (or via the shortcut in Steam) you should not need to download any further libraries.


After installation, FTL may fail to run due to a 'Text file busy' error (characterised in Steam by your portrait border going green then blue again). The easiest way to mend this is to just reboot your system. Upon logging back in FTL should run.

The Steam overlay in FTL does not function as it is not a 3D accelerated game. Because of this the desktop notifications will be visible. If playing in fullscreen, therefore, these notifications in some systems may steal focus and revert you back to windowed mode with no way of going back to fullscreen without relaunching. The binaries for FTL on Steam have no DRM and it is possible to run the game without Steam running, so in some cases that may be optimum - just ensure that you launch FTL via the launcher script in ~/.steam/root/SteamApps/common/FTL Faster than Light/data/ rather than the FTL binary in the $arch directory.

Problems with open-source video driver

FTL may fail to run if you are using an opensource driver for your video card. There are two solutions: install a proprietary video driver or delete (rename if you are unsure) the library "" inside ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/amd64/lib. This is if you are using a 64bit system. In case you are using a 32bit system you have to remove (rename) the same library located into ~/.steam/root/SteamApps/common/FTL\ Faster\ Than\ Light/data/x86/lib.

Game Dev Tycoon


Game does not start

Error about missing might appear, solution:

 # ln -s /lib/ /lib/

Garry's Mod


Game does not start

Error about missing might appear, solution:

 cd SteamLibrary/SteamApps/common/GarrysMod/bin/
 ln -s
 ln -s ../garrysmod/bin/ ./

Opening some menus causes the game to crash

Most menus work fine, but ones with checkboxes (LAN multiplayer, mounted games list) do not work at all. This is a bug in the menu code.

If you prefer the default menu style and do not mind a hacky solution: Simon311 has written code with instructions to fix it.

If you do not care for the default menu style and want a more stable but feature-incomplete solution, Facepunch developer robotboy655 has written a new menu.

Game crashes after attempting to join server

While in the process of joining a server, downloading resources, etc, the game seems to hang and after a while, perhaps during the "sending client info" portion the game crashes, usually without any error messages. Error does not give much information, however, the process for Garry's mod is killed.

This issue arises more often when joining servers with many addons like DarkRP servers specifically.

The Problem seems to correlate with a weak GPU and the game is timing out from the server, so if the GPU is the problem, lowering the graphics settings to minimum fixes the problem until you can upgrade ;).

Hack 'n' Slash


The game starts but craches when loading a new or saved game

This seems to be the same issue as with Hammerwatch. Right click on Hack 'n' Slash on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:

LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%

Hacker Evolution [Untold, Duality]


Half-Life 2 & episodes

Cyrillic fonts problem

This problem can be solved by deleting "Helvetica" font.



The game not starting from Steam GUI

Right click on Hammerwatch on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:

LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%

No sound

Hammerwatch opens with a popup: "Sound Error" -- "Could not initialize OpenAL, no sounds will be played. Try updating your OpenAL drivers."

OpenAL, which Hammerwatch uses, defaults to PulseAudio. To change that, add the following line to /etc/openal/alsoft.conf:


This way, Hammerwatch will use ALSA. This solution was found here.

Harvest: Massive Encounter



Game refuses to launch and throws you to library installer loop. Just edit ~/.steam/root/SteamApps/common/Harvest Massive Encounter/run_harvest and remove everything but

 exec ./Harvest

Hatoful Boyfriend

Japanese text invisible

Install wqy-microhei and wqy-microhei-lite.

The inner world

Bringing up the inventory or main menu

Hold the <tab> key.


Sound support

Install java-commons-codecAUR from the AUR to get sound support.


The game has cutscenes. It starts directly with a cutscene before you start the actual game in the backyard. To see these cutscenes you need to use Oracle's Java instead of the openjdk.

Install jreAUR from the AUR and run

archlinux-java set java-8-jre/jre

as root. Furthermore you need the package ffmpeg-compat. Currently this package is in the community repository.

There seem to be problems with Steam Overlay. Try to run the game directly with ~/Steam/SteamApps/common/TheInnerWorld/

Note that cutscenes open in a new window. So pay attention to that and switch to the new window to enjoy the movies.

See the Steam Forums for details.



Game does not launch

Game can sometimes segfault due to an incompatibility with the Steam Runtime's Delete the bad library:

 rm ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/

Invisible Apartment


Game does not run

Game does not run if you try to launch it via Steam, but you can run it directly if you run the following in terminal

 /home/<username>/.steam/steam/SteamApps/common/Invisible\ Apartment/ia1

where for <username> you put your Linux username.

Joe Danger 2: The Movie



Game only worked after obtaining from the Humble Bundle directly and lib32-libpulse was installed.

Kerbal Space Program


Game never progresses past initial loading

To fix this, set:


No text display

The game requires Arial and Arial Black fonts, provided by the ttf-ms-fontsAUR package.

Another alternative is to try to install the ttf-freefont package. This worked using KSP 0.90.0 on x86_64 Arch Linux.

Graphics flickering when using primusrun

Run with PRIMUS_SYNC=2 (but you will get reduced frame rate this way)

Game crashes when accessing settings or saves on 64 bit systems on Steam

In the properties for Kerbal Space program, set a launch option of:

LC_ALL=C %command%_64

Locale settings

See if you have troubles with building Ships.

No audio on 64-bit systems

Run the 64-bit executable.

Steam launches the KSP.x86 executable vs. the KSP.x86_64 executable. Navigate to:

/home/$USER/.local/share/Steam/SteamApps/common/Kerbal\ Space\ Program/ 

Launch with:


Or you can simply right click on "Kerbal Space Program" in your game list, click Properties, click SET LAUNCH OPTIONS, then add this:

LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" LC_ALL=C %command%_64

Black ingame textures

Disable "Edge Highlighting (PPFX)" in graphics settings ingame.

See also

Killing Floor


Screen resolution

Killing Floor runs pretty much from scratch, although you might have to change in-game resolution screen as the default one is 800x600 and a 4:3 screen format. If you try to modify screen resolution in-game, it might crash your desktop enviroment. To fix this, please set the desired resolution screen size by modifing your ~/.killingfloor/System/KillingFloor.ini with your prefered editor.





Note: Replace all the ???? with the corresponding numbers according the desired resolution. If you have an 1366x768 screen and want to use it at it's fullest, change all the Viewport fields to something like ViewportX=1366 and ViewportY=768 in the corresponding areas.
Note: The dots in the middle indicate that there are more fields in that .ini file. But for screen resolution troubleshooting, you do not need to modify anything else.

Save the file and restart the game, it should work now.

Windowed mode

Uncheck fullscreen in the options menu, and use Ctrl+g to stop mouse capturing (that was non-obvious to discover..). This way you can easily minimize it and do other other things..and let your WM handle things.

Stuttering Sound

KillingFloor comes with its own (called To use system lib instead install openal or lib32-openal (if using 64bit system). Then go to $HOME/Steam/SteamApps/common/KillingFloor/System. and rename to Then create symlink to /usr/lib32/ or /usr/lib/ called

Lethal League


Metro: Last Light

This game is not allowing to change its resolution on a multimonitor setup on GNOME with Catalyst drivers.

Attempted fixes

Various changes to the games config file was tried without success. wmctrl was not able to force the games resolution.

Hacky solution

Disabled the side monitors.

Possible solutions

Jason over at unencumbered by fact is using Nvidia drivers on his multimonitor setup. However he notes he is using a single display server setup. This is being explored.

Mark of the Ninja


Bad sound

Right click on Mark of the Ninja on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:

LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%



Crash on startup

If Multiwinia crashes on startup on X64 systems, force launching the 32-bit executable by replacing ~/.local/share/Steam/steamapps/common/Multiwinia/ with the following script:


See [6].

Natural Selection 2

Game mostly works out of the box.

No Sound

If there is no sound in-game. Try installing lib32-sdl, lib32-sdl2, and lib32-alsa-plugins

If this fails, try setting the game's launch options in Steam to:

LD_LIBRARY_PATH="/usr/lib32:$LD_LIBRARY_PATH" %command%

Penumbra: Overture


(Taken from penumbra-collectionAUR[broken link: archived in aur-mirror] and penumbra-overture-ep1-demoAUR[broken link: archived in aur-mirror])


Windowed mode

There is no in-game option to change to the windowed mode, you will have to edit ~/.frictionalgames/Penumbra/Overture/settings.cfg to activate it. Find FullScreen="true" and change it to FullScreen="false", after this the game should start in windowed mode.

Portal 2


Game does not start

Several OpenGL-related errors (such as PROBLEM: You appear to have OpenGL 1.4.0, but we need at least 2.0.0! or libGL error: driver pointer missing) are caused by Portal 2 bundling an old libstdc++ file. This error is especially common with open source Radeon drivers (radeonsi).

To remedy this, make Portal 2 use the system-wide file by setting the launch options to LD_PRELOAD='/usr/$LIB/' %command%.

More details and background info available here.

Prison Architect


ALSA error when using PulseAudio

The error: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave was resolved by installing:

per PulseAudio#ALSA

Project Zomboid


No sound

Right click on Project Zomboid on your game list, click on Properties, click on SET LAUNCH OPTIONS, then add this:

LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH" %command%

In the game, go to the options and set all audio to the proper volume.


Dependencies (x86_64)

Revenge of the Titans


Rock Boshers DX: Directors Cut


Serious Sam 3: BFE



No audio

Try running:

# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
# ln -s /usr/lib32/alsa-lib/ /usr/lib/i386-linux-gnu/alsa-lib/

If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:

drivers = alsa
device = default
capture = default
mmap = true

Sir, you are being hunted





Game crash

The shipped x86 version of Spacechem does not work on x64 with the game's own libSDL* files, and crashes with some strange output.

To solve this just remove or move the three files,, from ~/.steam/root/SteamApps/common/SpaceChem

Space Pirates and Zombies



No audio

Try running:

# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
# ln -s /usr/lib32/alsa-lib/ /usr/lib/i386-linux-gnu/alsa-lib/

If that does not work, try tweaking ~/.alsoftrc as proposed by the Steam community (Serious Sam 3: BFE uses OpenAL to output sound). If you are not using Pulse Audio, you may want to write the following configuration:

drivers = alsa
device = default
capture = default
mmap = true


Splice comes with both x86 and x64 binaries. Steam does not have to be running to launch this game.


Steel Storm: Burning Retribution


Start with black screen

The game tries to launch in 1024x768 resolution with fullscreen mode by default. It is impossible on some devices. (for example laptop Samsung Series9 with intel hd4000 video).

You can launch the game in windowed mode. To do this open game Properties in Steam, in General tab select "Set launch options..." and type "-window".

Now you can change the resolution in game.

No English fonts

If you use Intel video card, just disable S3TC in DriConf.

Strike Suite Zero


Superbrothers: Sword & Sworcery EP


Team Fortress 2


Making HRTF work

Assuming HRTF has been set up properly in the operating system, hrtf won't be enabled unless you disable the original processing. To do so, use

   dsp_slow_cpu 1

For best results, also change the following:

   snd_spatialize_roundrobin 1
   dsp_enhance_stereo 0
   snd_pitchquality 1


Loading screen freeze

If you are a non-english (speaking) user, you have to enable "en_US.UTF-8" in the locale.gen! Generate a new locale after that.

No audio

It happens if there is no PulseAudio in your system. If you want to use ALSA, you need to launch Steam or the game directly with SDL_AUDIODRIVER=alsa (From SteamCommunity).

If it still does not work, you may also need to set the environment variable AUDIODEV. For instance AUDIODEV=Live. Use aplay -l to list the available sound cards.

Slow loading textures

If you are using Chris' FPS Configs or any other FPS config, you may have set mat_picmip to 2. This spawns multiple threads for texture loading, which may cause more jittering and lag on Linux, especially on alternative kernels. Try setting it to -1, the default.

NVIDIA drivers

Some modern NVIDIA drivers do not seem to go well with Team Fortress 2. If you have some startup error complaining that a GL function is not available, you can fix this by putting your driver in compatibility mode. To do this, you need to change the launch options to:



See the KNOWN ISSUES & WORKAROUNDS​ section of the release announcement.

The Book of Unwritten Tales

If the game does not start, uncheck: Properties > Enable Steam Community In-Game.

The game may segfault upon clicking the Setting menu and possibly during or before gameplay. This is a known problem and you will unfortunately have to wait for a fix from the developer. A workaround (taken from the Steam forums) is to replace the game's with one from Debian's repositories. To do that download this deb file, extract it (with dpkgAUR -x libogre-*.deb outdir) and replace ~/.local/share/Steam/SteamApps/common/The Book of Unwritten Tales/lib/32/ with the one that comes with the .deb package.


The Book of Unwritten Tales: The Critter Chronicles

Because it's based on the same engine, the things that apply to The Book of Unwritten Tales also apply for this game.

To prevent the game from crashing at the very end when the credits are shown, change the size of the credits image as described here:

The Clockwork Man


The Polynomial


Steam for Linux issue #2721


Segfaults during program start on 64-bit systems

The game segfaults during program start because of the LD_LIBRARY_PATH setting in the launcher script. Edit ~/.local/share/Steam/SteamApps/common/ThePolynomial/Polynomial64, and comment out the LD_LIBRARY_PATH variable. Make sure to put the ./bin/Polynomial64 "$@" command on a new line.

This War of Mine


Game doesn't load

This happens because of a incompatibility of the newer version of lib32-glibc. To Fix the problem you need to download the version 2.20-6 of the lib, you can download it here, then extract the:

located in the archive and put on the main game folder: ~/.local/share/Steam/steamapps/common/This War of Mine/

Towns / Towns Demo

Crash on launch

Ensure you have Java installed.


Crash on launch / FMOD binding crash / Audio issues

Try running steam with following command

LD_PRELOAD='/usr/lib/' steam

Alternatively, right click on Transistor, go to Properties => Set Launch Options... and enter

LD_PRELOAD='/usr/lib/' %command%

This will force Steam to do the fix whenever Transistor is started, but allows Steam to be launched normally.

Otherwise, run the game via shell and set up proper audio device for FMOD, as discussed there [7].

Also, check out this thread [8]

Trine 2



  • If colors are wrong with FOSS drivers (r600g at least), try to run the game in windowed mode, rendering will be corrected. (bugreport)
  • If sound plays choppy, try:
  • If the game resolution is wrong when using a dual monitor setup and you can't see the whole window edit ~/.frozenbyte/Trine2/options.txt and change the options ForceFullscreenWidth and ForceFullscreenHeight to the resolution of your monitor on which you want to play the game.


Games based on the Unity3D engine, like War For The Overworld or Pixel Piracy may need the package lsb-release to understand that they run on Linux and work properly.

Locale Settings

Games made in C# often have a problem with some locales (e.g. Russian, German) because developers don't specify locale-agnostic number formatting. This can result in some game screens loading only partially, problems with online features or other bugs.

To work around this, set the game's launch options to LC_ALL=C %command%

Some of the affected games: FORCED, Gone Home, Ichi, Nimble Quest, Syder Arcade.

Unity 5 and PulseAudio

The sound system in Unity 5 changed and to be able to play games created with it you must most likely install and run PulseAudio.

Unity of Command



  • If squares are shown instead of text, try removing $HOME/Steam/SteamApps/common/Unity of Command/bin/

No audio

If you get this error:

ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/

Try running:

# mkdir -p /usr/lib/i386-linux-gnu/alsa-lib/
# ln -s /usr/lib32/alsa-lib/ /usr/lib/i386-linux-gnu/alsa-lib/



War Thunder


If having a green or blank screen at game start, set the MESA_GL_VERSION_OVERRIDE=4.1COMPAT environment variable. [9] [10]

Witcher 2: Assassin of Kings



If the game does not run, enable error messages:

cd "${HOME}/.local/share/Steam/SteamApps/common/the witcher 2"
LIBGL_DEBUG=verbose ./witcher2

Wizardry 6: Bane of the Cosmic Forge


To fix the crash at start, edit ~/.local/share/Steam/SteamApps/common/Wizardry6/dosbox_linux/ and change

exec ./dosbox -conf dosbox_wiz6.conf -conf dosbox_wiz6_launch_linux.conf -noconsole "$@"


exec dosbox -conf dosbox_wiz6.conf -conf dosbox_wiz6_launch_linux.conf -noconsole "$@"

World of Goo

Changing resolution

  • To change the game resolution edit the section "Graphics display" in the configuration file $HOME/Steam/SteamApps/common/World of Goo/properties/config.txt. For example, see below:
 <param name="screen_width" value="1680" />
 <param name="screen_height" value="1050" />
 <param name="color_depth" value="0" />
 <param name="fullscreen" value="true" />
 <param name="ui_inset" value="10" />

Worms Reloaded




Hangs on startup

Steam ships its own versions of some libraries, and they sometimes are too old to work with archlinux system libraries. Removing the library supplied by Steam means Steam has to use the newer arch-specific version. [11].

rm ~.local/share/Steam/ubuntu12_32/steam-runtime/amd64/lib/x86_64-linux-gnu/
rm ~/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/

Graphical glitches on Intel HD

XCOM may not recognize sdl2 shared libraries shipped with Steam runtime. Check if binary finds all required files and install missing packages if necessary (sdl2 and sdl2_image).

ldd ~/.local/share/Steam/steamapps/common/XCom-Enemy-Unknown/binaries/linux/game.x86_64 

Saints Row IV

Game fails to launch after update to new Nvidia drivers

Set the launch options for Saints Row IV to:

LD_PRELOAD=$LD_PRELOAD:/usr/lib32/ %command%