Difference between revisions of "Talk:StarCraft 2"
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(→Direct 3D settings: new section) |
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dezza: updated it (added 1.5.0 patch notes), 02 August 2012 | dezza: updated it (added 1.5.0 patch notes), 02 August 2012 | ||
+ | |||
+ | == Direct 3D settings == | ||
+ | |||
+ | DirectDrawRenderer opengl | ||
+ | PixelShaderMode enabled | ||
+ | RenderTargetLockMode readtex | ||
+ | StrictDrawOrdering disabled | ||
+ | VertexShaderMode hardware | ||
+ | |||
+ | These are the default already. | ||
+ | |||
+ | Multisampling disabled | ||
+ | |||
+ | These are probably not needed any more. | ||
+ | |||
+ | OffscreenRenderingMode pbuffer | ||
+ | |||
+ | I don't see any difference between this and the default: fbo. | ||
+ | |||
+ | UseGLSL disabled | ||
+ | |||
+ | This actually solves a glitch. |
Revision as of 02:48, 26 August 2012
dezza: updated it (added 1.5.0 patch notes), 02 August 2012
Direct 3D settings
DirectDrawRenderer opengl PixelShaderMode enabled RenderTargetLockMode readtex StrictDrawOrdering disabled VertexShaderMode hardware
These are the default already.
Multisampling disabled
These are probably not needed any more.
OffscreenRenderingMode pbuffer
I don't see any difference between this and the default: fbo.
UseGLSL disabled
This actually solves a glitch.