Talk:StarCraft 2

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Revision as of 02:48, 26 August 2012 by Felipec (Talk | contribs) (Direct 3D settings: new section)

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dezza: updated it (added 1.5.0 patch notes), 02 August 2012

Direct 3D settings

   DirectDrawRenderer      opengl
   PixelShaderMode         enabled
   RenderTargetLockMode    readtex
   StrictDrawOrdering      disabled
   VertexShaderMode        hardware

These are the default already.

   Multisampling           disabled

These are probably not needed any more.

   OffscreenRenderingMode  pbuffer

I don't see any difference between this and the default: fbo.

   UseGLSL                 disabled

This actually solves a glitch.