dezza: updated it (added 1.5.0 patch notes), 02 August 2012
Direct 3D settings
DirectDrawRenderer opengl PixelShaderMode enabled RenderTargetLockMode readtex StrictDrawOrdering disabled VertexShaderMode hardware
These are the default already.
These are probably not needed any more.
I don't see any difference between this and the default: fbo.
This actually solves a glitch.