Difference between revisions of "Talk:Steam"

From ArchWiki
Jump to: navigation, search
(cursors “fixed”)
(typo)
 
(48 intermediate revisions by 17 users not shown)
Line 1: Line 1:
i didn't find any font named marlett.ttf in my vista installation... but i copied all fonts from vista (that are under 1mb) to ~/.wine/drive_c/windows/fonts/ and the console (and buddy notifications) now look good. so i dont know what the right font is. but definetly not marlett.ttf.
+
{{Note|'''Moderation:''' I saw that the {{AUR|steam-native}} package was added again to the article. While [[AUR]] packages are always at the user's discretion, this does not mean mean downright harmful ones should be mentioned. This package bypasses soname bumps, includes unverified, outdated binaries from dropbox, and has glaring PKGBUILD mistakes such as executable [[Desktop entries]]. Do '''not''' add it again. -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 16:07, 23 September 2014 (UTC)}}
  
== samba ==
+
== Killing compsitors (Compton) ==
  
  m  13:21 (cur | prev) . . (+153) . . Dinosaw (Talk | contribs) (Added samba to the list of preperations to prevent ntlm_auth out of date/absent errors)
+
Instead of  
  
I undid this change, because I have multiple arch installs (none with samba installed), and steam works fine on them. winehq doesn't have anything about this either [[User:Thestinger|Thestinger]] 13:59, 20 August 2010 (EDT)
+
killall compton && %command%; nohup compton &
  
 +
wouldn't
  
When installing steam it couldn't connect with the steam server and when run from the terminal it would mention something to do with ntlm_auth being absent or out of date. http://wiki.winehq.org/NtlmAuthSetupGuide this said samba contained the required file.
+
killall compton; %command%; nohup compton &
  
To test I removed samba though pacman and once again steam would not connect to the server and crashed, the terminal gave this output:
+
be better as it does not rely on compton running when you start up a game? I've been frustrated more than a few times when I'd start a game, forgetting that compton wasn't running and the steam game would hang. {{unsigned|15:38, 9 March 2015‎|Wartz}}
+
err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
+
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
+
  
That you can run steam fine without samba suggests that there is another source for this file?
+
:I think both are terrible. The proper way would be to to read the compton manual and adjust the configuration accordingly (i.e {{ic|1=unredir-if-possible = true}}). But if you did use a command like this, know that compton has a {{ic|-b}} switch to daemonize, making nohup redundant. -- [[User:Alad|Alad]] ([[User talk:Alad|talk]]) 14:58, 9 March 2015 (UTC)
[[User:Dinosaw|Dinosaw]] 11:21, 24 August 2010 (BST)
+
  
== Out of date ==
+
::Thanks for pointing me in that direction. unredir-if-possible seems to work fine with fullscreen games instead of outright killing the compositor. I'm not sure how much of an effect the compositor has on windowed games though. [[User:Wartz|Wartz]] ([[User talk:Wartz|talk]]) 17:30, 9 March 2015 (UTC)
  
This is now out of date. It has been removed and added to AUR
+
== Hardware decoding for In-Home Streaming ==
  
== "DRM-free" games ==
+
=== For Intel Graphics ===
 +
See https://bbs.archlinux.org/viewtopic.php?id=187922
  
Should we list games which are "DRM-free" (as in you can run them without opening Steam, like Eversion)?
+
=== For NVIDIA Graphics ===
 +
First, make sure that lib32-libva-vdpau-driver is installed from the AUR.
 +
Then, move the old steam vdpau folder out of the way:
  
 +
mv ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau/ ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau.bak
  
== Split page? ==
+
Then, link in the vdpau folder from your system:
I think this page should just be reserved for using Steam itself, and using it with Wine, too.
+
We can then move all the games and their fixes/dependencies to a "Steam Games" page, maybe?
+
:Steam ships the games with the libraries that they depend on, so the fixes in the article are really just bugs that should be reported to Valve. For example Sword and Sworcery comes with a 32-bit curl library, among several others. [[User:Thestinger|thestinger]] ([[User talk:Thestinger|talk]]) 22:24, 23 November 2012 (UTC)
+
  
== <s> cursors “fixed” </s>==
+
ln -s /usr/lib32/vdpau ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/.
  
hi, please leave the cursor section intact until [https://github.com/ValveSoftware/steam-for-linux/issues/600 steam-for-linux bug #600] is fixed, thanks – [[User:Flying_sheep|flying sheep]] 17:45, 17 January 2013 (UTC)
+
To prove to yourself that it's working properly, make sure you have "Display performance information" ticked in your steam settings on the client under In-Home Streaming/Advanced Client Options. Now when you start streaming, press F6 on the client. The "Decoder:" line should show "VDPAU hardware decoding"
  
: If I read http://steamcommunity.com/discussions/forum/0/846941710613226437/, correctly, this is already fixed.
+
An update of the steam-runtime will likely overwrite these changes.
: [[User:Kozec|Kozec]] ([[User talk:Kozec|talk]]) 19:06, 20 January 2013 (UTC)
+
[[User:Greyltc|Greyltc]] ([[User talk:Greyltc|talk]]) 12:29, 15 April 2015 (UTC)
  
: Section removed. [[User:Bubla|bubla]] ([[User talk:Bubla|talk]]) 00:18, 18 February 2013 (UTC)
+
== How to read Minidumps? ==
  
: FWIW I still had this issue and had to dig through the history to find the reference again. [[User:Jemofthewest|Jemofthewest]] ([[User talk:Jemofthewest|talk]]) 12:38, 30 March 2013 (UTC)
+
Set up Steam and have been playing around with a runtimeless install. It seems to work okay sometimes, other times it seems to randomly crash, giving minidumps that sit in /tmp. I'm familiar with using gdb to backtrace coredumps but these minidumps are something else, and I'm having a hard time finding out how to actually use them to figure out what's going on. Anyone have any clues? If so, that's perhaps something to add to this page. [[User:Insidious611|Insidious611]] ([[User talk:Insidious611|talk]]) 16:10, 28 April 2016 (UTC)
 
+
== Unity of Command font problems ==
+
* http://www.reddit.com/r/linux_gaming/comments/15yci1/has_anyone_been_able_to_get_unity_of_command/c7r4fqv
+
* http://steamcommunity.com/app/221410/discussions/3/846939071148889419/#c846941710244280212
+
* http://unityofcommand.net/forums/viewtopic.php?f=33&t=1663&sid=5106b8ac0149c100f6d59d43f68051c3&start=10#p5811
+
 
+
== Correction for "Native Steam on Linux" section  ==
+
 
+
The link at the end of the blurb about pure 64 bit installs doesn't lead anywhere. It should probably be removed or updated (with the section created perhaps?).
+

Latest revision as of 12:01, 3 August 2016

Note: Moderation: I saw that the steam-nativeAUR package was added again to the article. While AUR packages are always at the user's discretion, this does not mean mean downright harmful ones should be mentioned. This package bypasses soname bumps, includes unverified, outdated binaries from dropbox, and has glaring PKGBUILD mistakes such as executable Desktop entries. Do not add it again. -- Alad (talk) 16:07, 23 September 2014 (UTC)

Killing compsitors (Compton)

Instead of

killall compton && %command%; nohup compton &

wouldn't

killall compton; %command%; nohup compton &

be better as it does not rely on compton running when you start up a game? I've been frustrated more than a few times when I'd start a game, forgetting that compton wasn't running and the steam game would hang. —This unsigned comment is by Wartz (talk) 15:38, 9 March 2015‎. Please sign your posts with ~~~~!

I think both are terrible. The proper way would be to to read the compton manual and adjust the configuration accordingly (i.e unredir-if-possible = true). But if you did use a command like this, know that compton has a -b switch to daemonize, making nohup redundant. -- Alad (talk) 14:58, 9 March 2015 (UTC)
Thanks for pointing me in that direction. unredir-if-possible seems to work fine with fullscreen games instead of outright killing the compositor. I'm not sure how much of an effect the compositor has on windowed games though. Wartz (talk) 17:30, 9 March 2015 (UTC)

Hardware decoding for In-Home Streaming

For Intel Graphics

See https://bbs.archlinux.org/viewtopic.php?id=187922

For NVIDIA Graphics

First, make sure that lib32-libva-vdpau-driver is installed from the AUR. Then, move the old steam vdpau folder out of the way:

mv ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau/ ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/vdpau.bak

Then, link in the vdpau folder from your system:

ln -s /usr/lib32/vdpau ~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/.

To prove to yourself that it's working properly, make sure you have "Display performance information" ticked in your steam settings on the client under In-Home Streaming/Advanced Client Options. Now when you start streaming, press F6 on the client. The "Decoder:" line should show "VDPAU hardware decoding"

An update of the steam-runtime will likely overwrite these changes. Greyltc (talk) 12:29, 15 April 2015 (UTC)

How to read Minidumps?

Set up Steam and have been playing around with a runtimeless install. It seems to work okay sometimes, other times it seems to randomly crash, giving minidumps that sit in /tmp. I'm familiar with using gdb to backtrace coredumps but these minidumps are something else, and I'm having a hard time finding out how to actually use them to figure out what's going on. Anyone have any clues? If so, that's perhaps something to add to this page. Insidious611 (talk) 16:10, 28 April 2016 (UTC)