Difference between revisions of "Talk:Unreal Engine 4"

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m (→‎mono and clang requirements in C++ projects, which mono?: clarification of the mono and compile issue)
 
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== mono and clang requirements in C++ projects, which mono? ==
 
== mono and clang requirements in C++ projects, which mono? ==
  
I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use but {{AUR|mono-stable}} didn't really worked for me (seems like installation was broken).
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I had vague errors just by missing {{Pkg|clang}}, I am not sure about which mono to use {{Pkg|mono}} is probably best option. I tried {{AUR|mono-stable}} and when it compiled a project the unreal-engine installation was broken (some missing library).
  
 
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.
 
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.

Latest revision as of 16:02, 16 July 2018

mono and clang requirements in C++ projects, which mono?

I had vague errors just by missing clang, I am not sure about which mono to use mono is probably best option. I tried mono-stableAUR and when it compiled a project the unreal-engine installation was broken (some missing library).

These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.

I will try it out again.

Your experiences are welcomed.

Feel free to discuss on #UE4Linux.