Talk:Unreal Engine 4
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Revision as of 16:02, 16 July 2018 by Pulec (→mono and clang requirements in C++ projects, which mono?: clarification of the mono and compile issue)
mono and clang requirements in C++ projects, which mono?
I had vague errors just by missing, I am not sure about which mono to use is probably best option. I tried AUR and when it compiled a project the unreal-engine installation was broken (some missing library).
These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.
I will try it out again.
Your experiences are welcomed.
Feel free to discuss on #UE4Linux.