Talk:Unreal Engine 4

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mono and clang requirements in C++ projects, which mono?

I had vague errors just by missing clang, I am not sure about which mono to use mono is probably best option. I tried mono-stableAUR and when it compiled a project the unreal-engine installation was broken (some missing library).

These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.

I will try it out again.

Your experiences are welcomed.

Feel free to discuss on #UE4Linux.