Difference between revisions of "Urban Terror"

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(Installation: made install section comply with new style guide; added Package Official and Keypress formatting)
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  chown ''yourusername'' -R /opt/urbanterror
 
  chown ''yourusername'' -R /opt/urbanterror
  
Then start GTKRadiant and configure the game profile (see [[Urban_Terror#ZeroRadiant_.28gtkradiant-svn.29|below]], just use {{Filename|/opt/urbanterror}} as path). Close it afterwards and restrict access again with:
+
Then start GTKRadiant and configure the game profile (see [[Urban_Terror#ZeroRadiant_.28gtkradiant-svn.29|below]], just use {{ic|/opt/urbanterror}} as path). Close it afterwards and restrict access again with:
  
 
  chown root -R /opt/urbanterror
 
  chown root -R /opt/urbanterror
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Build and install both [http://aur.archlinux.org/packages.php?ID=31795 gtkradiant-svn] and [http://aur.archlinux.org/packages.php?ID=31796 gtkradiant-gamepack-urt-svn] from the AUR.
 
Build and install both [http://aur.archlinux.org/packages.php?ID=31795 gtkradiant-svn] and [http://aur.archlinux.org/packages.php?ID=31796 gtkradiant-gamepack-urt-svn] from the AUR.
  
Start gtkradiant by either typing its name in a terminal or clicking the new menu entry. You will see a dialog, choose ''Urban Terror (standalone)'' in the drop-down list and {{Filename|/home/you/urtmapping}} as engine directory (''not'' q3ut4). Click OK in the next window and the editor should pop up.
+
Start gtkradiant by either typing its name in a terminal or clicking the new menu entry. You will see a dialog, choose ''Urban Terror (standalone)'' in the drop-down list and {{ic|/home/you/urtmapping}} as engine directory (''not'' q3ut4). Click OK in the next window and the editor should pop up.
  
 
[http://daffy.nerius.com/radiant/#first-map Here] is a nice guide that explains how to create your first map as well as some Urban Terror specific things you need to watch out for.
 
[http://daffy.nerius.com/radiant/#first-map Here] is a nice guide that explains how to create your first map as well as some Urban Terror specific things you need to watch out for.
  
 
===Test your map===
 
===Test your map===
Copy your compiled .bsp mapfile to {{Filename|~/.urbanterror/q3ut4/maps}} and run:
+
Copy your compiled .bsp mapfile to {{ic|~/.urbanterror/q3ut4/maps}} and run:
 
  urbanterror +set fs_game iourtmap +set sv_pure 0 +map ''ut4_yourmap''
 
  urbanterror +set fs_game iourtmap +set sv_pure 0 +map ''ut4_yourmap''
  
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===Fix urbanterror_ui.shader===
 
===Fix urbanterror_ui.shader===
Open up {{Filename|~/urtmapping/q3ut4/scripts/urbanterror_ui.shader}} in your favorite editor and delete lines 29-55 (from /* to */), because gtkradiant will not recognize this part as a comment and would try to parse it.
+
Open up {{ic|~/urtmapping/q3ut4/scripts/urbanterror_ui.shader}} in your favorite editor and delete lines 29-55 (from /* to */), because gtkradiant will not recognize this part as a comment and would try to parse it.
  
 
===Problems with libcurl===
 
===Problems with libcurl===

Revision as of 11:24, 13 February 2012

Tango-view-fullscreen.pngThis article or section needs expansion.Tango-view-fullscreen.png

Reason: please use the first argument of the template to provide a brief explanation. (Discuss in Talk:Urban Terror#)

"Urban Terror™ is a free multiplayer first person shooter, it can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game." [1]

Installation

Client

Urban Terror is now supported in the official repositories. Two packages should be installed: Template:Package Official and Template:Package Official.

Running Urban Terror in a second X server

You might want to run this game in an extra X server. To do that, create a new Bash script with that content and mark it as executable:

#!/bin/bash 

DISPLAY=:1.0

xinit /usr/bin/urbanterror $* -- :1

Now you can use Template:Keypress+Template:Keypress+Template:Keypress to get to your first X server with your normal desktop, and Template:Keypress+Template:Keypress+Template:Keypress to go back to your game.

Because the second X server is only running the game and the first X server with all your programs is backgrounded, performance should increase. In addition, it is much more convenient to switch X servers while in game to access other resources, rather than having to exit the game completely or Template:Keypress+Template:Keypress out. Finally, it is useful if Urban Terror crashes. Simply Template:Keypress+Template:Keypress+Template:Keypress on the second X server to kill that X and all processes on that desktop will terminate as well.

Mapping

How to create your own maps.

Prepare the game files

There are two ways, use the second one if you are low on disk space.

Extract your pk3s (recommended, ~1GB free disk space required)

To get something to work with, you need to extract Urban Terror's pk3 files to a new folder:

install -d ~/urtmapping/q3ut4
cd ~/urtmapping/q3ut4

bsdtar -x -f /opt/urbanterror/q3ut4/zpak000_assets.pk3 --exclude maps
bsdtar -x -f /opt/urbanterror/q3ut4/zpak000.pk3

Or: Give GTKRadiant write access to the game folder (for single user machines)

GTKradiant creates a few own files inside game directory on creating a game profile. This means that you can own to the Urban Terror folder temporarily until these are created:

chown yourusername -R /opt/urbanterror

Then start GTKRadiant and configure the game profile (see below, just use /opt/urbanterror as path). Close it afterwards and restrict access again with:

chown root -R /opt/urbanterror

Please note, that your user will own the newly created files until they get deleted (which is just what we want in this case).

Install a level editor

It might be possible to create Urban Terror maps with other level editors, such as netradiant for example. If you know how to do just that, please add it to the wiki.

ZeroRadiant (gtkradiant-svn)

Build and install both gtkradiant-svn and gtkradiant-gamepack-urt-svn from the AUR.

Start gtkradiant by either typing its name in a terminal or clicking the new menu entry. You will see a dialog, choose Urban Terror (standalone) in the drop-down list and /home/you/urtmapping as engine directory (not q3ut4). Click OK in the next window and the editor should pop up.

Here is a nice guide that explains how to create your first map as well as some Urban Terror specific things you need to watch out for.

Test your map

Copy your compiled .bsp mapfile to ~/.urbanterror/q3ut4/maps and run:

urbanterror +set fs_game iourtmap +set sv_pure 0 +map ut4_yourmap

Troubleshooting

Fix urbanterror_ui.shader

Open up ~/urtmapping/q3ut4/scripts/urbanterror_ui.shader in your favorite editor and delete lines 29-55 (from /* to */), because gtkradiant will not recognize this part as a comment and would try to parse it.

Problems with libcurl

UrbanTerror may complain that it cannot autodownload missing files because the cURL library could not be loaded, even though the cURL package is installed. UrbanTerror expects the shared library file to be called libcurl.so.3, but Arch Linux currently uses libcurl.so.4 .

To remedy this, start UrbanTerror, and from the main menu bring down the console with the grave key, tilda, or Shift-Esc. In the UrbanTerror console, type:

cl_curllib libcurl.so.4

Note that this is the UT console and not a terminal emulator. The changes should now be persistent and you should be able to download maps if the game server has their end configured correctly.

External links

Urban Terror homepage

ZeroRadiant homepage

UT-Forums: Level Design Linklist

Debian + GTKRadiant + Urban Terror HOW-TO

UT-Forums: Urban Terror GTKRadiant Tutorial Please note that the example from this guide has no light and Urban Terror will just display black walls.