My real name is Andrzej Giniewicz. I'm leaving in Poland where I'm working towards PhD in math. Started using Linux around 2001 (Red Hat 7.1), then travelled trough at least seven other distributions. Landed with Slackware around 2005 and stayed with it till 2007, when I switched to Arch Linux 0.7. Now I found my distribution of choice and am not moving anywhere. I maintain few machines with both 32 and 64 bit versions of Arch, which includes both workstations and servers. Around 2009 I started to contribute back in form of AUR packages. There you can see list of packages I maintain. In all places I tend to use my nickname - Giniu - this includes this wiki, AUR, forum and bug tracker.
My AUR packages
In AUR I try to maintain quite a few packages - as a rule of thumb if I don't use package any more I disown it, but do no delete it so someone else can pick it up. This is because the package might be still useful, while if I do not use it I might not notice bugs in it. I believe packages are better maintainer by active users. My current list include:
- Scientific Python packages - AUR and AUR with dependencies.
- Grammar checking program - AUR with vim bindings AUR.
- DocBook GUI editors with license allowing commercial use - AUR and AUR.
- Writer editors - AUR and AUR.
- The Elder Scrolls games - AUR and AUR with AUR and AUR.
- Wacom related packages - AUR, AUR, AUR and AUR.
- Tools and libraries to develop for Tegra platform (Android) - AUR and AUR.
- Misc tools and libraries
- AUR numerical library for FreePascal
- AUR hex editor
- AUR mind mapping tool
- AUR mercurial repository browser
- AUR multiple account mercurial repository management
- AUR Distiller-like GUI for Ghostscript
- AUR ReStructuredText viewer
- AUR console
- AUR DVCS
My plans for near future
I plan to extend tools I wrote for running Arena and Daggerfall games, it means improving speed of extraction tool (in terms of both better algorithms and multiple cores support) and improving modding features of launcher (to add ability to patch any game file in format compatible with existing mods). The tools are currently approximately 500 lines of Python code and 2000 lines of Perl code. Both unpacker and launcher will be integrated, unified and published as separate project for other distributions (and maybe even other operating systems) to use. It will result in package daggerfall-launcher that will be required by all of daggerfall packages. It will be depending on only bash for basic functionality like accepting license and running the game, but extra functionality like modding, configuration, etc will require Python (either 2 or 3) and later probably also correct GUI libraries (PyQt or PySide). This is mostly caused by inability to integrate new fixes and addons published by Daggerfall modding community after the game was released for free by Bethesda, resulting in those packages being marked as out of date for quite some time already.
Of course I will also continue supporting Scientific Python packages of Python(x,y) and open source parts of Enthough Python Distribution, I will also not forget about other packages I maintain.