Difference between revisions of "VisualBoyAdvance-M"
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− | [[Category:Gaming | + | [[Category:Gaming]] |
− | [[Category:Emulators | + | [[Category:Emulators]] |
− | + | Visual Boy Advance is a very popular Game Boy Advance emulator. It supports Game Boy, Super Game Boy, Game Boy Color, and Game Boy Advance games. These games all come in the form of ROMS. They are then loaded and played. It uses 3 rendering engines in the Linux version, They are OpenGL, Cairo, and Xvideo. It includes some useful features including fullscreen, image filters, save, load, screen capture, key mapping, frame throttling, and some extra sound and video filters. | |
− | Visual Boy Advance is a very popular Game Boy Advance emulator. It supports Game Boy, Super Game Boy, Game Boy Color, and Game Boy Advance games. These games all come in the form of ROMS. They are then loaded and played. It uses 3 rendering engines in the | ||
− | [ | + | ==Installation== |
− | + | VBA is not currently in the [[Official Repositories]]. A [https://aur.archlinux.org/packages/?O=0&C=0&SeB=nd&K=vba-m&SB=v&SO=d&PP=50&do_Search=Go number of forks] are available from [[AUR]]. | |
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==Usage== | ==Usage== |
Revision as of 07:10, 1 April 2013
Visual Boy Advance is a very popular Game Boy Advance emulator. It supports Game Boy, Super Game Boy, Game Boy Color, and Game Boy Advance games. These games all come in the form of ROMS. They are then loaded and played. It uses 3 rendering engines in the Linux version, They are OpenGL, Cairo, and Xvideo. It includes some useful features including fullscreen, image filters, save, load, screen capture, key mapping, frame throttling, and some extra sound and video filters.
Installation
VBA is not currently in the Official Repositories. A number of forks are available from AUR.
Usage
# VisualBoyAdvance someRom.zip
Full screen, no debug messages, doesn't show speed % on screen.
# VisualBoyAdvance -F -N --no-show-speed someRom.zip
Default controls are:
Left Left Arrow (0114) Right Right Arrow (0113) Up Up Arrow (0111) Down Down Arrow (0112) A Z (007a) B X (0078) L A (0061) R S (0073) Start ENTER (000d) Select BACKSPACE (0008) Speed up SPACE (0020) Capture F12 (0125)
Issues
There are a couple known issues during installation When trying to run VBA after an install you may get this after typing in gvba.
~$ Failed to open audio: Fragment size must be a power of two Segmentation fault
VBA has been updated to fix this but if you still get this error it may be fixed by editing /src/vbam/src/common/SoundSDL.cpp and editing the function
bool SoundSDL::init(long sampleRate)
Editing the audio sample has helped me before. If you feel this is too technical, you should contact the developers at the vba forums because this issue should now be resolved.
If you are getting errors about OpenGL and video output the problem is most likely that the video output choice is wrong. To fix this edit the configuration file. In the directory /home/<USER>/.config/gvbam
In the Display Section of the config file changing the line from
output=1
to
output=2
or
output=0
Has been known to fix the problem.
Also the Directories for which VBA will search for the game saves and ROMs can sometimes revert back to the default setting. If prefer to keep you saves and ROMs in a specific directory you may want to edit the config file in /home/$USER/.config/gvbam You may then set the permissions to read-only to prevent VBA from changing them.Take note that any time you change a setting and save while the cofig file is on read-only it will not save. Putting it to read-only effectively "locks" the file from any annoying changes.
In the Directories section simply enter in your preferred directory like this.
[Directories] gb_roms=/home/generic/Documents/VBA/ROMs gba_roms=/home/generic/Documents/VBA/ROMs batteries=/home/generic/.config/gvbam saves=/home/generic/Documents/VBA/SAVES captures=/home/generic/Documents/VBA
Also make sure your new config file is saved as "config" and not "config~".