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  • #REDIRECT [[Cross-compiling tools package guidelines]]
    54 bytes (5 words) - 07:38, 22 December 2014
  • #REDIRECT [[Cross-compiling tools package guidelines]]
    54 bytes (5 words) - 07:45, 22 December 2014
  • #REDIRECT: [[Cross-compiling tools package guidelines]]
    55 bytes (5 words) - 22:42, 1 January 2021
  • #REDIRECT [[Cross-compiling tools package guidelines (Português)]]
    67 bytes (7 words) - 21:14, 14 April 2018
  • The project name alone is usually sufficient. However, in the case of cross-compiling, the package should be prefixed with {{ic|fpc32-}} when targettin ==== Cross compiling ====
    2 KB (255 words) - 22:37, 4 January 2022
  • === Cross compiling to other platforms === The {{ic|go}} command can natively cross-compile to [https://golang.org/doc/install/source#introduction a number of
    5 KB (798 words) - 19:59, 17 June 2021
  • [[pt:Cross-compiling tools package guidelines]] [[ru:Cross-compiling tools package guidelines]]
    8 KB (1,163 words) - 07:33, 29 May 2022
  • Cocos2D-X is a high-performance cross platform 2D/3D game engine that supports multiple platforms such as iOS, An === Cross Compiling for Android ===
    5 KB (682 words) - 21:43, 22 June 2021
  • ....openwatcom.org/ Open Watcom] is a '''Fortran/C/C++'''' compiler with many cross-compilation targets. Those old enough most likely fondly remember old DOS g .../view.php?id=14793 unfortunately not possible] to generate wmake files for cross compilation with CMake on Linux.
    10 KB (1,574 words) - 17:28, 25 June 2022
  • [https://mnemosyne-proj.org Mnemosyne] is an open-source, cross-platform flashcard program that
    1 KB (200 words) - 08:18, 20 April 2022
  • ...dept] describes itself as a "a fast, minimalist, and remarkably extensible cross-platform text editor". With a very lightweight code base written in C, it r
    2 KB (281 words) - 09:22, 25 February 2022
  • [https://lmms.io/ LMMS] is a free cross-platform software which allows you to produce music
    2 KB (264 words) - 18:27, 26 April 2022
  • ...o not make packages specific to a single lisp implementation; try to be as cross-platform as the package itself will allow. If, however, the package is spec * Editing their PKGBUILDs to be cross-platform, provided someone else is not already maintaining the same package
    5 KB (820 words) - 09:48, 14 June 2022
  • Packaging for cross platform packages can be fairly tricky as there are many different build sy ...unnecessary documentation and perhaps other files from {{Ic|/usr/share}}. Cross-compilations packages are not meant for the user but only for the compiler
    7 KB (1,117 words) - 06:14, 19 September 2021
  • :a cross-platform library mainly aimed at video game and multimedia programming. It
    2 KB (288 words) - 12:31, 9 April 2022
  • [https://github.com/ps3mediaserver/ps3mediaserver PS3 Media Server] is a cross-platform DLNA-compliant UPnP Media Server, written in [[Java]].
    2 KB (255 words) - 16:06, 17 February 2022
  • [[en:Cross-compiling tools package guidelines]] [[ru:Cross-compiling tools package guidelines]]
    9 KB (1,402 words) - 07:33, 29 May 2022
  • [[en:Cross-compiling tools package guidelines]] [[pt:Cross-compiling tools package guidelines]]
    13 KB (452 words) - 07:33, 29 May 2022
  • [http://prboom.sourceforge.net/ PrBoom] is a cross-platform version of the classic 3D first person shooter [[wikipedia:Doom (v
    2 KB (268 words) - 16:22, 21 July 2021
  • ...(software)|Zoom Meetings]] (commonly shortened to Zoom) is a proprietary, cross-platform, cloud-based video conferencing platform.
    2 KB (286 words) - 15:22, 22 June 2022

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