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  • ...on projectiles and pick ups. It is compatible with the source ports ZDoom, GZDoom, Skulltag, and Zandronum. ...ied directly as shown below. However, if you want to be able to run both ''gzdoom'' and ''brutal-doom'' separately in order to play both versions, then you w
    4 KB (562 words) - 10:30, 22 September 2021
  • ...ote| Instructions at [[Brutal Doom#Installation]] show how to modify {{AUR|gzdoom-git}} directly without {{AUR|brutal-doom}}. {{Pkg|openal}} is required for ...n ZDoom with an OpenGL renderer.|https://github.com/coelckers/gzdoom|{{AUR|gzdoom}}}}
    64 KB (9,080 words) - 17:32, 30 September 2021
  • ...oelckers/gzdoom/index.html{{Dead link (简体中文)|2020|08|02|status=404}}|{{AUR|gzdoom}}}}
    50 KB (6,664 words) - 17:13, 16 September 2021
  • ...ote| Instructions at [[Brutal Doom#Installation]] show how to modify {{AUR|gzdoom-git}} directly without {{AUR|brutal-doom}}. {{Pkg|openal}} is required for ...n ZDoom with an OpenGL renderer.|https://github.com/coelckers/gzdoom|{{AUR|gzdoom}}}}
    65 KB (8,971 words) - 06:14, 19 September 2021
  • ...kers/gzdoom/index.html{{Dead link (Italiano)|2020|08|02|status=404}}|{{AUR|gzdoom}}}}
    44 KB (6,241 words) - 17:13, 16 September 2021
  • ...ckers/gzdoom/index.html{{Dead link (Español)|2020|08|02|status=404}}|{{AUR|gzdoom}}}}
    55 KB (8,367 words) - 17:13, 16 September 2021