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  • #REDIRECT [[Variable refresh rate]]
    35 bytes (4 words) - 17:05, 9 August 2019
  • ...(VRR), also referred to as adaptive sync, allows the monitor to adjust its refresh rate to the output signal. This allows for games to eliminate screen tearin Sway supports variable refresh rate as of version 1.5. To enable it for all of your outputs you can add th
    9 KB (1,336 words) - 14:49, 23 August 2021

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  • #REDIRECT [[Variable refresh rate]]
    35 bytes (4 words) - 17:05, 9 August 2019
  • #redirect [[Variable refresh rate]]
    35 bytes (4 words) - 04:01, 11 August 2019
  • #redirect [[Variable refresh rate]]
    35 bytes (4 words) - 04:01, 11 August 2019
  • #REDIRECT [[Variable refresh rate]]
    35 bytes (4 words) - 05:43, 30 April 2020
  • === Refresh lists === ...ice}}. [[Start/enable]] {{ic|nft-blackhole-reload.timer}} to automatically refresh lists using a [[systemd timer]]. This can also be done via a [[crontab]]:
    1 KB (182 words) - 01:27, 8 July 2021
  • ...(VRR), also referred to as adaptive sync, allows the monitor to adjust its refresh rate to the output signal. This allows for games to eliminate screen tearin Sway supports variable refresh rate as of version 1.5. To enable it for all of your outputs you can add th
    9 KB (1,336 words) - 14:49, 23 August 2021
  • $ fwupdmgr refresh 您现在可以 {{ic|$ fwupdmgr refresh}} 和 {{ic|$ fwupdmgr update}}。它将要求重新启动,现在应该自
    6 KB (305 words) - 11:17, 21 April 2021
  • === Logout and refresh === {{ic|<Restart/>}} (Refresh) is the menu command tag which reinitializes the configuration file and upd
    5 KB (810 words) - 18:46, 16 August 2021
  • # pacman-key --refresh-keys
    11 KB (513 words) - 03:51, 7 September 2021
  • === Force pacman to refresh the package lists === Passing two {{ic|--refresh}}/{{ic|-y}} flags forces pacman to refresh all package lists even if they are considered to be up to date. Issuing {{i
    9 KB (1,364 words) - 08:13, 6 August 2021
  • # snap refresh Snaps are refreshed automatically according to snap {{ic|refresh.timer}} setting.
    8 KB (1,093 words) - 15:59, 12 July 2021
  • # snap refresh Snapy są automatycznie odświeżane zgodnie z ustawieniem snap {{ic|refresh.timer}}.
    4 KB (592 words) - 05:47, 7 July 2021
  • This is due to Panel Self Refresh (a power saving feature of Intel iGPUs). See [[Intel graphics#Screen flicke
    2 KB (256 words) - 13:14, 9 May 2021
  • === Panel Self-Refresh (PSR) === Enabling [[Wikipedia:DisplayPort#eDP|Panel Self-Refresh]] (PSR) may [https://hansdegoede.livejournal.com/18653.html decrease the po
    9 KB (1,336 words) - 05:25, 26 August 2021
  • Next [[Mirrors#Force_pacman_to_refresh_the_package_lists|refresh the package lists]] and [[install]] the EDE packages via [[pacman]]:
    2 KB (360 words) - 10:21, 3 June 2021
  • ...st to [https://schleuder.org/schleuder/docs/server-admins.html#maintenance refresh and check keys].
    3 KB (395 words) - 13:20, 16 July 2021
  • It is advised to run gopreload-prepare after system upgrades to refresh the file lists. # gopreload-batch-refresh.sh
    3 KB (337 words) - 07:38, 15 February 2021
  • ...t a lower refresh rate, then often games will lock themselves to the lower refresh rate.
    5 KB (820 words) - 21:23, 28 April 2021
  • def refresh(_): obj.signal_bind('after', refresh)
    14 KB (1,232 words) - 12:41, 22 July 2021
  • It is advised to run ''gopreload-prepare'' after system upgrades to refresh the file lists. # gopreload-batch-refresh.sh
    3 KB (407 words) - 20:58, 13 February 2021

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