Runtime issues fixed?
From the January 19 Steam update notes:
- Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior.
I'm curious if this means that the steam runtime workarounds are no longer necessary. Can users who previously required runtime workarounds try running Steam via
/usr/lib/steam/steam to see if you no longer have issues?
- For me, games that require the native runtime (ie don't work even with the workarounds) are still the same. I don't currently have any that specifically needed the workarounds to check. Argymeg (talk) 17:37, 28 January 2017 (UTC)
"Needs to be online" error
Exact error message received:
$ ./steamcmd.sh Redirecting stderr to '/home/myUserId/.steam/logs/stderr.txt' ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt". [ 0%] Checking for available update... [----] Verifying installation... [ 0%] Downloading Update... [ 0%] Checking for available update... [----] !!! Fatal Error: Steamcmd needs to be online to update. Please confirm your network connection and try again. threadtools.cpp (3294) : Assertion Failed: Illegal termination of worker thread 'Thread(0x0x57e39320/0x0xf77cda'
If the Steam launcher refuses to start and you get an error saying: "Fatal Error: Steam needs to be online to update" while you are online, then there might be issues with name resolving.
Try to install lib32-libcurl-compat or nss-mdns or lib32-nss lib32-glu or lib32-dbus.
I installed the following items in order:
Installation of `lib32-dbus` has resolved the issue. I am not sure if 3 previous items has any impact.
Needs to be online error: Enabling nscd.service
It’s unclear why enabling
nscd.service can work around this issue. I’ve tried enabling caching for each service supports one by one, and it is indeed the
hosts service that makes Steam work again. If that’s the case, it should have worked by using systemd-resolved for resolution (which I also tried), which should have DNS caching enabled by default.
Maybe someone can find out why enabling and starting
nscd.service works around this issue? There is more on User_talk:Lahwaacz#Re:_Steam_Needs_to_be_online_error on this topic. A good entry point that comes to mind is checking if
resolved really *does* have DNS caching enabled by default, I just stumbled upon this bit in :
Note that caching is turned off implicitly if the configured DNS server is on a host-local IP address (such as 127.0.0.1 or ::1), in order to avoid duplicate local caching.
I’m using NetworkManager and can’t really test it right now. It could also have something to do with multilib packages Steam depends on.
Steam needs Python 3 to function properly
No Hardware decoding with intel-media-driver
Just found out that with intels media driver for newer CPUs (Broadwell+), steam does no hardware decoding for Remote Play (despite mpv working well and vainfo shows no problems). When using the older libva-intel-driver (or rather lib32-libva-intel-driver), hardware decoding works again. One can switch between the two with:
- export LIBVA_DRIVER_NAME=iHD # not working
- export LIBVA_DRIVER_NAME=i965 # working
XFS with Steam
There is a heading here suggesting 2k games don't work with XFS. I've verified the problem can also exist for games (Jan 2021) such as CS:GO, which fails when the partition size is larger than 2TB. I'm reading that it is associated with inode64 in the CS:GO case, but I think it is a good idea to take the 2k section and the knowledge that larger XFS partitions cause issues for other games and make it a more concrete section in Troubleshooting. Keystone (talk) 15:08, 4 February 2021 (UTC)