Talk:Unreal Engine 4

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mono and clang requirements in C++ projects, which mono?

I had vague errors just by missing clang, I am not sure about which mono to use mono is probably best option. I tried mono-stableAUR and when it compiled a project the unreal-engine installation was broken (some missing library).

These links should be reminded, cause its 'hidden' in the output when you launch UE4Editor in shell.

I will try it out again.

Your experiences are welcomed.

Feel free to discuss on #UE4Linux.

EDIT at Pulec (talk) 03:49, 11 December 2021 (UTC) mono seems to be enough, althought I also have monodevelop-binAUR installed.


{{Pulec|16:02, 16 July 2018‎ (UTC)|Pulec}}


add C++ code project problems

With unreal-engine-git 4.26.1-2 after creating the project and running it again from editor the complication does not start and needs to be done manually In project folder with makefile run only target $project_nameEditor e.g. project (cpp_test, target cpp_testEditor):

$ ./make $project_nameEditor

Then you should be able to run the project as:

$ /opt/unreal-engine-git/Engine/Binaries/Linux/UE4Editor ~/Documents/Unreal\ Projects/cpptest/cpptest.uproject

Also: > If while trying to open the project in UE for the first time, you get a message about editor modules being out of date, you need to build the UE4Editor target in your IDE. Do not abort this build, or you will brick UE4 and will need to reinstall unreal-engine. I cancelled make during running UE4Editor (or some other target with ~ 2700 items to compile) and while I didn't try to run UE4Editor before I ran make again the editor worked fine again.

There was some point when Editor didn't wanted to compile as it would overwrite something in the installation (/opt/unreal or whever) so that might be the original warning. I'm not sure how I got to that warning and exit though, but it was definitelly with cpp project.

Pulec (talk) 03:49, 11 December 2021 (UTC)

Update or split article to UE5?

Since unreal engine 5 is released, many parts of this article are outdated. I think we should either update this page to reflect UE5 or make a new page entirely and update some of the stuff on this page (such as the aur packages being listed as unreal-engine instead of the correct unreal-engine-4) AverytheFurry (talk) 21:40, 3 July 2022 (UTC)