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Blender UI graphical corruption on AMDGPU driver

I found that compiling blender-git from the AUR completely removes this graphical corruption without needing to enable Triple Buffering, is this worthy of being noted in the wiki? Mycatfishsteve (talk) 21:58, 6 June 2017 (UTC)

I think this is valid info that should be noted if that is the case. Hopefully, this means that upstream has fixed the issue and that it will be eventually included in a later blender release.

Ase1590 (talk) 19:00, 7 June 2017 (UTC)


It could be mentioned that ffmpeg or handbrake may be used instead of blenders' encoder after exporting a video uncompressed. Ubone (talk) 02:57, 19 June 2018 (UTC)

Uncompressed means one picture for every frame? That's huge. --Larivact (talk) 03:18, 19 June 2018 (UTC)
I was thinking of the .avi one but you're right, by default blenders' exporter was set to .png afaik. Ubone (talk) 03:49, 19 June 2018 (UTC)
I see there is an ffmpeg export option now, closing. ― Ubone (talk) 19:20, 2 July 2018 (UTC)

Experimental OpenCL support on AMDGPU

I will add an article either today or sometime during the week to describe how users with AMD GCN 2.0 cards can enable OpenCL support, since it isn't very well documented but is doable. Anyone with feedback to this addition can reply under me with the details. Thanks! Mycatfishsteve (talk) 08:38, 22 June 2018 (UTC)